Ig1 task 2 analysis work sheet assins creed
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Transcript of Ig1 task 2 analysis work sheet assins creed
Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games
Game Title Assassins creed 3
Keaton bradley Provide detailed descriptions from chosen examples of sounds that establish…
Clearly state what production technique(s) you think have been used to create specific soundtrack elements
Setting The setting is in old time America, where there is lots of violence and bad people in the world, they only have ships to travel around, there are no cars and no electricity, hey only just about have guns so it is around the civil war era.
Mood
The mood has a serious feeling to it this comes from the music and the intense footsteps and the way the guy is talking
They have use a sound track to make the pretty serious music in the back ground and for the people who are talking they would have got voice actors to do the speaking.
Game genre
The game genre sounds as if it a game where you kill people for the bad things they do in the world and you’re trying to set it straight.
They get this by making the game sounds ominous with various sound tracks they would have made especially for the game.
Narrative
The narrative I as a guy who is walking somewhere when he shoves someone then it sounds as if he has stabbed someone and then says to them “ you have no right to rob people blind”
They would have got these sounds by giving voice actors a script to learn, then they would have had to talk in to a mic to get the sounds recorded
Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games