IDEO - Design thinking workshop 2016

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WORKSHOP DEC 2016 1 INTRO TO Design Thinking

Transcript of IDEO - Design thinking workshop 2016

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WORKSHOP DEC 2016 1

INTRO TO

Design Thinking

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Agenda9 : 0 0 H E L L O

9 : 1 0 D E F I N I N G A B R I E F

9 : 3 0 I N T R O T O D E S I G N T H I N K I N G

S T E P 1 : I N S P I R AT I O N

1 1 : 0 0 S T E P 2 : I N S I G H T

1 1 : 3 0 S T E P 3 : I D E AT I O N

S T E P 4 : I M P L E M E N TAT I O N

1 : 0 0 T E A M S H A R E S

1 2 : 0 0

9 : 4 5

1 : 3 0 G O O D B Y E

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r

Formulate “How Might We…”

questions

THE BRIEF

Identify a challenge.

Don’t assume the answer in the question.

Be open enough for discovery, be specific enough for direction.

ex. How might we create a dripless ice cream cone?

ex. How might we redesign ice-cream to be more portable?

ex. You can’t eat ice-cream everywhere you want to

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INTRO TO

Design Thinking

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First, it’s a perspective

DESIGN THINKING

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rwith a focus

on people

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DESIGN THINKING

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A human-centered approach to innovation

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Design as a holistic approach

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DESIGN THINKING

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Creating value between offerings

PRODUCTBUSINESS

SERVICE DIGITAL

BRAND

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rWe create

options

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DESIGN THINKING

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Conventional Business Practise Vs. Design Thinking Approach

MAKE CHOICES

Converge

MAKE CHOICES

ConvergeDiverge

CREATE OPTIONS

&

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rDo/Think Think/Do

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DESIGN THINKING

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Iterate. Iterate. Iterate again

REFINE PROTOTYPE

FEEDBACK

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The 4 steps of a Design Thinking approach.

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LEARN

Insight

DO

ABSTRACT

REAL

Inspiration Implementation

Ideation

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Insights

Ideation

Implementation

and the flow…WORKSHOP DEC 2016

Inspiration

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Design Research

INTRODUCTION TO

LEARN

REAL

Inspiration

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We believe: The better we can empathise with people, the easier we can create value for them – and success for organisations.

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DESIGN RESEARCH

How we do it

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Observe and listen in context

DESIGN RESEARCH

As people don’t always saywhat they do, or why.

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Asking a person with arthritis to show us; how they open their medication can reveal design opportunities

WORKSHOP 30/06/2014 2 0

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Look towards extremes

DESIGN RESEARCH

EXTREME USER

Speaking to a person who built his own electric vehicle

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Explore analogous

experiences

DESIGN RESEARCH

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Experiencing what it’s like to ride in a self-driving car by riding a tandem bike

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rImmerse yourself

DESIGN RESEARCH

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Recording an experience to share with others

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rLet’s make a

research plan

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CONFIDENTIAL 30/06/2014 2 5

Recognize Existing Knowledge Identify People to Speak With Choose Research Methods (choose 3 as a team) • Observation • Analogous Inspiration • Individual Interview • In-Context Immersion • Self-Documentation • Expert Interviews

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Interview help for today • Introduce yourself and your project • Don’t ask leading questions • Ask to “show”, not “tell” • Why?…and why?…and why?

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rGo.

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LEARN

Synthesis

Insights

INTRODUCTION TO

ABSTRACT

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“Synthesis is the art of meaning-making, Pattern finding, and Direction setting.”

Observations and findings

Insights and Opportunities

SYNTHESIS

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SYNTHESIS

How we do it

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rTell

Stories

SYNTHESIS

Get immersed in the research findings, get thoughts down

on paper.

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Look for patterns and

tensions

Identify key themes to get a sense of priority and hierarchy

from findings.

SYNTHESIS

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rExtract insights

SYNTHESIS

Define a message that sets the design problem in a new

light.

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rUse

frameworks

SYNTHESIS

Find the strongest visualisation to tell the

message.

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How to Synthesise

ACTIVITY

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• Tell stories. Some things to get the ball rolling … who was the person? … what surprised you?… what did you learn? … what did you find inspiring? … what other HMW’s can you think of ?

• Capture what was said on post-its

• Analyse and interpret meaning

• Look for patterns and create buckets / theme

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Generating IdeasINTRODUCTION TO

ABSTRACT

Ideation

DO

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Formulate “How Might We…”

questions

SYNTHESIS

Choose some opportunity areas and formulate the

challenge in a positive way.

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“If you want to have good ideas you must have many ideas” Linus Pauling

Nobel Prize winning Chemist

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GENERATING IDEAS

BRAINSTORM RULES

How we do it

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rDefer

judgement

GENERATING IDEAS

There are no bad ideas at this point. There’s plenty of time to judge later.

WINNER

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rEncourage wild ideas

GENERATING IDEAS

It’s the wild ideas that often provide the breakthroughs. It is always easy to bring

ideas down to earth later.

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rBuild on the

ideas of others

GENERATING IDEAS

Think ‘and’ rather than ‘but’.

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rStay focussed on the topic

GENERATING IDEAS

You get better output if everyone is disciplined.

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rOne conversation

at a time

GENERATING IDEAS

That way all ideas can be heard and built upon.

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rBe

visual

GENERATING IDEAS

Try to engage the left and right side of the brain.

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rHeadline your idea

GENERATING IDEAS

Communicate the essence, without a long speech.

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rGo for quantity

(not quality)

GENERATING IDEAS

Set an outrageous goal and surpass it.

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GENERATING IDEAS

BRAINSTORM RULES

How to ideate

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Defer judgment Go for volume One conversation at a time Be visual Build on the ideas of others Stay on topic Encourage wild ideas

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• Assign a moderator who can keep time, collect ideas and maintain the brainstorm rules

• Visualise your ideas on post-its, Go for quantity! Collect all idea post-its on flip-charts!

• Spend 5-10 minutes brainstorming per question If you get stuck, move on to another HMW

• At the end, vote on your top 3 ideas That the team feels like developing further

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Prototyping

INTRODUCTION TO

REAL

DO

Implementation

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“Prototyping allows us to fail early so we can succeed sooner” David Kelley

IDEO Founder

A prototype is anything that helps you communicate or test an experience with other people to get feedback

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PROTOTYPING

How we do it

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Rough to

Inspire

PROTOTYPING

WHAT COULD BEBuild to think

Embrace failure

Just good enough

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Gyrus ENT “One of the first things we noticed was the tangle of wires and awkward hand positions”-Andrew

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“During an early brainstorm, we used office supplies to prototype an instrument for a neutral hand position.”

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Rapid to

Evolve

PROTOTYPING

WHAT SHOULD BEBuild to experiment

Expect changes

Define sensibilities

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Story Time

ACTIVITY

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• What is the name of your idea? • Who is it for? • What is the solution? • Why people need it? • What evidence do you have? • What are your next steps?