Iccmsn2008 Presentation2
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Transcript of Iccmsn2008 Presentation2
Virtual Experience:Observations on Second Life
Clare AtkinsNMIT
KORU
Opening remarks
• not the result of rigorous research
• private involvement in SL (Nov 2006)
• as interactive, face-to-face teacher
• reluctant user of LMS’s
• April 2007 – first classes in SL,
• July 2007 – NMIT bought Koru
• Semester 2 – First student project in SL
• March 2008 – $500,000 to explore SL for education
This paper attempt to gather together thoughts, encourage discussion, and make
connections!
Characteristics of Second Life Accessibility Game Engine
Koru – The kauri grove
Immersive
Perceptually convincing
Interactive in real time
User Generated
Observations
Creating educational spaces
ObservationsProfessional and social networking
ObservationsEnhancing Reality
ObservationsConstructivism
Dante’s Inferno
ObservationsMetaphoric
Representation
Issues: Steep learning curvefor staff and studentsSL Core Competencies Framework
Kiwi Educators meeting June 2007
Issues: Technical requirementshigh spec graphicsfast internet connection and good bandwidth
Issues : Trustin each other
in Linden Research Inc.
Engaging with Second Life: real education in a virtual world. •Encouraging and supporting innovation funding•$500,000 for an 18 month project - SLENZ•7 parts
• a full literature review on the potential of MUVEs• identify suitable learning outcomes for SL• design learning experiences and develop resources • train staff from the ITP sector who teach them • pilot them with learners from across the ITP sector• evaluate the learning from the project• share the learning and resources online
Please visit
Arwenna’s Bloghttp://awennastardust.wordpress.com
NZ Education in a Virtual Worldhttp://eduforge.org/projects/slcampusnz/
Grateful thanks to Aaron Griffiths for many of the photos.