IBM KidSmart Early Learning programme
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Transcript of IBM KidSmart Early Learning programme
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IBM KidSmart Early Learning programme
Overview of the Young Explorer software programs
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Young Explorer software : 5 programs
– Bailey’s Book House (English only)
– Millie’s Maths House
– Sammy’s Science House
– Trudy’s Time & Place House
– Thinkin’ Things 1
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Explore and Question Modes
Explore & Discover Mode – Students learn by exploring and experimenting in the
activity room
– No right or wrong answers
Question & Answer Mode– Access by selecting “picture frame” in each activity
– Character asks student a question and is looking for “right” answer
– Character gently guides learner to the right answer
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Bailey’s Book House
9 activities
Skills reinforced: – Letter names and sounds
– Rhyming words
– Adjectives
– Text relating to visual symbols
– Positional words and more!
Built-in scanning
7 activities have Explore and Question Modes
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Bailey’s Book House
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Millie’s Maths House
9 activities
Skills reinforced:
– Numbers/counting
– Addition/Subtraction
– Patterns
– Problem Solving
– Geometric shapes
– Size, and more!
Built-in scanning
7 activities have Explore and Question Modes
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Millie’s Maths House
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Sammy’s Science House
7 activities
Skills reinforced:
– Sorting
– Sequencing
– Observing
– Predicting
– Construction
Built-in Scanning
5 activities have Explore and Question Modes
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Sammie’s Science House
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Trudy’s Time & Place House
7 activities
Skills reinforced:– Telling time
– Relationship between earth, globe, and world map
– Names/location of continents, oceans, etc.
– Mapping and direction skills
Built-in Scanning
6 activities have Explore and Question Modes
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Trudy’s Time and Place House
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Thinkin’ Things 1: Toony the Loon’s Lagoon
6 activities
Skills reinforced: – Memory
– Critical thinking
– Problem solving
– Creativity
Advanced activities
Built-in scanning except for BLOX activities
3 activities have Explore and Question Modes
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Thinkin’ Things Collection 1
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Resources: The Young Explorer Teachers’ Guide
There is guidance for each of the six Young Explorer components in the teachers’ manual
It offers:
1. Instructions for the computer activities2. Ideas for connecting the activities to the early childhood curriculum3. Suggestions for involving parents4. Reproducible art and activity masters5. Technical information
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Resources: The Young Explorer Teachers’ Guide
• Table of Contents on page 1 of each house • What’s in This Guide? on page 2 • Steps to Start on page 3 • What’s Inside [This] House on page 4 - an overview of the activities in each house • Learning Opportunities Matrix on page 5 - a checklist of the concepts and skills that are explored
in each activity in the house • Moving Around the House on page 6 - a guide to use of the different modalities and options such
as printing and recording as children explore the activities • Introducing [the Main Character] on page 7-9
Page 7 - a step-by-step way of introducing the Young Explorer computer activities, curriculum extension offerings, and take-home exercises of each house.Page 8 - pictorial representations of the main room and activity rooms of each house.Page 9 - icons children will need to know to operate the house.
• •
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Resources: The Young Explorer Teachers’ Guide
• Room by Room/Activity by Activity in [This] House beginning on page 11 : an overview, instructions for using the Explore and Discover Mode and/or the Question and Answer Mode and Together Time Activities (to copy and take home) for each activity in each house.
• Dear Parents (p. 41,Millie; p. 43, Bailey; N/A,Sammy; p. 33,Trudy) • Curriculum Connections (beginning on p. 42,Millie; p. 44, Bailey; p.
33,Sammy; p. 34,Trudy) Interdisciplinary opportunities through teacher-developed activities for use in the classroom and at home. They include a curriculum content area matrix on the first page, followed by activity descriptions and reproducible art and activity masters.[Note: Bailey’s Book House also contains a Word List on page 95]
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Learning Opportunities Matrix
In each section of software you will also find a feature match
This allows you to easily and quickly identify matches between what you are doing in the classroom and activities that match
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Curriculum connections
Sample page from the Guide
Helps make curricular connections with activities in the software
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The KidSmart website
www.kidsmartearlylearning.org
This is an excellent resource for teachers and parents
You can find out more about how to help your child get the most from using computers and other technology on a website developed by IBM with a specially designed sections for teachers and for parents of pre-school children
– Languages supported: English, Italian, Spanish, Chinese, German, French and Polish