IASL 2013 Makerspace presentation
Transcript of IASL 2013 Makerspace presentation
MAKERSPACES@
YOUR
SCHOOL LIB
RARY:
CONSIDER T
HE
POSSIB
ILITI
ES!
CY
NT
HI A
HO
US
TO
N, P
H. D
. AS
SO
CI A
TE
PR
OF
ES
SO
R,
WE
ST
ER
N K
EN
TU
CK
Y U
NI V
ER
SI T
Y
CY
NT
HI A
. HO
US
TO
N@
WK
U. E
DU
MAKERSPACE AND STEAM
Makerspaces are community resource centers with shared
tools and materials for designing and making things Libraries Schools Community Centers
STEAM – Science Technology Engineering Arts and Math Foster DIY culture/Hands-on approach to design/innovation Use of open technology and desktop manufacturing Collaborative culture Social Networking tools
World wide Movement “Jua kali” – “Hot sun” in Swahili – open air industry Solving Local problems with appropriate technology
Maker Faire Africa - Urine powered generator
“Makerspaces support deeper, more meaningful learning in STEAM disciplines, as opposed to receiving information through a textbook or formal lecture, because hands-on activities are less abstract and easier to understand “
MAKERSPACES, SCHOOL LIBRARIES AND LIFELONG LEARNING
School Libraries are Programming Spaces Blend Literacy and Technology programs Create participatory spaces supporting hands-on activities Application of personal, interpersonal, cognitive lifelong learning skills
MAKERSPACE PROGRAMMING: CREATING A CULTURE OF DIY LEARNING Hosting After school Maker clubs – Host an afterschool Makers club like
the Michigan Makers after school program (http://michiganmakers.weebly.com/) Hi tech Rasberry Pi, Arduino microprocessors, Hi touch bow-making
STEAM curriculum collaboration – Integrate literature with hands-on STEAM activities in collaboration with classroom teachers! http://showmelibrarian.blogspot.com/p/all-things-steam.html
Hosting Makerfaires - Collaborate with classroom teachers to integrate a makerfair into science fairs or family literacy activities
Maker collection building – 500, 600, 700s virtual and physical collections in science, math, technology (applied science), and the arts
MAKERSPACE FACILITIES CONSIDERATIONS
LESLIE PREDDY – SCHOOL LIBRARY MAKERSPACESSPACE - Adequate space for autonomous activity, storage, and instruction
LIGHT - Adequate lighting and electrical outlets –a well-lighted space with room for students to spread out and work on projects, and plenty of electrical outlets be provided for tools and computer technology.
FURNITURE - Flexible, mobile, convertible furnishings for a flexible Makerspace in the library or one that can “pop-up” throughout the school building,
TECHNOLOGY - Hi Tech 3D printers, microcontrollers to Hi Touch paper, scissors, and glue
RESOURCES - Self-instruction via library resources, how-to books, DVDs, pathfinders, etc. Build the 500, 600, 700, and periodicals collection
MAKERSPACE RESOURCESHTTP://WWW.SLIDESHARE.NET/MEDIA3693
Koester, Amy (2013) The Show Me Librarian/All Things STEAM Blog from http://showmelibrarian.blogspot.com/p/all-things-steam.html
Makerspaces: A new wave of library services. ALA TechSource Webinairs – A four part series of webinairs on Makerspaces from alapublishing.webex.com
Makerspace.org – Comprehensive resources for developing Makerspaces and Makerspace programming including the free Makerspace Playbook ebook guide.
Makerbridge - Comprehensive resource for those involved in community Makerspaces from http://makerbridge.si.umich.edu/
Mobile Makerspace – Projects for Makerspaces from http://mobilemakerspace.com/
Preddy L. (2013). School library makerspaces: Grades 6-12. Santa Barbara, CA: Linworth. Available in October, this guide provides programming ideas and advice for implementing a Makerspace in a middle or high school library.
“As teacher librarians we can embrace new and innovative ideas or allow them to grow up around us, excluding us, ignoring us, or we can embrace, join, encourage, and move to the center of both serious academics and the exciting movements in education. It’s our time folks “–David Loertscher