Ian Hamilton – Hey, Wii Want to Play Too: Accessibility in the Games Industry (GAAD)

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Accessibility in the games industry Ian Hamilton // [email protected] // @ianhamilton_

Transcript of Ian Hamilton – Hey, Wii Want to Play Too: Accessibility in the Games Industry (GAAD)

Accessibility in the games industryIan Hamilton // [email protected] // @ianhamilton_

Accessibility in the games industry1. Why games?2. How accessibility in gaming varies from other

industries3. Where we are, and how we’ve got there

Accessibility in the games industry1. Why games?2. How accessibility in gaming varies from other

industries3. Where we are, and how we’ve got there

$82bn

$82bn

Games

$38bn

Movies

$15bn

Music

Accessibility in the games industry1. Why games?2. How accessibility in gaming varies from other

industries3. Where we are, and how we’ve got there

1. Communicate information in more than one way

2. Allow some flexibility in how the game is played

Accessibility in the games industry1. Why games?2. How accessibility in gaming varies from other

industries3. Where we are, and how we’ve got there

SOME VISITORS FROM JAN 2015 – FEB 2015

“I think this web page on making games more accessible is awesome”- Paul Barnett, Senior Creative Director, EA Bioware

“This is very good news. Everybody has the right to be a gamer.”- TheIllusiveMan

“This should be required reading for all game devs, ever. Because we exist, and we want to buy your games.”- Silas Humphreys

Accessibility in the games industryIan Hamilton // [email protected] // @ianhamilton_http://www.gameaccessibilityguidelines.comhttp://tinyurl.com/gaming-a11y-advocacy

Thanks!