IA CC10 Manual v2012G short - IA Electronicsiaelectronics.com.au/index_files/pdfs/IA_CC10...

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SCORE BOARD CONTROL CONSOLE Model: IA-CC10 OPERATORS INSTRUCTIONS Firmware V2012G <- 2012 Brenton Payne © Jan 2003 - July N2829 Phone: +61 410698500 www.iaelectronics.com.au I A Electronics www.iaelectronics.com.au Incredibly Awesome 100 %

Transcript of IA CC10 Manual v2012G short - IA Electronicsiaelectronics.com.au/index_files/pdfs/IA_CC10...

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SCORE BOARD CONTROL CONSOLEModel: IA-CC10

OPERATORS INSTRUCTIONS

Firmware V2012G <- 2012 Brenton Payne© Jan 2003 - July

N2829

Phone:+61 410698500www.iaelectronics.com.au

I A Electronics www.iaelectronics.com.auIncredibly Awesome

100 %

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Index of Contents

Page No Subject

2 : Index.3 : IA-CC10 control console.4 : Scoreboard and score bench indicators.5 : Basic operations common to this manual.6 : Scoreboard GAME Timer.7 : SCORES, TEAM FOULS and TIME OUTS.8 : PERIOD, SUBS and POSSESSION.9 : Shot clock operation. BASIC. and programming.10 : Shot clock operation ADVANCED.11 : Function Programming.12: Programming #2.12 : Radio channel set/change.13 : Programming SET UP Features.14 :15 :16 : X-Timers.17 : Siren set up.18 : Enter/edit team names.19 : Set up personal fouls and points ( PfPp ).20 : PfPp game Pg 1.21 : PfPp game Pg 2.22 : Set RTC and brightness control.23 : Water Polo and Indoor Cricket.24 : Volleyball.25 : Carnival mode set up.26 : Slave carnival mode.27 : Local carnival mode.28 : Master carnival mode.29 : Programming carnival.30-32 : Samples of carnival programming.33 : Special programmable options.34 : Disclaimer.

Select game type.NBL extra mode.

Netball timer options.

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Pages are NOT includes in this manual. The compleate manual can be downloadesfrom www.iaelectronics.com.au

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!! Please look after the keyboard !!

Only use the finger tip Do NOT use finger nail Do NOT use any object

Yellow buttons = A-Light scoringOrange buttons = B-Dark scoringGreen buttons = TimerBlue buttons = Other FunctionsRed buttons = Functions

Please feel free to “PLAY” with this control consolePressing buttons in an incorrect order can NOT harm the unit in any way.

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IA-CC10 Control Console

© 2010 Brenton Payne

N2829

TEAMFOULS

STARTSTOP

On/Off

On/Off

TIME OUTS PROG'MTIMER

MODEL IA-CC10

S/C

SCORESTEAM

FOULSTIMEOUTS

IND’r(SUB'S) MIN SEC

TIME

A Light

B Dark

SCORE

+1 +

+

+1

+1 1

1

+1

RESET

TIMER

TIMEOUTS

INDICATOR(GP/SUB'S)

START

ERROR POSSESSION

SIRENon/off

-1

HOLD

ADJUST

+ MIN+ SEC

- MIN- SEC

FUNC’NENTER

POWER

RESET

ESCNEW GAME FOULS

T/OUTS+1 PX-TIME

Prev

Next

1

2 3 4 5

6 7 8 9

0

Yes No

PosF/PPer

A

B

ABC

DEF MNO

PQR STU

GHI JKL

VWX YZ sp

A BRTC

-

-

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G.P Indicators :-

Time Out Request Arrows :-

Team Foul Indicators :-

Possession Arrow :-

The score bench has an indicator for each teams team fouls. This illuminates when thebutton is pressed one before the maximum number of team fouls eg. the set number forteam fouls is 5, the team has just taken it’s 4th team foul, and the button is pressed for thatteam and 4 is displayed on the score board and LCD. When the ball goes back into play theteam foul button for that team is pressed again, this turn’s ON the indicator. This indicator isalso displayed on the LCD

The score bench has POSSESSION arrows, one for each team, When thepossession button is pressed the corresponding team’s arrow is illuminated,Pressing the other team’s button will turn this arrow OFF and turn the new team’sarrow ON. Pressing the same button twice will turn both arrows OFF. This is alsodisplayed on the LCD.

The score board and score bench have time out request arrows, one for each team.When the Time Outs button is pressed once the arrow for that team is illuminated toindicate a time out has been requested. When the button is pressed a second timethe arrow is turned OFF and one is added ( or subtracted ) to the team’s digit. This isalso displayed on the LCD next to the time out’s digit.

The score board and score bench has two general purpose indicators (dots ), one forTEAMAand one for TEAM B. When the button is pressed the dot will be illuminated for therequired team. Pressing the button again will turn it OFF. This is also displayed on thecontrol console LCD.

Team FoulIndicators

Time OutRequestindicator

General Purpose( Sub’s, Injury )

Indicators

Possessionarrow

indicator

Score Board and Score Bench Indicators

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#1 Function and Program modes :-

Different scoreboard modes, Game types, and settings are adjustiable via alternate keyboard functions.

f:= Function ModeP = Program Mode. ( N.B. This button will NOT operate

while the timer is running. )

From now, this instruction manual will refer to Function or Program buttons like this :-

FunctionMode

ProgrammingMode.

This button is used to select Function, “f” orProgram “P” Modes or ENTER or Next

To select “f” or “P” mode press the button .

ONCE for Function mode :-

f

20:0024

TWICE for Program Mode :-

P

20:0024

f+ P+or ( sample button )

#2, Entering a TWO Digit number :-

( LCD )

Press a number key 0 to 9, Each time a number is pressed the displayed numberson the LCD display will be shifted to the left. The number that is displayed at thetime the “ENTER” button is pressed is the number used.

keyboard numbersare situated top-leftof buttons.

eg. NewTime 20:00

Minutes > 15

Press 1 5 Enter. If you make a mistake just keep typing untilthe correct number is shown, eq 162315 . press ENTERor use the "error (prev)" key to move back.

button will abort the current operation.In any FUNCTION or PROGRAM Mode pressing the

All Settings, timers, options etc, are saved in permanent memory (Eprom) and will remain thereuntil they are RE-PROGRAMMED

Basic Operations Common To This Manual

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Set Up Game Time :-

Press the “FUNC’N” button once.Press Timer “RESET”

Type in the game time required. eg 15 then press ENTER.

NB The timer can be set up for minutes and seconds ( see below )

Press Timer “START”

Press Timer “HOLD”

Press “RESET” ( once the timer is stopped )this will reset the timer to its previously SET time.

#1

#2

Start Timer :-

Hold Time :-

Reset Timer :-

Adjust Timer :-MINUTES

If a timer adjustment is required then press the ADJUST +MIN or -MIN toadd or subtract one minute from the game time.

SECONDSPress the “FUNC’N” button once then press the ADJUST +sec or -SEC buttonto add or subtract one second from the game time. When done press ESC

#3

#3

Score Board Game Timer

Continuously repeating timer :-

Set up timer for minutes and seconds :-

The timer can be set up to time in MINUTES and SECONDS and to continuously repeat its selfover and over. Programme the timer ( P + RESET ) to minutes and seconds and then enablethe repeating timer.

The timer can be set up to time in MINUTES and SECONDS. Programme the timer ( P + RESET ) tominutes and seconds and then enable the repeating timer if desired.

When the repeating timer is activated then the letter “r” will be placed in front of the remainingtime on the console.

F+

P+

NewTime 20:00

Minutes > 15

0 0 0 r08:300 0 0

Repeating timeris enabled

While repeating timer in ENABLED, the “NEW GAME”

button is also enabled to allow for the next game withoutstopping or resetting the timer.

When the time = 00:00 more time can be placed by pressing the “ADJUST” buttons.Eg, press the +MIN twice to add two minutes, then press the “START” buttonto count down this time,. ( ¼ time etc. ).

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Press the TIME OUTS button, first time for a time outs request. This will turn the“Request indicator arrow” on the score bench and the scoreboard ON and indicatesit on the LCD.

Score Board Operation #2

10 2 2< 12:3012 3 1

Time outs “request”indicators ON

NB : The time outs can be programmed to count UP ( time outs taken )or Down (time outs left). See programming options on Functions page

TIME OUT’s :- Add to (subtract from) Time Outs :-

Add to Scores :-

Press TEAM A or TEAM B SCORES +1 button to add one to the score.

Add to Team Fouls :-

The Score Bench and the IA series of score boards has an indicator for each team’s, team fouls. Thisilluminates when the button is pressed one before the maximum number of allowed team fouls. eg. The setnumber for team fouls is 5, The team has just taken it’s 4th team foul, and the button is pressed for that teamand 4 is displayed on the score board and LCD. When the ball goes back into play the team foul button forthat team is pressed again, this turns ON the indicators. The indicator is also displayed on the LCD. If thisfeature is not required then set the max number of team fouls greater than the maximum that will be used.eg. 9. See Indicators page.

Press the +1 button for either team to add 1 to team fouls.

Team FoulIndicator = ON

56 4 2 12:3022 2 1

*T/O SUB F

Score bench indicators

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Score Board Operation #3

Team Fouls - Press RESET “Fouls T/outs” button once to reset TEAM FOULS.Time Outs -.Press twiceNew Game - Press RESET “NEW GAME”. this will reset TIME, T/OUTS, TEAM FOULS and SCORES.

#3

RESET :-

PERIOD :-

Press the +1P button to add one to PERIODS.

When any of the above buttons is pressed in error then press theERROR -1 button to subtract from the previously added to.

Turns ON / OFF the General Purpose indicator . sub’s or injury, pass ETC

ERROR :-

Indicator (Sub’s) :-

POSSESSION :-

SIREN :-

A Light B DarkT/ F T/ F

Period

N2829

TT OO T O

IA-Series scoreboard

Score bench indicators

POSSESSION T/OSUBF

Press a possession indicator button will turn on the benchpossession arrow and IA-Series score board possession arrowand display on the LCD.

Pressing the opposed side button will reverse the possession indicator.Pressing the same button twice will turn the indicator OFF

10 2 2 12:3012 3 1

Press the F+> button to change the direction of the scoreboard possession arrow.This will match up with the score bench depending if the scoreboard is behind or in frontof the benck.

F+

Press the button to activate the siren. The siren will sound while the button is held.The sound of the siren is programmable. (see Sirens)

To manually sound the “End of game” siren press the F+ button then the siren button.

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#1 :- see FUNCTION and PROGRAMMING features. #2:- See ENTER a two digit NUMBER#3 :- The Timer must be in HOLD mode.

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Shot Clock Operation #1

START :-

STOP :-

RESET :-

Press START button.

Press STOP button.

Press RESET button.

When a shot is in progress, press and hold down the RESET button. This will blank theshot clock displays and will reset the timer. When the RESET button is releasedthe shot clocks will start counting down from the SET time ( Default 24 seconds)

NB. The shot clock displays will remain blank until the shot clock control console isplugged in and the reset button is pressed.

If the shot clock counts down to 00 it will sound the siren and if the visual Back Board indicator is enabled,the indicator will flash..

Shot TIME Adjust:-Hold the STOP button and press the Start ( + 1 second ) or Reset button ( -1 Second).

Automatic Blanking :-Once the Game Clock is below the set time (default 24 seconds), pressing the RESET buttonwill clear the shot clock display. N.B. the Start and Stop functions will still operate normally.

Non Standard SHOT Clock Time :-To programme the shot clock for any other time other than the default 24 seconds press,F+time/outs, Then type in a two digit number ( seconds), press enter. This new shot clock timewill remain until this it in programmed to another time.

F+

Basic Operation :-

Siren and visual indicator :-

Advanced Shot Clock Operation :-

New FIBA rules call for a second reset time ( default 14 seconds)Because this control console is used for games other than Basketball the options are programmable.If this feature is required it must be enabled. Press F+Start/stop ( as above)

Enter the value of the main shot time (default 24 seconds) press ENTER.

> Y will cause the game timer to STOP if the shot timer counts down to 00.

> Y will cause the SHOT CLOCK to STOP if the GAME TRIMER is STOPED.

> Y will ENABLE the alternate reset shot clock timer

Enter the Alternate shot clock time in seconds, Press ENTER

> Y will cause the game Back Board visual indicator to flash if theshot timer counts down to 00.

New Shot TimeSeconds ? >24>

Stop game timerwhen SC=00 Y/N

Stop SC whenTimer STOP Y/N

Enable BB Lightswhen SC=00 Y/N

Enable AltShot timer Y/N

Alt Shot TimeSeconds ? >14>

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Shot Clock Operation #2

Advanced Alternate RESET :-

Using the supplied 3 button Shot Clock Keypad.

Normal operation :- Start the Shot clock.While the SC timer is running press and hold down the RESET buttonThe display will blank while the shot is in progress.

Release the RESET button, the SC will be reset and then continue to count down.Continue this process.

If the STOP button is pressed, then press START to resume count down.While the clock is “stopped” time adjust can be made.

Press and Hold the STOP button and press START to +1 second or RESET to - 1 second

If the SC is “stopped” the time can be RESET

Press the RESET button and the SC time will be reset.Press a second time and the SC will be reset to the alternate reset time.Pressing the reset button twice more will toggle the reset time. ETC

Alternate RESET time while the SC is running.

While the SC is counting down ( as above) reset time to the alt time (14) seconds:Press and hold down the RESET button.Press and release the START button. ( this will reset the shot clock to 14 seconds )When the RESET button is released the shot clock will resume it’s count downfrom 14 seconds ( the alternate time)

Some control consoles are fitted with a 2nd RESET button. In this case simply press theappropriate reset time.

#1

#2

#3

#4

The SC RESET time can always be seen on the LCD.As soon as the RESET button is released the SC will reset to the new value andcontinue to count down.

1 : Press and Hold RESET then press and START button

20:0014S/C

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To enter Function mode press the “FUNC’N” button once,the letter “f” will be displayed on the LCD screen.

#3

f

20:00

24

Functions :-

Timer Set :- Enter a 2 digit number for new time in minutes. Press ENTER and this time issaved to E-prom and will remain the game time until this function is selected again.

The timer can be adjusted up or down by one second.When the time has been adjusted press the ESC key

When entered into any of the function modes listed below,press the ESC button at any time to abort changes and returnto the previous display.

When score boards are fitted with alpha-numeric team names, button 6 will enable ateam name for TEAM A to be selected and placed on the score board.Button 2 for TEAM B ( See Team Names )

Select CARNIVAL Mode On / Off, AUTO DETECT, SLAVE or MASTER (see Carnival Control )

Select Game TYPE, eg Basketball, Netball etc (See Select Game).

Select carnival mode sequences ( See Carnival )

Select a time to be displayed (1-9) Press START will automatically clear when finished.( see X-Times )

Set the Maximum number of team fouls (1 - 9). This will enable the Team Foul benchindicator to operate

Time outs can count Up or Down. The number of time outs is set to 3.

Sound the End Of Game siren

Set the SHOT CLOCK time and other shot clock options.

The LGE or LEDtronix or IA-CC10 Logo is a button,1:- Set a Real Time Clock on a scoreboard, ( when fitted ).2:- Set the Brightness level on a scoreboard, ( when fitted ).3:- Set Keyboard Beeper Duration ( 0-9 ) 0 = off, 9 = max duration.

Functions

MODEL IA-CC10

,

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To enter Programming mode press the “FUNC’N” button twice,the letter “P” will be displayed on the LCD screen.

#3

P

20:0024

Programming :-

When fitted, the scoreboard and the CC6 IA-CC10) have a 2.4 Ghz ( IEEE 802.15.4 standard ) Radio Transceiver.Each Scoreboard in the system MUST be set to a different frequency (Channel Number). Thescore boards are factory set to Channel “C” if there is only one supplied. For stadiums with several courtsthe scoreboards are set to two channel separation. Eg C, E, 10, 12, etc. Each scoreboard in the systemis then labelled with its channel number. The CC6’s Channel must match the score board it is to operate.

The Channels available are 0C, 0D, 0E, 0F, 10, 11, 12, 13, 14, 15, 16, and 17The CC6 Is also fitted with the same radio, However the channel number can be changed to facilitate usinga different or new CC6’s on a particular score board.

To Change Channels: -Enter Programming Mode ( see Programming #2) ( Set/Change Radio Channel Y/N) >> YThe CC6 then tries to find a radio, and either returns “RADIO NOT FOUND” or“RadioCh = 0x “. x = the current set channel“Change>Up/Dn Ent” . If the shown channel is ok then press ESC to abort the operation.

Press the adjust Up or Down buttons ( Up A Yes) ( Down B No)) to scroll through the available channels.Press the ENTER button to write the new channel to the radio.

When the new channel is written it is then read back and verified to the channel selected. a message is displayed,“Error in Radio” or “Channel change OK”

The next programming function is then asked for, to discontinue in programming mode press ESC

When entered into any of the program modes listed below,press the ESC button at any time to abort changes and returnto the previous display.

When score boards are fitted with alpha-numeric team names, button 2 will enable ateam name to be entered into to control console.A Maximum of 36 team names can be entered.( see Team Names )

Program a carnival run-time sequence ( 1-9 )(see Carnival Control )

Set up x- times with required times.( see X-Times )

Siren Setup. Test sirens, Program End Of Game type, End of Shot Clock siren type,End of X-Time siren type, Push Button siren type, Adjust Tone and Volume.(see Sirens )

To enable a continuously repeating timer or a timer with Minutes and Seconds.When the continues timer is activated the Console will have the letter “r” in front ofthe time (see Game Timer)

Set up the team names to be displayed when power on or reset (new game )( see Team Names )

Programming #1

Page 12

Radio Controlled Scoreboards :-

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Page 13

Sets all functions, options & X-Times back to factory settings.This will erase All team names and All Carnival sequences.

Press Y the system will look for a radio and return it’s current channel number. Use the Up/Down (AB)buttons to select the required channel and press ENTER. or ESC to abort. ( see Radio Control)

4:- Set Various OPTIONS for output modes and special operations, !! Options will drastically effectthe operation of this control console.Options include,TV Out, Team Name Pin, Radio Out, Volley 2, Split Mode, HC2 Compatible, Not Defined, and 9600 Baud.(All options & output modes are detailed on Options page).

If Carnival Mode is enabled then F3 or P3 buttons are enabled

5bReplaces sequence no 7, 8,& 9 with the documented sequence DEMO.

Different models of scoreboards have the ability to display various number of charactersfor team names. e.g. 5, 8, 10, 12 etc. ( max 12)

1:- Restore defaults Y/N.

2:- Set/Change Radio Channel Y/N

5:- Enable Carnival Mode.

:- Rebuild Carnival Demo Y/N,

6: Number of characters for TEAM Names :

3Press Y (Yes) or N (No) to allow the game type shown to be available when selecting it from theF4 option. ( see Select game type) >> Options includeBasketball, Netball, Rugby, Soccer, NBL Extra, PfPp, Football, Cricket .

:- Select available game types for Func+4

CAUTION !!

!! CAUTION !!

Programming #2

The or or IA-CC10 is also a button

When Entering/Editing data in this mode, Press the ESC Button to exit when finishedthe operation (changes will be saved).To move to the next programmable option press “NEXT”

The PIN can be obtained from IA Electronics if required.

+P Logo >> Special Set Up PIN ? <<

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Page 14

.

f+To Select a game type

Set Game = ?Basketball Y/N

Press the No button to scroll through available game types.

BASKETBALL :-

The last 60 seconds of the remaining time, the display changesfrom displaying minutes & seconds to seconds and 1/10 th’s of a second.

Press the Yes Button to select the game

Game types are :- ( as of March /2010 )

NETBALL :-

Programmable optional for the last 1:00 of the remaining time, and controlof siren at 0:00 ( See next page ).

RUGBY :-

The Last 60 seconds of the remaining time, the display will showminutes & seconds.

SOCCER :-

The time display on the scoreboard will display REAL TIME CLOCK ( when fitted ),The timer on the control console remains active and can be used if required.

,

NBL-EXTRA :- ( see drawing NEXT Page )

The CC6 Control console is used for the "PRO Series" score boards to enterPlayer Numbers, Personal Fouls, and Personal Points.

PfPp :-

Several Cc6 control consoles can be connected together if required to form a multiperson bench to meet requirements of FIBA or NBL. NB. in this mode all timerfunctions are disabled.

Select Game TYPE

The available game types on this list are enabled/disabledvia program mode described on Programming #2 page

WATER POLO :-

INDOOR CRICKET :-

VOLLEY BALL :-

Volley ball can be used on standard scoreboard, Score = SCORES, Team Fouls = SETS.Time out= TIME OUT. Timer counts UP or Down, Time outs timer is displayed on main clock.3 minute timer for “New Game”

Separate manual

Separate manual

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Page 16

.

There are 9 Programmable timers. ( 1-9 ). Each of these 9 timers can be set to time from a maximum of99 minutes and 99 second ( 99:99), and a minimum time of zero minutes and 1 second. ( 00:01).

X-Times can be used for TWO purposes :-

1:- In normal scoreboard mode ( No carnival modes set ), the timers can be used for any timing requiremente.g. Injury timing, 1/4 and 1/2 time breaks, Lunch Break, etc.

When one of these timers are used, the remaining time is displayed on the control console and the scoreboard. The remaining Game time on the score board will be replaced with the remaining X-Time time and the “:”between Minutes and Seconds will be changed to an upper dot to indicate the different type of time beingdisplayed.

When the X-Timer is finished or the ESC button is pressed, the remaining GAME timer will be re-displayed onthe score board and the LCD reverts to it’s previous display mode.

2:- These timers are used in the “LOCAL” and “MASTER” Carnival timing modes.** When used in “LOCAL” mode the X-Times that are programmed in the control console that is operating thescoreboard will contain the timers used.** When used in the “MASTER” control console, the “SLAVE” X-Times are NOT altered in any way. All timersare set from the MASTER Control Consol.

Program X-Times :-

P+

f+

Aux Time 1 20:00Minutes ? > 01

Aux Time 4 20:0004:00 f

If the time displayed for this timer is correct then press NEXT > to display Seconds for this timer.If the time is to be changed then type in the new time and then press NEXT > .NB. When the NEXT button is pressed the timer value is saved to memory.

Press the ESC button at any time to exit out of this function.

Game timer is NOT affected

Display and use X-Times :-

Press X-Time button repeatedly until the desired time is displayed, then press the timer START button

The timer can be put on HOLD and re- started as often as necessary.

When the time is completed the GAME time will automatically be re-displayed on the scoreboard and thecontrol console will revert to it’s previous state.

Press the ESC button at any time to EXIT this timer function.

X-Times

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Siren sequences are produced from a two tone sound generator. e.g. Low tone and a High tone .Some scoreboards have a fixed tone for each Low and High tone while the latest models have avariable sound card which means the pitch of each of the Low tone and the High tone can be adjustedvia the CC6 control console. The siren volume is also adjustable.

In Either case there are 9 preprogrammed sequences available to use.

The END OF GAME Siren and the END OF SHOT CLOCK Siren is Duration programmable upto 9.9 seconds and any one of the 9 sequences can be used for either siren sound.

X-Times siren duration is fixed at 2 seconds.

When the siren sequences are used in the CARNIVAL Sequence ( Either from the MASTER or the LOCALControl mode,) Then they are fixed time duration of 2 Seconds.

Siren No 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

Each Step is 1/10 of a second, Total time = 2 seconds.

0

1

2

3

4

5

6

7

8

9

H L H L H L H L H L H L H L H L H L H L

L L L L L L L L L L L L L L L L L L L L

H H H H H H H H H H H H H H H H H H H H

H H H H H H H HH H

H H H H H L L L L H HL H H H L L L L L

H H H L L L L

H H L L H H L L H H L L H H L L H H L L

H H H H L LL HH HHL

H L H L H

LL L LH H HH H H

H

Set Up Sirens :-Enter programming mode :- P + SIREN

Test each siren sequence, press a button ( 0 to 9 )When finished testing press ESC to exit or NEXT for more options.

Test:-

Set E.O.G Siren :-

E.O.G Duration :-

E.S.C Siren :-

E.S.C Duration :-

Set P B Siren :-

Set X-Time Siren :-

Set Pitch :-

Set Volume :-

Set End Of Game siren type ( 0 - 9 )

Set X-Time end siren type ( 0 - 9 )

Set the Push Button siren type ( 0 - 9 )

,

Set the Duration for the E.O.G siren. NB. This value is in 1/10th of a second. Durationsof greater than 2 seconds (20) will repeat the same siren type.

Set the End Of Shot Clock siren type ( 0 - 9), When ( if ) the shot clock counts downto 00 seconds, this siren will sound.

Set the Duration for the ESC siren.

Use the Yes (up) or No (down) buttons to adjust the pitch for LOW and HIGH Tones

Use to adjust the volume level.the Yes (up) or No (down) buttons

P+

nb A space in the sequence = siren off

Page 17

Siren’s (0 to 9)

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Real Time Clock :-

Set time of day: Press “f” logo, press Yes to adjust RTCModel IA-CC10

Press Up or Down to adjust Hours, or press “Next” to adjust minutes.

Press “Next”again to Exit.

Display Brightness: - (if fitted to your score board)

Model IA-CC10 logo

RTC, Display Brightness

Our indoor range of score boards are fitted with RTC as an option.

The “indoor “score boards when fitted with a RTC will automatically display RTC when ths CC10is turned off.

Press “f” and No to adjust RTC then adjust the brightness.

Most models of our score boards are powered up with FULL brightnessThe later models remember the last brightness and power up accordingly.

Model IA-CC10

When running PfPp mode the brightness can be adjusted using the POSSESSION arrow buttons

Netball Timer Options

Netball options :- Stop clock at 1:00 ? Y/N

Clear Clock at 1:00 ? Y/N

Sound Siren at 0:00 ? Y/N

If answer Y to STOP Clock then the clock will stop as soon as it counts downto 1:00 minute remaining.Since the clock is stopped there will be NO Siren and display will show 1:00

If answer Y to Clear Time then at 1:00 the display will go blank and the clockwill keep running. The siren will or will not sound at 0:00 depending on the siren setting.

If answer Y to Sound Siren, then the siren will sound when clock = 0:00regardless of setting #2.

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Select Volley Ball ( see Select Game )

Timer CountY = Up N = Down

The timer in volleyball can be selected to count either Up or Down.Program this when enabling this game type

If selected UP then the timer will be set to 0:00If selected Down then timer = 20:00Down timer can be programmed

Volley ball has a dedicated keyboard and can be used with the basketball keyboard.

Scoring :-

Timer:-See Timer page Scoring.

Time Outs :-

When a time out is requested press the time outs button for the appropriate team.The time outs time will be displayed on the score board in place of the game time.

Reset SETS and Time Outs :-

Press the reset Sets t/outs button once to reset sets, twice for sets and t/outs.

New Game:-

Press the “New Game” button, this will reset the scores and time outs to zeroand reverse the set’s display and start a 3 minute break timer.

Page 24

Volleyball

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I/O (Input / Output) Options

!! Caution !!Setting options will drastically effect the operation of the control console

1:- TV OutWhen Enabled extra code will be out putted via the RS485 data port or radio. This is used by TelevisionOB Vans to super-impose live scores etc.

2:- Team PinWhen enabled, a PIN is required to enter/edit Team Names. This is used to prevent unauthorisedpersonnel making changes.

3:- Radio OutWhen enabled, the transmitted data form the radio ( if fitted ) will be continuously re-transmitted every.5 second.

4:- Volley 2When enabled allows basketball mode to be used for volleyball, Pressing the RESET Sets, T/out (fouls,T/outs) button will clear the scores and t/outs but not the SET’s ( see Volleyball).

5: Split ModeWhen Enabled allows two control consoles with RADIO’s fitted to control score boards simultaneously,One controlling the TIME on all scoreboards and one controlling SCORING on it’s own scoreboard.

6:PEHC2 CompatibleWhen Enabled allows the newer CC6 Control console to output data compatible with the older PEHC2or LGEHC2 control consoles to drive older model score boards.

7: Pwr On Dis:-Set this to “Y” to disable the power on code. The power on code causes the very old model shot clockto go into test mode. ( the default for this is “N” ) Version “G” software

8: Set B=9600Change Baud Rate to 9600, Only used for some spacial circumstances.

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Game Type Option> t p r v s 2 7 9

Basketball

Netball

Rugby

Soccer

NBL Extra

Pf / Pp

Water Polol

Indoor Cricket

Volley Ball

Carnival Master

Carnival Slave

Carnival Local

Set B

= 9600P

wr O

N D

isP

EH

C2

Split M

odeVolley 2

Radio O

utTeam

Pin

TV O

ut

N = No Y = Yes O = Optional

O

O

N

N

N

N

N

N

O

O

O

O

O

O

O

O

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

Y

Y

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

O

O

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

N

NB : Factory defaults are all N

IA ElectronicsV2010F Op >tpr

When the Controll Console is turned ON,as a part of the power up messages thisscreen will display the options that areenabled

To enter programming mode see page 13

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Copyright © Brenton Payne. All rights reserved. The IA-CC10 Control Console anddocumentation are copyrighted. Disassembly or modification without consent is prohibited and

will Void Warranties.

LICENSE

Disclaimer and Limitation of Liability.

I A Electronics (Manufacture / Licensor) makes no warranty on documentation as to itsaccuracy, or freedom from error, or as to any results generated through its use, including,

without limitation any implied warranties of merchantability or of fitness for a particularpurpose, and you assume the entire risk as to the results and performance of the IA-CC10.

The licensor will not be liable for any and all claims arising out of or in connection with the IA-CC10, whether made or suffered by you or any person, and whether based in contract or tort.Under no circumstances, whether in contract or tort, shall the licensor nor anyone who hasbeen involved in the creation, production, or delivery of the IA-CC10 or documentation, be

liable for direct, indirect, consequential, special, or exemplary damages such as but notlimited to loss of revenue or anticipated profits, business interruption, loss of business

information, lost business or other economic loss arising out of or in connection with thisagreement even if licensors has been advised of possibility of such damages.

WARRANTYI A Electronics warrants our products to be free of defective materials or workmanship for the

periods as listed below..

All fixed indoor score boards, clocks, timers and displays - Lifetime.All portable indoor score boards, clocks, timers and displays - 3 years.All fixed outdoor score boards, clocks, timers and displays - 3 years.

All portable outdoor score boards, clocks, timers and displays - 1 year.All control consoles - 3 years

All other goods manufactured by I A Electronics - 2 years unless otherwise stated.

Some products or components manufactured by other parties and sold by I A Electronicscarry the manufacturers warranty only unless otherwise stated.

ALL warranties will be voided by misuse, damage, improper installations and weatherdamage.

Warranty claims are subject to a fair wear and tear assessment.Warranties are RETURN TO BASE, e.g. freight paid to and from I A Electronics, Adelaide.

On site warranty work will incur travel and other charges.On site service calls for work other than warranty related work will incur travel, time and

component charges.Service work performed in our premises will incur time and component charges.

Freight will be charged if not provided by the customer.

Page 34

I A Electronics www.iaelectronics.com.au

Manufacturer of the LGE and LEDTRONIX scoreboard products

Incredibly Awesome