IA Aeronautica
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Transcript of IA Aeronautica
SPACE MARINES
STORM EAGLE ASSAULT GUNSHIP POINTS: 225
Armor
BS Front Side Rear HP 4 12 12 12 4
UNIT COMPOSITION 1 Storm Eagle Gunship
UNIT TYPE Vehicle, Flyer, Hover
ACCESS POINTS 4, one on each facing of model
SPECIAL RULES Deep Strike
Assault Vehicle
Power of the Machine Spirit
WARGEAR Hull-Mounted Twin-Linked Heavy Bolter
Hull-Mounted Vengeance Launcher
Ceramite Plating
TRANSPORT CAPACITY 20 models
OPTIONS Exchange Heavy Bolters for:
TL Multi-Melta......................................+15pts
Typhoon Missile Launcher....................+25pts May Choose 1:
4 Wing-Mounted Hellstrike Missiles.....+40pts
2 Wing-Mounted TL Lascannons..........+60pts May Take:
Searchlight............................................+1pt
Extra Armor..........................................+15pts
This is a Fast Attack Choice for Space Marine, Dark Angel, Space Wolf, and Black Templar.
WEAPON RANGE STR AP TYPE Vengeance Launcher 48" 5 4 Heavy 2, 5" Blast
Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot
CAESTUS ASSAULT RAM POINTS: 275
Armor
BS Front Side Rear HP 4 13 13 11 3
UNIT COMPOSITION 1 Caestus Assault Ram
UNIT TYPE Vehicle, Flyer, Hover, Tank*
ACCESS POINTS 2 Front Assault Ramps
SPECIAL RULES Assault Vehicle
Caestus Ram
Misericorde
Supersonic
Deep Strike
WARGEAR Hull-Mounted Twin-Linked Magna Melta
Extra Armor
Wing-Mounted Firefury Missile Battery
TRANSPORT CAPACITY 10 models
OPTIONS May Take:
Teleport Homer+15pts
Frag Assault Launchers+10pts
Ceramite Plating+20pts
This is a Fast Attack Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
WEAPON RANGE STR AP TYPE Magna Melta 18" 8 1 Heavy 1, 5" Blast, Melta
Firefury 36" 6 4 Heavy 4, 3" Blast, Twin-Linked, One Shot
*despite being a flyer, this model can do ramming attacks just like a tank CAESTUS RAM when ramming, roll 2D6 and pick the highest, and add +1 to any damage chart results. In addition, the model has a 5+ Invul save vs attacks/rams made against the front armor.
MISERICORDE this vehicle ignores the Bulky USR, and treats anything in power, artificer, or terminator armour as 1 transport slot.
LAND RAIDER HELIOS (HYPERIOS ANTI-AIR VARIANT) POINTS: 280
Armor
BS Front Side Rear HP 4 14 14 14 4
UNIT COMPOSITION 1 Land Raider Helios
UNIT TYPE Vehicle, Tank
ACCESS POINTS 3
SPECIAL RULES Assault Vehicle
Power of the Machine Spirit
WARGEAR 2 Sponson-Mounted TL Lascannons
Turret-Mounted Hyperios Missile Launcher
Smoke Launchers
Searchlight
TRANSPORT CAPACITY 6 models
OPTIONS May Take:
Storm Bolter..................+10pts
Hunter-Killer Missile.....+10pts
Extra Armor...................+15pts
This is a Heavy Support Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
WEAPON RANGE STR AP TYPE Hyperios Missile 48" 8 3 Heavy 1, Interceptor, Skyfire, Heat Seeker
HEAT SEEKER allows re-rolls to-hit vs Flyers and Fast Skimmers
WHIRLWIND HYPERIOS POINTS: 95
Armor
BS Front Side Rear HP 4 11 11 10 3
UNIT COMPOSITION 1 Whirlwind Hyperios
UNIT TYPE Vehicle, Tank
WARGEAR
Twin-Linked Hyperios Missile Launcher
Smoke Launchers
Searchlight
OPTIONS May Take:
Dozer Blade...................+5pts
Storm Bolter..................+10pts
Hunter-Killer Missile.....+10pts
Extra Armor...................+15pts
This is a Heavy Support Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
WEAPON RANGE STR AP TYPE Hyperios Missile 48" 8 3 Heavy 1, Interceptor, Skyfire, Heat Seeker
HEAT SEEKER allows re-rolls to-hit vs Flyers and Fast Skimmers
LAND SPEEDER TEMPEST POINTS: 110
Armor
BS Front Side Rear HP 4 11 10 10 2
UNIT COMPOSITION 1-3 Land Speeder Tempest
UNIT TYPE Vehicle, Skimmer, Fast
This is a Fast Attack Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
SPECIAL RULES
Deep Strike
Afterburner WARGEAR
Nose-Mounted Assault Cannon
Fuselage-Mounted TL Missile Launcher
Armored Cockpit
Extra Armor
ARMORED COCKPIT can ignore Crew Shaken/Stunned results on a 4+ AFTERBURNER activates at the start of the owner's turn. until stated otherwise, the tempest is not treated as a Flyer, but cannot shoot its weapons in this mode. if taken as a squadron, all members must enter or leave Afterburner mode together.
THUNDERHAWK GUNSHIP POINTS: 900
Armor
BS Front Side Rear SP 4 12 12 12 4
UNIT COMPOSITION 1 Thunderhawk Gunship
UNIT TYPE Super-Heavy Flyer, Hover
ACCESS POINTS 4, one on each facing of model
WARGEAR Hull-Mounted Thunderhawk Cannon
4 Sponson-Mounted TL Heavy Bolters
2 Hull-Mounted Lascannons
6 Heavy Bombs
Armored Ceramite
TRANSPORT CAPACITY 30 models
OPTIONS Replace Thunderhawk Cannon with:
Turbo-laser Destructor..........................+20pts May exchange 6 Heavy Bombs with:
6 Hellstrike Missiles...............................free May Take:
Flare/Chaff Launcher.............................+10pts
Armored Cockpit...................................+15pts
Illum Flares............................................+5pts
Distinctive Paint Scheme/Markings......+10pts
WEAPON RANGE STR AP TYPE Thunderhawk Cannon 72" 8 3 Ordnance 1, 7" Blast, Primary Weapon
Turbo-laser Destructor 72" D 2 Heavy 1, 5" Blast, Primary Weapon
Heavy Bomb Bomb 6 4 Apocalyptic Barrage (1), one shot
Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot
ARMORED CERAMITE Melta weapons don't roll 2D6 to penetrate.
FLARE/CHAFF LAUNCHER single use; 4+ invul save vs damage from a missile weapon. ARMORED COCKPIT ignore Crew Shaken/Stunned results on a 4+ ILLUM FLARES model drops one per turn like a bomb. after rolling for scatter, place a marker; any unit targeting an enemy within
12" of the flare gains Night Vision USR against the enemy until the end of the turn. DISTINCTIVE PAINT SCHEME/MARKINGS must be represented on model; once per game, a friendly unit with LoS on the model
may reroll a single morale test.
THUNDERHAWK TRANSPORTER POINTS: 455
Armor
BS Front Side Rear SP 4 12 12 12 3
UNIT COMPOSITION 1 Thunderhawk Transporter
UNIT TYPE Super-Heavy Flyer, Hover
ACCESS POINTS 4, one on each facing of model
WARGEAR 4 Sponson-Mounted TL Heavy Bolters
Armored Ceramite
TRANSPORT CAPACITY 2 Rhino-sized vehicles, or 1 Land Raider-sized vehicle
OPTIONS May carry up to:
6 Hellstrike Missiles.............+10pts per model May Take:
Flare/Chaff Launcher.............................+10pts
Armored Cockpit...................................+15pts
Illum Flares............................................+5pts
Distinctive Paint Scheme/Markings......+10pts
WEAPON RANGE STR AP TYPE Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot
ARMORED CERAMITE Melta weapons don't roll 2D6 to penetrate.
FLARE/CHAFF LAUNCHER single use; 4+ invul save vs damage from a missile weapon. ARMORED COCKPIT ignore Crew Shaken/Stunned results on a 4+ ILLUM FLARES model drops one per turn like a bomb. after rolling for scatter, place a marker; any unit targeting an enemy within
12" of the flare gains Night Vision USR against the enemy until the end of the turn. DISTINCTIVE PAINT SCHEME/MARKINGS must be represented on model; once per game, a friendly unit with LoS on the model
may reroll a single morale test.
HYPERIOS AIR DEFENSE BATTERY POINTS PER PLATFORM: 35
BS T W Sv 3 6 2 3+
UNIT COMPOSITION 1-4 Platforms
UNIT TYPE Artillery
SPECIAL RULES Automated Artillery
WARGEAR Twin-Linked Hyperios Missile Launcher
OPTIONS may replace one missile platform with:
Command Platform.....+10pts
This is a Fast Attack Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.
WEAPON RANGE STR AP TYPE Hyperios Missile Launcher 48" 8 3 Heavy 1, Skyfire, Interceptor, Heat Seeker
COMMAND PLATFORM while still alive, the command platform gives the other platforms in the unit Split Fire.
Mortis Contemptor Dreadnought POINTS: 155
Armor
WS BS S Front Side Rear I A HP 4 5 7 13 12 10 4 2 3
UNIT COMPOSITION 1 Dreadnought
UNIT TYPE Vehicle, Walker
SPECIAL RULES Automantic Shielding
Helical Targeting Array
WARGEAR 2 Twin-Linked Heavy Bolters
Smoke Launchers
OPTIONS Exchange both Heavy Bolter arms for:
2 Multi-Meltas....................................................free
2 Twin-Linked Autocannons...............................+10pts
2 Kheres Assault Cannons..................................+25pts
2 Twin-Linked Lascannons..................................+30pts
May Take:
Searchlight..........................................................+1pt
Extra Armor.........................................................+15pts
Carapace-Mounted Cyclone Missile Launcher...+35pts
This is a Heavy Support Choice for Space Marine, Dark Angel, and Black Templar.
WEAPON RANGE STR AP TYPE Kheres Assault Cannon 24" 6 4 Heavy 6, Rending
AUTOMANTIC SHIELDING 5+ Invul save vs shooting attacks & Explosions, 6+ vs melee attacks. adds +1" to explosion distances HELICAL TARGETING ARRAY if it hasn't moved that turn, Dreadnought has Skyfire and Interceptor
CHAOS SPACE MARINES
HELL BLADE POINTS: 115
Armor
BS Front Side Rear HP 3 10 10 10 2
UNIT COMPOSITION 1 Hell Blade
UNIT TYPE Flyer
SPECIAL RULES Deep Strike
Supersonic
Agile
WARGEAR 2 Reaper Autocannon
OPTIONS May Take:
Demonic Possession.....+20pts
This is a Fast Attack Choice for Chaos Space Marine.
WEAPON RANGE STR AP TYPE Reaper Autocannon 36" 7 4 Heavy 2, Twin-linked
HELL TALON POINTS: 185
Armor
BS Front Side Rear HP 3 10 10 10 4
UNIT COMPOSITION 1 Hell Talon
UNIT TYPE Flyer
SPECIAL RULES Deep Strike
Supersonic
Strafing Run
WARGEAR Fuselage-Mounted Twin-Linked Lascannon
Fuselage-Mounted Reaper Autocannon
8 Tactical Bombs
OPTIONS May Take:
Demonic Possession.....+20pts Replace Autocannon with: Havoc Launcher................Free In apocalypse games, may replace all bombs with: Heavy Bombs....................+15pts
This is a Fast Attack Choice for Chaos Space Marine.
WEAPON RANGE STR AP TYPE Reaper Autocannon 48" 7 4 Heavy 2, Twin-linked
Lascannon 48" 9 2 Heavy 1
Havoc Launcher 48" 5 5 Heavy 1, 3" blast, Twin-Linked
Tactical Bomb Bomb 6 4 Heavy 1, 3" Blast, Bomb, One Shot
Heavy Bomb Bomb 6 4 Apocalyptic Barrage (1), One Shot
DREADCLAW POINTS: 85
Armor
Front Side Rear HP 12 12 12 3
UNIT COMPOSITION 1 Dreadclaw
UNIT TYPE Vehicle, Flyer, Hover
SPECIAL RULES Assault Vehicle
Frag Assault Launchers
ACCESS POINTS Ground level, within 2" of hull
TRANSPORT CAPACITY 10 models or 1 Dreadnought
This is a Fast Attack Choice for Chaos Space Marine.
DREADCLAW ASSAULT A unit must start embarked within at the start of the game, using reserve rules. after it arrives via Deep Strike, it may move around normally.