IA Aeronautica

14
SPACE MARINES

Transcript of IA Aeronautica

Page 1: IA Aeronautica

SPACE MARINES

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STORM EAGLE ASSAULT GUNSHIP POINTS: 225

Armor

BS Front Side Rear HP 4 12 12 12 4

UNIT COMPOSITION 1 Storm Eagle Gunship

UNIT TYPE Vehicle, Flyer, Hover

ACCESS POINTS 4, one on each facing of model

SPECIAL RULES Deep Strike

Assault Vehicle

Power of the Machine Spirit

WARGEAR Hull-Mounted Twin-Linked Heavy Bolter

Hull-Mounted Vengeance Launcher

Ceramite Plating

TRANSPORT CAPACITY 20 models

OPTIONS Exchange Heavy Bolters for:

TL Multi-Melta......................................+15pts

Typhoon Missile Launcher....................+25pts May Choose 1:

4 Wing-Mounted Hellstrike Missiles.....+40pts

2 Wing-Mounted TL Lascannons..........+60pts May Take:

Searchlight............................................+1pt

Extra Armor..........................................+15pts

This is a Fast Attack Choice for Space Marine, Dark Angel, Space Wolf, and Black Templar.

WEAPON RANGE STR AP TYPE Vengeance Launcher 48" 5 4 Heavy 2, 5" Blast

Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot

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CAESTUS ASSAULT RAM POINTS: 275

Armor

BS Front Side Rear HP 4 13 13 11 3

UNIT COMPOSITION 1 Caestus Assault Ram

UNIT TYPE Vehicle, Flyer, Hover, Tank*

ACCESS POINTS 2 Front Assault Ramps

SPECIAL RULES Assault Vehicle

Caestus Ram

Misericorde

Supersonic

Deep Strike

WARGEAR Hull-Mounted Twin-Linked Magna Melta

Extra Armor

Wing-Mounted Firefury Missile Battery

TRANSPORT CAPACITY 10 models

OPTIONS May Take:

Teleport Homer+15pts

Frag Assault Launchers+10pts

Ceramite Plating+20pts

This is a Fast Attack Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.

WEAPON RANGE STR AP TYPE Magna Melta 18" 8 1 Heavy 1, 5" Blast, Melta

Firefury 36" 6 4 Heavy 4, 3" Blast, Twin-Linked, One Shot

*despite being a flyer, this model can do ramming attacks just like a tank CAESTUS RAM when ramming, roll 2D6 and pick the highest, and add +1 to any damage chart results. In addition, the model has a 5+ Invul save vs attacks/rams made against the front armor.

MISERICORDE this vehicle ignores the Bulky USR, and treats anything in power, artificer, or terminator armour as 1 transport slot.

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LAND RAIDER HELIOS (HYPERIOS ANTI-AIR VARIANT) POINTS: 280

Armor

BS Front Side Rear HP 4 14 14 14 4

UNIT COMPOSITION 1 Land Raider Helios

UNIT TYPE Vehicle, Tank

ACCESS POINTS 3

SPECIAL RULES Assault Vehicle

Power of the Machine Spirit

WARGEAR 2 Sponson-Mounted TL Lascannons

Turret-Mounted Hyperios Missile Launcher

Smoke Launchers

Searchlight

TRANSPORT CAPACITY 6 models

OPTIONS May Take:

Storm Bolter..................+10pts

Hunter-Killer Missile.....+10pts

Extra Armor...................+15pts

This is a Heavy Support Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.

WEAPON RANGE STR AP TYPE Hyperios Missile 48" 8 3 Heavy 1, Interceptor, Skyfire, Heat Seeker

HEAT SEEKER allows re-rolls to-hit vs Flyers and Fast Skimmers

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WHIRLWIND HYPERIOS POINTS: 95

Armor

BS Front Side Rear HP 4 11 11 10 3

UNIT COMPOSITION 1 Whirlwind Hyperios

UNIT TYPE Vehicle, Tank

WARGEAR

Twin-Linked Hyperios Missile Launcher

Smoke Launchers

Searchlight

OPTIONS May Take:

Dozer Blade...................+5pts

Storm Bolter..................+10pts

Hunter-Killer Missile.....+10pts

Extra Armor...................+15pts

This is a Heavy Support Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.

WEAPON RANGE STR AP TYPE Hyperios Missile 48" 8 3 Heavy 1, Interceptor, Skyfire, Heat Seeker

HEAT SEEKER allows re-rolls to-hit vs Flyers and Fast Skimmers

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LAND SPEEDER TEMPEST POINTS: 110

Armor

BS Front Side Rear HP 4 11 10 10 2

UNIT COMPOSITION 1-3 Land Speeder Tempest

UNIT TYPE Vehicle, Skimmer, Fast

This is a Fast Attack Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.

SPECIAL RULES

Deep Strike

Afterburner WARGEAR

Nose-Mounted Assault Cannon

Fuselage-Mounted TL Missile Launcher

Armored Cockpit

Extra Armor

ARMORED COCKPIT can ignore Crew Shaken/Stunned results on a 4+ AFTERBURNER activates at the start of the owner's turn. until stated otherwise, the tempest is not treated as a Flyer, but cannot shoot its weapons in this mode. if taken as a squadron, all members must enter or leave Afterburner mode together.

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THUNDERHAWK GUNSHIP POINTS: 900

Armor

BS Front Side Rear SP 4 12 12 12 4

UNIT COMPOSITION 1 Thunderhawk Gunship

UNIT TYPE Super-Heavy Flyer, Hover

ACCESS POINTS 4, one on each facing of model

WARGEAR Hull-Mounted Thunderhawk Cannon

4 Sponson-Mounted TL Heavy Bolters

2 Hull-Mounted Lascannons

6 Heavy Bombs

Armored Ceramite

TRANSPORT CAPACITY 30 models

OPTIONS Replace Thunderhawk Cannon with:

Turbo-laser Destructor..........................+20pts May exchange 6 Heavy Bombs with:

6 Hellstrike Missiles...............................free May Take:

Flare/Chaff Launcher.............................+10pts

Armored Cockpit...................................+15pts

Illum Flares............................................+5pts

Distinctive Paint Scheme/Markings......+10pts

WEAPON RANGE STR AP TYPE Thunderhawk Cannon 72" 8 3 Ordnance 1, 7" Blast, Primary Weapon

Turbo-laser Destructor 72" D 2 Heavy 1, 5" Blast, Primary Weapon

Heavy Bomb Bomb 6 4 Apocalyptic Barrage (1), one shot

Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot

ARMORED CERAMITE Melta weapons don't roll 2D6 to penetrate.

FLARE/CHAFF LAUNCHER single use; 4+ invul save vs damage from a missile weapon. ARMORED COCKPIT ignore Crew Shaken/Stunned results on a 4+ ILLUM FLARES model drops one per turn like a bomb. after rolling for scatter, place a marker; any unit targeting an enemy within

12" of the flare gains Night Vision USR against the enemy until the end of the turn. DISTINCTIVE PAINT SCHEME/MARKINGS must be represented on model; once per game, a friendly unit with LoS on the model

may reroll a single morale test.

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THUNDERHAWK TRANSPORTER POINTS: 455

Armor

BS Front Side Rear SP 4 12 12 12 3

UNIT COMPOSITION 1 Thunderhawk Transporter

UNIT TYPE Super-Heavy Flyer, Hover

ACCESS POINTS 4, one on each facing of model

WARGEAR 4 Sponson-Mounted TL Heavy Bolters

Armored Ceramite

TRANSPORT CAPACITY 2 Rhino-sized vehicles, or 1 Land Raider-sized vehicle

OPTIONS May carry up to:

6 Hellstrike Missiles.............+10pts per model May Take:

Flare/Chaff Launcher.............................+10pts

Armored Cockpit...................................+15pts

Illum Flares............................................+5pts

Distinctive Paint Scheme/Markings......+10pts

WEAPON RANGE STR AP TYPE Hellstrike Missile 72" 8 3 Ordnance 1, Missile, one shot

ARMORED CERAMITE Melta weapons don't roll 2D6 to penetrate.

FLARE/CHAFF LAUNCHER single use; 4+ invul save vs damage from a missile weapon. ARMORED COCKPIT ignore Crew Shaken/Stunned results on a 4+ ILLUM FLARES model drops one per turn like a bomb. after rolling for scatter, place a marker; any unit targeting an enemy within

12" of the flare gains Night Vision USR against the enemy until the end of the turn. DISTINCTIVE PAINT SCHEME/MARKINGS must be represented on model; once per game, a friendly unit with LoS on the model

may reroll a single morale test.

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HYPERIOS AIR DEFENSE BATTERY POINTS PER PLATFORM: 35

BS T W Sv 3 6 2 3+

UNIT COMPOSITION 1-4 Platforms

UNIT TYPE Artillery

SPECIAL RULES Automated Artillery

WARGEAR Twin-Linked Hyperios Missile Launcher

OPTIONS may replace one missile platform with:

Command Platform.....+10pts

This is a Fast Attack Choice for Space Marine, Blood Angel, Dark Angel, Space Wolf, and Black Templar.

WEAPON RANGE STR AP TYPE Hyperios Missile Launcher 48" 8 3 Heavy 1, Skyfire, Interceptor, Heat Seeker

COMMAND PLATFORM while still alive, the command platform gives the other platforms in the unit Split Fire.

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Mortis Contemptor Dreadnought POINTS: 155

Armor

WS BS S Front Side Rear I A HP 4 5 7 13 12 10 4 2 3

UNIT COMPOSITION 1 Dreadnought

UNIT TYPE Vehicle, Walker

SPECIAL RULES Automantic Shielding

Helical Targeting Array

WARGEAR 2 Twin-Linked Heavy Bolters

Smoke Launchers

OPTIONS Exchange both Heavy Bolter arms for:

2 Multi-Meltas....................................................free

2 Twin-Linked Autocannons...............................+10pts

2 Kheres Assault Cannons..................................+25pts

2 Twin-Linked Lascannons..................................+30pts

May Take:

Searchlight..........................................................+1pt

Extra Armor.........................................................+15pts

Carapace-Mounted Cyclone Missile Launcher...+35pts

This is a Heavy Support Choice for Space Marine, Dark Angel, and Black Templar.

WEAPON RANGE STR AP TYPE Kheres Assault Cannon 24" 6 4 Heavy 6, Rending

AUTOMANTIC SHIELDING 5+ Invul save vs shooting attacks & Explosions, 6+ vs melee attacks. adds +1" to explosion distances HELICAL TARGETING ARRAY if it hasn't moved that turn, Dreadnought has Skyfire and Interceptor

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CHAOS SPACE MARINES

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HELL BLADE POINTS: 115

Armor

BS Front Side Rear HP 3 10 10 10 2

UNIT COMPOSITION 1 Hell Blade

UNIT TYPE Flyer

SPECIAL RULES Deep Strike

Supersonic

Agile

WARGEAR 2 Reaper Autocannon

OPTIONS May Take:

Demonic Possession.....+20pts

This is a Fast Attack Choice for Chaos Space Marine.

WEAPON RANGE STR AP TYPE Reaper Autocannon 36" 7 4 Heavy 2, Twin-linked

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HELL TALON POINTS: 185

Armor

BS Front Side Rear HP 3 10 10 10 4

UNIT COMPOSITION 1 Hell Talon

UNIT TYPE Flyer

SPECIAL RULES Deep Strike

Supersonic

Strafing Run

WARGEAR Fuselage-Mounted Twin-Linked Lascannon

Fuselage-Mounted Reaper Autocannon

8 Tactical Bombs

OPTIONS May Take:

Demonic Possession.....+20pts Replace Autocannon with: Havoc Launcher................Free In apocalypse games, may replace all bombs with: Heavy Bombs....................+15pts

This is a Fast Attack Choice for Chaos Space Marine.

WEAPON RANGE STR AP TYPE Reaper Autocannon 48" 7 4 Heavy 2, Twin-linked

Lascannon 48" 9 2 Heavy 1

Havoc Launcher 48" 5 5 Heavy 1, 3" blast, Twin-Linked

Tactical Bomb Bomb 6 4 Heavy 1, 3" Blast, Bomb, One Shot

Heavy Bomb Bomb 6 4 Apocalyptic Barrage (1), One Shot

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DREADCLAW POINTS: 85

Armor

Front Side Rear HP 12 12 12 3

UNIT COMPOSITION 1 Dreadclaw

UNIT TYPE Vehicle, Flyer, Hover

SPECIAL RULES Assault Vehicle

Frag Assault Launchers

ACCESS POINTS Ground level, within 2" of hull

TRANSPORT CAPACITY 10 models or 1 Dreadnought

This is a Fast Attack Choice for Chaos Space Marine.

DREADCLAW ASSAULT A unit must start embarked within at the start of the game, using reserve rules. after it arrives via Deep Strike, it may move around normally.