i213-9
-
Upload
suman-poudel -
Category
Documents
-
view
217 -
download
0
Transcript of i213-9
-
8/10/2019 i213-9
1/43
Graphic Design
Professor: Tapan Parikh ([email protected])
TA: Eun Kyoung Choe ([email protected])
Lecture #9 - February 21st, 2008
213: User Interface Design and Development
mailto:[email protected]:[email protected]:[email protected]:[email protected] -
8/10/2019 i213-9
2/43
Graphic Design
Modern design implies a rational,functional, information-orientedperspective
Design implies a balance betweenfunctional and aesthetic goals
A clear visual organization is essentialfor effective communication
Source: Mullet and Sano, Designing Visual Interfaces
-
8/10/2019 i213-9
3/43
-
8/10/2019 i213-9
4/43
-
8/10/2019 i213-9
5/43
Principles of Graphic Design
Simplicity
Contrast
White Space
Balance
Alignment
Adapted from Rob Miller
-
8/10/2019 i213-9
6/43
Simplicity
Perfection is achieved not when there is
nothing more to add, but when there is
nothing left to take away.
-- Antoine de St-Exupery
-
8/10/2019 i213-9
7/43
Simple Designs Are
Approachable - Do not intimidate theuser
Recognizable - Can be more easily
recognized and remembered
Immediate - Provide immediate cuesabout what to do
Usable - Reduce the likelihood ofconfusion or error
-
8/10/2019 i213-9
8/43
-
8/10/2019 i213-9
9/43
-
8/10/2019 i213-9
10/43
-
8/10/2019 i213-9
11/43
Enemies of Simplicity
Clutter
Overly literal translation
Gratuitous use of 3D
Excessive detail
Source: General Magic
-
8/10/2019 i213-9
12/43
Ways to Achieve Simplicity
Reduction
Regularization
Combination
Source: Mullet and Sano, Designing Visual Interfaces
-
8/10/2019 i213-9
13/43
Reduce a Design to its Essence
-
8/10/2019 i213-9
14/43
Reducing a Design
Determine the essential elementsExamine each element, and ask yourself
whether its needed
If it isnt, then remove it
Even if it is, try to remove it, and see ifthe design remains coherent
Source: Mullet and Sano, Designing Visual Interfaces
-
8/10/2019 i213-9
15/43
Regularize the Components
Repeat elements according to adiscernible rule principle or rhythm
Limit inessential variation
Source: Mullet and Sano, Designing Visual Interfaces Adapted from Rob Miller
-
8/10/2019 i213-9
16/43
Regularizing a Design
Use regular geometric forms and mutedcolors wherever possible
If similar forms are required, make them
as close to indentical as possibleLimit variation in font size, type
Make sure elements intendedto standout are not regularized
Source: Mullet and Sano, Designing Visual Interfaces
-
8/10/2019 i213-9
17/43
Combine Components
Find ways for screen components to playmultiple roles clearly and succinctly
Adapted from Rob Miller
title bar
scrollbar thumb
help prompt
-
8/10/2019 i213-9
18/43
Combining Components
Review the role played by each elementin the design
Look for places where multiple
components are doing the same thingSee whether an elements role could be
performed by an adjacent component,
possibly with some minor changes
Combine redundant elements into asingle, simpler unit
Source: Mullet and Sano, Designing Visual Interfaces
-
8/10/2019 i213-9
19/43
Contrast
Information consists of differences that
make a difference -Edward Tufte
There are many ways to encodeinformation along visual dimensions
Source: Mullet and Sano, Designing Visual Interfaces Adapted from Rob Miller
sizevalue hue orientationtexture shape position
-
8/10/2019 i213-9
20/43
Using Contrast
Differentiation - Distinguish relevantform from background
Emphasis - Emphasize certain aspects of
the presentationActivity - Guide the users eye in a
predictable way
Interest - Add excitement byjuxtaposing very different elements
Source: Mullet and Sano, Designing Visual Interfaces
-
8/10/2019 i213-9
21/43
Scale
Comparisons that a visual dimension affords
Nominal - Decide if two values are equal
All dimensions
Ordered - Decide relative ordering
Position, size, value, texture granularity
Not orientation, hue, shape
Quantitative - Decide relative difference Position, size
Not value, texture, orientation, shape, hue
Source: Mullet and Sano, Designing Visual Interfaces Adapted from Rob Miller
-
8/10/2019 i213-9
22/43
Scale
Nominal - Decide if two values are equalOrdered - Decide relative ordering
Quantitative - Decide relative difference
Source: Mullet and Sano, Designing Visual Interfaces
sizevalue hue orientationtexture shape position
Adapted from Rob Miller
-
8/10/2019 i213-9
23/43
Length
Length implies how much variation adimension can support
Shape is very long - infinite variety
Position is long and fine-grained (butmay be limited by screen size)
Orientation is very short (4 alternatives)
Others are in between (7-10alternatives)
Source: Mullet and Sano, Designing Visual Interfaces Adapted from Rob Miller
-
8/10/2019 i213-9
24/43
Selective Perception
Can observer quickly focus on one value,excluding all the others?
Example: Find all the bluemarbles
Selective: position, size, orientation,hue, value, texture
Not selective: shape
Source: Mullet and Sano, Designing Visual Interfaces Adapted from Rob Miller
-
8/10/2019 i213-9
25/43
N
N
N N
N
N
N
NN
N
NZ
Z
Z
Z
Z
Z
ZZ
Z
K
KK
K
KK
K
K
KK
K
MM
M
M M
M
M
M
M
M
M
Can you find all the green letters?
Adapted from Rob Miller
-
8/10/2019 i213-9
26/43
N
N
N N
N
N
N
NN
N
NZ
Z
Z
Z
Z
Z
ZZ
Z
K
KK
K
KK
K
K
KK
K
MM
M
M M
M
M
M
M
M
M
Can you find all the Ms?
Adapted from Rob Miller
K
-
8/10/2019 i213-9
27/43
Associative Perception
Can variable be ignored when more concernedwith other variables?
Associative: position, shape, orientation, hue,texture
Not associative: size, value
Small size and value interferes with our ability toperceive position, shape, orientation, hue,
texture
Can you find the green K on this page?
Source: Mullet and Sano, Designing Visual Interfaces Adapted from Rob Miller
-
8/10/2019 i213-9
28/43
Using Contrast Effectively
Adapted from Rob Miller
VS.
-
8/10/2019 i213-9
29/43
The Squint Test
Close one eye, and squint with the otherWhat do you see? That is the structure that matters
Adapted from Rob Miller
-
8/10/2019 i213-9
30/43
Using Contrast Effectively
Can you distinguish the labels fromeditable fields?
Use of color, text position does not
provide sufficient contrast
Source: Interface Hall of Shame Adapted from Rob Miller
-
8/10/2019 i213-9
31/43
White Space
Use white space to group elements,instead of explicit lines
Make sure to leave a margin
Scale composition to make sure neitherpositive or negative space dominate
Usually should be centered
Do not crowd controls together - createstension and inhibits scanning
Adapted from Rob Miller
-
8/10/2019 i213-9
32/43
Example of a Crowded Dialog
Adapted from Rob MillerSource: Mullet and Sano, Designing Visual Interfaces
-
8/10/2019 i213-9
33/43
Use White Space to Group Elements
Adapted from Rob MillerSource: Mullet and Sano, Designing Visual Interfaces
-
8/10/2019 i213-9
34/43
Gestalt Principles
How visual perception constructs a gestalt(whole) out of individual elements
Source: Mullet and Sano, Designing Visual Interfaces Adapted from Rob Miller
proximity similarity continuity
closure area symmetry
-
8/10/2019 i213-9
35/43
Balance
Choose an axis (usually vertical)Make sure the visual weight of elements
on each side are approximately equal
Symmetric layouts are implicitlybalanced and aesthetically pleasing
Asymmetric layouts are harder to
balance, but can increase tension andactivity
Adapted from Rob Miller
-
8/10/2019 i213-9
36/43
-
8/10/2019 i213-9
37/43
Alignment
Either left- or right-justify your labelsTry to align your controls on the left and
the right
Align controls and labels on the samebaseline
Adapted from Rob Miller
-
8/10/2019 i213-9
38/43
Breaking all the Rules
Adapted from Rob Miller
-
8/10/2019 i213-9
39/43
Grids
Regular grids are helpful for achieving
both balance and alignment
Adapted from Rob MillerSource: Mullet and Sano, Designing Visual Interfaces
-
8/10/2019 i213-9
40/43
Using Color
Be aware of human limitations
Color-blindness, visual perception
Use a consistent palette
Avoid loud, saturated colors
Adapted from Rob MillerSource: Mullet and Sano, Designing Visual Interfaces
h
-
8/10/2019 i213-9
41/43
Choosing Icons
If you are trying to represent a concrete,
tangible thing, use an icon
If it is used repeatedly, establish aconvention, especially if one can be
borrowed from the real world
Otherwise, especially if its an action orabstract process, use text
Dont mix text, icons, symbols
Source: Mullet and Sano, Designing Visual Interfaces
-
8/10/2019 i213-9
42/43
Closing Thought
Problem-solving and communication, notpersonal expression, is the key to effective
visual design for graphical user interfaces.
Source: Mullet and Sano, Designing Visual Interfaces
-
8/10/2019 i213-9
43/43
For Next Time
Lo-Fi Project Presentations!
Any questions?