i of Kyrandia_Manual.pdf · weapon, King Bernard eventually employed the magic of the Kyragem to...

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Transcript of i of Kyrandia_Manual.pdf · weapon, King Bernard eventually employed the magic of the Kyragem to...

Page 1: i of Kyrandia_Manual.pdf · weapon, King Bernard eventually employed the magic of the Kyragem to turn the invading ... court, murdered both King and Queen, and seized the Kyragem.
Page 2: i of Kyrandia_Manual.pdf · weapon, King Bernard eventually employed the magic of the Kyragem to turn the invading ... court, murdered both King and Queen, and seized the Kyragem.

Haven't got a clue£ It's not a problem!

Just call 1-900-28-VIRGIN for help.Effective December 1, 1991. 75t a minute. Callers under eighteen must get a palestor guardian's permission before calling.

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Contents

HISTORY OF KYRANDIA 1 i

HOW TO PLAY: \ N(

INSTALLATION 5 *' \,

GETTING STARTED n ^J

B \MC1NSTRUCTIONS: * '/"'

USING A MOUSE TO PLAY.. ," *" **̂

KEYBOARD CONTROLS 9

' _ OBlECT MANIPULATION..,. V \

V.AME SCREEN 12

/ OPTIONS MENUS 14

-Lx LOADING A CAME I1* j

SAVING GAMES 15 !/'

CAME CONTROLS In

CREDITS 17

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The History ofKyrandia

:ep within the ancient forests, the enchant-| ing world of Kyrandia has long been knownas the most magical of the ancient King-

doms.Many centuries before our story, King

William the First created a covenant with theNatural kingdom. The residents of Kyrandia andthe Natural world were made partners in a plan ofmutual care and protection.

An enormous gem, now known as theKyragem, emerged from the ground on the spotwhere King William stood.

The gem was given to the people ofKyrandia by the Land as a symbol of this sacred

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alliance. It was the responsibility of the Royalfamily to ensure the safety of the Kyragem.

Before the Kyragem, magic only existed asunconnected fragments of a temporary nature.The Kyragem has concentrated the magic powersand produced stronger magic in Kyrandia thananywhere else in the kingdoms of man.

The simple stone masons faced with thedifficult task of building a vault to house themagical artifact developed the first uses of theKyragern's powers.

Originally used as the source of magic forthe protective covering about the gem itself, thepowers were later also used during the construc-tion of the wondrous Castle Kyrandia.

The descendants of these early craftsmenpassed on knowledge of the magic to the follow-ing generations. Each generation added to theknowledge, and expanded the applications tovarious sites throughout Kyrandia.

Many years later, abuse of the magicalpowers became common and the magic was useddaily for even simple tasks. As a result, QueenThelia the Strict created the Order of RoyalMystics to organize and control all rnagic fromthe Kyragem. Choosing from among those stonemasons possessing knowledge of the variousforms of magic, Queen Thelia established the fourmystical disciplines of Alchemy, Spirituality,Scrolls, and Gem Lore.

The Royal Mystics celebrate their humbleorigins each year with the Festival of Mortar,which is believed to be the luckiest week of theyear.

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During the reign of King Bernard theFourth, nearby nations became jealous ofKyrandia's prosperity and declared war. Severallong years of brutal attacks almost ruinedKyrandia. Reluctant to use magic as an offensiveweapon, King Bernard eventually employed themagic of the Kyragem to turn the invadingarmies against the evil of their own commanders.Thus began the friendly alliances that enduretoday with Kyrandia's neighboring lands.

Benjamin the Gardener, nephew of KingBernard, and first king of the modern lineage,spent his lengthy tenure occupied with thecomplete re-creation of the forests and naturalwonders that had been so horribly destroyed bythe invading armies during his childhood.

The Royal Mystics assisted Benjamin in hiswork, and installed many of the magical naturalwonders that exist to this day. Many historiansalso credit Pantos, a tailor to the court ofKyrandia, with the invention of trousers duringthis period.

Recent history has not been kind toKyrandia. The enlightened reign of King Williamthe Generous ended tragically not long ago whenMalcolm, a friend of the family and jester to thecourt, murdered both King and Queen, andseized the Kyragem.

For a brief and terrifying moment, Kyrandiawas at the mercy of Malcolm. Fortunately,Kallak, chief of the Mystics, and father of theslain queen, was able to create a magical seal thatprevented Malcolm from leaving the castle.

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fearing for the safety of his grandson, Kallakchose to leave the palace and raise young Brandonin a rural area beyond the Timbermist woods andfar away from the castle now inhabited by thecaptive usurper Malcolm.

Orphaned as an infant, and sole heir to thethrone of Kyrandia, Brandon has been keptignorant of his royal status by his protectivegrandfather.

Despite its long and glorious history, all isnot well in Kyrandia today. Denied further accessto the Kyragem, the Royal Mystics are unable toreplenish their magical stores.

Reserves are scarce, and the Mystics havebeen forced to disassemble more protectiveenchantments every year in an effort to maintainenough power for the spell which restrainsMalcolm.

Now grown to adulthood, Brandon willsoon be drawn into the madness of Malcolm.Alone in his confinement, and unable to escape,Malcolm has carefully planned his revenge. Hehas worked against the bonds that hold him andplotted against all Kyrandia, as none wouldcrown him king.

At this very moment the shackles whichheld Malcolm have failed! Malcolm has brokenfree, and his vengeful spite has already begun todestroy the land. Brandon is Kyrandia's onlyhope. You must guide him before it is too late!focus your magic. Restore the Kyragem, andclaim your rightful place in the Legend ofKyrandia!

HOW TO PLAYMS-DOS

Installing Kyrandia on your Hard Drive:

nsert Disk 1 into Drive A or B. Next, Type the letter' of the floppy drive, A or B. Type INSTALL, press

[enter], then follow the prompts that appear. This willcopy all of the necessary files to the hard drive. Be sure toselect the correct graphics mode and sound card duringthis procedure.

It is always advisable to make back-up copies of yourmaster program diskettes to increase the life of themasters and guard against accidents. Follow yourcomputer's instructions to make copies of all gamediskettes.

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Getting Started:

II he introduction to Kyrandia will begin once thegame has been loaded. If you are in a hurry, or have

already watched the introductory scenes, you may bypassthe introduction scenes by pressing any key. If you do,the 'Load A Game' menu will appear, and you may eitherload a previously saved game or begin a new game.

You will find Kyrandia easy to learn and fun to play. Allcharacters and game items are activated simply bypointing and clicking with your mouse. The first fewscenes are not immediately dangerous to Brandon, so feelfree to roam about for a few scenes as you get comfort-able.

Using a Mouse to Playor: Clicking around Kyrandia:

Pta 11 of the game playing activities in Kyrandia can be™ easily controlled by using your mouse. Only the left

button is needed. The middle and right buttons that youmay have are not used in this game.

The mouse is connected to the pointer arrow(cursor) on the monitor screen, and any movement ofyour mouse will result in a corresponding movement bythe pointer on the screen.

You play the game by moving the pointer to an areaor on an object and then pressing on the mouse button.This activity is called "clicking". Clicking Brandon AroundKyrandia:

The main character in this game is named Brandon.You as the player will control the activities and even thefate of Brandon by clicking him around the scenes ofKyrandia. Click on the left side of the screen, and Bran-don will walk in that direction. Click to the right, andBrandon will obediently walk to the right.

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In many cases, Brandon will walk to the exact spotwhere you clicked. In other cases, Brandon may not beable to walk as far as you wish. In those cases. Brandonwill walk as far as he possibly can. You can often re-directBrandon even as he is walking if you change your mind.

You can walk Brandon out of the scene in which hecurrently appears by clicking on the edge of the scene inthe direction you would like him to go. He will walk tothe edge, and then appear in the adjoining area as it isdisplayed.

Notice that the shape of the pointer will changewhen it is positioned on a scene edge or doorway throughwhich Brandon may pass. This is an indication to theplayer that clicking there will exit Brandon from thecurrent scene, and send him into the adjoining area.

Although Brandon, can usually walk up, down, leftor right, he will often find himself in areas where hismovements are restricted. The pointer will change to aNO GO sign when there is an area through which Bran-don cannot pass.

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Using a Keyboard to Play:

he keyboard controls for Kyrandia are similar infunction to those for using a mouse. The on-screen

inter can be maneuvered by using the numeric keypad.nce you have positioned the pointer where desired,essin the ENTER ke or INSERT ke or thence you ave pos tone te ponter w e r e e s r e ,

pressing the ENTER key or INSERT key or theSPACEBAR will serve the same function as clicking theleft button on the mouse, and will initiate all walking andother activities.

Object manipulation, or:Carrying on in Kyrandia:

I ou can make Brandon pick up. carry, and use manyof the objects that appear in Kyrandia simply by

clicking on them. For example; you may make Brandonpick up the apple that is hidden in the pot in his home bypositioning the pointer on the pot and clicking.

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The apple appears and "becomes" the pointer. This is anindication that the apple is in Brandon's active posses-sion. Moving the mouse will now allow you to move theapple around the screen.

Once the apple becomes the pointer, several optionsare available to Brandon. You may have Brandon add theapple to the items he is carrying in his knapsack bypositioning the apple down below the screen in one of hisinventory slots, and then clicking to release it. The apple/pointer will remain until it is either released into theknapsack inventory, released somewhere in the scene, orotherwise used or dropped. Once the apple is in hisknapsack, Brandon will carry the apple with him as hemoves about Kyrandia.

Another option you have with the apple is to makeuse of it. There are many things to find in Kyrandia, andthe employment of various objects is necessary to solvesome of the puzzles Brandon is likely to encounter. In thecase of the apple, it may be used by having Brandon eat it.If you pick up the apple and click it on Brandon, he willeat the apple and an apple core will remain.

There are also a number of active areas and objectsin Kyrandia that Brandon cannot pick up. Clicking onthese areas, and clicking objects on these areas will ofteninitiate actions. For example: Clicking on the purple potin Brandon's home will expose the contents of the pot,which is, in this case, an apple. Brandon will be assurprised as you, and will likely make some commentabout finding the apple. The pot also has further poten-tial for action. Once the apple has been removed, otheritems may be dropped in. The apple core may be disposedof in a hygienic manner by dropping it into the pot.

Most of the other people in Kyrandia will speak toBrandon briefly upon meeting him, and can be promptedto speak at greater length by clicking on them. Some ofthe people may require that Brandon bring specific objectsto them (and that you click these items on them) beforethey will continue their conversations.

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The Game Screen:

he game screen in Kyrandia is divided into twodistinct areas that are easily distinguished. The

upper portion of the screen displays the graphics depictingthe current location of the principal character Brandon. Ifyou move Brandon far enough in one direction, the gamescreen will change to display his new surroundings. You,as the player, cannot view any other areas of Kyrandiaunless you move Brandon into those areas. Access tocertain areas may not be allowed to Brandon unlessspecific game puzzle conditions are satisfied. For ex-ample, Brandon may need to assist Herman in repairingthe broken bridge before he can cross into the TimbermistWoods.

The bottom section of the game screen has fourparts. On the left side there is a blue gem labeled :OP-TIONS'. Clicking on this icon will

pause game play and activate the appearance of a menu ofthe choices available to you.. Further instructions aboutyour options concerning saving games, adjusting gamecontrols, and quitting or resuming play are available byselecting and clicking on the desired option. For moreinformation on saving games see the section 'SAVINGGAMES'.

The middle of the lower screen section shows tworows of rectangular slots which may be used to carryitems for Brandon. This area is analogous to Brandon's'knapsack''. Anything placed into the inventory of theknapsack will be carried with Brandon from scene toscene until it is either used or discarded. If you wish tostore more objects than you have slots, you may have tocreate stockpiles, or remember where you left a particularitem.

The right side of the lower screen has an areareserved for the display of a magic amulet. If you aresuccessful in guiding Brandon towards its discovery, thegold frame will appear. The frame supports four gemswhich may or may not become activated, depending onyour direction of Brandon. Activated gems will bebrightly colored, and clicking on them will initiate specificactivities. Un-activated gems cause no actions, and arecolored black.

In between the upper display screen and the threelower areas there is a narrow area that covers the fullwidth of the screen. This is called the message box.Text displayed here may either to

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identify the specific area of Kyrandia currently shown ormay comment on the status of things in Kyrandia. Whenyou click on the apple the message box will say 'AppleTaken'. Move the apple into Brandon's knapsack inven-tory and the text will read 'Apple Placed'. Release theapple somewhere in the scene and the text will show'Apple Dropped7.

The Options Menu

Loading a Game

*M y clicking on the options icon on the game screen,you will activate a menu which includes headings

titled 'Game Controls', 'Load a Game', and 'Save a Game''Quit Playing' and 'Resume Game1. Clicking on a headingwill activate a sub-menu within that area.

RQ licking on 'Load a Game' in the main options menuwill activate the 'Load A Game' menu. You may

then make a selection that allows you to either start anew game, or reload a game that you have previouslysaved. Although you may save a number of differentgames, only five will be displayed on the menu at any onetime. By clicking on the scrolling arrows you may moveup and down within the list.

Saving Games

ftu licking on 'Save this Game' on the main optionsmenu will activate display of the 'Save a Game'

menu. When you save the game you are currently playing,you may place it into an empty slot or you may keep it inan already titled slot. Saving a game into an alreadyoccupied slot will replace the previous game with theversion you are currently saving.

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Clicking on thescrolling arrows willallow you to move thelist of your saved gameup and down. Select-ing to save a game willactivate a name boxinto which you cantype a description ofthe game you aresaving. You may name

your saved games however you wish.As a matter of practice, it is advisable to save the

game frequently as you progress. It is particularly advis-able to save your game before you explore situations thatmay be hazardous to Brandon.

Game Controls:

MUSIC will allow you to turn the music portion of thegame on and off.

SOUNDS \vill allow you to turn the sound effectsportion of the game on and off.

WALK SPEED will allow you to choose from severalwalking speeds for Brandon. Click on the bar to cyclethrough the different walking speeds offered.

TEXT SPEED will allow you to choose from several textdisplay speeds. Click on the bar to cycle through thedifferent text speeds offered.

MAIN MENU will send you back to the main optionsmenu.

The Legend of KyrandiaPRODUCED AND DIRECTED BY

Brett W. Sperry

DESIGNED AND PROGRAMMED BYMichael Legg

DIRECTOR OF ART & LEAD ARTISTRick Parks

DIRECTOR OE MUSIC & SOUNDPaul Mudra

ARTISTS:

SPECIAL ADVISORDave Bishop

WRITERRick Gush

Ren OlsenLouise SandovalJoseph B. Hewitt IVJudith PetersonAaron PowellElie ArabianEric Shults

MUSIC & SOUNDS:

ADDITIONAL CODING:

AMIGA VERSION:

QUALITY ASSURANCE: Glenn SperryMatt CollinsMichael CaterEugene MartinMichael GloseckiJustin NorrTop Star Computer ServiaTesting 1,.2,3

Lisa Marcinko

Lauren Rifkin

DISTRIBUTED BYVirgin Games, Inc.

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