Hypertext, hypermedia and interactivity. A brief overview and background primer.

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Hypertext, hypermedia and interactivity. A brief overview and background primer.

Transcript of Hypertext, hypermedia and interactivity. A brief overview and background primer.

Page 1: Hypertext, hypermedia and interactivity. A brief overview and background primer.

Hypertext, hypermedia and interactivity. A brief overview and background primer.

Page 2: Hypertext, hypermedia and interactivity. A brief overview and background primer.

Section 1Understanding hypermedia

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What is Hypertext?• The term "hypertext" was coined by Ted Nelson, who defined it in his self-published Literary Machines as "non-sequential

writing" (0/2).

• Project Xanadu – Deep Interconnection with intercomparison and re-use

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Project Xanadu – Since 1960, we have fought for a world of deep electronic documents-- with side-by-side intercomparison and frictionless re-use of copyrighted material.

– We have an exact and simple structure. Our model handles automatic version management and rights management through deep connection. (Explained on succeeding pages.)

– Today's popular software simulates paper. The World Wide Web (another imitation of paper) trivializes our original hypertext model with one-way ever-breaking links and no management of version or contents.

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Hypertext definition 1 • Hypertext is the presentation of information as a linked network of nodes which readers are free to navigate in a non-linear fashion. It allows for multiple authors, a blurring of the author and reader

• functions, extended works with diffuse boundaries, and multiple reading paths.

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Hypertext definition 2• Janet Fiderio, in her overview "A Grand Vision," writes

– “Hypertext, at its most basic level, is a DBMS that lets you connect screens of information using associative links. At its most sophisticated level, hypertext is a software environment for collaborative work, communication, and knowledge acquisition. Hypertext products mimic the brain's ability to store and retrieve information by referential links for quick and intuitive access”.

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What is Hypertext? - the easy way• Traditional Text is linear

beginning & end• Hypertext is non-linear• Hypertext is navigated via ‘links’

or ‘hyperlinks’• Information is ‘interconnected’

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What is Hypermedia?

• Computer Mediated• Random Accessable• User Interactive• Digital not analogue• A Hybrid Medium

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A Hybrid Medium• Art and Design• Film• Television• Telecommunications• Computer Science

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5 Steps to Hypermedia

• 19th Century - Telegraph, Telephone, Cinematography

• 1930’s - Television• 1940’s - Digital Computer• 1960/70’s - Electronic

Typesetting• 1960/70’s - Computer Networks

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Rapid www development• 1991 - WWW implemented:

URL’s, HTTP, HTML• 1993 - Mosaic• 1994 - Netscape• 1996 - Internet Explorer• 1998 - HTML 4.0 - Stylesheets

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Section 2Understanding Interactivity

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3 levels of Interactivity

NavigationalFunctionalAdaptive

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NavigationalMost basic form of interactivityProcess of navigating through

‘information space’Menu’s and commandsHypertext links Embedded links

Add multimedia information space becomes multi-sensory but ‘passive’

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Functional InteractivityHigher level of interactivity

User interaction with the system to accomplish a goal or set of goalsExample: online order or game

Feedback loop strong and not passiveSystem to UserUser to System

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Adaptive InteractivityHighest level of InteractivityBoundary between Functional & Adaptive is blurred BUT key

difference is - ‘creative user/system control’

User and or System adapts the application or information space to fit specific

needs or requirements.

Who is the author? Who is the reader?

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Four Advantages to Interactivity• Addresses audience priorities

• Allows User Defined Pacing

• Builds Audience Associations

• Integrates Information

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1. Audience Priorities• Every user approaches an

experience with something in mind…..

• With Multimedia/Hypermedia this can be very specific– Games - Strategy? Excitement?– WWW - Information? Interaction?

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2. User-Defined Pacing

• The user calls the shots….– Spend as much or as little time as you like

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3. Build Associations• People think associatively• People may need help to make the

connections…• Build the bridges

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4. Integrate Information...• WWW allows us to dynamically assemble

rich stores of information– Lecture schedules and descriptions– Learning Outcomes– Notes– Assignments– Presentations– Links to other information resources….

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Why is Interactivity important?• People learn by doing

– Learning without teachers?

• Ownership– In your own time - pro-activity

• Control– At your own speed

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Interactivity on the WWW• Search Engines, Chat

Rooms, Mail Groups, UseNet Newsgroups, VRML 3D, Flash and Shockwave enabled.

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Implementing Interactivityon the Web• JavaScript - Forms, Dialogues, Buttons• Graphics / Animations / Movies/Flash

Shockwave• Java - Applets - connect to IT systems• XML - Intelligence + Information• Active server pages ASP, JSP. PhP• Application server Cold Fusion, Web Objects

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‘Embedded’ Interactivity...• Page links

• Sound

• Video

• Image Maps