How we TRIPLED our outdoor education business with JUST...
Transcript of How we TRIPLED our outdoor education business with JUST...
We went from struggling to fill our events to selling out within 24 hours, all due to this
one kickass lesson plan that left kids desperate for more! This lesson plan allowed us
to grow our business, reach new audiences and increase our income. In this short
case study we’re going to show you exactly what we did and why kids addicted to
video games were choosing instead to unplug and come on our outdoor activity days.
The lesson plan is called Wildcraft Adventure™ and we’ll explain exactly what that is
later, but first let’s take a look at the amazing response that it got from parents.
How we TRIPLED our outdooreducation business with
JUST ONE LESSON PLAN
When we first posted our Wildcraft
Adventure™ event on facebook we reached
46,957 people, without spending a penny onadvertising. Using this lesson plan, just one
event got us 2,446 responses and 578 totalticket clicks on the event page!
Over the next few events running
this lesson plan we continued to get
impressive figures for audience
engagement. Combining these with
our first event we’d generated over
4,000 new leads on facebook, againwithout spending a single penny!
In fact, we did even better than this a few weeks later, the
same event, using this lesson plan, at a different venue
reached over 200,000 people organically on facebook!Again, no money was spent on advertising. Parents were
advertising our events for us through word of mouth.
We also got free coverage in the national press from TheWeek magazine and Wales Online and the best thing is,their journalists contacted us!
With all the interest that this lesson plan generated we grewour mailing list by over 40% in just a few days! Parents
didn’t want to miss out on future announcements for
Wildcraft Adventures™.
Also, not only were more people subscribing to our newsletter to hear about future
events but we were also smashing the industry average ‘open rate’ for newsletters.In the education industry, the average percentage for subscribers opening an email
from a service provider is 17.34%. With the success of Wildcraft we were getting amassive 68.18% open rate! That’s impressive by any standard.
On top of all that we increased‘likes’ on our facebook page bymore than 34% over the period we
announced Wildcraft.
As a business, positive word of mouth is the most powerful advertising you’ll ever have.
Hundreds of parents shared our events, invited their friends and spread the word for us.
This of course, hugely increased the reach of our business and raised awareness forWoodland Classroom and all the other services we offer.
www.wildcraftadventure.com
Hopefully by now we have your attention so we’d like to
take this chance to introduce ourselves and give you a bit
of background as we’re sure you're wondering how we got
to this fantastic position.
We’re James & Lea and between us we run our own
outdoor education business in Wales, UK called
Woodland Classroom. We work with parents, schools and
organisations to engage children in the outdoors. We’re
passionate about getting kids connecting with natureand having positive experiences through creative play.
It was spring 2015 and we were sat planning our summer programme of events,
struggling for new ideas and wondering how many activity days we could realistically fill.
We already had a core audience of parents and kids who were on board for the types of
regular activities we provided; bushcraft clubs, forest school sessions, wild play and
outdoor pursuits. But we knew that there were so many more families who were not
engaging with our business, in short we wanted our business to grow. To do that weneeded a way to reach all those parents who were struggling to get their kids interested
in what we had to offer. These are the kids who would rather be on their consoles than
playing in the woods. That’s where this lesson plan came in, but we couldn’t predict the
huge response that it would receive.
“Today's children are spending an average of seven hours a dayon entertainment media, including televisions, computers,
phones and other electronic devices.”American Academy of Pediatrics
Like so many teachers and activity leaders
in the outdoor education industry we’d read
Richard Louv’s eyeopening book Last Child
in the Woods which warns of the rise of
‘nature deficit disorder’ in today’s children.
Parents were telling us that they faced an
uphill struggle, as there’s such an addictive
quality to video games that restricting screen
time can cause big arguments in the family
home. The more parents we spoke with, the
more we heard about this recurring
problem. All this lead to one question; “For
those kids who are spending too much time
glued to their screens and have little interest
in getting out into nature, how do we
engage them in a way so that they
choose to go outside?” The answer
suddenly hit us… “Simple, we take their
video games outdoors!”
Let’s be clear, this didn’t mean that kids
would be sat on their tablets, playing on
screen games in the woods with us. Our
idea was to take their favourite videogames and transform them intooutdoor adventures that would alsohave them learning about the natural
world without even realizing it.www.wildcraftadventure.com
So, we did A LOT of research. We watched and spoke with children playing video
games, identified the most popular titles, then picked out the common themes and
features in those games. One game that stood out particularly was Minecraft, whichwe’re sure needs no introduction. Since being launched it’s sold over 100 million copies.
Having ranked it the 6th best video game of all time, Time magazine said of Minecraft;“Has there ever been a game as impactful as this one?” Not only is it hugely popular
with children but it was also perfect as a basis for creating outdoor adventures. Rather
than try and compete against the video games, we decided we needed to harness their
popularity.
It was Autumn 2015 we when
unveiled Wildcraft Adventure™ to
the world and the response wasincredible! At time of writing, wehave sold out EVERY Wildcraftevent we have run.
The tickets for our first events sold out in lessthan 24 hours and we then spent 3 daysanswering the phone every 5 minutes to tell
potential customers that we were sorry but tickets
had all gone. Talk about demand outstripping
supply. We didn’t waste these new leads though.
Because of all the interest in Wildcraft
Adventure™ we were able to rapidly grow ouremail list almost overnight. We knew we had
definitely hit on something.
Throughout 2016 we ran as many Wildcraft
Adventures™ as we could fit in, around our
outdoor afterschool clubs and other Forest
School events. At the time of writing we’ve hosted
46 of these events across Wales, reaching 860children. That’s a massive 5,160 hours ofoutdoor playtime for kids, when they mightotherwise have been indoors playing video
games. We’ve got many more planned for the
future too.
Our Wildcraft lesson plans have been
such a huge success because they
provide a solution to the problem that
many parents are having, the daily
struggle to get their kids away from their
tablets, iPads and consoles to spend
more time outdoors.
"What an amazing experience for myson. Like many parents I worry about
the time he spends on electronic gamesand the fact that I have to beg and bribe
to get him outdoors. Not so with thisgenius idea to use popular computer
games to tempt him into activities that Iknew he would love if he would only give
them a chance. When asked if hewanted to go again, my son’s reply was
“No Mum, I HAVE to go again."Emily Carne
WHY IT WORKS
www.wildcraftadventure.com
"I haven't seen my son so animated in a long time. He talked about hisexperience for two hours solid and now is designing his own 'real minecraft'
in a book ready to go out in the woods to do it with his friends. I cannotrecommend it enough, it's back to when I was young and no computer
games existed, but it's pure genius to use video games as a basis to startfrom, the children are already hooked before they even start! Brilliant!"
Suki Morys
AN ON-GOING SUCCESSWe’ve had 100% positive feedback from kids and parents and it’s really put our
business on the map. We also found that kids who had been on our Wildcraft
Adventure™ were then booking onto our other events. Going forward, we have a larger
pool of returning kids and we’re building great longterm relationships with parentswho trust our brand.
We have had children returning 4, even 5 times to the same event and Wildcraft is
also proving to be a great gateway activity for kids who are new to the world of
outdoor pursuits.
The success of Wildcraft enabled us to both quit our parttime jobs to realize ourdream of running Woodland Classroom fulltime. We have been able to follow our
passions, make a living from them and have now booked a monthlong honeymoon
in beautiful Thailand.
"They haven’t stopped asking can they come again. They were so inspiredthat they will be joining a local bushcraft group." LisaMare Hayes
www.wildcraftadventure.com
“We're really excited about theWildcraft Adventure… I was really
inspired by what you guys are doing.We're looking for ways to get our kids
out of the classroom, playing together. Your game gives us the perfect
vehicle for mixedage, cooperative,outdoor fun.” Brenda Sutter, LaurelTree Charter School, California U.S.
WHAT LEADERS & TEACHERS ARESAYING ABOUT WILDCRAFT
The next step in our story was creating
Wildcraft Adventure™ as a digital lesson
plan that we could make available toother activity leaders and teachers torun at their own venues. It’s a growing
community of outdoor education centres,
summer camps, schools, holiday clubs
and freelancers who have been sharing in
the success of the game. Let’s hear from
some of them…
As a gateway to the world of Wildcraft
Adventure™ we have created a special,
simplified and fastpaced version of the full
game called Wildcraft: Mini Game, whichcan be played over just a couple of hours.
Anyone can run the game, no special
training is required and everything you need
to know to run this lesson plan is included in
the package.
“Wildcraft Adventure is a great wayto get children away from the screen
and in to the natural environment.The children were fully immersed inthe game… They loved every minute
of it!” Jackie Meager, OutLET PlayResource, Scotland
www.wildcraftadventure.com
“Wow! What a full on, wild andadventurous day for our kids AND
leaders in the woods. Learning newskills, making friends, exploring,
building, crafting, cooking andgetting muddy...THIS is what real
gaming is all about! Really glad weused the pack as it has saved us so
much lesson planning and resourcetime and it is something we will goback to using all year. Good value
for money.” Holly James,KidsGroWild, Scotland
“I have been endeavouring toincorporate more outdoor
education activities into myclassroom. I just purchased yourWildcraft game...what a great
idea. The kids can use all of theirnewly acquired bushcraft skills.
Thankyou for sharing yourexpertise and passions with the
outside world...this teacher acrossthe pond certainly appreciates it.”
Susan Brown, Teacher (Grade 3),Canada.
Available NOW online
James Kendall
& Lea Wakeman
£17ONLY
WANT TO GET MORE KIDSOFF-SCREEN & OUTDOORS?
YES, I WANT THISWILDCRAFT LESSON PLAN
Activity leaders and teachers are running
their own Wildcraft sessions...
"We had a blast... Wildcraft is the bestactivity we've ever found."
Brenda Sutter, Teacher, California
Want to see more? You can watch ourWildcraft Adventure VIDEO by clicking
right here.