How VR Affects Perception and Behavior - Kristina Surh SpiritualVR
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Transcript of How VR Affects Perception and Behavior - Kristina Surh SpiritualVR
Would you change behavior?
Would your attitudes be affected?
Could you perform some tasks better?
P R E S E N T A T I O NT E M P L A T E
West-African Djembe hand drum
Male casually dressed dark- skinned body
‘White hands’ baseline condition
Male light- skinned body wearing a formal suit
Results showedParticipants with the dark hands played the drums better because they perceived themselves as more skilled in that body.
Experiments to Understand People’s Real Life Behavior• Experimental control• Precise measurement• Ease of replication• High ecological validility
Jeremy Bailenson’s (Founder of Stanford Virtual Human Interaction Lab) poses 4 reasons to do studies in VR• Dangerous• Expensive• Impossible• Counterproductive
• PTSD
• Anxiety disorders
• Phobias
• Stress
• Addictions
• Obsessive compulsive disorder
• Depression
• Mild cognitive impairment
• Autism spectrum disorder
• Etc.
Virtual Reality – Psychological Treatments
The mission I want psychology to have, in
addition to its mission of curing the
mentally ill, and in addition to its mission of
making miserable people less miserable, is
can psychology actually make people
happier?
MARTIN SELLINGMANPsychologist who are part of the Positive psychology movement
Psychological well-being
Positive Technology:Levels of positive humanfunctioning using ICT’s toolsand Positive Psychologygoals
We have always created fantasy universes and alternative realities with our imagination, but with VR we can make them:
• Visible,• Sharable,• Immersive, and • Sometimes touchable
Can create everything and anything in virtual reality
Using Superpower in Virtual Reality to Encourage Prosocial BehaviorA study by Robin S. Rosenberg, Shawnee L. Baughman, Jeremy N. Bailenson
Presence is a precondition for emotions to occur at all. In VR sense of presence is commonly defined as:
“the sense of being in a virtual space that is presented by technological means”(Slater & Wilbur, 1997; Witmer & Singer, 1998).
Emotions in virtual reality
VR Can Blur Lines Between In-Groups and Out-Groups
• An In-group is a social groupcommanding a member’sesteem and loyalty; it is the one we identify with
• An out-group is a social group towards which onefeels competition or opposition
• In-group bias: view our owngroup more favorable