How to Write Faster - Meetupfiles.meetup.com/1587976/NFR - How To Write Faster.pdf · rough draft....
Transcript of How to Write Faster - Meetupfiles.meetup.com/1587976/NFR - How To Write Faster.pdf · rough draft....
How to Write
Faster
Top-Down Techniques for Bottom-Up Writers
- Compose without editing - Revise without destroying finished work - Find the right words by reading aloud
When I went to school in Pittsburgh, I used to cross Fifth Avenue on my way to Physics
classes or medieval reenactment. The city is famous for potholes, some of which could
swallow a Honda Civic whole. Finally, the city repaired Fifth Avenue. It took a long time, but
when they were done, the scarred roadbed lay beneath a new surface of asphalt, perfectly
smooth and oiled a shiny black. A week later, they tore it up to install a new water main. Years
later, I still remember how much I enjoyed mocking the city planners.
Until - I realized this is my writing process. I fix typos and spelling errors when I type the
rough draft. I rearrange scenes and destroy carefully worked transitions. I spend hours crafting
lyrical phrases in passages that are cut later. I change the structure, and have to do the word
polishing and copy editing all over.
Somewhere, there is an undergraduate on Fifth Avenue laughing at me.
How To Write Faster
This book will teach you not to tear up polished work. When you waste less effort, you will write faster.
Overview
2
How To Write Faster – The Process
Planning
Drafting
Revision
Word-Smithing
Copy Editing
One Sentence Summary Three Act Play / Beat Sheet Research
Write as if speaking (type / dictate / longhand ) Don’t fix typos, spelling, wording Write as if change had already been made
Order / Pacing / Cut / Add / Correct Work from High Level to Low Here’s where the draft becomes quality writing
Efficient use of words Natural sounding sentences, easy to read Lyrical phrases
Typos Grammar and Spelling Punctuation
Do First
Do Last
Jeff Bollow, “Writing Faster” Victoria Lynn Schmidt, “Book in a Month”
Do extensive planning
Blast through the first draft
Work high to low (story, scene, paragraph) Don’t wordsmith, don’t copy edit.
Don’t restructure, don’t copy edit
Don’t restructure, don’t wordsmith
1. Evaluation 2. Editing
1. Ideas to words
1. Ideas 2. Organization 3. Goals
Overview
3
4
There Is Only One Plot Planning
Variations of the plot include:
- Coming of Age - Boy meets Girl - Rivalry - Pursuit - Escape - Quest - Temptation - Underdog - Revenge - Who Done It - Metamorphosis
Aristotle – Three Act Play Joseph Campbell, “The Hero’s Journey”
Ronald Tobias, “20 Master Plots and how to build them”
Goal + Motivation, Adversarial Forces, Crisis, Resolution
Know what plot type your story is.
Over the course of the story, the hero is changed
It’s not the plot, it’s the treatment: • Romeo and Juliet <> West Side Story • Moby Dick <> Jaws • Pygmalion <> My Fair Lady <> Pretty Woman • The Count of Monte Cristo <> Revenge • Chinatown <> Who Saved Roger Rabbit
The Three Act Play Structure
Act 1: Beginning Act 2: Middle Act 3: End Climax / Resolution / Epilogue Set-Up / Incident / Journey Obstacles / Friends / Adversarial Forces / Death of the Old Self
Climax The Battle of Good vs. Evil
Inciting Incident
Threshold Begin the Journey
All Is Lost Crisis
Aristotle – idea for the three act play Joseph Campbell, “The Hero’s Journey”
Blake Snyder, “Save the Cat” Syd Field, “Screenplay”
Planning
5
Set-up
A Glimpse of the Enemy
Obstacles
Hero has a flaw
Hero has fixed his flaw (or not) which allows him to win (or not)
Hesitation
Mentor
Hero is confronted with flaw, often by the adversary
Friends Along the Way
Stakes are Raised Clock is Running
Midpoint
0 % 25 % 50 % 75 % 100 %
Denouement
Decide to fight back
Defeat Foot Soldiers
Prove that change is real
Defeat Lieutenants
A Whiff of Death
Bad Guys Repelled
Surrender to Fate
Theme Stated
You could call this as a formula which stifles creativity, or see it as a blank canvas, whose width to height are a pleasing proportion. Whatever you paint is up to you. But if you work within a structure that seems to resonate with people at an instinctive, lizard-brain level, your efforts will be better liked.
Act 1
Act 2 Part 1
Act 3
Part 2
Set-up
Threshold
Inciting Incident
Hesitation
Midpoint
Crisis
Climax
Denouement
Obstacles
Bad Guys repelled
Each row is a scene required for the Three Act Play structure
Planning The Three Act Play Structure
Blake Snyder, “Save the Cat”
6
‘Beat Sheet’
Surrender to Fate
Confrontation
Tie up loose ends, prove that the change in the hero is real.
Show what normal looks like, and introduce the hero.
Something forces the hero to get going and pursue the goal. The hero gets his first glimpse of adversarial forces.
An incident creates a major problem, and gives the hero a goal and motivation.
The hero delays taking action. His mentor gets involved.
Stakes raised, clock ticking. The hero’s flaw is exposed, often by the villain. The hero is changed when he deals with the flaw.
All is lost. Despair, and a whiff of death.
Battle of good vs. evil, a head-on confrontation with the main adversary. Change in the hero lets him defeat the enemy.
The hero faces obstacles, and meets friends along the way.
Clashes and close calls with adversarial forces, but not the main adversary. A false victory - the bad guys fall back to regroup.
No options, open to whatever happens next.
Decide to fight back. Take on minions in ascending order of rank.
Act 1
Act 2 Part 1
Act 3
Part 2
Set-up
Threshold
Inciting Incident
Hesitation
Midpoint
Crisis
Climax
Denouement
Obstacles
Bad Guys repelled
Each row is a scene required for the Three Act Play structure
Planning The Three Act Play Structure
Blake Snyder, “Save the Cat”
7
‘Beat Sheet’
Surrender to Fate
Confrontation
8
Planning
9
Planning Planning Tools
• Elevator Pitch – One Sentence Summary
• Outline
• Three Act Play Structure - Mountain Range Graph (Visual) - Scene List (Text)
• Timeline
• Concept Map
• Interviews with characters, dossiers of their behavior and habits
• Reference Materials (Background, Maps, Photos)
The plan is not cast in stone. Even Military planners say, “The Plan won’t survive first contact with the Enemy.”
Planning
A well-liked, good natured officer, badgered beyond endurance, leads a mutiny against his former friend.
An American Tragedy A socially ambitious young man murders his pregnant girlfriend to marry a wealthy heiress.
Mutiny on the Bounty
A plucky orphan goes to boarding school, and with the help of his friends, stands up to bullies.
Tom Brown’s School Days
An eccentric archeologist turns commando and leads a revolt against an evil Empire.
Lawrence of Arabia or Indiana Jones
or Harry Potter
A detective is hired to find an object everyone else wants, too. The Maltese Falcon
On The Beach A submarine commander and his neighbors in Australia carry on with their lives while waiting for the end of the world.
One Sentence Synopsis (“The Elevator Pitch”)
10
Research
Topic Knowledge • Clothing styles • Cuisine • Social customs • Agriculture • Medicine in other cultures • Seamanship / Horsemanship / means of travel • Rules of magic • How the local economy works • Warfare / weapons / fortifications / armies • Psychology of personality disorders • How to read body language • Weather patterns • etc.
Maps / Floor plans Photos of Characters, Landscapes, Interiors, Animals, Objects, Clouds
Planning
11
Constrain the Solution Space
By limiting the number of ways to say something, writing goes faster. A prospector is looking for gold. Much of the gold eroded from the mountain ends up in a riverbed. If the prospector searches the riverbeds and skips the high peaks and steep flanks of the mountain, he will find the gold faster.
Constraints which others have found useful: • Events in chronological order / chronological order that character perceived them • Deep POV order - stimulus, emotion/gut reaction, thought/decision, action • No adverbs • No trash words (very, really, indeed, quite, by far, much, most) • Choose simplest word available • Info dump – give least possible to get by, at the moment reader needs it
• It’s like talking to children about sex. Wait until asked, then give the minimum information needed to answer the question.
Drafting
12
A nozzle on a garden hose makes the water shoot out faster. Constraints speed things up.
13
Drafting
Drafting is the process of getting words down quickly. This is not your real writing, it is the bones of the structure. It’s allowed to be omniscient, head-
hopping pov, no description, facts wrong, and enriching detail left out.
In costume-making, this is the muslin mockup. The real manuscript will be written later, during the revision process.
Oddly enough, the very fast writing of drafting produces natural, flowing prose, much like speech.
High-Speed Drafting
Options For Recording the Words • Type as if taking dictation • Longhand (no typos, can’t tell if there are spelling errors) • Speech recognition software In revision, read printed copy into speech recognition software, correct on the fly
Write In a Style that Goes Quickly Narrative exposition (change to ‘show’ later) Omniscient POV (change to limited / deep pov later) Abstractions (change to specific examples later) Cliché (change to original expressions / situations later) Passive voice, adverbs, inefficient use of words, clunky (tighten up later)
Use Prompts Follow outline / beat sheet Write description while
• looking at a photographs / map/ floor plan • holding artifacts (coin purse, dagger for eating , dip pen, sealing wax)
Keep Going Forward, Fix In Revision
Don’t stop to fix typos, grammar/spelling, punctuation Don’t stop to fix wording Skip stuff that might change [insert transition here] if scene order changes, transitions change
Skip stuff that’s time-consuming [insert description here]
Jeff Bollow, “Writing Faster” Karen Dionne blog, “The Secret to Writing Faster” (longhand)
Drafting
14
15
Revision
Drafting is the process of getting a mockup down quickly. Revision is the process of making it your own and bringing it to life.
The length of the document might easily double during the process of revision. The
words-per-minute for revision will be significantly slower, because the writing will invoke more skills and be of higher quality. (think rough lumber vs. sanded and finished)
16
The Process of Revision Revision
Inspect Arrange Clean Up Enrichment
Story Level
Scene Level
Paragraph Level
Sentence Level
Add Obstacles Add Subplots Add Backstory Make Hero Likeable
Show don’t Tell Description Close / Deep POV Plants, Foreshadow
Passive > Active Emotion > Phys React Abstract > Concrete Tags > Action Phrases
Grammar, Spelling Punctuation Typos Format
N/A N/A Copy Editing
Timeline errors Plot Holes -internal consistency -events for no reason
Repetition Cliché situations Unclear POV Scene purpose
Three act play Character arc Char goal, motivation Theme
Set the scene, POV What’s at stake? Rising tension Crisis/Decision
Shorten sentences Adverbs, slang, jargon Clichés Stilted dialog
Paragraph Outline • mnmnm • nmnm • nmnm
Storyboard mnmnm nmnm nmnm
Three Act Play
Topic sentence Supporting sentences Fix awkward wording
Strunk and White
Don’t destroy finished work (especially not ‘enrichment’ – it’s the most time-consuming to write)
Muslin Mockup cut, rework, throw out
Embroidered Silk too expensive to waste R
evis
ion
N
ot
Rev
isio
n
Rev 1
Rev 2
Rev 3
Revision Cycles
17
Revision Checklist – Story Level
Plot Hero doesn’t have a compelling goal Journey doesn’t get started soon enough Not enough obstacles Events happen for no reason, or feel confusing Cliché situations? The plot moves too slowly There’s no point at which the stakes are raised (clock set ticking, moral dilemma) There’s no point at which all hope is lost (death imagery) In final conflict, hero doesn’t solve the problem himself Was there a compelling reason for the hero and villain to cross paths? Subplots not connected to main plot
Plot Holes (logic errors - “The story must make sense”)
Was there internal consistency? (King Kong, the wall vs. the Empire State bldg.) Options overlooked? (LOTR - Why didn’t the eagles fly the Ring to the volcano?) Character wouldn’t have said or done that Character couldn’t possibly have known that Chekhov's gun (person or thing introduced but not used) Timeline errors Loose ends not tied up at the end
Becky Levine, “Writing and Critique Group Survival Guide”
18
Character Hero isn’t complex enough, doesn’t seem like a real person Did you care about the hero? Hero behaves inconsistently Hero doesn’t have a flaw Hero’s flaw wasn’t exposed (often by adversary) Hero doesn’t grow If hero arrives at final conflict with flaw unfixed, he should suffer / fail Did the hero solve the story problem himself? Cliché characters?
Was the villain / adversarial forces realistic? Villain’s motive is unknown / not plausible
Becky Levine, “Writing and Critique Group Survival Guide”
Revision Checklist – Story Level
19 Becky Levine, “Writing and Critique Group Survival Guide”
Scene Structure The scene set right away (place / time / POV) The scene purpose isn’t clear / The scene doesn’t advance the plot Tension doesn’t increase during the scene The scene is narrative summary rather than action Weak or confusing transitions between scenes The scene starts or ends in the wrong place Nothing / not enough is at stake The scene doesn’t end with a crisis (action scene) or decision (reaction scene)
Character Character doesn’t show enough reaction Reaction is out of character
POV POV is not established when the scene opens Unclear transitions between multiple POVs POV character knows more than they possibly can
Description Too long, too many details Purple prose Doesn’t evoke an image or feeling Invokes only one of the senses Isn’t active, doesn’t include motion
Revision Checklist – Scene Level
20 Becky Levine, “Writing and Critique Group Survival Guide”
Wording • Awkward or clunky sentences • Repeated words within a paragraph
Fact Checking • Dates, amounts, spelling of names
Revision Checklist – Paragraph Level
Cliché Hunting Wording
Substitute a cliché with an almost-cliché
Cliché Phrases “The calm before the storm” => “The deep breath before the plunge” J.R.R. Tolkien, “The Return of the King” “It knocked him head over heels.” => “It knocked him balls over eyeteeth.” Mary Steward, “The Crystal Cave” “Gasping for breath” => “Suffocating in gasps, barely able to speak.” Fanfiction.net, “The Burnt God” “Can’t see the forest for the trees” => “(That’s) good for the tree, but the forest still awaits attention.” Carolyn Hax
Cliché People The hooker with a heart of gold => Someone doing the best they can in a bad situation Evil Stepmother => Long-suffering stepmother, an ordinary person with ordinary flaws
Cliché Situations Seasick and leaning over the side => Seasick and minding the smell of bilge, not enjoying the trip anymore.
Hit the castle gate with fireballs => Casting a spell to make the gate bash in like the hull of a ship striking a reef.
21
22
References
References
Jeff Bollow, “Write Faster”
Joseph Campbell, “The Hero’s Journey”
Syd Field, “Screenplay”
Becky Levine, “Writing and Critique Group Survival Guide”
Blake Snyder, “Save The Cat”
Ronald Tobias, “Twenty Master Plots and how to build them”
“Story Architecture”
“The Plot Whisperer”
Linda Flower and John R. Hayes, “A Cognitive Process Theory of Writing”, 1981
23
24
Worksheets
25
Worksheet 1
What is your story about? Give a one sentence “Elevator speech”.
26
Worksheet 2
Describe the scene with …
• The final confrontation between good and evil, in which everything is resolved
• The incident that hints something is about to happen
• A second incident that forces the hero to act
• All hope is lost, and a whiff of death
• The stakes are raised, and the clock starts running
• Life at the beginning of the story?
• Life after the final confrontation? What shows the hero is permanently changed?
27
Worksheet 3
Describe -
• What is the Hero’s flaw?
• How is the Hero’s flaw exposed?
• How does the Hero change, and fix his flaw?
• How does the fact that he’s repaired the flaw help the Hero defeat the Adversary?
• How do we know the change is real / permanent?