How to Use Small

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How to use small-sided games as a pre- season conditioning tool? updates · training If you want to utilize SSG as a conditioning tool, the following might help you to ensure progression and consistency in your approach. First of all if you have not read my separate section on “ALL about SSG” it would be recommended to do so CLICK HERE to get to the page. If you have done it, you will recognize some of the rules and restriction that can be applied to alter the physical/physiological demands of the game. Therefore you will also be aware that depending on the game different players might receive a lower/greater stimulus and it might be hard to a) prescribe the “optimal” load to each and individual players and b) to actually receive the desired load (disregarding internal vs. external load – if these two definitions don’t tell you anything you might want to read HERE ). I am assuming that the majority of teams have no access to heart rate and/or GPS units to monitor players and measure the load. As a result, this is going to be a very practical example on how to prescribe (external) training (load) via SSG “disregarding” its limitation. Having the end in mind I believe as a coach you have an idea of “how much” the players can train in a “neutral” (±48-72 hours of game) training session in a usual mid-season week. What I mean here is that I am sure every coach has played some form of 4 vs. 4, 6 vs. 6 and so on for a certain amount of time on a certain pitch-size including several rules. From these games you should “know” (at least you have an idea) where to go in terms of your target load (for example 6 x 5 minutes for a 6 vs. 6) that can be handled by the players without getting injuries or too much fatigue the following days. Furthermore I am also (relatively) confident that coaches have similar experience with a 2 vs. 2 (for example 4 x 2 minutes). This is important as I tend to categorize relatively low amount of players per team (<4) as anaerobic type session and relatively great(er) amount of players per team (≥4) as a more aerobic type session. In the beginning of your pre- season it seems easier and safer to prescribe a greater amount of “bigger” SSG

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Transcript of How to Use Small

How to use small-sided games as a pre-season conditioning tool?updates training

If you want to utilize SSG as a conditioning tool, the following might help you to ensure progression and consistency in your approach.

First of all if you have not read my separate section on ALL about SSG it would be recommended to do soCLICK HEREto get to the page.

If you have done it, you will recognize some of the rules and restriction that can be applied to alter the physical/physiological demands of the game.Therefore you will also be aware that depending on the game different players might receive a lower/greater stimulus and it might be hard to a) prescribe the optimal load to each and individual players and b) to actually receive the desired load (disregarding internal vs. external load if these two definitions dont tell you anything you might want to readHERE).

I am assuming that the majority of teams have no access to heart rate and/or GPS units to monitor players and measure the load. As a result, this is going to be a very practical example on how to prescribe (external) training (load) via SSG disregarding its limitation.

Having the end in mindI believe as a coach you have an idea of how much the players can train in a neutral (48-72 hours of game) training session in a usual mid-season week. What I mean here is that I am sure every coach has played some form of 4 vs. 4, 6 vs. 6 and so on for a certain amount of time on a certain pitch-size including several rules.

From these games you should know (at least you have an idea) where to go in terms of your target load (for example 6 x 5 minutes for a 6 vs. 6) that can be handled by the players without getting injuries or too much fatigue the following days. Furthermore I am also (relatively) confident that coaches have similar experience with a 2 vs. 2 (for example 4 x 2 minutes).

This is important as I tend to categorize relatively low amount of players per team (