How to Harness the Power of Gamification to Drive Sales Reps

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How to Harness the Power of Gamification to Drive Sales Performance Josh Aranoff & Kevin Simmons, Salesforce.com Maksim Ovsyannikov & Joe Ryan, Work.com Keith Nealon, ShoreTel, VP of Revenue – Cloud Division
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    14-Sep-2014
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    Technology

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What if you could apply the mechanics of gaming--points, rewards, challenges--to motivate and engage your sales team like never before? Join us to learn how gamification is changing the way leading sales organizations inspire their reps via incentives, and how Salesforce is rethinking the concept of gaming within our products.

Transcript of How to Harness the Power of Gamification to Drive Sales Reps

Page 1: How to Harness the Power of Gamification to Drive Sales Reps

How to Harness the Power of Gamification to Drive Sales Performance

Josh Aranoff & Kevin Simmons, Salesforce.com Maksim Ovsyannikov & Joe Ryan, Work.com Keith Nealon, ShoreTel, VP of Revenue – Cloud Division

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#DF12Gamification #DF12Engagement

Safe harbor Safe harbor statement under the Private Securities Litigation Reform Act of 1995: This presentation may contain forward-looking statements that involve risks, uncertainties, and assumptions. If any such uncertainties materialize or if any of the assumptions proves incorrect, the results of salesforce.com, inc. could differ materially from the results expressed or implied by the forward-looking statements we make. All statements other than statements of historical fact could be deemed forward-looking, including any projections of product or service availability, subscriber growth, earnings, revenues, or other financial items and any statements regarding strategies or plans of management for future operations, statements of belief, any statements concerning new, planned, or upgraded services or technology developments and customer contracts or use of our services. The risks and uncertainties referred to above include – but are not limited to – risks associated with developing and delivering new functionality for our service, new products and services, our new business model, our past operating losses, possible fluctuations in our operating results and rate of growth, interruptions or delays in our Web hosting, breach of our security measures, the outcome of intellectual property and other litigation, risks associated with possible mergers and acquisitions, the immature market in which we operate, our relatively limited operating history, our ability to expand, retain, and motivate our employees and manage our growth, new releases of our service and successful customer deployment, our limited history reselling non-salesforce.com products, and utilization and selling to larger enterprise customers. Further information on potential factors that could affect the financial results of salesforce.com, inc. is included in our annual report on Form 10-Q for the most recent fiscal quarter ended July 31, 2012. This documents and others containing important disclosures are available on the SEC Filings section of the Investor Information section of our Web site. Any unreleased services or features referenced in this or other presentations, press releases or public statements are not currently available and may not be delivered on time or at all. Customers who purchase our services should make the purchase decisions based upon features that are currently available. Salesforce.com, inc. assumes no obligation and does not intend to update these forward-looking statements.

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A. 3500 BC

When did Gamification begin?

B. 1782 C. 1942 D. 2004 First

Board Game: Senet

First US Military

Medal

First Video Game:

Missile Simulator

Term Gamification

is Coined

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Maksim Ovsyannikov & Joe Ryan Product, Work.com

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The Game

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The Enterprise

zzzzz…..

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What if the Enterprise met the Game?

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Gamification – not just for modern organizations

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Sales Teams – not new to gamification

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What can change the ‘game of sales’

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Work.com Demo

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Meet The Deal Team

Alicia Account Exec

Josh Design Lead

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The Opportunity

A new resort opening up later this year

A $1MM design contract for the common spaces

A chance to win awards

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Keith Nealon ShoreTel, VP of Revenue – Cloud Division @ShoreTelSky linkedin.com/company/shoretelsky

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All about ShoreTel Sky Cloud-Based Phone Systems

ShoreTel acquired M5 Networks in 2012. M5 became ShoreTel’s Cloud Division. Combined : 24,000+ clients and 2,000,000+ users.

§  Unified Communications

§  Salesforce.com Application Integration

§  Contact Center

§  Mobility

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Our salesforce Landscape

AppFuse

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Organizational Readiness

Millennial Workforce Mobile Culture

Constant Collaboration

Instinctive Transparency

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Why Gamification for Sales?

50% + Revenue Growth Focus on KPI’s

Competitive Culture

Distributed offices

Employee Engagement

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Salesperson Psychology

Competitive Crave Recognition Motivated by Rewards Like to Win

Stack Rank

= Leaderboards Status

= Levels Contests = Games = Points

Commission

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Bottom of Funnel

Top of Funnel

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Business Metrics

2010 2011 Revenue 32 M 49 M Average Annual Bookings Per Ramped Rep. .85 M 1.4 M New Client Accounts Per Rep 6 11 Active Opportunity Per Rep 20 35

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Business Benefits for Sales

Peer pressure management Integration of teams from multiple offices

More engages sales reps = better performance

Improved Salesforce adoption

Less attrition

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Lessons Learned

Take it slow Keep it fresh

Engage remote workers

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Josh Aranoff & Kevin Simmons Senior Director, Sales & Technical Productivity

VP, Global Onboarding & Training

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Salesforce.com’s Sales Kickoff +2000 Sales Professionals

Engage the sales force at a higher level

Gamify the experience

Make the whole thing a mobile experience

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Our Goals for the Application

Four things we wanted to do 1. Maximize Participation

2.  Enhance Learning

3. Make them Social

4.  Track it All

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How We Influenced Behavior Leveraged three game mechanics

Badges

Points

Prizes

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What We Took Away from the Experience

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Demonstration Sales Productivity App

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Josh Aranoff

Senior Director, Sales & Technical Productivity

Salesforce.com @jaranoff

Maksim Ovsyannikov

Product, Work.com @maksim

Joe Ryan Keith Nealon

Senior Product Manager, Work.com

VP of Revenue, Cloud Division

ShoreTel @keithnealon

@salescloud

Kevin Simmons

VP, Global Onboarding & Training

Salesforce.com

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#DF12Gamification #DF12Engagement @salescloud