How Positive and Negative Outcomes Affect Members...

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How Positive and Negative Outcomes Affect Members’ Satisfaction in Social Network Communities: A Regulatory Focus Theory Perspective University of Oulu Faculty of Information Technology and Electrical Engineering Department of Information Processing Science Master’s Thesis Jiao Huang (2303792) 16.05.2014

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How Positive and Negative Outcomes Affect Members’ Satisfaction in Social Network

Communities: A Regulatory Focus Theory Perspective

University of Oulu

Faculty of Information Technology and

Electrical Engineering

Department of Information Processing

Science

Master’s Thesis

Jiao Huang (2303792)

16.05.2014

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Abstract

Based on interests and topics, different communities are created within social network

platforms. Community members discuss questions, share information, and help others

solve problems. Some social network communities are very successful and have

attracted a lot of members, whereas other social network communities cannot sustain

because members are not satisfied and leave. The current study investigates the factors

associating with user’s satisfaction in the social network communities. Regulatory focus

theory is used to frame the investigation. Based on regulatory focus theory, vanity,

disinhibition, enjoyment, bridging social capital are proposed as promotion-focused

goals, while privacy concern and risk aversion are categorised as prevention-focused

goals. The research model is tested with the data collected from online questionnaire.

Results suggest that individuals’ satisfaction increases when they feel disinhibited,

obtain enjoyment, and gain bridging social capital in social network communities. The

fulfilment of vanity is not regarded as a significant source of satisfaction in social

network communities. This study has important contributions to literature and

implications for practice.

Keywords Vanity, disinhibition, risk aversion, satisfaction, regulatory focus theory, self-

discrepancy theory, social network community.

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Foreword

This thesis was written for my Master degree in the University of Oulu. The subject was

suggested by my supervisor, Li Zhao. He is an assistant professor in the Department of

Information Processing Science.

I would like to thank my supervisor for his great help during the development of this

thesis. He proposed good suggestions in solving problems, and gave me a lot of

encouragements. He not only provided guidance about how to write this thesis, but also

taught me how to do good research. I benefited a lot. Without his support and help, this

thesis would not be possible.

I would also like to show my gratitude to all the anonymous respondents of the

questionnaire. The data collected from them gave support to my study.

Jiao Huang

Oulu, May 16, 2014

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Contents

Abstract ............................................................................................................................. 2 Foreword ........................................................................................................................... 3

Contents ............................................................................................................................ 4 1 Introduction .................................................................................................................. 5

1.1 Previous studies ................................................................................................... 6 1.2 The current study ................................................................................................. 6

2 Theoretical Foundations ............................................................................................... 8

2.1 Regulatory focus theory ....................................................................................... 8 2.1.1 Basic elements of regulatory focus theory ............................................... 8 2.1.2 Real life examples .................................................................................. 10

2.1.3 Seek for positive outcomes and avoid negative outcomes in social

network communities ............................................................................. 11 2.2 Self-discrepancy theory ..................................................................................... 11

2.2.1 The self ................................................................................................... 11

2.2.2 Self-discrepancy ..................................................................................... 12 2.2.3 Virtual identity in social network communities ..................................... 13

3 Research Model and Hypotheses ............................................................................... 15 3.1 Vanity ................................................................................................................ 16 3.2 Disinhibition ...................................................................................................... 17

3.3 Enjoyment .......................................................................................................... 19 3.4 Bridging social capital ....................................................................................... 20

3.5 Privacy concern .................................................................................................. 21 3.6 Risk aversion ...................................................................................................... 22

4 Research Methodology ............................................................................................... 23 4.1 Measurement development ................................................................................ 23

4.2 Pilot study .......................................................................................................... 24 4.3 Research site ...................................................................................................... 28

4.4 Data collection ................................................................................................... 29 4.4.1 Sampling method .................................................................................... 29 4.4.2 Sample demographic .............................................................................. 30

5 Results ........................................................................................................................ 32 5.1 Measurement model ........................................................................................... 32

5.2 Structural model ................................................................................................. 35 6 Discussion .................................................................................................................. 37

6.1 Contributions to literature .................................................................................. 37 6.2 Implications for practice .................................................................................... 38 6.3 Limitations and future research ......................................................................... 38

7 Conclusion .................................................................................................................. 39 References ....................................................................................................................... 40

Appendix A Questionnaire .............................................................................................. 47

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1 Introduction

With the amazing development of the Internet, people can communicate with others

through various channels. Social network platform is definitely one of the most

important computer-mediated techniques for daily communication. It permeates deeply

into the daily life of people (Lin & Lu, 2011). Social network platforms were defined as

“web-based services that allow individuals to (1) construct a public or semi-public

profile within a bounded system, (2) articulate a list of other users with whom they

share a connection, and (3) view and traverse their list of connections and those made

by others within the system” (Boyd & Ellison, 2012).

Different social network platforms were established with different goals. For example,

LinkedIn mainly focuses on work-related contexts; Myspace aims to connect people

who share the same interests, such as music or politics; the original goal of Facebook

was to link college students together. With social network platforms (e.g., Tencent QQ,

Facebook, Myspace, LinkedIn), individuals are able to express themselves, share

information with their friends, build or maintain relationships with others, and manage

their social networks. People can not only contact with the friends they already know in

physical world, but also meet new friends online. Social network platforms enable users

to maintain existing social network, and develop new relationships with others. (Lin &

Lu, 2011)

Social network platforms extend rapidly in recent years. More and more people are

involved in different social network sites. According to a new eMarketer report,

Worldwide Social Network Users: 2013 Forecast and Comparative Estimates, the

number of social network users will reach 1.97 billion by the end of 2014, which means

nearly one in four people will be using social networks, and the number will keep

growing (eMarketer, 2013). Moreover, 71.1% of internet users around the world will

use a social network at least once per month by 2014. This rate will rise to more than

three out of four internet users by 2016 (eMarketer, 2013).

Apart from these worldwide growths, specific successful examples of social network

platforms can also be found, such as Facebook and Tencent QQ (referred as QQ for

short in following text). As the leading force of social network sites, Facebook

developed rapidly in the past few years. Established less than one decade, the active

users of Facebook surpassed 1 billion in the third quarter of 2012. And by the fourth

quarter of 2013, the monthly active users of Facebook reached 1.23 billion, with a

growth of 23 percent over last year; 945 million of them were also active on mobile

devices (Statista, 2014). Recently, a report from a social media agency indicated that, at

the beginning of 2014, Facebook occupied the dominating position, and QQ followed

up tightly (with approximately 816 million monthly active users) (WeAreSocial

Singapore, 2014).

As social network platforms became increasingly popular, different communities are

created within these social network platforms. Members of the social network platforms

can join the communities based on their interests (Ho & Pan, 2010). They can join

discussions, participated in community activities and meet new friends who have shared

language with them. The social network community can be regarded as the glue that

sticks a group of members in the social network platform together. However, some

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social network communities are very successful and have attracted a lot of members,

while other social network communities cannot sustain because members are not

satisfied. Given that participation in a social network community is voluntary and open,

an individual can leave if s/he is not satisfied with this social network community. An

important question then arises: what are the factors influencing members’ satisfaction in

a social network community? This is the research question of the current study.

1.1 Previous studies

Many studies have explored people’s satisfaction in online communities and social

network sites. For example, the IS success model (Delone & Mclean, 2003) is

frequently adopted in prior studies. It is suggested that system quality, information

quality and service quality are significant predictors of user satisfaction and their

behavioral intention to use the online community (Lin & Lee, 2006). Users prefer online

communities with high level of reliability, high-quality information and good services.

Another important theory is the uses and gratifications theory (Blumler, 1979). It is

argued that the purposive value and entertainment value have positive effect on users’

satisfaction and affective commitment with the online community (Jin, Lee, & Cheung,

2010), and will affect their participation behavior (Dholakia, Bagozzi, & Pearo, 2004).

Purposive value derives from “accomplishing some pre-determined instrumental

purpose”, such as exchanging information and solving specific problems (Dholakia, et

al., 2004), and entertainment value derives from the fun and relaxation gained by

interacting and playing with others (Jin et al., 2010). Members who receive informative

and hedonic benefits in the online community tend to participate continuously. The

theory of network externalities (Katz & Shapiro, 1985) is also reasonable in predicting

user participation and satisfaction. Lin and Lu (2011) indicated that the number of

members, number of peers and perceived complementarity are important motivators of

social network site participation. They are positively associated with users’ perception

of usefulness and enjoyment towards social network sites. Individuals believe that the

degree of usefulness of a social network site will be higher if a great many of people are

involved in it or the complementary resources are adequate (e.g., various applications

and supporting tools) (Lin & Bhattacherjee, 2008). Moreover, the connections with peer

friends will make the interactions more interesting. Apart from the network externalities

mentioned by Lin and Lu (2011), it is suggested that perceived external prestige, which

refers to the public status and image of the social network site, and perceived

compatibility, which means whether the services provided by the social network site are

consistent and compatible with existing popular services, can affect a member’s

identification and satisfaction with a social network site (Chiu, Cheng, Huang, & Chen,

2013). Perceived critical mass, which reflects individuals’ perception of the

sustainability and future growth of the social network site, also positively influences

users’ perceived satisfaction and continuance intention (Ku, Chen, & Zhang, 2013).

1.2 The current study

This study focuses on members’ satisfaction in communities created within social

network platforms. Specifically, the current study aims to investigate the factors

influencing members’ satisfaction about the social network communities. Relative to the

extant literature, the current study is distinguished in the following respects. First, the

current study focuses on the anonymous characteristic of many members in social

network communities; in other words, many members re-create their online identity in

such communities to obtain positive outcomes and avoid negative outcomes. Second,

the current study uses the regulatory focus theory to frame the positive outcomes and

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negative outcomes that affect members’ satisfaction with the social network community.

The regulatory focus theory has never been used in prior studies on social network

communities before.

The thesis is organized as follows. First, the theoretical foundation used to frame this

research is introduced. Then a research model is proposed and detailed hypotheses are

presented. Subsequently, the research methodology is described. The results of data

analysis are then reported, followed by the discussion of results, contribution and

limitations. The paper ends with a brief conclusion.

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2 Theoretical Foundations

When people achieve their maximum goal (e.g., win the first prize in the 100 meter

race), they experience the presence of positive outcome; if the maximum goal is not

achieved, they experience the absence of positive outcome. On the other hand, when

people achieve their minimum goal (e.g., not being the last one the 100 meter race),

they experience the absence of negative outcome; if the minimum goal is not achieved,

they experience the presence of negative outcome (Brendl & Higgins, 1996). As noted

earlier, many members may re-create their online identity in social network

communities to obtain positive outcomes and avoid negative outcomes. Such positive

outcomes and negative outcomes can be framed using regulatory focus theory

(Brockner & Higgins, 2001; Higgins, 1997, 1998; Scholer & Higgins, 2008).

Regulatory focus theory is interested in the self-regulatory processes or systems for

individuals to align themselves with appropriate goals and standards, so as to seek for

positive outcomes and avoid negative ones (Brockner & Higgins, 2001; Higgins, 1997;

Scholer & Higgins, 2008).

2.1 Regulatory focus theory

Typically, individuals are motivated to approach pleasure (or positive outcomes) and

avoid pain (or negative outcomes) (Higgins 1997). But there are differences in the

process through which individuals approach pleasure and avoid pain (Higgins 1997,

1998). Higgins proposed two distinct but coexisting self-regulatory processes or

systems: promotion-focused regulation and prevention-focused regulation. Regulatory

focus theory posits that individuals’ behaviors are motivated to bring themselves in line

with the goals and standards influenced by their promotion focus or prevention focus

(Brockner & Higgins, 2001; Higgins, 1997; Scholer & Higgins, 2008).

Within the first process – promotion-focused regulation, individuals try to seek for the

presence of positive outcomes (Scholer & Higgins, 2008; Brockner & Higgins, 2001).

For example, in social network communities, participants recreate their virtual identity

in order to talk freely (so called disinhibition). Also someone may pretend to be a

successful man so as to attract more strangers to talk to him. Within the second process

“prevention-focused regulation,” individuals try to seek for the absence of negative

outcomes (Scholer & Higgins, 2008; Brockner & Higgins, 2001). For instance, in social

network communities, some participants may recreate their virtual identity in order to

protect their privacy and avoid risks.

2.1.1 Basic elements of regulatory focus theory

Individual’s self-regulation consists of three factors which can be used to demonstrate

the differences between a promotion focus (approach pleasure) and a prevention focus

(avoid pain): i) the psychological situations which may affect people; ii) the needs that

people are motivated to fulfill; iii) the nature of the goal or standard that people are

seeking to accomplish or achieve (Brockner & Higgins, 2001). Figure 1 interprets the

elements of the regulatory focus theory.

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Figure 1. Regulatory focus theory (conceptualized from Higgins, 1997, 1998)

Psychological situations 2.1.1.1

Obviously, people’s behaviors can lead to different outcomes. There are two general

categories of outcomes, one is positive outcomes (e.g., gains), and the other is negative

outcomes (e.g., losses). For the people who are promotion-focused, they strive to

achieve personal goals and particularly seek for the presence of positive outcomes

(approach pleasure) (Brockner & Higgins, 2001; Higgins, 1997, 1998). For example, in

a well-developed organization, the goal of an employee is to be promoted in the

organization. He will try his best to perform better to approach higher position.

Whereas, for the people who are prevention-focused, they strive to avoid the behaviors

that mismatch goals and particularly seek for the absence of negative outcomes (avoid

pain) (Brockner & Higgins, 2001; Higgins, 1997, 1998). For example, in a downsized

organization, the goal of an employee is to be retained in the organization. He will do

anything that is necessary to avoid being fired (Brockner & Higgins, 2001).

Needs 2.1.1.2

Previous studies (e.g., Bowlby, 1969; Maslow, 1955; Rogers, 1960) have found that

people have many different needs, including growth, accomplishment, advancement,

safety, protection, and security. Drawing on regulatory focus theory, there are two

distinct self-regulatory systems for people to approach pleasure and avoid pain based on

different needs that people are motivated to fulfill (Higgins, 1997, 1998). Growth,

accomplishment, and advancement needs predominate for those who are promotion-

focused, whereas safety, protection, and security needs predominate for those who are

prevention-focused (Brockner & Higgins, 2001; Higgins, 1997, 1998).

Goals/Standards 2.1.1.3

As Higgins (1983) mentioned in the introduction of self-discrepancy theory, the

combination of ideal self and ought self is people’s self-guides. In other words, part of

people’s beliefs comes from their ideal-self guide, which reflects their wishes, hopes,

and aspirations (e.g., a student who wishes to be the top one in his/her class or a doctor

intrinsically wants to heal as many patients as possible among the world). Other part of

people’s beliefs comes from their ought-self guide, which reflect duties, obligations, and

Human

Behaviors

Approach

Pleasure

Avoid

Pain

Satisfy nurturance needs: growth,

accomplishment, advancement

Goals reflecting wishes, hopes and

aspirations

The presence of positive outcomes

(gains)

The absence of negative outcomes

(losses)

Goals reflecting duties, obligations

and responsibilities

Satisfy security needs: safety,

protection, security

Promotion-

focused

regulation

Prevention-

focused

regulation

Regulatory

Focus Theory

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responsibilities that people feel in the world (e.g., a student should try to finish all the

homework on time or a doctor should try their best when treating his/her patients). All

in all, people with a promotion focus are trying to obtain their goals or standards

associated with the ideal-self guide. People with a prevention focus are trying to obtain

their goals or standards associated with the ought-self guide (Brockner & Higgins,

2001; Higgins, 1997, 1998).

2.1.2 Real life examples

Higgins (1998) uses the following example (shown in Figure 2) to explain the two

distinct but co-existing self-regulatory systems: promotion-focused regulation and

prevention-focused regulation. There are two students: A and B. The student A is

promotion-focused, and the student B is prevention-focused. These two students share a

same goal which is making an A in a college course. For some students, have A in a

course could be their wishes, hopes, and aspirations. Moreover, some other students

may think that “as a student, I should try to make A in a course”. Thereby, for this goal,

student A, who is promotion-focused, may view it as an ideal that satisfies his/her need

for accomplishment and advancement. Student B, who is prevention-focused, may view

the goal as a way that fulfills his/her security need to avoid negative outcomes (e.g., a

low grade may cause maltreatment from family or teachers).

Figure 2. General example about achieving a goal in two distinct systems of regulatory focus system (Higgins, 1997, 1998).

In this case, the two students adopt different ways to achieve the goal. An eager way

was adopted by student A. He/she will read extra materials to reach the goal of an A.

Student B uses a vigilant way that he/she become more detail oriented and pay careful

attention to completing all of the course requirements. (Larsen & Buss, 2009)

Promotion-Focused

Student A

Envisions, success,

more eager, reads

extra material

Envisions, failure

because does not do

enough extra work

Does not achieve goal,

Experiences negative fit

Attains goal, Achieves

positive regulatory fit

Prevention-Focused

Student B

Does not follow

enough guidelines

for success

More vigilance,

adheres to course

requirements

Goal: Make an A in a college course

Two ways to achieve a goal

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2.1.3 Seek for positive outcomes and avoid negative outcomes in social network communities

By joining social network communities, people can obtain various positive outcomes in

the communities. They can make new friends (i.e., the increase of bridging social

capital), get help from others, and have fun (i.e., enjoyment). Moreover, since members

in the social network communities are not familiar with each other, individuals can

glorify themselves by hiding their shortcomings and magnifying their merits. In so

doing, people are actually creating a virtual self (Ruyter & Conroy, 2002). They are

creating a new online identity which can bring them more positive outcomes, such as

being admired by others. When creating a new online identity, people can hide the

undesired characteristics and manipulate their personality and biography as they wish.

As a result of creating a new identity, some individuals may become anonymous in

social network communities. Anonymity liberates individuals from scrutiny (Williams,

1988). In anonymous environment, individuals feel freed from social evaluation and the

threats of punishment or retaliation (Pinsonneault & Heppel, 1997).

Some researchers regard the creation of virtual identity as the emancipation of the real-

world identity (Kim & Sherman, 2007). The re-created virtual identity doesn’t need to

be the same with one’s real identity in the physical world. By withholding or even

altering some real personal information, the individuals can take advantage of the

anonymity online. The virtual identity that differs from their physical identity releases

the individuals from the inhibition of the real-world social norms and social evaluation.

In this case, they are more likely to engage in behaviors that they would not engage in if

they are identifiable (Johnson & Miller, 1998), such as free self-expression. The virtual

identity that differs from people’s real-world identity also protects them from some

negative outcomes online, such as risks and privacy issues. Actually, the virtual identity

can be examined in-depth through self-discrepancy theory.

2.2 Self-discrepancy theory

In order to illustrate self-discrepancy theory (Higgins, 1983; Higgins, Klein, &

Strauman, 1985), the concept of self should be explained first. Identity, either online or

offline, is an important component of what we are. With identity, a certain part of the

self is known to others (Altheide, 2000).

2.2.1 The self

Many researchers have been interested in different aspects of self. Schouten (1991)

suggested that the self consists of individual’s cognitive understanding and affective

understanding about him/herself. Additionally, the self has also been defined as the

combination of various self-conceptions (Markus & Nurius, 1986), while the self-

conception refers to the ideas that individuals believe they are. Meanwhile, two co-

existing parts of self-conceptions were proposed, namely now selves and possible selves

(Markus & Nurius, 1986). Now self is the part of self that people present to others in

their real life. Possible self is the ideas in one’s mind about him/herself that are not yet

presented to others, such as the characteristics he/she wish to possess (Markus &

Nurius, 1986).

The now self is conceptualized as two “actual” selves: i) the self that people believe

they actually are; ii) the self that people trust that others (e.g., parents, and friends) think

they actually are (Wylie, 1979). Apart from these actual selves, there are also different

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kinds of possible selves, such as the “spiritual” self and the “social” self. The spiritual

self refers to the self fits an individual’s own moral conscience and sensibility, while the

social self is the self that is approved by the highest social judge (James, 1948). Rogers

(1961) also distinguished between an individual’s own belief about the self he/she

would “ideally” to be and others’ belief about what the individual should or “ought” to

be. As a further elaboration of basic “superego” / “ego ideal” (Freud, 1961), superego is

defined as the representation of moral conscience, and defined ideal self as the

representation of hopes and goals (Schafer 1974). A social “ideal self” could be built up

by imagining what a “better I” would others expect (e.g., the person we look up to)

(Cooley 1992). Colby (1967) distinguished wish-beliefs from value-beliefs, such as “I

want to date with Lisa” and “I ought to take care of my younger sister”.

To reveal the interrelationships among the different aspects of the self, the self-

discrepancy theory provided a systematic framework, postulating three domains of the

self (Higgins, 1983; Higgins et al., 1985).

Domains of the self

The actual self represents the characteristics that oneself or others thinks an individual

possesses. It reflects the current state of an individual. The ideal self represents the

characteristics that oneself or others wish an individual to possess ideally. It reflects

someone’s hopes and aspirations. The ought self represents the characteristics that

oneself or others believes an individual should or ought to possess. It reflects someone’s

sense of duty, responsibility and obligations. (Higgins, 1983; Higgins et al., 1985)

An example could be used to better explain the difference between the three domains of

the self. For a woman who is currently a teacher, the identity of teacher is the actual self

that is perceived by herself and others. Her wish is to be a successful business woman.

The successful business woman is the ideal self from her point of view. And at the same

time, herself and others (e.g., her husband) believe that she should take care of the

children. Then, the responsible mother is the ought self she should be.

2.2.2 Self-discrepancy

The actual self composes an individual’s self-concept (Wylie, 1979), and ideal self and

ought self are typically regarded as self-guide, the standard for well-being and self-

evaluation (Higgins, Strauman, & Klein, 1986). Different people may possess different

self-guides: some people may use both ideal self and ought self as their self-guide, some

people may only use ought self as self-guide, whereas some others may only use ideal

self as self-guide (Higgins et al, 1985).

For an individual, however, it is likely that self-concept (actual self) and self-guides

(ideal self and ought self) are not consistent; in other words, different kind of

discrepancy may exist between the actual self and self-guides. These discrepancies will

lead to various psychological discomforts (Higgins et al, 1985). Greater discrepancy

will induce greater psychological discomforts (Higgins, 1983).

It is proposed in self-discrepancy theory that, in order to alleviate psychological

discomfort, individuals are oriented to align their self-concept (i.e., actual self) with the

self-guide (i.e., ideal self and/or ought self) (Higgins et al, 1985). The self-guide

promotes individuals’ actions (James, 1948). Therefore, if individuals can match their

self-guide in social network communities, they will feel motivated and satisfied when

participating in the community.

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2.2.3 Virtual identity in social network communities

The creation of virtual identity could also be explained from the perspective of self-

discrepancy theory. Self-discrepancy theory is closely related to the above-mentioned

regulatory focus theory, given that both theories were proposed by the same author

(Higgins et al, 1985; Higgins, 1997, 1998). While regulatory focus theory provides a

framework for all the factors (i.e., positive outcomes and negative outcomes)

investigated in this study, self-discrepancy theory provides in-depth explanation for

each factor.

As Higgins et al. (1985) suggested, the actual self represents the current state of

individuals. It is the identity that people actually possess. Ideal self reflects hopes,

wishes and aspirations, while ought self reflects duties, responsibilities and obligations.

Since both ideal self and ought self provide important standards for self-evaluation, they

are adopted as self-guides (Higgins et al., 1986).

Individuals are motivated to develop their actual self towards their self-guide (Higgins

et al, 1985). On one hand, due to the restrain of social norms and the pressure of social

evaluation, individuals are pushed to behavior according to the ought-self guide. In this

process, they are prevention-focused, and are oriented to meet the goals in ought-self

guide (Brockner & Higgins, 2001; Higgins, 1997, 1998), otherwise they may be blamed

and criticized by others. On the other hand, individuals are motivated to pursue their

dreams. In this process, they are promotion-focused. They seek for positive outcomes

and try to fulfill the goals in their ideal self (Scholer & Higgins, 2008; Brockner &

Higgins, 2001). However, it is difficult to match all the requirements of social norms

and it is also difficult to make all the dreams come true due to the constraints in the

physical world (e.g., insufficient personal ability, and lack of support). Thus, the self-

discrepancy exists. The gap between actual self and ought-self guide is the actual-ought

discrepancy, while the gap between actual self and ideal-self guide is the actual-ideal

discrepancy. The actual-ought discrepancy, which arises when an individual fails to

accomplish his own duty and responsibility or fails to meet the significant others’

beliefs of obligations, is linked to agitation-related emotions (e.g., apprehension,

nervousness). The actual-ideal discrepancy, which arises when an individual fails to

achieve his own goals or fails to meet the significant others’ hopes and wishes, is linked

to dejection-related emotions (e.g., disappointment, sadness). ( Higgins, 1983)

In the online environment, the absence of physical characteristics and anonymity allows

individuals to re-create a virtual identity that differs from their actual identity in the real

world. When compared to the physical world, there are less restrains online (e.g., less

rules and looser social norms). Therefore, the duty and responsibility of individuals are

less, and are easier to fulfill. Individuals only need to follow some very basic rules, such

as don’t spread rumors (this rule can also be vanished to some bad guys). In other words,

individuals’ ought-self guide decreases in online setting, and it is very easy to achieve

with virtual identities. That is to say the actual-ought discrepancy is getting less in the

re-created virtual identity. Additionally, individuals can easily achieve their goals,

hopes, and whishes by behaving ideally or fake personal information online. For

example, in social network communities, a person who is very shy in physical world

could express him/herself freely, and a poor guy can act as a millionaire in online

communications. Therefore, individuals could reduce the actual-ideal discrepancy

through virtual identity re-creation. Individuals can obtain different positive outcomes

with the re-created virtual identity, such as the freedom of disinhibition, and the

fulfilment of dreams and vanity.

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With the decrease of both actual-ought discrepancy and actual-ideal discrepancy, the

overall self-discrepancy will decrease. Since the discrepancy between the actual self and

self-guide is positively associated with the psychological discomfort (Higgins, 1983),

the recreated virtual identity that reduces the self-discrepancy will alleviate the

psychological discomfort and make individuals more motivated and satisfied.

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3 Research Model and Hypotheses

As noted above, regulatory focus theory posits that individuals’ behaviors are motivated

to bring themselves in line with the goals and standards (ideal-self guide or ought-self

guide) influenced by their promotion focus or prevention focus (Brockner & Higgins,

2001; Higgins, 1997; Scholer & Higgins, 2008). When people are engaged in a

promotion-focused regulation, their growth and development needs motivate them to

endeavor to bring themselves into alignment with their ideal selves (Higgins 1997); in

so doing, they experience the pleasure of a gain, such as the above mentioned vanity,

disinhibition, enjoyment, and social capital. In contrast, prevention-oriented regulation

is concerned with satisfying security needs (Scholer & Higgins, 2008) such as the

earlier-noted risk and privacy concern. When obtaining positive outcomes and being

isolated from negative outcomes, people generate the feeling of satisfaction (Higgins,

1998).

This thesis focuses on the positive outcomes an individual can gain and negative

outcomes s/he can avoid through re-creating his/her virtual identity in social network

communities, including the above-mentioned vanity, disinhibition, enjoyment, bridging

social capital, privacy concern and risk aversion. Actually, certain factors can

consequently bring other positive outcomes. For example, to fulfil the need of vanity, a

member may re-create a virtual identity (e.g., pretend to be a successful business man).

This successful virtual identity may facilitate the process of information seeking,

because other members may be more willing to help someone who is successful. The

bridging social capital also benefits members when gathering information (Lin, Cook, &

Burt, 2001). In addition, maintaining good relationships with other members can meet

peoples’ need for belongingness (i.e., being part of the community) (Baumeister &

Leary, 1995). However, to make the model parsimonious, only the above-mentioned

direct positive outcomes an individual can gain and negative outcomes s/he can avoid

through re-creating his/her virtual identity in social network communities are

incorporated into the research model (see Figure 3).

In addition, because risk aversion is a personal characteristic, it does reflect the context

of social network communities and will not change in different context. In essence,

people with the characteristic of risk aversion may try to avoid uncertain situations not

only in online environment, but also offline. Therefore, risk aversion is proposed to

have a direct relationship with privacy concern, but is not directly associated to user

satisfaction in social network communities. By contrast, privacy concern is salient

especially in online settings. Once the personal information is leak out, everyone on the

Internet can access to it and utilize the information in bad ways. Thus, a direct

relationship between privacy concern and satisfaction in social network communities is

proposed in the research model.

Each relationship depicted in the model is explained in more detail below, based on

regulatory focus theory and self-discrepancy theory.

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Figure 3. Research model

3.1 Vanity

Netemeyer, Burton and Lichtenstein (1995) defined vanity as a multidimensional

construct. They distinguished vanity into two dimensions: physical vanity and

achievement vanity. Each dimension comprises two distinct components.

Physical vanity includes “an excessive concern for physical appearance, and/or a

positive (and perhaps inflated) view of one’s physical appearance” (Netemeyer et al.,

1995). Individuals with high level of physical vanity pay a lot of attention to their

physical appearance. They spend a lot of money on appearance-related products, such as

cosmetic and clothing (Solomon, 1992). They try to increase their attractiveness by

improving their physical appearance. The attentions and praises from others could fulfil

the individuals’ vanity, making them feel satisfied.

People with high levels of achievement vanity have “an excessive concern for, and/or a

positive (and perhaps inflated) view of one's personal achievements" (Netemeyer et al.,

1995). It was suggested that, for female college students, apart from the physical

appearance, personal achievement also plays an important role in determine whether a

persona is welcomed by others or not (Krebs & Adinolfi, 1975). This indicates that a

female who is more attractive than other peers tend to show more needs in achievements.

Some individuals with high level of achievement vanity would consume in conspicuous

way to demonstrate and justify their achievements (Belk, 1985), such as buy a new

house or a new expensive car. In this way, others would regard them as successful

person, because materialism is a symbol of achievement (Richins & Dawson, 1992).

Prevention-focused

Promotion-focused

Satisfaction

Vanity

Disinhibition

Risk Aversion

Bridging

Social Capital

Enjoyment

Privacy

Concern

Anonymity

H1a

H2a

H3a

H4a

H5a H1b H2b H3b

H4b

H5b

H6

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However, it is difficult for ordinary people to fulfil their physical and achievement

vanity in real life. Not everyone is satisfied with his/her physical appearance, and it will

take a lot of time and money (e.g., lose weight, and buy different clothes) to make the

physical appearance satisfying. It is also not easy to become successful in career, or gain

great achievements. But on the Internet, where the communication is mostly text-based,

others’ impressions on a person are mostly based on what the person discloses (Suler,

2005). People can embellish themselves with an ideal virtual identity.

In interest-based social network communities, many members are strangers. They are

not familiar with others’ background. This makes it possible for members to re-create a

virtual identity that is partly or totally different from their physical identity without

being recognized by others. For people with high level of vanity, they are promotion-

focused (Higgins, 1997, 1998), and they want to fulfill their goals in ideal-self guide to

meet their need of vanity. To make sure the goals are achieved, they are oriented to

construct more “ideal-self” in the virtual identity and behave ideally, trying to improve

their personal image. With the re-created virtual identity, they can hide the unsatisfying

characters in their real identity, and present the characteristics they dreamed of. To

improve the physical appearance, a weak man can pretend to be strong by sharing some

pictures of muscle man, and tell others that is him. He can also act as successful

business man or powerful leaders, and so on. With the increase of “ideal self”, the

actual-ideal discrepancy decreases, thereby improving individuals’ psychological

comfort (Higgins et al., 1985) and making them satisfied. Such a virtual identity is

welcomed by others, because most people prefer outstanding persons to normal ones.

The re-created virtual identity reduces individuals’ self-discrepancy, fulfills their needs,

and attracts more attention from others. All these will make the individuals more

motivated to use the re-created virtual identity, and feel satisfied when interacting with

others in the social network community. This leads to the following hypotheses:

H1a: Vanity is positively associated with an individual’s satisfaction in participating in

the social network community.

H1b. Anonymity (achieved by identity re-creation) will moderate the effect of vanity on

social network community satisfaction, such that the effect will be stronger among

people with higher degree of anonymity.

3.2 Disinhibition

In addition to vanity, disinhibition online may also be related to people’s perception of

satisfaction in social network communities.

Disinhibition is a state in which people don’t or only weakly care about others’ attitude

towards their actions (Van den Bos et al., 2011). When people are disinhibited, they

seek for sensation and externalize tendencies and problems (Iacono, Carlson,Taylor,

Elkins, & McGue, 1999). It is easier for people to follow their personal inclinations

when they feel disinhibited (Van den Bos et al., 2011).

In the online setting (such as social network communities), people feel loosen up, less

restrained and express themselves in more open way. They say and do things that they

won’t say and do in the physical world. Suler (2005) defined this phenomenon as the

online disinhibition effect. Six factors that lead to online disinhibition effect have been

defined, namely dissociative anonymity, invisibility, asynchronicity, solipsistic

introjection, dissociative imagination, minimization of status and authority (Suler, 2005).

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The anonymous environment on the Internet provides people the opportunity to separate

their online actions from their identity in the physical world. They feel less vulnerable

when interacting with others, because their behavior online can’t be directly linked to

their lives offline. Apart from this, the physical invisibility also amplifies the effect of

disinhibition. In online communications, people don’t need to worry about their

appearance when they type in front of the computer. They are also free from eye contact.

The disapproval signs from others (e.g., a shaking head, a frown, a bored expression or

a sigh) would inhibit what people express. Getting rid of the disapproval emotions of

others facilitates people to express themselves more freely. Another factor that leads to

online disinhibition effect is asynchronicity which means people don’t have to interact

with others in real time. They can reply after minutes, hours, or even days. By contrast,

they also don’t need to cope with others’ immediate reactions towards their behavior.

They can even run away after posting a personal, emotional or hostile message. (Suler,

2005)

The solipsistic introjection is due to the absence of visual and verbal cues. People read

others’ message with their own voice within their mind, creating imaginary characters

for others. When this is combined with dissociative imagination, people feel that their

online persona and the imaginary characters of others live in a different dimension that

is separated with the physical world. The rules and norms of online life are different,

and they can’t be applied to daily life in the physical world. Thus, they dissociate the

online interactions from offline life. Once they are offline, they can leave the online life

and online identity behind, along with responsibilities for online affairs. (Suler, 2005)

When facing an authority (e.g., someone in higher position), people are inhibited to

express what they really think. They are afraid of being disapproved or punished. But in

online environment, the effect of status and authority is minimized. Previous research

indicated that computer-mediated communication would reduce inequality only when

the members have equal access to the means of communication and the right to

communicate freely without status constraints (i.e. censorship) (Herring, 1995). People

get together and form peer relationship. Those who have lower status in physical world

are freed from their social roles. Everybody has the equal chance to express themselves.

Regardless of authority, status, race, or gender, people are much more likely to speak

out and misbehave. (Suler, 2005)

All the above mentioned factors that lead to online disinhibition effect are present in

social network communities. The anonymous environment increases equality among

members. It is the same interest that connects them together. There is no other direct

links between them in daily life. They can quit the community if they are not interested

any more. The members are less restrained and can express whatever in their mind.

For people who want to take advantage of the online disinhibition effect, their goal is to

release themselves from the inhibitions of the physical world and enjoy the freedom

online. The restrains of rules and social norms in virtual setting are not as tight as in the

physical world. For those who want to enjoy the online disinhibition, they are

promotion-focused (Higgins, 1997, 1998), and they are oriented to release themselves to

the greatest extent. To amplify the effect of online disinhibition effect, some individuals

choose to re-create a virtual identity that is different from the physical identity and hide

their real information to avoid punishment. They may take even less rules and social

norms as their ought-self guide online. This means that the ought-self guide online

decreases, making it easier to be fulfilled with a virtual identity. Therefore, the actual-

ought discrepancy in the virtual identity decreases, increasing individuals’

psychological comfort when using this virtual identity (Higgins et al., 1985).

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Consequently, people tend to feel more satisfied when communicating with others in the

social network community. Then, the following hypotheses are proposed:

H2a: Disinhibition is positively associated with an individual’s satisfaction in

participating in the social network community.

H2b. Anonymity (achieved by identity re-creation) will moderate the effect of

disinhibition on social network community satisfaction, such that the effect will be

stronger among people with higher degree of anonymity.

3.3 Enjoyment

Additionally, enjoyment is another important factor that may relate to individuals’

satisfaction in social network communities. Enjoyment was generally conceptualized as

the sense of pleasure obtained from media product consumption (Raney, 2003). It is a

pleasurable response to entertainment media. Zillmann and Vorderer (2000) believed

that enjoyment is solely associated with hedonic needs, which means humans are mere

pleasure seekers. Hedonic use means that the original intention of using the information

system is to pursuit emotional value, such as enjoyment and happiness, not instrumental

value (Van der Heijden, 2004). In addition to pleasure seeking, enjoyment is also

defined as the fulfillment of psychological needs (Ryan, Rigby, & Przybylski,

2006).Thus the enjoyment aspect focuses on the pleasure individuals obtain from

information systems, as well as fulfilling people’s psychological needs.

It is argued that perceived enjoyment is significant in the usage of pleasure-oriented

information system, and the interest-based social network community can be regarded

as pleasure-oriented, because its original purpose is to gather people who share the same

interest together, and have fun together. People become more willing to use it when they

find it interesting and attractive (Lin & Lu, 2011). Researchers also found that

enjoyment was positively associated with user satisfaction in social network services.

Moreover, enjoyment was proved to positively affect users’ attitude toward websites

and the willingness to visit the site frequently. (Cyr, Head, & Ivanov, 2009) The effect

of enjoyment may also apply to the context of social network communities where users

can gain pleasure and fulfill their needs by interacting with others.

Additionally, as indicated in self-discrepancy theory, greater discrepancy between the

actual self and self-guide will lead to greater psychological discomfort, such as

disappointment and nervousness (Higgins et al., 1985). The, in contrast, when self-

discrepancy decreases, the individuals’ psychological comfort will increase, generating

positive feelings, such as enjoyment. When their goal is to obtain more pleasure,

individuals are promotion-focused (Higgins, 1997, 1998). They are motivated to re-

create a virtual identity that could reduce the self-discrepancy and fulfil their

psychological needs. Thus, individuals can gain more enjoyment with identity re-

creation. Moreover, the social interactivity is proved to have greater effects on users'

satisfaction when compared to machine interactivity (Cyr et al., 2009). Using a virtual

identity that is different from the physical identity will bring individuals different new

experiences, hence, increase the enjoyment they obtain in the social interactions and

increase their satisfaction. Thus, the enjoyment that individuals obtain in re-creating

virtual identity and subsequent social interactions with the re-created virtual identity

may be associated to their perceptions of satisfaction in the social network community.

This leads to the following hypothesis:

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H3a: Enjoyment is positively associated with an individual’s satisfaction in

participating in the social network community.

H3b. Anonymity (achieved by identity re-creation) will moderate the effect of

enjoyment on social network community satisfaction, such that the effect will be

stronger among people with higher degree of anonymity.

3.4 Bridging social capital

Many people join social network communities to make new friends, so that the

importance of bridging social capital can’t be ignored. Bridging social capital is a set of

resources that are embedded in external ties. External ties are the connections out of a

collectivity. (Adler & Kwon, 2002) Internal cohesive and close emotional relationships

are usually not found in bridging social capital. The connections in bridging social

capital are loose and weak. (Granovetter, 1982) According to Woolcock (1998) bridging

social capital, which refers to the relationships established between people who are

different (e.g., have different backgrounds) and don’t know each other before, is good

for gathering information and gaining access to external resources.

Putnam (1995) also suggested that social capital enables people to solve problems more

easily. It is found that social capital facilitates the development of community (Putnam,

1995). When people in the same community maintain close relationship and interact

frequently, things go more smoothly and become enjoyable. Moreover, social capital is

also suggested to facilitate information exchange and knowledge sharing (Adler &

Kwon, 2002). Social networks could benefit the dissemination of helpful information

(Putnam, 1995). People who are better connected to others usually receive news faster.

Better access to information contributes to their personal achievements.

In social network communities, members are connected by the same interest. The shared

language and interest will facilitate the communication and people’s access to each

other (Brown & Duguid, 1991), making it easier for community members to build social

connections between each other. The members in the social network community come

from different places and have different backgrounds. Therefore, in the social network

community, people are able to make friends that are different from their friends in the

real world and increase the quantity of their relationships. As a consequence, their

bridging social capital increases, enabling them to gather different information. They

can further develop these connections into bonding social capital, and build trust and

reciprocity with other members, so that they could derive various benefits from the

actual and virtual resources embedded in the durable network they possess, such as easy

access to knowledge (Bourdieu, 1986). The increase of social capital would benefit the

individuals in different aspects, making them satisfied in the interactions. Individuals

are promotion-focused when they aim to increase their bridging social capital in the

social network community. Re-creating an attractive identity can help them to achieve

the goal more easily. Therefore, people may construct an identity according to the ideal-

self guide, making the re-created virtual identity more charming, so that they can attract

others to make friends with them. In this way, individuals’ bridging social capital

increases, and they may feel more satisfied with the social network community, because

they can obtain informative benefits. Therefore, the following hypotheses are proposed:

H4a: Bridging social capital is positively associated with an individual’s satisfaction in

participating in the social network community.

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H4b. Anonymity (achieved by identity re-creation) will moderate the effect of bridging

social capital on social network community satisfaction, such that the effect will be

stronger among people with higher degree of anonymity.

3.5 Privacy concern

When interacting with other members in the social network community, people are also

worried about their privacy. Privacy concerns refer to the concerns about losing privacy

after the disclosure of information (Xu, Dinev, Smith, & Hart, 2008). Privacy is not a

big concern in information systems that are used within a small range of closed

environment, such as an organization, but it has turned into an increasingly serious issue

for online users (Ku et al., 2013). For example, in e-commerce, companies offer

personalized services to their customers (e.g. recommendations of products) based on

the behaviors of customers and the personal information they provided (Awad &

Krishnan, 2006). This makes the customers worried about their privacy. They are afraid

that their information might be misused or leaked to unauthorized third parties.

Previous studies suggested that the social network sites users are also concerned about

their privacy (Ku et al., 2013). When people join social network sites, they start by

creating their profile, which contains a list of identifying information, such as name,

photographs, address, email etc. Adding others as friends gives them access to the

profile. And when interacting with friends, the users will inevitably post some private

information. Social network platform providers monitor and record all the interactions

between users, and retain them for further use in data mining (Dwyer, Hiltz, & Passerini,

2007). As more and more users reveal personal information in social network sites,

there is a heated debate on the privacy issues of social network sites. For example, the

News Feed feature of Facebook has received criticisms from many users, because their

information is presented to all “friends”. The updates can be seen by everyone. The

default mode of News Feed is to present all information public, which causes the

privacy concerns of users (Hoadley, Xu, Lee, & Rosson, 2010).

In social network communities, members with high level of privacy concern are

prevention-focused (i.e., they prevent the negative outcome from happening). Their

behaviors are oriented to make sure their privacy is protected. If people perceive that

their privacy is not well protected when using the services in social network platforms,

they will feel reluctant to continue using it (Ku et al., 2013). Therefore, they may get

less information from others in turn and make fewer friends, decreasing their

satisfaction towards the social network community. To better protect their private

information, individuals can re-create a virtual identity to hide their important real

information, such as name. The re-created identity which contains less important

information can mitigate individuals’ perception of risk. When people feel under

protection and safe, they will be more relaxed in communications, which makes the

experience more satisfying. This leads to the following hypothesis:

H5a. Privacy concern is negatively associated with an individual’s satisfaction in

participating in the social network community.

H5b. Anonymity (achieved by identity re-creation) will moderate the effect of privacy

concern on social network community satisfaction, such that the effect will be weaker

among people with higher degree of anonymity.

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3.6 Risk aversion

Hofstede and Bond (1984) defined risk aversion as “the extent to which people feel

threatened by ambiguous situations, and have created beliefs and institutions that try to

avoid these (p.419).” People who are highly risk averse usually feel threatened by

ambiguous situations, and tend to avoid risk and uncertainty (Hofstede, 1991).

Shimp and Bearden (1982) suggested that risk aversion significantly influences

customers’ decision making. Customers with high risk aversion are inclined to regard

new products as risky, since the quality and performance of new products are more

uncertain to them than old products and brands (Steenkamp, Hofstede, & Wedel, 1999).

They usually stay away from new products and services until other’s experience suggest

that the new products are worth trying. (Bao, Zhou, & Su, 2003).

The situation is similar in social network communities. For high risk-averse members,

they are prevention-focused, and their goal is to stay away from uncertainty and risk.

They may consider the interactions with strangers are risky, so that, they are cautious

when communicating with other new members, and try to avoid the situations that may

get them into trouble. The attempt to avert possible losses may make the individuals

more concerned about their privacy. Thus, the following hypotheses are proposed:

H6: Risk aversion is positively associated with privacy concern.

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4 Research Methodology

In this chapter, the methodologies of this study are introduced. The measurements of

constructs are developed based on existing research. A pilot study was conducted to

examine the reliability of measurements. The research site of this study is QQ

communities. The method of stratified sampling was adopted when collecting data for

the main study (distinguished from pilot study).

4.1 Measurement development

The items measuring the various constructs in the research model were developed based

on existing literatures.

Specifically, vanity was assessed with four items adapted from the research of

Netemeyer et al. (1995). These items measured individuals’ achievement concern (e.g.,

I want others to look up to me because of my accomplishments.) (Netemeyer et al.,

1995).

The four items for disinhibition were developed based on Denollet (2005), Stunkard and

Messick (1985) and Bond et al. (2001). These items focus on the freedom to talk in

social network communities (e.g., in the social network community, it feels so good to

talk with any restraint; I just can't seem to stop).

The three items measuring enjoyment were adapted from Agarwal and Karahanna

(2000), focusing on the feeling of enjoyment members obtain in social network

communities (e.g., Participating in the social network community provides me with a lot

of enjoyment).

Bridging social capital was measured with three items adapted from Williams (2006).

The items were altered to fit the context of social network community. Individuals’

beliefs about the chance to meet new friends were assessed (e.g., Participation in this

social network community gives me a lot of opportunities to create valuable social ties

outside of the physical world around me).

Three items were adapted from Son and Kim (2008) to measure members’ concern

about privacy in the social network community (e.g., I am very concerned about

providing personal information to social network community, because it could be used

in a way I did not foresee).

Risk aversion was assessed with three items developed based on Bao et al. (2003).

These items focus on individuals’ intension to try new Internet services (e.g., I would

rather stick with the Internet service I usually use than try some online services I am not

very sure of).

Finally, the dependent variable – satisfaction – was measured with three items adapted

from Wixom and Todd (2005) and McKinney et al. (2002). The overall satisfaction

about social network community was assessed (e.g., All things considered, I am very

satisfied with this social network community).

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The degree of agreement or disagreement with the survey items was normalized by a

seven-point scale (1 = strongly disagree, 4 = neutral, 7 = strongly agree). Respondents

indicate their answer by choosing the number that can best present their belief. To make

the questionnaire more readable and easier to understand, the survey items were

grouped in the questionnaire. Since the target group of this study is the members in QQ

communities, the items were carefully translated from English to Chinese, and back

translated into English. After comparing the two versions of items several times, the

discrepancies were resolved. Backward translation ensures the consistency between

items (Mullen, 1995; Singh, 1995).

4.2 Pilot study

Considering some of the constructs have seldom been validated in the context of

information technology (e.g., vanity and risk aversion), a pilot study was conducted to

assess the quality of the items, such as contextual relevance, logical consistencies,

sequence of items and easy of understanding.

Twenty-five master students were involved in the pilot study. The students come from

different countries, such as China, Finland and so on. Chinese students answered the

Chinese version of questionnaire, and non-Chinese students answered the English

version of questionnaire. Since most non-Chinese students have never used QQ, the

questionnaire for the pilot study was designed to fit the context of online communities

which are quite similar with social network communities. The result of the pilot study

was only used to refine survey items, and was not included into the final results. The

involvement of Chinese and non-Chinese students assessed the consistency between

Chinese and English items again. The result of pilot study is shown in Table 1.

Given that the sample size of the pilot study is very small (only 25), some loadings (such as

0.38, 0.36, 0, and 0.48) are very low. The low loadings do not mean that the relevant items

should be dropt given the small sample size of the pilot study. But the items with low factor

loadings are refined. For example, the initial wording of the fourth item for disinhibition (factor

loading 0.36) was not proper: “I cannot speak dirty words in the physical world, but in the social

network community I can talk dirty as I wish”. Most people don’t speak dirty either offline or

online. Thus, the item was revised as: “There is no need to worry about others' evaluation when

talking in the social network community”.

The comments and suggestions collected from these students led to some other minor

modifications about wording. Some Chinese items that may cause misunderstanding

were revised. The refined items were then used in the final questionnaire (see Appendix

A) to collect data for this study. Table 2 shows the survey items.

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Table 1. PLS item factor loadings and cross-loadings of pilot study

Construct 1 2 3 4 5 6 7 8

1. Vanity

Vanity1 0.38 0.29 0.16 0.02 -0.13 0.05 -0.07 0.10

Vanity2 0.85 0.19 0.29 0.13 -0.34 0.09 0.12 0.31

Vanity3 0.67 0.14 0.06 -0.13 -0.09 0.22 0.03 0.15

Vanity4 0.81 0.12 0.36 0.17 -0.20 -0.04 0.05 0.08

2. Disinhibition

Disinbi1 0.22 0.00 0.26 0.04 -0.51 -0.07 0.10 -0.04

Disinbi2 0.12 0.86 0.06 0.21 0.16 -0.16 -0.12 -0.21

Disinbi3 0.14 0.74 0.18 0.27 0.14 -0.30 -0.06 -0.13

Disinbi4 0.24 0.36 -0.16 -0.19 -0.20 -0.18 -0.06 -0.39

3. Enjoyment

Enjoy1 0.22 -0.08 0.94 0.42 -0.21 0.03 0.67 0.34

Enjoy2 0.24 -0.20 0.96 0.50 -0.39 0.14 0.79 0.33

Enjoy3 0.41 -0.05 0.93 0.63 -0.21 0.16 0.70 0.37

4. Bridge Social Capital

BSC1 0.18 0.14 0.47 0.87 -0.06 0.08 0.45 0.08

BSC2 0.14 0.08 0.49 0.81 0.15 -0.04 0.38 0.16

BSC3 -0.38 0.16 0.07 0.48 0.34 -0.02 0.09 -0.26

5. Privacy Concern

PC1 -0.25 0.44 -0.33 0.10 0.98 -0.31 -0.51 -0.17

PC2 -0.37 0.21 -0.18 0.05 0.90 0.01 -0.22 -0.03

PC3 -0.47 0.32 -0.16 0.03 0.78 0.10 -0.18 -0.25

6. Risk Aversion

RA1 0.09 0.09 0.20 0.28 -0.01 0.49 0.37 0.04

RA2 0.17 -0.24 0.20 0.05 -0.19 0.90 0.31 0.11

RA3 -0.04 -0.19 -0.03 -0.04 -0.15 0.83 0.42 0.17

7. Satisfaction

Satis1 0.12 -0.14 0.66 0.33 -0.37 0.50 0.88 0.14

Satis2 0.18 -0.17 0.67 0.55 -0.25 0.36 0.86 0.24

Satis3 0.14 -0.17 0.66 0.37 -0.49 0.24 0.86 0.35

8. Anonymity

Anony1 0.19 -0.39 0.38 0.13 -0.09 0.05 0.25 0.95

Anony2 0.34 -0.23 0.32 0.07 -0.21 0.24 0.29 0.96

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Table 2. Survey items

Construct Item Item Wording

Vanity

(Netemeyer, Burton, &

Lichtenstein, 1995)

Vanity1 Personal achievements are an obsession with me.

Vanity2 I want others to look up to me because of my

accomplishments.

Vanity3 I am more concerned with personal success than many

people I know.

Vanity4 Achieving greater success than my peers is important

to me.

Disinhibition

(Denollet, 2005; Stunkard

& Messick 1985; Bond et

al., 2001)

Disinbi1 In the social network community, I can talk about

anything I want, including something sensitive.

Disinbi2 In the social network community, it feels so good to

talk with any restraint. I just can't seem to stop.

Disinbi3 When I fell blue, angry, or anxious, I freely release my

negative emotions in the social network community.

Disinbi4 There is no need to worry about others' evaluation

when talking in the social network community.

Enjoyment

(Agarwal & Karahanna,

2000)

Enjoy1 Participating in the social network community

provides me with a lot of enjoyment.

Enjoy2 I have fun interacting with people in the social

network community.

Enjoy3 I enjoy myself in the social network community.

Bridge Social Capital

(Williams, 2006)

BSC1

Participation in this social network community gives

me a lot of opportunities to create valuable social ties

outside of the physical world around me.

BSC2 In this social network community, I can make friends

with knowledgeable people.

BSC3 In the social network community, I always encounter

people with background different from mine.

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Table 2. Survey items (continued)

Construct Item Item Wording

Privacy Concern

(Son & Kim, 2008)

PC1 I am very concerned that the information I submit to the

social network community could be misused.

PC2 I am very concerned that a person can find private

information about me on the internet.

PC3

I am very concerned about providing personal

information to social network community, because it

could be used in a way I did not foresee.

Risk Aversion

(Bao, Zhou, & Su, 2003)

RA1 I am cautious in trying new internet service or

applications.

RA2 I would rather stick with the internet service I usually

use than try some online services I am not very sure of.

RA3 I rarely use an internet service I don’t know about at the

risk of making a mistake.

Satisfaction

(Wixom & Todd, 2005;

McKinney, Yoon, &

Zahedi, 2002)

Satis1 All things considered, I am very satisfied with this

social network community.

Satis2 Overall, my interactions within this social network

community are very satisfying.

Satis3 Participating in this social network community made me

contented.

Anonymity

(Qian & Scott, 2007)

Anony1

When you participate in this social network community,

what name do you use for yourself? (Please only pick

one that you use primarily.)

I remain totally anonymous (no name, no personal

information at all);

I use an obvious pseudonym (e.g., empty-bottle or

cat lover);

I use a non-obvious pseudonym (e.g., John Philips,

which sounds like a real name but is not your real

name);

I use a partial real name (like your real first name, or

last name, or initials only);

I use my full real name;

I use my full real name, and also reveal further

personal info (like age, location, job etc.).

Anony2

To what extent do you think you are anonymous in this

social network community? (Note: 1 means totally

anonymous; 7 means totally identifiable)

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4.3 Research site

QQ was chosen as the research site of this paper. It launched in 1999 by Tencent

Company. From 1999 to 2009, the number of registered QQ user accounts increased

rapidly (see Figure 4). By June 2000, shortly after its launch, QQ got 10 million

registered users. And in the following years, it developed sharply. The number of

registered user accounts reached 256 million in 2003, and it doubled in 2006. By the

second quarter of 2009, the total registered QQ user account rushed to 990 million

(Tencent roadmap, 2013).

Figure 4. Total registered QQ user accounts (million) (qq.com)

However, users may abandon their accounts after registration, therefor, monthly active

users, which refer to the users who have logged in to QQ during the last thirty days, can

better describe the popularity of QQ. According to the newest announcement, the

monthly active users of QQ reached 808 million by the fourth quarter of 2013, growing

12 percent from last two years (Tencent announces, 2014).

Within QQ, people can create and join different groups and communities to interact and

communicate with others. Similar with most social network platforms, the user profile

within QQ groups and communities are constructed based on user’s own decision. The

system will not validate the information provided by the user, both real information or

fake information can be included into the profile. Thus, users can create their identity in

QQ communities freely. Figure 5 shows a game community in QQ. There are 914

members in the community, and 434 members are online. As shown in the chatting area,

some member uses a penguin as his/her portrait, and uses numbers as name, and some

member’s portrait is a picture of the sky, while some others’ name includes the symbol

of star. No one uses his/her real name or real picture in the QQ community.

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Figure 5. A game community in QQ

4.4 Data collection

Before sending out the questionnaire for data collection, the sampling method needs to

be decided. A sample is a selection of elements from a population. It is used to make

statements about the whole population (Blaikie, 2003). There are two kinds of samples:

probability sample and non-probability sample. Probability sample gives every element

an equal chance of being selected. The chance is not equal in non-probability sample

(Walonick, 2000). General rule for samples is the bigger the better. However, increasing

the sample size is subject to the “law” of diminishing returns. Decisions about sample

sizes depend on how widely dispersed are the population characteristics, risks of

making an incorrect estimation and the sampling method (Blaikie, 2003).

4.4.1 Sampling method

There are many kinds of sampling methods, such as random sampling, systematic

sampling, and stratified sampling and so on (Walonick, 2000). Simple random sampling

involves a selection process that gives every possible sample of an equal chance of

being selected. Every element of the population has to be identified and numbered. But

when the sample size is very large, it is difficult to identify all the possible samples

(Blaikie, 2003). Therefore, the sample may be biased. Systematic sampling has a system

for choosing randomness (Walonick, 2000), such as select the phone number ends with

7 from a phone book. Stratified sampling is a combination of simple random sampling

and systematic sampling. The samples share at least one common characteristic.

Online member / Total member

Member list Portrait

Message

Name

Chatting area

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Researchers first identify the relevant stratums and their characteristics in the population.

Then conduct simple random sampling to select sufficient number of subjects.

Convenience sampling is a non-probability method, and is often used in

preliminary exploratory research (Walonick, 2000; Blaikie, 2003). Researcher could get

an approximation of the truth without spending a lot of time and efforts on sampling.

They can select samples that are convenient to them, such as their friends. Judgment

sampling is an extension of convenient sampling. Researchers select the sample based

on their own judgment. But they must be confident that the chosen sample can represent

the entire subject population (Blaikie, 2003). Quota sampling is a non-probability

method that is similar with stratified sampling, but convenience sampling or judgment

sampling is used instead of simple random sampling after the relevant stratums of

sample are identified. Snowball sampling can be used when the desired sample

characteristic is rare or hard to find. It begins by identifying the initial subjects that meet

the criteria, and then, ask them to recommend possible subjects that also meet the

criteria from the persons they know(Walonick, 2000).

4.4.2 Sample demographic

The convenience sampling was used in pilot study mentioned above. The students

involved are the friends or classmates of the author. In the main study (distinguished

from the pilot study), from which the main conclusions are drawn,

convenience sampling was also adopted as the sampling method. First of all, the target

population of this study is the members of QQ communities, and the common

characteristics of these communities are that the size of the community is large, and the

members can join or quit freely. Therefore, several communities were selected, such as

game communities, travel communities, car communities and so on. Then, the link for

questionnaire was posted in the communities to call for respondents randomly.

Everybody in the communities can answer the questionnaire if they want. The

respondents were asked to choose one specific social network community, which they

participate most frequently, to answer the questionnaire. Finally, 96 usable

questionnaires were collected. Table 3 presents the sample characteristics of the main

study.

Table 3. Sample characteristics of main study

Variable Category Frequency (%)

Gender Male 50 (52.1%)

Female 46 (47.9%)

Age

< 18 1 (1.0%)

18-24 65 (66.7%)

25-29 19 (19.8%)

>= 30 10 (11.5%)

Work experience

< 1 51 (53.1%)

1-2 years 16 (16.7%)

3-5 years 18 (18.7%)

> 5 years 11 (11.5%)

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Table 3. Sample characteristics of main study (continued)

Variable Category Frequency (%)

Tenure in one specific social

network community

< 1 year 6 (6.3%)

1-2 years 56 (58.3%)

3-4 years 19 (19.8%)

> 4 years 15 (15.6%)

Time spend in one specific social

network community (hour/week)

< 1 hour 16 (16.7%)

1-2 hours 41 (42.7%)

3-4 hours 15 (15.6%)

> 4 hours 24 (25.0%)

Level of expertise about the topics

discussed in the specific social

network community

Novice 23 (23.9%)

Talented 25 (26.0%)

Intermediate 30 (31.3%)

Advanced 12 (12.5%)

Expert 6 (6.3%)

As shown in the sample demographic, most of the respondents have been in their social

network community for over one year, and most of them spend more than one hour on

the community per week. They also have confidence about their expertise in the social

network community.

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5 Results

In this chapter, the method for data analysis is introduced, and the results are interpreted

in detail with both measurement model and structural model.

Partial least squares (PLS) were used to test the model. PLS is a modeling technique

that is capable to assess the reliability and validity of construct measures, and test the

relationships among the constructs at the same time (Wold, 1982). PLS is widely used

in IS research to analyze complex models with multiple constructs and different

interaction effects (Ahuja, Galletta, & Carley, 2003; Chin & Todd, 1995; Sambamurthy

& Chin, 1994).

The model in this study is complex, including six main hypotheses and several

hypotheses for moderating effects. Therefore, PLS is appropriate. The PLS analysis

includes two stages: i) assess the reliability and validity of the measurement model; ii)

assess the structural model. The software – SmartPLS 2.0 – was used to assess both the

measurement model and structural model (Ringle, Wende, & Will,.2005).

5.1 Measurement model

Table 4 and Table 5 present the measurement model results. Table 4 shows the

descriptive statistics, composite reliability, Cronbach’s alpha, correlations of constructs,

and square root of AVE values of the main study. Table 5 illustrates the factor loadings

and cross-loadings.

Convergent validity

The convergent validity of the constructs was examined in the first place. The average

variance extracted (AVE) is an important indicator of convergent validity. The AVE

indicates the amount of variance that a latent variable component captured from its

indicators compared with the amount accounted for by measurement error (Fornell &

Larcker, 1981). The AVE value has to exceed the generally recognized standard: 0.50

(Fornell & Larcker, 1981). As shown in Table 4, the AVE values are all greater than

0.50, ranging from 0.61 (for disinhibition) to 0.82 (for enjoyment). For example, the

AVE value "0.61" for disinhibition indicates that 61 percent of the variance of the latent

variable (disinhibition) is accounted for by its indicators.

Internal validity

Internal consistency reflects how well the items that are used to measure the same

construct can produce similar results. It can be calculated by the composite reliability

(Werts, Linn, & Joreskog, 1974) and Cronbach’s alpha (Cronbach, 1971). The generally

acceptable value of composite reliability is 0.70 or greater (Fornell & Larcker, 1981),

while the recommended value for a Cronbach’s alpha is also 0.70 or greater (Gefen et al.

2000; Nunnally, 1976). As shown in Table 4, the value of composite reliability range

from 0.85 (for bridging social capital) to 0.93 (for enjoyment), and the value of

Cronbach’s alpha range from 0.74 (for bridging social capital) to 0.89 (for enjoyment),

all exceeding the recommended value.

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Table 4. Descriptive statistics, composite reliability, Cronbach’s alpha, correlations of constructs, and square root of AVE values of main study from PLS

Construct Mean CR CA AVE 1 2 3 4 5 6 7 8

1.Vanity 3.59 0.91 0.87 0.71 0.84

2. Disinhibition 3.43 0.86 0.81 0.61 0.47 0.78

3. Enjoyment 4.67 0.93 0.89 0.82 0.17 0.17 0.90

4. Bridge Social

Capital 4.41 0.85 0.74 0.65 0.28 0.16 0.51 0.81

5. Privacy

Concern 4.66 0.91 0.85 0.76 0.02 -0.24 -0.11 0.11 0.87

6. Risk Aversion 3.86 0.88 0.79 0.70 0.20 0.08 0.01 0.21 0.26 0.84

7. Satisfaction 4.35 0.90 0.83 0.75 0.28 0.37 0.57 0.57 -0.14 0.09 0.87

8. Anonymity 2.71 0.90 0.78 0.82 0.15 0.04 0.29 0.22 -0.04 -0.05 0.27 0.90

Notes: 1. CR: Composite reliability, CA: Cronbach’s alpha,

2. The diagonal elements (in bold) are the square root of AVEs and off-diagonal elements are correlations.

Discriminant validity

Discriminant validity reflects whether given constructs are different from each other. To

assess discriminant validity, the square root of AVE may be compared with the

correlations among the latent variables (Chin, 1998). For all the constructs, the square

root of AVE is greater than the construct’s correlations with other constructs,

demonstrating discriminant validity.

Additionally, the items measuring different constructs should also be distinct, which

means the items should achieve high loadings to the construct they are measuring and

the cross-loadings with items for other constructs should be low (Chin, 1998; Barclay,

Higgins, Thompson, 1995). As shown in Table 5, the factor loadings for the items are

much higher than cross-loadings, indicating that the more variance is shared between

the measures their own construct than with other constructs. The convergent and

discriminant validity are both adequate.

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Table 5. PLS item factor loadings and cross-loadings of main study

Constructs 1 2 3 4 5 6 7 8

1. Vanity

Vanity1 0.78 0.42 0.14 0.21 -0.07 0.15 0.16 0.16

Vanity2 0.88 0.38 0.09 0.22 0.03 0.21 0.26 0.07

Vanity3 0.90 0.45 0.15 0.25 0.01 0.18 0.29 0.18

Vanity4 0.82 0.33 0.21 0.29 0.06 0.14 0.21 0.09

2. Disinhibition

Disinbi1 0.27 0.82 0.18 0.11 -0.19 0.07 0.36 0.06

Disinbi2 0.46 0.87 0.12 0.15 -0.21 0.08 0.35 0.07

Disinbi3 0.43 0.78 0.13 0.17 -0.21 -0.02 0.20 -0.03

Disinbi4 0.53 0.63 0.00 -0.02 -0.10 0.30 0.06 -0.09

3. Enjoyment

Enjoy1 0.12 0.09 0.87 0.47 -0.11 -0.02 0.46 0.32

Enjoy2 0.17 0.20 0.93 0.41 -0.18 0.00 0.51 0.29

Enjoy3 0.16 0.16 0.91 0.51 -0.02 0.05 0.57 0.20

4. Bridge Social Capital

BSC1 0.41 0.22 0.39 0.79 0.06 0.29 0.41 0.14

BSC2 0.13 0.04 0.52 0.87 0.09 0.13 0.52 0.29

BSC3 0.18 0.14 0.32 0.77 0.13 0.11 0.43 0.08

5. Privacy Concern

PC1 0.04 -0.14 -0.16 0.04 0.83 0.15 -0.22 -0.04

PC2 0.02 -0.27 -0.08 0.13 0.94 0.28 -0.12 0.00

PC3 -0.03 -0.19 -0.06 0.12 0.85 0.23 -0.03 -0.07

6. Risk Aversion

RA1 0.20 0.11 0.09 0.29 0.19 0.81 0.17 -0.06

RA2 0.15 0.03 0.00 0.13 0.25 0.89 0.05 0.01

RA3 0.16 0.07 -0.05 0.13 0.20 0.81 0.02 -0.09

7. Satisfaction

Satis1 0.16 0.23 0.56 0.53 -0.07 0.09 0.89 0.19

Satis2 0.28 0.30 0.43 0.58 -0.12 0.14 0.88 0.28

Satis3 0.29 0.45 0.49 0.36 -0.18 0.00 0.83 0.23

8. Anonymity

Anony1 0.08 0.03 0.23 0.23 -0.05 -0.15 0.25 0.91

Anony2 0.19 0.05 0.31 0.17 -0.01 0.07 0.23 0.90

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35

5.2 Structural model

Main hypotheses (H1a, H2a, H3a, H4a, H5a and H6) were also tested with PLS. Figure

6 shows the results of PLS structural model, including the standardized path coefficients,

significance, and variance explained (R2) (also see Table 6). The moderating effects

(H1b, H2b, H3b, H4b and H5b) were tested following the PLS product-indicator

approach proposed by Chin et al. (2003).

Not as predicted, the relationship between vanity and user satisfaction in social network

community is not significant; therefore, H1a is not supported. H2a (predicting the

positive relationship between disinhibition and an individual’s satisfaction in the social

network community) is supported (β = 0.24, p < 0.05). H3a is also supported (β = 0.31,

p < 0.01), indicating that enjoyment users obtain is also positively associated with their

satisfaction in social network communities. The link between bridging social capital and

satisfaction is significant (β = 0.36, p < 0.01), supporting H4b. However, H5a is not

supported. Additionally, H6 is supported (β = 0.26, p < 0.05), suggesting that the level

of risk aversion is positively related to users’ privacy concern.

However, all the proposed moderating effects are not supported. Typically, moderation

effects are very difficult to detect in field studies, which requires a large sample size

(Chin, Marcolin, & Newsted, 2003). This may explain why the moderation effects are

not supported given the small sample size of this study.

Figure 6. PLS result of research model

Prevention-focused

Promotion-focused

Satisfaction

R2 = 0.51

Vanity

Disinhibition

Risk Aversion

Bridging

Social Capital

Enjoyment

Privacy

Concern

0.00ns

0.24*

0.31**

0.36**

-0.09ns

0.26*

* p<0.05, ** p<0.01, ns: nonsignificant

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36

Tab

le 6

. R

esu

lts o

f H

yp

oth

eses testin

g (

ma

in e

ffects

)

Hy

poth

eses

No

t su

ppo

rted

Su

pp

ort

ed

Su

pp

ort

ed

Su

pp

ort

ed

No

t su

ppo

rted

Su

pp

ort

ed

Sig

nif

ica

nce

Lev

el

p >

0.0

5

p <

0.0

5

p

< 0

.01

p <

0.0

1

p >

0.0

5

p <

0.0

5

T-S

tati

stic

0.0

2

2.5

8

2.9

4

3.0

1

0.8

9

2.1

3

Sta

nd

ard

ized

Coef

fici

ent

0.0

0

0.2

4

0.3

1

0.3

6

-0.0

9

0.2

6

Str

uct

ura

l P

ath

Sat

isfa

ctio

n

Sat

isfa

ctio

n

Sat

isfa

ctio

n

Sat

isfa

ctio

n

Sat

isfa

ctio

n

Pri

vac

y C

once

rn

Van

ity

Dis

inh

ibit

ion

En

joym

ent

Bri

dg

e so

cial

cap

ital

Pri

vac

y C

once

rn

Ris

k A

ver

sion

H1

a:

H2

a:

H3

a:

H4

a:

H5

a:

H6

:

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37

6 Discussion

This study has investigated the factors that are associated with people’s satisfaction in

social network communities based on two theories (regulatory focus theory and self-

discrepancy theory). The results provide support for most of the main effects

hypothesized. For example, the results indicated that the feeling of disinhibition is an

important predictor of user satisfaction in social network communities. In other words,

disinhibition is a promotion-focused goal. By achieving the goal, people can approach

pleasure in cyberspace (Higgins, 1997, 1998). Therefore, individuals are motivated to

express themselves freely and openly in social network communities. When people are

able to behave and represent themselves without restraints, they tend to feel more

satisfied.

In addition, the results also support the positive relationship between enjoyment and

social network community satisfaction. Consistent with research on social network sites,

enjoyment was suggested as the most significant predictor for the behavior of users

(Sledgianowski & Kulviwat, 2009). It is also an important motivator for users’

participation in social network sites (Lin & Lu, 2011). To meet the goal of gaining

enjoyment, individuals are promotion-focused (Higgins, 1997, 1998). They are oriented

to do things that can bring them pleasure, such as interacting with humorous people in

the social network community.

Moreover, the results suggest that bridging social capital plays a vital role in building

users’ satisfaction. With the increase of social capital, individuals can gain various

positive outcomes which may help them to approach pleasure. This founding is in line

with previous research about social capital in social network sites. They suggested that

perceived bridging social capital significantly influences user satisfaction in cyberspace

(Ellison, Steinfield, & Lampe, 2011). The results of the study also suggest that people

with high level of risk aversion are more concerned about their privacy. Drawing on

regulatory focus theory, they are prevention-focused. To achieve the minimum goal of

protecting their privacy, high risk aversion individuals try to lower the risks by

conducting prevention-focused behaviors to avoid pain (Higgins, 1997, 1998), such as

withhold personal information when communicating with others in the social network

community.

Not as expected, the relationship between vanity and members’ satisfaction proved to be

non-significant. The association between privacy concern and satisfaction is also not

supported, not align with previous studies which suggested privacy concern is

negatively associated with users’ continuance intention to social network sites (Ku et al.,

2013). One potential explanation for these two unsupported hypotheses is that, the

sample size of this study is not large enough to validate these two relationships.

6.1 Contributions to literature

The current study contributes to literature in several ways. First, this study uses the

regulatory focus theory to frame the positive and negative outcomes associating with

members’ satisfaction with the social network community. The regulatory focus theory

has never been used in prior studies on social network communities before. Second,

vanity, a construct from economic domain was introduced when investigating user

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satisfaction toward social network communities. Also, risk aversion was proposed,

tested, and confirmed to have a direct relationship with privacy concern. The adoption

of new constructs and new theory provides new perspectives on the phenomenon. In

addition, the link between disinhibition and social network community satisfaction

further interprets the online disinhibition effect proposed by Suler (2005).

6.2 Implications for practice

The findings of this study also have implications for practice. Understanding that

disinhibition is positively associated with social network community satisfaction, the

service providers are suggested to employ functions that frees members from social

pressures, so that the members can freely express themselves. The effect of enjoyment

and bridging social capital also indicates possible solutions to improve members’

satisfaction in social network communities, such as develop functions that make the

interactions more interesting, and help members to make new friends.

6.3 Limitations and future research

It should be noted that this study has some limitations. The results are limited by the

small size of sample. Considering the difficulty to collect data from volunteers,

rewarding mechanism (e.g., small gifts) could be taken into account in future research.

Additionally, the type of the social network community may have influence. For

example, the level of vanity may be higher for members in car community than

members in IT professional community.

More future research could be done about the relationship between vanity and user

satisfaction. It would also be interesting to explore the influence of social network

community type. Furthermore, more other positive and negative outcomes could be

investigated, such as information seeking and belongingness mentioned above.

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39

7 Conclusion

This study has investigated the factors that are associated with members’ satisfaction in

the social network communities. Regulatory focus theory is used to frame the factors

(i.e., positive outcomes and negative outcomes) investigated in this study. Self-

discrepancy theory is used as a complementary theory to help explain each factor in-

depth. The findings suggest a positive relationship between disinhibition and members’

satisfaction in social network communities. The gain of enjoyment and bridging social

capital are also associated with user satisfaction positively. Moreover, the results

indicate that risk aversion is a predictor of users’ privacy concern. This study makes

important contributions to literature and has implications for practice.

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Appendix A Questionnaire

Questionnaire about social network community

Thank you for participating in this study. The participation of this survey is anonymous.

Only summarized data will be reported in research.

The purpose of this study is to investigate the factors that influence users’ perception of

satisfaction in participating in social network communities. Social network communities

are online spaces where a group of individuals come together around a common interest

and share their own ideas among themselves without time and space constraints, just

like some online forums. Members in the social network community share the same

interest. They can ask/answer questions, and help each other solve problems.

The following questions ask you about your thoughts and feelings in regards to your

experience in a social network community. Please keep this community in mind and

respond to each of the following questions by checking the option that best describes the

first response that comes to your mind. There is no right or wrong answers.

When you participate in this social network community, what name do you use for

yourself? (Please only pick one that you use primarily.)

I remain totally anonymous (no name, no personal information at all);

I use an obvious pseudonym (e.g., empty-bottle or cat lover);

I use a non-obvious pseudonym (e.g., John Philips, which sounds like a real name but is not

your real name);

I use a partial real name (like your real first name, or last name, or initials only);

I use my full real name;

I use my full real name, and also reveal further personal info (like age, location, job etc.).

To what extent do you think you are anonymous in this social network community? (Note:

1 means totally anonymous; 7 means totally identifiable)

1 (totally anonymous) 2 3 4 5 6 7 (totally identifiable)

How many years have you been a member of this social network community? year(s)

On average, how many hours per week do you spend in this social network community?

_______hour(s)

Please indicate your level of expertise in this social network community:

1 (Novice) 2 (Talented) 3 (Intermediate) 4 (Advanced) 5 (Expert)

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Please answer the following questions to the best of your ability. There is no right or

wrong answer. Circle the numbers that best present your attitude:

Strongly

Disagree Disagree Slightly

Disagree Neutral

Slightly

Agree Agree Strongly

Agree

1 2 3 4 5 6 7

Disinhibition

In the social network community, I can talk about anything I want,

including something sensitive. 1 2 3 4 5 6 7

In the social network community, it feels so good to talk with any restraint.

I just can't seem to stop. 1 2 3 4 5 6 7

When I fell blue, angry, or anxious, I freely release my negative emotions

in the social network community. 1 2 3 4 5 6 7

There is no need to worry about others' evaluation when talking in the

social network community. 1 2 3 4 5 6 7

Vanity

Personal achievements are an obsession with me. 1 2 3 4 5 6 7

I want others to look up to me because of my accomplishments. 1 2 3 4 5 6 7

I am more concerned with personal success than many people I know. 1 2 3 4 5 6 7

Achieving greater success than my peers is important to me. 1 2 3 4 5 6 7

Risk Aversion

I am cautious in trying new Internet service or applications. 1 2 3 4 5 6 7

I would rather stick with the Internet service I usually use than try some

online services I am not very sure of. 1 2 3 4 5 6 7

I rarely use an Internet service I don’t know about at the risk of making a

mistake. 1 2 3 4 5 6 7

Bridging Social Capital

Participation in this social network community gives me a lot of

opportunities to create valuable social ties outside of the physical world

around me.

1 2 3 4 5 6 7

In this social network community, I can make friends with knowledgeable

people. 1 2 3 4 5 6 7

In the social network community, I always encounter people with

background different from mine. 1 2 3 4 5 6 7

Satisfaction in the Social Network Community

All things considered, I am very satisfied with this social network

community. 1 2 3 4 5 6 7

Overall, my interactions within this social network community are very

satisfying. 1 2 3 4 5 6 7

Participating in this social network community made me contented.. 1 2 3 4 5 6 7

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Privacy Concern

I am very concerned that the information I submit to the social network

community could be misused. 1 2 3 4 5 6 7

I am very concerned that a person can find private information about me on

the Internet. 1 2 3 4 5 6 7

I am very concerned about providing personal information to social network

community, because it could be used in a way I did not foresee. 1 2 3 4 5 6 7

Enjoyment

Participating in the social network community provides me with a lot of

enjoyment. 1 2 3 4 5 6 7

I have fun interacting with people in the social network community. 1 2 3 4 5 6 7

I enjoy myself in the social network community. 1 2 3 4 5 6 7

Your gender: Male Female

How old are you?

Under 18 18-24 25-29 30-34 35-39 40-44

45-49 50-54 55-59 60-64 65+

What is your highest education level obtained?

Primary school or lower Secondary school High school Vocational/Technical

Junior College Bachelor’s degree Master’s degree Doctoral degree or above

Your working field: _________________.

Years of experience in your field: ____ year(s)

Thank you for your participation!