How New Tech is Innovating Gaming Experiences

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How New Tech Is Innovating Gaming Experiences Starr Long Executive Producer Portalarium

Transcript of How New Tech is Innovating Gaming Experiences

How New Tech Is Innovating Gaming

Experiences

Starr LongExecutive Producer

Portalarium

Top Gaming Trends: Blurring Boundaries

• Play Anywhere !

• Gamification proliferation!

• Deeper Immersion and Lighter Games !

• Distribution / Developer Democratization!

• Monetization Models and Price Erosion

Top Gaming Trends: Blurring Boundaries

• AI: Machine Learning !

• Mashups: Digital + Physical + UGC + Makers !

• Interface/Display Proliferation & Evolution!

• New Cognitive Abilities!

• Digital Societies: Multiple Meaningful Identities

Play Anywhere: Any Device, Any Location

Play Everywhere: Now What?

• How do you keep people in real space while engaging them in virtual space?!

• How do you leverage co-play since users are rarely alone?!

• How do you reconcile negative perceptions of non-engagement with others?

Gamification Proliferation

World Gamified: Now What?

• How do you keep extrinsic rewards meaningful?!

• How do you keep users positive on games after getting bad gamification?!

• How can you leverage gamification for good?

Deeper Immersion & Lighter Games

Deeper & Lighter: Now What?

• How do you engage users at wildly different levels of immersion in same game world?!

• How can you leverage lighter while still providing deep immersion?!

• How can you “graduate” lighter users?

Distribution / Developer Democratization

Everyone Makes: Now What?

• How can you stand out in the mass of content?!

• What is role of retail? Can retail become more showroom / arcade than shelf space (ala Apple Store)?!

• How do you leverage collaborative production and consumption (crowd funding, crowd sourcing, etc.)?

Monetization Models & Price Erosion

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1992 1997 2002 2007 2012

Dev/Mktg Costs (in M)Average Price Points/User

Everything’s Free: Now What?

• If success is basically a lottery how do you win?!

• How do you keep free to play from devolving to optimizing money flow vs. making compelling games?!

• How can you reduce production costs on deep immersion experiences?

Artificial Intelligence: Machine Learning

Games Can Learn: Now What?

• How can you leverage this for deeper experiences?!

• How can you blur the lines of what is a player vs. a bot?!

• How can you use this to make every game session different?

Mashups & Crossovers: Digital + Physical + User Generated Content +

Maker Platforms

Mashed Up Makers: Now What?

• How do you engage Generation Maker?!

• How can you create crossover with digital and physical?!

• How do you balance designed experiences with UGC?

Interface / Display: Proliferation & Evolution

Interface Explosion: Now What?

• How do you combine immersive projection with new interface options?!

• How can wearable tech augment game experiences?!

• How much stimulus and output can a user manage?

New Cognitive Abilities

Thinking Expands: Now What?

• How can you keep building upon these new abilities to continue creating new experiences?!

• How far can this go?!

• Is this only a niche opportunity?

Digital Societies & Multiple Meaningful Identities

Gamers Are Multiple: Now What?

• How do you support multiple identities as gaming opportunities?!

• How can you better support crossovers between digital and physical gaming identities (cosplay + avatars)?!

• Can digital identity take precedence over physical identity?

Starr’s Design Principles

• Play Games!

• Make Something “you” want!

• Gameplay First: Define your game / compulsion loop and worry about rest after!

• Understand and build for your audience(s)!

• Intrinsic Rewards ≥ Extrinsic Rewards!

• Creation of fun should be fun!

• Iterate and Fail Fast!

• Evolution ≥ Revolution (Old is New)

Questions

• What makes for success? What makes a great game?!

• Is old new? If most game mechanics are fundamental what is innovation?!

• If change is the only constant then how do you keep from always getting reset? How do you manage the risk of your career when everything is in flux?!

• If everyone can make then what does it mean to be a maker?

Now is a great time to be a game maker

• New opportunities for new kinds of games & mechanics!

• New tech & new social forms enable this!

• We can enable new kinds of fun & new kinds of businesses

Contact Info

Starr Long!

Executive Producer!

Portalarium / Stellar Effect!

[email protected]!

stellareffect.com!

shroudoftheavatar.com!