How many different kinds of “Kicks”? Kick Off = Free Kick After Safety/Punt= Free Kick Punt =...

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RULE 6 KICKING GAME

Transcript of How many different kinds of “Kicks”? Kick Off = Free Kick After Safety/Punt= Free Kick Punt =...

RULE 6

KICKING

GAME

How many different kinds of “Kicks”?

RULE 6

Kick Off = Free KickAfter Safety/Punt= Free Kick

Punt = Scrimmage KickFG = Scrimmage KickTry = Scrimmage Kick

RULE 6BASIC THINGS ABOUT THE KICKING GAME

* Kicking Tee – Can not be elevated more than 2” Ball can not be held on shoe.

* Shoes must be worn. (No bare foot kickers)

* Kicking Team- members of “K” can not go out of bounds on their own

* Try- Extra points are dead when blocked Can not be run back.

*No Such thing as a “kicking ball”

RULE 6

K R G

GOAL LINE IS A PLANE

When does it Start? When does it End? SNAP/KICKED POSSESSION

Any “Kick” that crosses the GL plane is dead the instant it crosses the plane

RULE 6K R G

Out of Bounds Untouched? Punt or KO?Need to understand Rule 2 Definitions?

Kicking Game can be crazy

RULE 6KCI = Kick Catching Interference

*15 Yards Previous Spot Re-kick.* Awarded Fair catch at Spot of Foul

Kick out of Bounds – Free Kick - KO* 5 yards Previous Spot Re-kick* 25 yards Beyond Previous Spot.* Inbounds Spot

K can not advance a kick beyond NZ.

RULE 6First Touching- always by “K”

Free Kick = IN or BEHIND NZScrimmage Kick = Beyond expanded NZ

Not a “foul” it is a “violation” = Bean BagK R G

K

RULE 6

Fair Catch

• Any Signal Valid or Invalid will cause the ball to be dead once possessed.

• Only players who signal gets protection .• Signal must be valid.

One hand waving side to side, Kick in Flight…

• Player needs the opportunity to complete catch

• Valid or Invalid? Difference?

VERY SLOW WHISTLE!

RULE 6When Ball is still a “kick” - any player can really do only 3 things to that ball?

These can happen in different “spots” on the field* In or Behind NZ* Beyond NZ

TOUCH or MUFF

RECOVER

CATCH

RULE 6

K R G

• FREE KICK• How can K keep the ball on a Free Kick?

K K

R

1. Ball goes 10 Yards & Hits the Ground (before or after 10 yards)

2. When R Touches Ball

RULE 6

K R G

FREE KICK

K K

RR

TOUCH

RECOVER

CATCH

K

R

RULE 6SCRIMMAGE KICKS

How big is the NZ?

What does K need to do to RECOVER and KEEP BALL?

PSK is Post Scrimmage Kick Enforcement

TOUCH BY R BEYOND NZ

PENALTY 3 YARD DOWNFIELD

FOUL = DURING KICK

R HAS BALL AT END OF DOWN

LENGTH OF BALL

FOUL is by R

RULE 6Some other “Scrimmage Kick” Differences

1. KCI – Kick Catching Interference2. Kick Out of Bounds3. K may advance a ball BEHIND NZ4. Scrimmage Kick Formation- Numbers

RULE 6

K R G

Scrimmage Kick

K K

RR

TOUCH

RECOVER

CATCH

K

R

NZ= 10 Yards

K1 K2

R4

R1 R2

K4

GFree Kick

K

K3

R3

Unless moved by penalty Free Kick will be at• 40 - Normal KO• 20 - After Safety• Spot of Awarded/Fair Catch

R

For Kicking team to RECOVER and KEEP Ball…• Grounded• Go beyond Plane of R’s free kick line

K1 = TOUCH = First Touching, Clock will NOT start. RECOVER = First Touching, NO Advance, Dead Ball CATCH = KCI, NO Advance, Dead Ball

K2 = TOUCH = Clock will start, KCI if in flight. RECOVER = K’s Ball 1-10 (spot), NO Advance, Dead Ball CATCH = KCI, NO Advance, Dead Ball

K3 = TOUCH= Touchback -breaks plane. Clock on snap

RECOVER CATCH= Touchback -breaks plane. Clock on snap = Touchback -breaks plane. Clock on snap

R1 = TOUCH = Clock will start. K now eligible to recover RECOVER = R’s Ball 1-10 (spot) or Live Ball, Wind Clock CATCH

R2 = TOUCH RECOVER = R’s Ball 1-10 (spot) or Live Ball, Wind Clock CATCH = Live Ball, Wind Clock. Fair Catch OK

R3 = TOUCH = Touchback -breaks plane. Clock on snap RECOVER CATCH= Touchback -breaks plane. Clock on snap = Touchback -breaks plane. Clock on snap

K4 = TOUCH = Kick Out of Bounds RECOVER CATCH= Kick Out of Bounds = Kick Out of Bounds

R4TOUCH = Kick Out of Bounds RECOVER CATCH= Kick Out of Bounds = Kick Out of Bounds =

KCI = Kick Catching Interference Options• 15 Yards from Previous Spot Re-kick• Award a fair catch at spot

= Live Ball, Wind Clock. Fair Catch OK

= Clock will start. K now eligible to recover

Kick Out of Bounds Options• 5 yards previous spot and re-kick• 25 yards beyond previous spot @ inbounds spot• Inbounds spot

Items of Note:

• A free kick that is untouched by R and goes out of bounds is a penalty.• There are NO PSK enforcement options for R during a free kick.• Once grounded, K can legally block at any time.

• A FG may be scored after an awarded FC, by a Free Kick.• KCI is 15 yards and re-kick from previous spot OR an awarded free catch at spot.• R has restrictions against on blocking the kicker/holder on a free kick:

1. Kicker/Holder must be 5 yards beyond his free kick line OR2. If kick hits the ground, no restrictions

= KCI if in flight.

NZ

K1 K2

R1 R2

K4

GScrimmage Kick

K3

R3

For Kicking team to RECOVER and KEEP Ball…• Touched by R beyond NZ

K1 = TOUCH = Touching is ignored behind NZ RECOVER = Advance OK, can try to make line to gain CATCH = Advance OK, can try to make line to gain

K2 = TOUCH = First Touching, Possible KCI if in flight. RECOVER = R’s Ball 1-10 (spot), NO Advance, Dead Ball CATCH = R’s Ball 1-10 (spot), NO Advance, Dead Ball

K3 = TOUCH = Touchback -breaks plane. RECOVER CATCH= Touchback -breaks plane. = Touchback -breaks plane.

R1 = TOUCH = Touching by R in or behind NZ is ignored RECOVER = R’s Ball 1-10 (spot) or Live Ball CATCH

R2 = TOUCH RECOVER = R’s Ball 1-10 (spot) or Live Ball CATCH = Live Ball Fair Catch OK

R3 = TOUCH = Touchback -breaks plane. RECOVER CATCH= Touchback -breaks plane. = Touchback -breaks plane.

K4 = TOUCH = Kick out of Bounds. R’s Ball 1-10 (plane) RECOVER CATCH= Kick out of Bounds. R’s Ball 1-10 (plane) = Kick out of Bounds. R’s Ball 1-10 (plane)

KCI = Kick Catching Interference Options• 15 Yards from Previous Spot Re-kick• Award a fair catch at spot

= Live Ball, NO Fair Catch

= Team in last possession will have 1-10

Items of Note:

= Possible KCI if R has opportunity to Catch

K4

= If 3rd down & behind NZ, Still is R’s Ball = If behind NZ, Still is R’s Ball = If behind NZ, Still is R’s Ball

Clock will start on SNAP after any legal kick. During

A down in which a team is awarded a new series of downs

• Any K may catch or recover a scrimmage kick while it is in or behind the NZ and advance, unless it is a try.

• A Kick always ends when any player secures possession.

• First touching of a kick by K is always ignored when a penalty is accepted during the down.

• A kick that goes out of bounds- the ball will be spotted on the yard line @ the hash mark (inbounds spot) on the same side of the field that the ball was out of bounds.

= Can’t bat forward if in flight.

• Please send any comments/corrections/additions to [email protected].

RULE 6

KICKING

MECHANICS

H

L

U

R

BField GoalLeft Footed

Kicker

H

L

U

R

BField GoalRight Footed

Kicker

H L

U

R

BSwinging GateNEW!!!

U

R

L

Normal Kickoff HB

H

U

R

L

BOnside Kickoff

Punt Mechanic

Position when you

are on the goal line

during a Free kick or

Punt.

Kick Mechanic

Coin TossR/U in the middle of the fieldL/H walk captains to the middle of the field, stopping at the nine-yard marks. Kick-OffR on the GL opposite the pressbox, counts R playersU on the 15yd line, pressbox side, counts R playersL responsible for the ball and K restraining line, counts K playersH straddling R restraining line, counts K players

4 Person Mechanics

Normal Kickoff4 Person Mechanics

Onside Kickoff4 Person Mechanics

Scrimmage Play*Counting playersR/U count Team A players, signal when offense breaks huddleH/L count Team B players, signal after the ready for play*Nearest player On/Off LOSOff the line – extend arm with open hand towards offensive backfield. Drop arm when opposite wing official acknowledges with point across.On the line – DO NOT SIGNAL 

4 Person Mechanics

Scrimmage kickR position 3-5 yards outside the tight end and 2-3 yards behind the kicker, on L’s side of fieldU position 4-7 yards deep, on L’s side of fieldH same as scrimmage play, do not leave until the ball crosses the LOSL position 5 yards deeper and 10 yards wider than the deepest B receiver 

4 Person Mechanics

Punts4 Person Mechanics

Field Goal/PAT*Snapped inside the 15 yard line:R position to rule on non-hook postU position 4-7 yards deep, on L’s side of fieldH same as scrimmage play, rule on possible roughing/running into the kicker/holderL position under hook post, sound whistle once ball is dead *Snapped outside the 15 yard line:R position to L’s side of field, rule on roughing/running into the kicker/holderU same as aboveH same as scrimmage playL position between uprights, rule on both uprights and crossbar, sound whistle once ball is dead 

4 Person Mechanics

FG/Try Plays

4 Person Mechanics

Goal-line PlayWhen snapped between the 15 and 5 yd lines: release downfield staying ahead of the runner to the GLWhen snapped between the 5 yd line and GL: release to the GL and officiate back to the ball SignalsUse approved signals from the AIA Official’s Handbook 

4 Person Mechanics

• We will be working for 1 league this season:- Pop Warner (PW)

• Review youth rules. These will be available on website prior to the start of the season. Different rules for various leagues. Leagues are discussing these rules now. As soon as we have them they will be made available on the AZFOA website.

Youth FootballPoints of Emphasis

• Make sure you are a member of the AZFOA and the AIA.

• We do not have any youth schedules as of yet. Please be patient.

• Log onto Arbiter and makes sure all information is correct.

• Block our any dates unable to work as far into the future as possible ASAP. We are going to attempt to assign multiple weeks at one time. Before you decline the game, be sure you have blocked the date previously on your Arbiter account.

Youth FootballPoints of Emphasis

• Accept games no later than 8:00 AM the Wednesday prior to game date. After the date and time listed on your assignment, you may very well find yourself removed from the assignment.

• If you are not sure of the game site, look at your Arbiter assignment. Directions are included with your assignment.

• Uniforms worn for any and all youth games are to be the same as directed in the AIA official’s manual. The long parachute, baggy shorts are not acceptable. Short provided by officials suppliers are acceptable. Shirts are to be tucked in. Hats should be clean.

Youth FootballPoints of Emphasis

• Be aware of 4 man mechanics, all positions. Certified official should be able to step in and work any position on the field.

• Review mechanics for measurements, PAT, kickoff, etc.

• Arrive promptly for games, a minimum of 20 minutes prior to game time.

• Before you call the Assignor with an issue, make sure you have extinguished all other

• Contact crew members prior to game day to ensure all know date, time location, and special rules.

Youth FootballPoints of Emphasis

• If there is a problem and you are unable to work the assigned or accepted game. Do not rely upon a message, email etc. Make sure you speak with the assignor or the crew chief on your crew. This is your responsibility.

• Realize that some associations are not able to provide food due to health code restrictions

• Act professional. Remember you are being paid to work the games.

• Look professional. Clean uniform. Do not get dressed on the field. Be prepared.

Youth FootballPoints of Emphasis

• Get it right. Talk things over if not sure. Work with the newer officials. Help them out.

• Be willing to work at multiple locations during the season.

• If assigned to work with newer officials count it as a privilege, someone had to work with each of us to help out at one time or another.

• Make sure you pay is correct before you leave the field. Again be professional in addressing league officials.

Youth FootballPoints of Emphasis

• Don’t be too overly officious. • Don’t embarrass yourself or the AzFOA!• Assignors will not accept calls, emails, etc, on

Sunday’s.

Have Fun!

Youth FootballPoints of Emphasis

Video

7 – Free Kicks

8 – Scrimmage Kicks