How Indie Games are not so Independent

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How Indie is Not So Indie Lindsay D. Grace Associate Professor Games and Playable Media Persuasive Play Studio Director American University- School of Communications @mindtoggle 9/14/13

description

Professor Lindsay Grace gives 4 examples of how independent developers need the independent games community. This presentation was delivered at the Boston Festival of Independent Games in September 13, 2013. The presenter draws from 10+ years experience as a game designer and educator,.

Transcript of How Indie Games are not so Independent

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How Indie is Not So Indie

Lindsay D. GraceAssociate ProfessorGames and Playable MediaPersuasive Play Studio Director

American University- School of Communications@mindtoggle

9/14/13

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Lindsay Grace | American University

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“In celebration of our 10th Anniversary, selected 5 games, that reflect the very best games for social impact in the last decade”

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12 Games / 1 Week Development Cycle

Lindsay Grace | American University

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2009-2013 Exhibits and Contests

New York, Paris, Rio, Sao Paulo, Taipei, and others

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Lindsay Grace | American University Gaming Initiative

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I’ve been teaching games for 10 years

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I’ve written 25+ papers, articles and book

chapters about games

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I was wrong

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I was wrong (sort of)

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You need people - you need the community

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2009-2010

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Lesson 1: Learn to listen to others

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If I worked with others, they would have told me not to make this steaming pile of poop

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Support comes from people, not technology

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Communities make and break

engines and environments

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Environments need communities

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Even when developer’s stop supporting . . .

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There are community oriented solutions

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Lesson 2:

community makes

or breaks game and environment success

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You don’t and can’t

solve every problem by yourself

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Community solutions are essential

when independent

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Community Resources Centers

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You are always working (asynchronously) with others

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You are always responding

to someone else’s design

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You are always building on

someone else’s ideas

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Did you invent the sprite sheets and tiles?

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Lesson 3:

Don’t forget you’re part of something larger

“a high tide raises all ships”

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Every game has A-team

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Your marketing and Advertising team

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Your ideation team

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If you don’t know about this . . .

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Your community is your audience

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Lesson 4: You need your community

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And your community needs you

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And your community needs you

(so we can stop reusing the same old IP)

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It’s time for an amendment . . .

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Go make games by yourself,

butdon’t expect to succeed by working alone

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This is a community enterprise

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Our community should be welcomingto everyone

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Indie is about freedom . . .

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not serfdom

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Suggestion:

Why not give credit where credit is due?

-Consider citing (more) people in your games?

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Thank You.

Lindsay D. GraceAssociate Professor Director- Gaming Initiative

American University

School of Communication

Film and Media Art

[email protected]

http://www.ProfessorGrace.comLindsay Grace | American University Gaming Initiative