How Indie Games are not so Independent
-
Upload
lindsay-grace -
Category
Entertainment & Humor
-
view
311 -
download
0
description
Transcript of How Indie Games are not so Independent
How Indie is Not So Indie
Lindsay D. GraceAssociate ProfessorGames and Playable MediaPersuasive Play Studio Director
American University- School of Communications@mindtoggle
9/14/13
Lindsay Grace | American University
“In celebration of our 10th Anniversary, selected 5 games, that reflect the very best games for social impact in the last decade”
12 Games / 1 Week Development Cycle
Lindsay Grace | American University
2009-2013 Exhibits and Contests
New York, Paris, Rio, Sao Paulo, Taipei, and others
Lindsay Grace | American University Gaming Initiative
I’ve been teaching games for 10 years
I’ve written 25+ papers, articles and book
chapters about games
I was wrong
I was wrong (sort of)
You need people - you need the community
2009-2010
Lesson 1: Learn to listen to others
If I worked with others, they would have told me not to make this steaming pile of poop
Support comes from people, not technology
Communities make and break
engines and environments
Environments need communities
Even when developer’s stop supporting . . .
There are community oriented solutions
Lesson 2:
community makes
or breaks game and environment success
You don’t and can’t
solve every problem by yourself
Community solutions are essential
when independent
Community Resources Centers
You are always working (asynchronously) with others
You are always responding
to someone else’s design
You are always building on
someone else’s ideas
Did you invent the sprite sheets and tiles?
Lesson 3:
Don’t forget you’re part of something larger
“a high tide raises all ships”
Every game has A-team
Your marketing and Advertising team
Your ideation team
If you don’t know about this . . .
Your community is your audience
Lesson 4: You need your community
And your community needs you
And your community needs you
(so we can stop reusing the same old IP)
It’s time for an amendment . . .
Go make games by yourself,
butdon’t expect to succeed by working alone
This is a community enterprise
Our community should be welcomingto everyone
Indie is about freedom . . .
not serfdom
Suggestion:
Why not give credit where credit is due?
-Consider citing (more) people in your games?
Thank You.
Lindsay D. GraceAssociate Professor Director- Gaming Initiative
American University
School of Communication
Film and Media Art
http://www.ProfessorGrace.comLindsay Grace | American University Gaming Initiative