House Winning Incorrect answer:...

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Clue Rules Helpful Tip Rules Smash Talk Rules Winning The first team to win three rounds wins the game! If you need to restart a round, press and hold the buzzer for three seconds. Alternate Game Play Instead of verbal clues, use only gestures and act out each word. For easier play, clue-givers can say what letter the word starts with. For more challenging play, clue-givers must follow the words in the order presented on the card. If you accidentally say part of a word, acknowledge your mistake and continue to get your team to guess the remaining words on your card. You must then draw a new card and get your team to guess one additional word to make up for the mistake. Sometimes there will be two words (not one) that need to be guessed. • Example: Goal Post Clue givers may NOT use any form of the word on the card. • Example word: Doghouse • Example acceptable clue: Where a pooch lives. • Example unacceptable clue: Where a dog lives. Sounds are allowed, gestures are not. You may go through the words on the card in any order, but you must get your team to guess all the words. You may not give the first letter of the word as a clue. Correct answers match the word on the card exactly. • Example word: House Incorrect answer: Home

Transcript of House Winning Incorrect answer:...

Clue Rules

Helpful Tip

Rules

Smash Talk Rules

Winning

The first team to win three rounds wins the game!

If you need to restart a round, press and hold the buzzer for three seconds.

Alternate Game Play

Instead of verbal clues, use only gestures and act out each word.

For easier play, clue-givers can say what letter the word starts with.

For more challenging play, clue-givers must follow the words in the order presented on the card.

If you accidentally say part of a word, acknowledge your mistake and continue to get your team to guess the remaining words on your card. You must then draw a new card and get your team to guess one additional word to make up for the mistake.Sometimes there will be two words (not one) that need to be guessed. • Example: Goal Post

Clue givers may NOT use any form of the word on the card. • Example word: Doghouse • Example acceptable clue: Where a pooch lives. • Example unacceptable clue: Where a dog lives.Sounds are allowed, gestures are not.You may go through the words on the card in any order, but you must get your team to guess all the words.

You may not give the first letter of the word as a clue.

Correct answers match the word on the card exactly. • Example word: House • Incorrect answer: Home

Contents

Playing the Game

Set Up

Smash Talk Rules

Turn on the buzzer to start the first game.

The clue-giver from Team One draws a card and presses the buzzer to start the timer and begin the round.

The clue-giver gives verbal clues to their teammates to help them guess the five words on the card (see Clue Rules on other side).

When the guessers have named all five words correctly, the clue-giver presses the buzzer to stop the timer.

Play moves to Team Two who must guess their five words in less time than Team One.

Buzzer324 CardsRules

Clue givers may NOT use any form of the word on the card. • Example word: Doghouse • Example acceptable clue: Where a pooch lives. • Example unacceptable clue: Where a dog lives.Sounds are allowed, gestures are not.You may go through the words on the card in any order, but you must get your team to guess all the words.

You may not give the first letter of the word as a clue.

Divide players into two teams as evenly or fairly as possible.

Shu�e the cards and place in a stack face down where everyone can reach.

Place buzzer within easy reach of all players.

Decide which team goes first.

Determine which member of the team will be the “clue-giver” for round one. The other team members will be the “guessers.”

The Team Two clue-giver draws a card and presses the buzzer. When the guessers have named all five words correctly, the clue-giver presses the buzzer to stop the timer. If Team Two is too slow, the buzzer will stop at Team One’s time.Teams must hurry to beat the time of the team before them.Play continues passing between teams until one team is too slow to guess all five words in time.

Teams should switch clue-givers each round.

The buzzer will keep score and prompt play for each round.

Battery Information

Installing the Battery1. Remove the battery cover.2. Insert three new “AAA”

batteries making sure to correctly align the polarity.

3. Replace the cover. Battery Safety Information

Non-rechargeable batteries are not to be recharged.Rechargeable batteries are only to be charged under adult supervision. Remove rechargeable batteries from the toy before charging.

Insert batteries with the correct polarity.

Remove exhausted batteries from the toy. The supply terminals are not to be short-circuited.Do not mix old and new batteries.Do not mix alkaline, standard (carbon-zine) or rechargeable batteries.