House of Game//Play talk: Recent adventures in virtual worlds - some traveller's tales
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Transcript of House of Game//Play talk: Recent adventures in virtual worlds - some traveller's tales
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john murrayprogram directorcomputer science lab([email protected])
recent adventures in virtual worlds: some traveller's
tales
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stanford research instituteSRI originally founded by Stanford University in 1946
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a world-leading independent R&D organization
• ~2200 staff members• $4 billion in sponsored R&D in the last decade• $540 million in annual revenue• 4,000 issued patents• millions of lives improved or saved by SRI innovations• 70 years of significant contributions to society• 60+ spin-off companies
“The soul of Silicon Valley”
SRI headquarters, Menlo Park, CA
SRI Sarnoff, Princeton, NJ
SRI Washington, D.C.SRI Tokyo, JapanSRI Harrisonburg, Virginia SRI St. Petersburg, Florida
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EBayPayPalYahoo
Corsera.....
GoogleTesla
VMware
HewlettPackard
ElectronicArts
AppleSeagate
Oracle
GenentechOnxy Pharma
.....
UberLyft
Airbnb.....
ZyngaTwitter
Coinbase.....
SymantecSynopsys
.....
IntelAMDCisco.....
SLAC
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multidisciplinary research and development
advanced materials, microsystems, and
nanotechnology
oceanography and space systems
information technology
biotechnology and health sciences
learning and education systems
technology ventures and economic development
Silicon Valley
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identity in gaming worlds
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explore links between the real world characteristics of MMOG gamers and their
online behaviors, habits, and actions
behaviour patterns in gaming worlds
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real worldlab studies
real worldfieldwork
popular VWsfieldwork
closed VWlab studies
unifying demographics survey
VW/RW data collection strategy
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virtual world fieldwork
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virtual world fieldwork
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virtual world fieldwork
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virtual world lab studies
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virtual world lab studies
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virtual world lab studies
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real world lab studies
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real world fieldwork: schools
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real world fieldwork: LAN events
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audit-able data collection trail on player's progresshelps cross-check external real-world observationsenables comparison across multiple game environments
useful types of telemetrymillisecond timestamped in-game movement, activity, etc.host platform tech information, network performance, etc.menu access, player viewpoints, camera movementsmouse usage, hot-keys, other input devices, etc.
telemetry streams in digital games
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multimodal data analysis toolsin-game telemetry datadecisions/choices
resources & risksdesign selectionsself-representation
behaviors/actionsmovement patternshesitance & persistencegrouping behaviors
video/audio dataScreenflow, FRAPSTobii, Noldus, etc.
text entry/commandscommunication activityhot keys, script execution
analytical tool chestpredictive machine learning
feature selectionassociative rules
linguistics/text analysisNLP, communication behaviorlabeling/naming preferences
video/audio datavoice recognitionvideo data interpretation gaze tracking, engagementcoding/annotation techniques
statistical techniquesdemographic/contextual effectsformative assessment data
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merging quantitative and qualitative analyses
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studies of educational games
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studies of educational games
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studies of educational games
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studies of educational games
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studies of educational games
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design for assessment
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VEs for technical training
semantically-enabled automated assessment in VEscollaboration between learners and lesson authors
augmented reality mentor for maintenance technicianssee-thru head-mounted display, interactive audio
simulated manufacturing and prototyping toolsetuse robotics viz tools, 3D-printing for field repairs
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VEs for technical training
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supporting qualitative research: challenges and insightsblending methods and techniques across disciplinesestablishing common inquiry languages and frameworks mapping existing theories into unfamiliar territories
characteristics of leadership – real world vs virtual worldnew dimensions for assessing/understanding expertise
adjusted cultural norms for VW vs RW behavioursalternate views on play authorisation, server access, etc.
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strengthening human adaptive reasoning and problem-solving
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can a person's basal ganglia be used to identify them?
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involuntary motor controlautomated action selectionprocedural learning of routines
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games as innovative authentication tools
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dasher
software keyboard for people with limited input capability
zoom through a 2D alphabet space to enter text materialopen source (GPL), available for a variety of platforms
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crypto-dasher
explore potential use in cortical cryptography applicationsend-to-end security linking authentication and text input
8/24/16 CSL Program Review 34
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crypto-dasher
8/24/16 CSL Program Review 35
initial work on improving the input options (touch & tilt)
instrument Dasher to collect data about input patterns
can any of those patterns be used to identify the user?
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crowd-sourcing of software reliability:Improve the quality of critical software
and embedded systems, by transforming the formal verification process into
fun and easy-to-play computer games
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Xylem Gameplay
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an uninhabited jungle island full of never-before-seen plant species.
what will you discover?
xylem: the (code) of plants
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xylem: the (code) of plants
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xylem: the (code) of plants
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xylem: the (code) of plants
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xylem: the (code) of plants
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xylem: the (code) of plants
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Xylem Gameplay
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crowd-sourcing and citizen science
aimed at people who.....care about an important issue at hand
may –or may not– have much domain knowledge
are keen to help solve science problemswould like to learn more about these issues
enjoy participating and feeling “science-y”want to meet and communicate with othersshare their ideas, challenges, and interests
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binary fission
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binary fission
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binary fission
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binary fission
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new crowd-sourcing game
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space research facilities
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hat creek radio observatory
search for extraterrestrial intelligence(SETI)
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worldwide annual game making festival 2-day event, started 20092016: 600+ sites in 95 countries
~7k games, >25k game-makers
www.globalgamejam.org
global game jam
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global game jam
worldwide annual game making festival 2-day event, started 20092016: 600+ sites in 95 countries
~7k games, >25k game-makers
www.globalgamejam.org
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fri 20 – sun 22 january 2017site registration starts in september
www.globalgamejam.org
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• creativity• innovations• new ideas• inventions
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intellectual property
intellectual property
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• patents• licenses• royalties• copyrights• trade secrets
intellectual property
intellectual property
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some questions of intellectual property ownership and rights
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Can students contribute to inventions?"Yes, a student can even be the sole contributor or inventor. As a ground rule, ownership to an invention (or ownership to an ideal share of an invention) made by a student lies with the student....."
[exceptions may apply if the work involves sponsored projects or employment duties.]
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john murray ([email protected])
recent adventures in virtual worlds: some traveller's tales
all questions answered.......all answers questioned!
alle tvivl besvaret.......alle svar betvivlet!
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we're hiring.....
www.sri.com/careers