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    CHAPTER 1: INTRODUCTION ............................................................... Error! Bookmark not defined.

    1.1 Title of the Project (HOS-APP) ...............................................Error! Bookmark not defined.

    1.2 Topic Background ....................................................................Error! Bookmark not defined.

    1.3 Purpose of Implementation ......................................................Error! Bookmark not defined.

    1.4 Target Audience .......................................................................Error! Bookmark not defined.1.5 Problem Context ......................................................................Error! Bookmark not defined.

    1.5.1 Description of Problem Area ......................................................... Error! Bookmark not defined.

    1.6 Tangible Benefits .....................................................................Error! Bookmark not defined.

    1.7 Intangible Benefits ...................................................................Error! Bookmark not defined.

    1.8 Project Objectives ....................................................................Error! Bookmark not defined.

    1.8.1 Core Functionalities of the System ............................................... Error! Bookmark not defined.

    1.8.2 Enhanced Functionalities of System ............................................. Error! Bookmark not defined.

    1.8.3 Special Functionalities of System .................................................. Error! Bookmark not defined.1.8.4 Learning Objective ........................................................................Error! Bookmark not defined.

    18.5 Traceability Matrix between Problem and Functionalities ............Error! Bookmark not defined.

    1.9 Assumptions .............................................................................Error! Bookmark not defined.

    1.10 Success Criteria ......................................................................Error! Bookmark not defined.

    1.11 Scope of the System ...............................................................Error! Bookmark not defined.

    1.12 Limitations of the System ......................................................Error! Bookmark not defined.

    1.2 Project Planning .......................................................................Error! Bookmark not defined.

    1.2.1 Project Management .............................................................Error! Bookmark not defined.

    1.2.2 Time Management ................................................................Error! Bookmark not defined.

    1.2.3 Deployment Plan ...................................................................Error! Bookmark not defined.

    1.2.4 Ethics Commitment ..............................................................Error! Bookmark not defined.

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    C H A P T E R 1 : I N T R O D U C T I O N

    1.1 Title of the Project

    HOS-APP

    1.2 Topic Background

    The system itself defines its task, HOS-APP means it is a system which will help the

    user to search hopitals, view routes to them & manage diseases & gives precaution.

    1.2 Purpose of Implementation

    To save our life in case of trouble.

    1.4 Target Audience

    Anyone, ranging from home users to office user and any businessmen or professionals

    who are outside their home. People who want to send emergency message in case of trouble. A

    person who wants to search out the nearest hospital, police station, cabs in case of trouble.

    1.5 Problem Context

    As users are not able to search hospitals nearby in case of trouble, this system helps them

    to find out hospitals & show some quick remedies to common diseases.

    1.5.1 Problem Area

    1.5.1.1 Unable to reach nearest hospital in case of emergency

    1.5.1.2 Unable to find the route to a hospital, police station in case of emergency

    1.5.1.3

    Unable to find out remedies of common diseases.

    1.5.1.4 Unable to contact with doctors

    1.5.1.5 Unable to find out the home made remedies for small diseases

    1.6 Rationale

    This application provides benefits in many ways, like it allows users to save their

    emergency contacts in a customized manner. It allows users to save their home made remedies in

    the. It allows users to guide in case of trouble.

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    1.9 Assumptions

    Following are the assumptions made in this system.

    1.9.1. I have assumed that the user has an android mobile phone and has practice about its

    mobile operations.

    1.9.2. User should have some knowledge about mobiles original function that is used in

    mobile phone.

    1.9.3.

    It is assumed that user has internet access.

    1.9.4.

    GPS should be in ON mode while this app works.

    1.11

    Scope and limitation of the System

    Scope and limitations of the system which is to be developed are listed below.

    Description of these scope and limitations are already provided in the functionality

    module.

    1.11.1 Save home made remidies

    1.11.2

    View route between your place and the near by hospitals

    1.11.3

    Account management1.11.4 Contact us

    1.11.5 Terms and Conditions

    1.11.6 FAQ on website

    1.12 Limitations of the System

    The limitations for this system is as given below

    1.12.1.Only the following types of reports will be available for this system

    1.13Feasibility Analysis

    Feasibility studies addresses things like where and how the system will operate. It

    provides in-depth details about the system to determine if and how it can succeed and serve

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    as a valuable tool for developing a winning business plan. Feasibility study is further sub-

    divided into four categories as described below.

    1.14.1 Schedule Feasibility Report

    It shows that whether the project development is going as per the schedule or not.

    This system is being developed as per the time given in the Gantt chart. All the major and

    minor activities are shown in the Gantt chart with completion date for all major activities

    within the project that meets organizational deadlines and constraints for affecting change.

    The main part of schedule feasibility report is-

    Gantt Chart- Developer has used this chart for the time estimation.

    1.14.2 Technical Feasibility Report

    Technical Feasibility mainly involves the hardware and the software requirements of

    the system regarding all the tasks of the system to be done. All the major technologies used to

    develop this system are described in section 4.2.1. From the report of section 4.2.1 we can

    easily know that this system is technically feasible.

    1.14.3 Operational Feasibility Report:

    It may be defined as, the process of assessing the degree to which a proposed systemsolves business problems or takes advantage of business opportunities. Problems addressed

    and advantages of this system are provided in the documentation.

    1.14.4 Economic Feasibility Report:

    The purpose for assessing economic feasibility is mainly to identify the financial

    benefits and costs associated with the development project. Economic feasibility is referred

    as cost and benefit analysis for any system.

    Once the technical feasibility is established, it is important to consider the monetary factors

    also. Since it might happen that developing a particular system may be technically possible

    but it may require huge investments and benefits may be less. Cost Benefits are included

    under Rationale (Section1.6) by the developer.

    1.15 Ethics Commitment

    It ensures that the project wont do any harm to the society or anyone in anyways. It

    contains issues like no animal harm & no copying of data without prior permission etc. and to

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    ensure that the developer has filled up an ethical form and it will be provided in

    documentation.

    Critical AppraisalAs per the problem context and functionalities given above the system is going to be

    developed in a systematic manner. This system will be very much helpful to the users and

    users will be going to enjoy this system very much. This system is feasible in every aspect

    whether it is technical or operational.

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    CHA PTE R 2 : PR O B LE M D E S CR I PT I O N

    2.1 Introduction to Problem Area

    Today there is a drastic change in livelihood of each and every people of this world.

    Either he/she belongs to a small family or middle family or why not from a large family. All

    are addicted to technology directly or indirectly. They do not have time to note down their

    income and expenditures on a piece of paper, in PCs, in mobile notes etc. and count them one

    by one to know their total budget. i do not say that there is no such systems which handles all

    these problems. Yes there are various systems to handle those problems but they are either

    time consuming or hard to work on. For e.g. we can save our data on excel sheet also but who

    have got the time to open the PC and remember all the expenses which we have done on that

    day. Its really time consuming and boring. There is lack of research and functionalities in

    the current system as well. We are in such an era today that our most of the work has been

    shifted to computer; we are surrounded by the computer system which has made our memory

    powerless. We feel hard to jot down every expense we do every day due to lack of time and

    we used to forget the expenses made during the day. We used to forget whom we have to

    give money and how much as well as from whom we have to get. God shake it doesnt

    happen with anyone but what if the hard disk crashes, files which we have saved are

    destroyed in natural disasters, or due to some other problem we lost our data then we are

    completely going to be mad. These are just the glimpse of the problems which is going to be

    solved with this system.

    2.2 Problem Description and solution

    Following are the problems which are present in the current system.

    .

    2.3 Challenges and Learning Opportunities

    The primary challenge in building this system is customizing the various user

    requirements based on their category e.g. students, businessmen, home users etc. the data

    which has to be customized should be gathered from various users. Some off the other

    challenges are

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    2.3.1

    Challenges

    Further challenges involved in this system are described below.

    2.3.1.1Knowing the user: To understand the spending habits of people. The manner in

    which they spend the money, decisions they take before spending on something.Other challenge would be of how to make this application make effective to make

    people use the application, as some people would consider the application as

    ineffective in respect to the amount of time they give in use of the application.

    2.3.1.2 Interaction design and coding is also one of the major challenges of this system.

    2.3.2 Learning Opportunities

    2.3.2.1

    Knowledge about DBMS or Databases

    To save the data in database knowledge of DBMS is required so that no duplication of

    data occurs in the system.

    2.3.2.2Concept of Human Computer Interaction.

    HCI principles will make the system easy to be used by the user and hence it can play

    a vital role in the growth of the system in future.

    2.3.2.3Leaning for a development of Real time bug free system.

    In order to make the system bug free various testing approaches should be learnt andimplemented in this system e.g. unit testing.

    2.3.2.4Learning and Practices of SQL Query

    To insert the data and fetch it SQL queries should be learnt.

    2.3.3 Nature of Challenge

    As described above the challenges are really going to make the developer a lot from

    this system. Some of the challenges are really tough to implement e.g. implementing the web-

    services in this system, showing graphical reports in order to make users understand their

    profit and loss etc. this system will be complete if and only if all the functionalities given in

    core (Refer to Section 1.8.1) are completed. This is also one of the major challenges i.e. to

    complete the system within given time frame.

    2.3.4

    Challenges in terms of Theory and Software

    2.3.4.1 Challenges in terms of Software

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    Challenges in terms of software are small as eclipse has given us the frame work

    where we can work on this project. It has also provided us the ADT(Android Development

    Toolkit) on which we can develop the system. And of course it is free of cost. No licensing is

    required for it. But yes we have to register our self to the Google MAP API to get a freedeveloper key which will be used during the development of the system to use Google GPS

    services. Also while deploying the project we need to register each individual for a specific

    key so that they can use the same. Apart from android software like Apache tomcat will be

    used which is also free for the developer point of view.

    2.3.4.2 Challenges in terms of Theory

    The main challenge comes in terms of theory for this system. E.g. how to implement

    web-services, how to use efficient graph theory for smart prediction, how to use graphs, how

    to customize the options etc. but yes these all problems are the real challenge which the

    developer is going to really enjoy.

    Critical Appraisal

    There are many problems in the current system, which will be sorted out during thedevelopment of this system. All the challenges which are listed above are critical and will be

    taken as a risk by the developer.

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    CHA PTE R 3 : L I TE R A TUR E R E V I E W

    3.1 Advanced Preliminary

    The idea of this system came into my mind when I was unable to find my expenses

    when my guardians asked me for the expense report. He asked me to give me the details of

    expenses which I had done during a month after taking some amount from him. I was unable

    to remember all those expenses. So, I thought why not to develop a system where I can put

    my incomes and expenses and get the report whenever it is required. Before starting this

    project I did an extensive research on this topic and found some facts i.e. a lot of system has

    been developed on this type of project. But all of them had some problem in them which are

    listed in the problem description section i.e. Chapter 2. Some of the websites and their

    functionalities are given in section 3.4.1. Also I took a lot of ideas from various websites to

    sort out these problems.

    For the various options which should be there in the system for saving expenses this website

    i.e. http://www.nhco.org/budget_packet.pdf is very much helpful. This is a spreadsheet

    which is provided by NHCO (North Hills Community Outreach) for saving daily

    expenses.http://www.newhavenlibrary50plus.com/uploads/07_1043_4_Income__Expens

    es_01-07.pdfthis link will also be providing the various options to be saved in the database.

    3.1.1. Global Positioning System (GPS) tracking

    The most accurate procedure to find the

    exact location of a place is by only GPS

    and if we could attach GPS with Google-

    Map then the users can find the exact

    location of anyone and as these devices

    are on everybodys android mobile.

    Location

    Marker

    FIGURE 1GOOGLE MAP WITH GPS COORDINATES (GOOGLE T EAM,

    1995)

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    3.2 Domain Research

    As this project is a website as well as android application. The development of this

    needs a great research work. With research work done properly one can make out the

    success or failure of the project, as it provides complete exposure of knowledge, business,

    human networking, better insights and understanding of the required area.

    Domain research will deal with the whole method of a Website building. Then the

    developer will include the study of J2EE, XML, Android, SQL Queries. To make the

    research better, developer has divided it in the following domains:

    1. Android ResearchThe developer should have some knowledge of the Android trends

    and web-services.2. Site Development - The primary domain research of project will be choosing the

    website development methodology as well as android application development. The

    entire methodology should be clear in mind so as to have clear picture of what next

    steps to follow for a successful completion of this project within specific time period.

    3.2.1 Literature Review on Technical Research

    3.2.1.1Key Concepts of Mobile Technology (As application will run on mobile)

    3.2.1.1.1 Why mobile technology? Why not PCs or file system?

    At the end of 2011, there were 6 billion mobile subscriptions, estimates The

    International Telecommunication Union (2011). That is equivalent to 87 percent of the world

    population. And is a huge increase from 5.4 billion in 2010 and 4.7 billion mobile

    subscriptions in 2009. (Favell, 2012) . From the given facts one can easily understand why

    we should develop a mobile application. Also in the problem description area I have

    mentioned many reasons why we should not opt for file system. This is the main reason

    behind choosing mobile technology.

    3.2.1.1.2 Why android mobile technology? Why not some other mobile?

    48.5% people in US owns android device. Out of 51.5 all other mobile companies are

    fighting for their existence (Nielsen, 2012).

    At the 2012 Mobile World Congress, Google released a startling statistic: There are

    now around 850,000 Android activations made each day. When close to one million phones

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    are being turned on every day, you're doing something right. Yet, Google and its mobile

    operating system, Android, still get a bad rap because of different versions coming out.

    (Scott, 2012). Still it is going to play a vital role in the future mobile era. This is why I have

    chosen android technology to implement this system.

    Conclusion: The proposed system will be an android mobile application with web services.

    3.2.2.1 GSM

    The proposed system will provide the services across the countries also as the users

    often continue to use their mobile phones when they travel to other countries.

    3.2.2.2 GPRS

    The proposed system can access the internet by GPRS and the data usage must be

    less than 56 Kbps so that all users can effectively use the services.

    3.2.2.3Wi-Fi (wireless fidelity)

    The proposed system can access the internet by Wi-Fi and the data usage must be less

    than 80 Kbps so that all users can effectively use the services.

    3.2.2.4 Design Principle: The design principles that need to be studied in order to provide

    are as follow:

    3.2.2.5 Visibility: Visibility is one of the most important design principles and what it means

    is that, as and when the user looks on the system screen he/she may feel the possibility for

    action. The developer will keep an eye on this principal in order to provide better visibility.

    Conclusion: The developer will provide color schemes in a way that users of this system can

    easily find suitable content.

    3.2.2.6 Feedback: Feedback is the response to the user of the action performed.

    Conclusion: The developer will provide appropriate message box (Toast in android) to

    provide feedback.

    3.2.2.7 Constraints: Constraints are some universally accepted conventions which notify

    some specific actions.

    Conclusion:

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    Inclusion of warning messages to show the errors

    For exiting from the application, use of back button as followed by all mobile

    applications

    3.2.2.8. Consistency: Consistency means maintaining similar color schemes, backgrounds,font color and size etc.

    Conclusion: The developer will provide Consistent Colour, Same background, same font

    size and colour for headings.

    3.2.2.9. Affordances: Affordance means expected behavior like cursor of mouse changes

    into hand symbol on roll-over the link.

    Conclusion: The developer will provide features like long press key so that user can get the

    details from the list view.

    3.2.2.10 Programming Language Research

    3.2.2.10.1. Android

    Android OS specific programming, as it is better for customization

    Android is well supported with JSP

    Android Support with Google-Map and GPS technology

    Android has Multi-threading, Handler, Exception Handling, Encapsulation which can

    be used in the system for various functions like fetching friends data while showing

    their location on Google-Map.

    3.2.2.10.2. J2EE

    3.2.2.10.2.1.To develop the web services use of J2EE will be done.

    There are a number of patterns that have been identified by the Sun Java Centre for

    the presentation tier i.e. which is visible to the users. Various patterns are describedbelow in details.

    3.2.2.10.2.2.Intercepting Filter: Facilitates pre-processing and post-processing of a request.

    3.2.2.10.2.3.Front Controller: Provides a centralized controller for managing the handling of

    requests.

    3.2.2.10.2.4.Composite View: Creates an aggregate View from atomic subcomponents.

    3.2.2.10.2.5.View Helper: Encapsulates logic that is not related to presentation formatting

    into Helper components.

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    3.2.2.10.2.6.Service to Worker: Combines a Dispatcher component with the Front Controller

    and View Helper patterns.

    3.2.2.10.2.7.Business Delegate: Reduces coupling between presentation-tier clients and

    business services. It hides the underlying implementation details of the businessservice, such as lookup and access details of the EJB architecture.

    3.2.2.10.2.8.Service Locator: Multiple clients can reuse the Service Locator object to reduce

    code complexity, provide a single point of control, and improve performance by

    providing a caching facility.

    3.2.2.10.2.9.Transfer Object Assembler: It is used to build the required model or sub model.

    The Transfer Object Assembler uses Transfer Objects to retrieve data from

    various business objects and other objects that define the model or part of the

    model.

    3.2.2.10.2.10. Composite Entity: It model, represent, and manage a set of interrelated

    persistent objects rather than representing them as individual fine-grained entity

    beans. A Composite Entity bean represents a graph of objects.

    3.2.2.10.2.11. Data Access Object: Abstracts and encapsulate all access to the data source.

    The DAO manages the connection with the data source to obtain and store data.

    (Satarkar, 2004)

    Note: More about technical research is given in chapter 4 under Techniques used.

    3.3.1 Other academic research areas that need to be looked into are:

    3. Human Computer Interaction to concern with the design, evaluation and

    implementation of interaction computing systems, HCIU guidelines will be studied.

    4. Software Methodology We have different types of methodology to develop a

    project. In order to make the system best and perfect and feasible, the developer has to

    research for the methodology which best suits the mobile based application.

    3.3.2 Information and Resources

    3.3.2.1 Information

    For gathering information and user requirements, some technique have to be used

    which will provide developer an idea and information about the needs of user. To do so there

    is a need of using data gathering technique. Techniques are listed below:

    3.3.2.1.1

    Interview

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    The interview session will give an outline of people response towards this system.

    Which type of system they require? What should be the option in the expense field? The

    interview process will be held for a group of users so that more and more opinions will come

    out for the system.

    3.3.2.1.2 Questionnaire

    The short, structured and grouped questions according to purpose will be very helpful

    in gathering usage statistics i.e. what and what not to be done. These questioners can be used

    to collect both qualitative and quantitative data. The questionnaire will be distributed to IT

    personnel who having some experience and insight into the development of such a mobile

    applications and web development as well as to the users of the system. The main reason

    doing the questionnaire for this project will be to seek and gather all the necessary

    information that might be beneficial for the development of proposed system.

    3.3.2.1.3 Books

    3.3.2.1.3.1Android application development for dummies-Donn Felker

    3.3.2.1.3.2Beginning Android Application Development -Wei-Meng Lee

    3.3.2.1.3.3

    Human Computer Interaction- Alend Dix, Janet Finlay, Gregory D. Abowd,

    Russell Beale.

    3.3.2.1.3.4

    Data Structure- Schaums outlines, TMH

    3.3.2.1.4 Observations

    By observing the various sites and users review on those sites I am able to get many

    points related to the system. E.g. what are the various options which should be saved in the

    system? Some of them are listed below.

    3.3.2.1.4.1Housing - rent / mortgage, heating fuel, gas, electric, water, sewage, garbage,

    phone(s), household cleaning supplies, furnishings, equipment, Taxes, Insurance

    3.3.2.1.4.2

    Transportation - Car & Insurance payments, gas, maintenance & inspections, or

    public transportation Food - Out of home meals & beverages, Groceries, lunches,

    snacks. (NO PET FOOD, see Leisure)

    3.3.2.1.4.3Fun & Leisure - Alcoholic beverages, Tobacco, Pet expenses, Cable TV,

    Internet, TVs, Computers, Toys, Electronics, Cameras, Books, Magazines,

    Newspaper, Music, Movies, Concerts, Sporting Events, Clubs, etc

    3.3.2.1.4.4Apparel & services- Clothes, shoes, accessories, dry cleaning, spot removers,

    detergent, dryer sheets etc.

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    3.3.2.1.4.5Personal careproducts & services hair care & skin products or services, haircuts,

    manicures, massages

    3.3.2.1.4.6Health care - insurance premiums, medical services & supplies, drugs, dental

    related, & vitamins3.3.2.1.4.7Miscellaneous expenses

    3.3.2.1.4.8Education - yearly pictures, trips, supplies, back pack, uniforms

    3.3.2.1.4.9Life insurance, IRA, retirement funds

    3.3.2.1.4.10 Savings- FSA, Education, to help replace vehicle or appliance, Vacations,

    Christmas, etc. (not retirement)

    3.3.2.1.4.11 Emergency Fund accumulate to 3 months pay PLUS ANY insurance

    deductibles

    3.3.2.1.4.12 DEBTAll non-mortgage or non-car debt (Morgan(Admin))

    3.4 Market Research

    3.4.1 Similar Systems Available in the Market

    There are many systems which are available in the market on this topic. Some of them

    of

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    --------) Page 17

    3.4.3 Critical Evaluation of Market Research

    When I posted my half of the specifications on freelancer.com I got the bid as following.

    I found 6 bids from which the maximum was 1000$ and minimum was 350$ as shown in screen

    shots below. If half of the project can cost that 350$ the full project will be developed in almost1000$. Hence this system can work with the market by joining hands in hand with users. (NA,

    Daily Exense Tracker)

    FIGURE 2 DAILY EXPENSE TRACKER (FREE LANCING)

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    --------) Page 18

    FIGURE 3 DET BIDDING PRICES

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    --------) Page 19

    3.4.4 Critical Success Factor

    In order to make this project a successful project the developer needs to do mainly two

    tasks, first is that the developer should implement all the core functionalities and secondly the he

    should synchronize the mobile database with the server.

    3.5 Critical Evaluation of Literature Review

    After working with the literature review I have come to the point that in order to make a

    system perfect analysis part plays a vital role. I have come to know about many other systems

    which I was not expecting to be. Even my project title is now matching with one of the app in

    Google store. But when I came up with the drawbacks of all those systems I found my system

    can be far better than others system. I have taken some of the functionalities which are best in

    them to make the users feel better.

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    --------) Page 20

    CHA P T ER 4 : RESEA RCH MET HOD S

    4.1 Primary Research

    Primary research was conducted by the developer during the initial phase of the system

    for gathering the information from the potential users of the system so that the developer can

    make a system that is directly acceptable by its users; primary research is conducted by

    following techniques-

    4.1.1 Techniques used

    In order to gather the data techniques used in this system are already defined in the

    section 4.1 and they are questionnaire, interview and by observations.

    4.1.1.1. Questionnaire

    Questionnaire (Refer to appendices for questionnaires) is a part of data gathering

    technique in which a series of questions designed to gather specific information. Questionnaires

    will specially be designed for users who would use the system which will include people who are

    interested in social networking websites. They have few advantages as Questionnaire

    4.1.1.1Can be used to collect both qualitative and quantitative data

    4.1.1.2Can be distributed manually or electronically

    4.1.1.3

    Can reach a vast number of people regardless of physical location or geographical

    dispersion

    4.1.1.4

    Can be distributed quickly and cheaply

    4.1.1.5Can be used when human and financial resources are not available to conduct interviews

    4.1.1.6 Why Questionnaires?

    As this application is targeting a large number of persons who are going to use the

    proposed system, so they are enormous in number, so it is not possible to take interview of them

    because it will be very time consuming. These are some reasons for using Questionnaires-

    4.1.1.6.1.

    The analysis of questionnaire is most efficient than other techniques as we can draw

    the graphs and analyse the data.

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    --------) Page 21

    4.1.1.6.2. It can reach a vast number of people regardless of physical location or geographical

    dispersion.

    4.1.1.6.3. It can be distributed quickly and cheaply.

    4.1.1.2. Interview

    Interview (Refer to appendices for Interview) is a part of data gathering technique in which

    a series of question asked face to face from users of the system, designed to gather detailed

    information. They have few advantages as Interview -

    Can be used for evaluating information needs as interview will allow us to gather

    detailed information about functionalities of project

    Can be used for gathering knowledge about perceptions of the people about social

    networks and their usual habits

    4.1.1.2.1. Why Interview?

    It provides us with immediate an response which saves the developers precious time

    It allows participants to express themselves in their own words

    It allows the collection of a large volume of rich data

    It allows discussion, probing and unexpected insights

    It is best for investigating problems

    4.2.1 Technical Research

    This part is going to research the proposed system technically means what programming

    language or database the system is going to use. Some technical research work includes:

    4.2.1.1 Platform

    This part is going to research the proposed system about the programming language, the system

    is going to use.

    4.2.1.1.1 Android

    Android is the world's most popular mobile platform. With Android you can use all the

    Google apps you know and love, plus there are more than 600,000 apps and games available on

    Google Play to keep you entertained, alongside millions of songs and books, and thousands of

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    movies. Android devices are already smart, and will only get smarter, with new features you

    won't find on any other platform, letting you focus on what's important and putting you in control

    of your mobile experience. (corp., 2005)

    4.2.1.1.1.1 Android OS programming

    Android powers hundreds of millions of mobile devices in more than 190 countries around the

    world.

    Android gives us a world-class platform for creating apps and games for Android users

    everywhere, as well as an open marketplace for distributing to them instantly. (NA, Android, the

    world's most popular mobile platform)

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    TABLE 1 ANDROID DEVELOPERS

    Every day more than 1 million new Android devices are activated worldwide.(NA, Android,

    the world's most popular mobile platform)

    Android is an open source mobile operating system that is based on the Linux kernel.

    Using Android, device manufacturers can customize the OS to suit their particular hardware

    design, thereby allowing them to innovate without limitations. For developers, Android

    programming uses the Java programming language, and familiarity with the language

    immediately opens the platform to every Java programmer in the world.

    4.2.1.1.1.2 Why Android?

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    Android Support with Google-Map: Android and Google Map both are initiatives of Google

    itself and for ease of use they have provided the packaged libraries bundled with Android

    platform so use of Google-Map in android application is without compatibility issues, exceptions

    and well defined so that no performance issue occurs as in mobile systems performance

    sometime causes application to crash. Further why android has been discussed under section

    3.2.1.1.2.

    FIGURE 4ANDROID LIFE CYCLE (JAMES STEELE, 2010)

    Refer to 4.2.1.1.3 for more language details

    Android uses Java Language which is an object oriented language enriched with features of-

    4.2.1.1.1.4 Multithreading

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    A program or process can contain multiple threads that execute instructions according to

    program code. Like multiple processes that can run on one computer, multiple threads appear to

    be doing their work in parallel. Implemented on a multi-processor machine, they

    actually can work in parallel. Unlike processes, threads share the same address space; that is,

    they can read and write the same variables and data structures. . (IBM Team, 2006)

    4.2.1.1.1.5 Handler

    A Handler allows sending and processing Message and Runnable objects associated with a

    thread's MessageQueue. Each Handler instance is associated with a single thread and that

    thread's message queue. When user creates new Handler, it is bound to the thread / message

    queue of the thread that is creating it -- from that point on, it will deliver messages and runnable

    to that message queue and execute them as they come out of the message queue. (Google Team,

    2007)

    4.2.1.1.1.6 Exception Handling

    Exceptional conditions in traditional environments often arise in situations such as division by

    zero or file not found, and they must be managed with clumsy and hard -to-read constructs.

    Java helps in this area by providing object-oriented exception handling.

    4.2.1.1.1.7 PACKAGES TO BE USEDandroid.app Packages Uses

    android.app

    android.app.ActivityManager.RunningServiceInfo

    Alert Dialog is used for message box.

    android.app.Activity

    android.app.ActivityManager

    android.app.Service

    The Activity class takes care of creating

    a window Services run in background

    and they can be started and stopped by

    activity classes.

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    android.app.AlertDialog

    android.widget

    android.widget.Button;

    android.widget.EditText;

    android.widget.Toast;

    android.widget.TextView;

    For using layout object like buttons,

    textview.

    For messages Toast can be used.

    java.io

    java.io.BufferedReader;

    java.io.IOException;

    java.io.InputStream;

    java.io.InputStreamReader;

    java.io.BufferedReader;

    For reading the data, received from

    Apache server and subsequently for

    throwing errors

    android.os

    android.os.Bundle;

    android.os.Handler;

    android.os.IBinder;

    android.os.RemoteException;

    android.os.SystemClock;

    android.os.Message;

    android.os.Messenger;

    android.os.SystemClock;

    For passing the data between activities

    and from activities to services.

    Binding the data with activities.

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    org.json

    org.json.JSONArray;

    org.json.JSONException;

    org.json.JSONObject;

    For converting data read by buffer-

    reader into readable chunks and

    subsequently for throwing errors

    com.google.android.maps

    com.google.android.maps.GeoPoint;

    com.google.android.maps.ItemizedOverlay;

    com.google.android.maps.MapActivity;

    com.google.android.maps.MapController;

    com.google.android.maps.MapView;

    com.google.android.maps.MyLocationOverlay;

    com.google.android.maps.Overlay;

    com.google.android.maps.OverlayItem;

    For storing GPS coordinates and

    accessing Google map view, controllers

    and overlay.

    android.location

    android.location.Location;

    android.location.LocationListener;

    android.location.LocationManager;

    android.location.Criteria;

    For accessing GPS location and

    listening for location.

    org.apache

    org.apache.http.client.entity.UrlEncodedFormEntity;

    org.apache.http.client.methods.HttpPost;

    For receiving HTTP response and

    subsequently sending the data to server.

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    org.apache.http.client.ClientProtocolException;

    org.apache.http.client.HttpClient;

    org.apache.http.client.entity.UrlEncodedFormEntity;

    org.apache.http.client.methods.HttpPost;

    org.apache.http.impl.client.DefaultHttpClient;

    org.apache.http.message.BasicNameValuePair;

    android.content

    android.content.ComponentName;

    android.content.ServiceConnection;

    For calling other activities from

    activities and services by providing

    necessary parameters

    android.graphics

    android.graphics.Bitmap;

    android.graphics.BitmapFactory;

    android.graphics.Canvas;

    android.graphics.Point;

    android.graphics.drawable.Drawable;

    For drawing on screen of android.

    android.view

    android.view.View;

    android.view.Window;

    For providing the actions to the layout

    elements like buttons.

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    java.util

    java.util.ArrayList;

    java.util.List;

    java.util.Timer;

    java.util.TimerTask;

    java.util.ArrayList;

    java.util.List;

    java.util.Timer;

    java.util.TimerTask;

    For various utilities like timers for

    updating location in regular interval.

    TABLE 2 PACKAGES TO BE USED IN DEVELOPING THE SYSTEM

    4.2.1.1.3 Justification for Selection of Programming Language

    4.2.1.1.3.1 Mobile Application

    Developer thinks that for developing propose Mobile application Android will be used, as

    Android is a feature-rich OS programming which contains Exception- Handling, Multithreading,

    Handlers which will help in developing the proposed project, also it is easy to learn.

    Android has Google-Map and JSP support as all of these three are backed by Google itself like

    Google-Map is packaged with the Android SDK so using Google-Map doesnt poses any

    unwanted situations and performance issue also they have thoroughly checked and developed

    functions so it gives a great relax to the developer and maximize the chances of success.

    Android is well supported with JSP

    Android Support with Google-Map,

    Android has Multi-threading, Handler, Exception Handling, Encapsulation which can be

    used in the system for various functions like fetching friends data while showing their

    location on Google-Map.

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    OS specific programming is critically needed as accessing the GPS of mobile device is an OS

    specific function also mobile notification and alert can only be customized if the developer is

    using OS specific programming.

    4.2.1.2 Framework

    Java

    4.2.1.3 Programming Language

    Core Java

    4.2.2 Database Management System

    4.2.2.2 SQL Query

    SQL Query will be used for interacting with DBMS in order to fetch the data or

    maintain records in backend databases.

    Conclusion:

    SQLlite Database

    It will be used by developer as backend for the project or websites.

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    4.2.3 Software Development Methodology

    4.2.3.1 Description

    The Advanced waterfall provides an orderly sequence of development steps and helps

    ensure the adequacy of documentation and design reviews to ensure the quality, reliability, and

    maintainability of the developed software.

    FIGURE 5V MODEL

    V-MODEL

    Selected Software Development Methodology: V-model

    Advanced waterfall methodology follows V model in development stages.

    It is an extended waterfall model, adding more details on the validation and verification side. V-model

    gives relationship between each development stages and Testing stages.

    Reasons for selecting this methodology are: -

    4.2.3.1.1.

    The requirements are almost identified and can be changed and DET is such asystem whichs requirement will go on changingon time to time.

    4.2.3.1.2. Any bug can lead back to the initial phase to the model. So it provides a great

    flexibility to the developer and as the technology used in this system is Android

    and developer is new to this technology as well, so bugs are inevitable.

    Requirements Analysis

    System Design

    Architecture Design

    Implementation

    Integration Testing

    System Testing

    Usability Testing

    Module Design Unit Testing

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    4.2.3.1.3. The Android technology is new and deep, the developer has less experience of

    development tool as mentioned above so there are more chances of going back to

    initial phases.

    4.2.3.1.4. The developer needs to test at each milestone i.e. for example if the developer is

    working on reading data from computer, the developer will first have to test it so

    to perform searching on it.

    4.2.3.1.5. The system will be used by a single user so it has to be specific according to the

    requirement.

    4.2.3.1.6. This mobile application has its own specified requirements based on which the

    developer is going to build the applications, other phases such as design, coding

    etc. is done with proper testing keeping in mind the requirement specification of

    the application.

    4.2.3.1.7. In v-model developer and tester works in parallel. So developer can test it while

    implementation and design phase.

    4.2.3.2. Phases of V-Model

    This methodology has following phase that developer will follow while developing the system.

    4.2.3.2.1.

    Requirement Analysis-This is the first step in the verification process. Duringthis stage the developer will not be going to discuss how the system is going to be

    built; it is going to be a generalized discussion and a user requirement document

    is put forth. This document will carry information regarding the function of the

    system, performance, security, data, interface etc. This document is required by

    the business analysts to convey the function of the system to the users. So it will

    merely be a guideline.

    4.2.3.2.2. System Design-Like the name of the phase suggests, here the possible design of

    the product is formulated. It is formulated after keeping in mind the requirement

    notes. While following the documents, if there is something that doesnt fit right

    in the design, then the user is made aware of it and changes are accordingly

    planned.

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    4.2.3.2.3. Architecture Design-The architecture design, also known as the computer

    architecture design or the software design should realize the modules and the

    functionality of the modules which have to be incorporated.

    4.2.3.2.4. Module Design-In the module design, the architectural design is again broken up

    into sub units so that they can be studied and explained separately. The units are

    called modules. The modules can separately be decoded by the programmer.

    4.2.3.3. The Validation Phases of the V model

    4.2.3.3.1. Unit Testing-A unit in the programming system is the smallest part which can be

    tested. In this phase each of these units are tested.

    4.2.3.3.2.

    Integration Testing or Interface Testing-In this phase the separate entities will be

    tested together to find out the flaws in the interfaces.

    4.2.3.3.3.

    System Testing-After the previous stage of interface testing, in this phase it is

    checked if the system meets the requirements that have been specified for this

    integrated product.

    4.2.3.3.4. Acceptance Testing-In the acceptance test, the integrated product is put against

    the requirement documents to see if it fulfills all the requirements.

    4.2.3.3.5. Release Testing-It is in here that judgment has to be made if the product or

    software which is created is suitable for the user.

    4.2.3.4 Justification

    After some deliberation and discussion the developer settled upon using Waterfall Model

    for the development of this system. The most tempting factor for selection of V-Model is-

    4.2.3.4.1. Stable project requirements: As in our project most of the user requirements are

    freeze at the time of PSF so it indicates a stable project requirements and

    Waterfall methodology completely supports a project which has requirements

    decided in advance.

    4.2.3.4.2.

    Progress of system is measurable: After each step it produces the documentation

    and as the structure of our Final year project we need to submit the documentation

    after each phase so it will be best suitable.

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    4.2.3.4.3. Strict sign-off requirements: As the developers goal will be to satisfy the user and

    until the user will be satisfied the developer will be providing the user desired

    functionalities and proper features so this methodology will be best suitable.

    4.2.3.4.4. The emphasis on requirements and design before writing a single line of code

    ensures minimal wastage of time and effort and reduces the risk of schedule

    slippage, or of customer expectations not being met.

    4.2.3.4.5. In modified waterfall model life cycle phases are permitted to overlap. Because of

    the phases overlap, a lot of flexibility has been introduced in the modified

    waterfall model in software engineering. At the same time, a number of tasks can

    function concurrently, which ensures that the defects in the software are removed

    in the development stage itself and the overhead cost of making changes to the

    software before implementation is saved.

    4.2.3.4.6. Making changes to the basic design is also possible, as there are a number of

    phases active at one point of time. In case there are any errors introduced because

    of the changes made, rectifying them is also easy (Testing can be done). This

    helps to reduce any oversight issues.

    4.3 Critical Evaluation of Research

    After going through the research work I am now able to find out the in-depth knowledge

    of the languages which will be used to create the system. This system is going to be developed

    on java frame work as android is also based on java and so is the JSP-servlet. The database

    which will be used in this system will be SQLite for android mobile and MySQL server for the

    web services.

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    Appendix