Horridon Hc

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    HORRIDON HC

    Short recap:

    The key to this fight is interrupting relevant abilities, and that applies to ranged dps as well:

    - Stone Gaze (Door 1),- Venom Bolt Volley (Door 2),- Chain Lightning (Door 4),Avoiding the aoe on each phase:

    - Sand Traps (Door 1),- Living Poison (Door 2),- Frost Orb Thingy (Door 3),- Lightning Nova Totems (Door 4),And nuking down your priority targets:

    Dinomancers (ALWAYS, to stop more ads from spawning),

    - Stonegazers (Door 1),- First Venom Priest > Effusions (ranged), Venom Priests (melee) (Door 2),- First Warlord > small ads > Second Warlord (circle) > Third Warlord (Door 3),- Bear > Shaman > small ads > Second Bear (circle) > Shaman > Third Bear > Shaman (Door 4),- Jalak (bloodlust, disarm him!)- Horridon (stack)

    General abilities:

    Dire Call deal with using direct attacks, make the following macro:

    #showtooltip (spell name here, eg Fel Flame)

    /tar Direhorn Spirit

    /cast (spell name)

    /targetlasttarget

    ChargeRUN towards Horridon if its on you.

    Dinomancer always priority target.

    Each phase has an aoe which needs to be avoided.

    If you are targeted by an ad, RUN TO THE TANK (marked with star).

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    Door 1:

    Kill / interrupt Stonegazers, move out from Sand Traps. Save big dps cooldowns.

    Door 2:

    Move out from Living Poison. Melee use major dps cooldowns on the first priest. Ranged use

    cooldowns once 2nd

    Priest is down.

    Melee: some of you will get a mark assigned, Oniblade (RED), Hugo (GREEN), Treisha (PURPLE). Set

    up a keybind that will let you mark a mob. Once a Venom Priest is down, mark it one by one (by the

    sequence above). Then it is your job to interrupt all Venom Bolt Volleys from that specific Venom

    Priest. Once your Priest is dead, other Venom Priests are your priority. Tanik will help with GREEN,

    Werag with PURPLE.

    Ranged: make a macro:

    /tar Venomous Effusion

    They are your priority targets on this phase, followed by Venom Priests. Make sure to interrupt

    whichever one youre attacking, although they should go down fast. On this phase Effusions have

    higher priority than Dinomancer.

    Door 3:

    One Warlord will go down at start (nuke him down fast), followed by two more 20 seconds later.

    Offtank (Tanik/Werag) will take care of one of those (make a keybind to be able to mark with

    ORANGE circle). Once that one Warlord is dead, kill the small ads (Champions and Warriors). Avoid

    the orbs. Dispel Plague.

    Door 4:

    Everyone spread 5 yards. Avoid totems. Melee focus on killing Casters and interrupting their Fireball.

    One Warbear will spawn at start, two more coming after 20 seconds. Offtank will take one of those

    (mark it with circle). They do a cleave, tanks make sure to face them away, dps dont stand in the

    swipe.

    Ranged kill the first Warbear which appears, the quickly kill Shaman (interrupt his Chain Lightning).

    Next repeat that with one marked with circle (Bear -> Shaman), then deal with the last one. Help

    melee finish off any remaining ads.

    If you get Hex of Confusion, stop attacking until it is removed.

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    War God Jalak:

    Use all cds, bloodlust, he needs to be burned down as fast as possible. Jalak can be disarmed, we will

    set up a rotation as so: Tanik -> Werag -> Oni -> Hugo -> Treisha

    Horridon:

    Stack on Moon on one side of Horridon, for Charge run up in front of him. Mind your Dire Beast.

    Spam healing on the tank (he should be the only person taking damage, LOTS of damage)