Honours Project - Pitch Week LMCS
Transcript of Honours Project - Pitch Week LMCS
4th Year Honours Project
Laura McSheffrey
Computer Arts
4th Year Honours Project
Laura McSheffrey
Computer Arts
Environmental
Narrative“The best narrative in games is not cut scenes, but the worlds themselves.” – Ken Levine, creator of Bioshock (2008)
RESEARCHING
Narrative Theory“the way in which a Narrative Text communicates events, settings, characters
and perspectives.”
RESEARCHING
Narrative Theory“the way in which a Narrative Text communicates events, settings, characters
and perspectives.”
The Design/ Construction of
Virtual Environments“The creation of narrative via spatial exploration and
episodic play”
RESEARCH: DOMAINS
GAMES
INTERACTIVE MEDIA
ILLUSTRATION
FILMMAKING
STORYTELLING
3D ART AND DESIGN
RESEARCH: DOMAINS
GAMES
STORYTELLING
3D ART AND DESIGN
RESEARCH: DOMAINS
GAMES STORYTELLING3D ART AND DESIGN
RECENT TRENDS;
Increasing demand within the industry for games with interactive story elements.
RESEARCH: DOMAINS
GAMES STORYTELLING3D ART AND DESIGN
ISSUES;
“Considerable research into narrative techniques that are employed in film and literature do not tidily translate well over to the
video game genre.”-Barry Lowndes – “Creating a Narrative Environment, Choice and Consequence.” Sheffield Hallum University
RESEARCH: DOMAINS
GAMES STORYTELLING3D ART AND DESIGN
THEMES;
Emergent NarrativesSandbox-style environments
Branching Narratives
RESEARCH: DOMAINS
GAMES STORYTELLING3D ART AND DESIGN
THEMES;
Emergent Narratives
Sandbox-style environments
Branching Narratives
RESEARCH: DOMAINS
GAMES STORYTELLING3D ART AND DESIGN
Constraints“Fundamental conflicts of interest when
creating games with a rich narrative; this is the contradiction between a pre-scripted sequence of events and the freedom and interactivity that is afforded to the player in
a videogame.”-Ruth Aylett – “Narrative in Virtual
Environments – Towards Emergent Narratives
RESEARCHING
Narrative Theory“the way in which a Narrative Text communicates events, settings, characters
and perspectives.”
The Design/ Construction of
Virtual Environments“The creation of narrative via spatial exploration and
episodic play”
QUESTIONINGThe Jellyfish of
Questions!
How can
environments be
utilized to influence
story?
How can the shape and form of props in the environment affect the mood/tone and atmosphere?How do social and
cultural perceptions
influence first
impressions of an
environment?
How does colour
and light affect the
mood of the
player/audience?How can
storytelling be used in a still image?
RESEARCHING
MISE-EN-SCENEThe individual elements that come together to make up a scene
Lighting Composition Set Design
Props Colour Shape and Form
Textures Staging
TESTING
Designing a character’s room
Experiment with props and what they symbolise about the Character, and what they tell us about their personality/life
TESTING
Designing a character’s room
WHO LIVES HERE?
WHAT KIND OF PERSON ARE THEY?
Words that describe the character?
WHY DO YOU THINK THAT?
TESTING
TOPHER BRINKJoss Whedon’s
Dollhouse(2009)
NERDYPATRONIZIN
G
SELF-ABSORBED
CHILDISH
SARCASTIC
PROGRAMMER
“GENIUS”
LONELY
AMORAL
TESTINGNERDY
PATRONIZING
SELF-ABSORBED
CHILDISH
SARCASTIC
PROGRAMMER
“GENIUS”
LONELY
AMORAL
sweatervestsgeeky
Not into sports
Arcade Games
Code & Algorithms
Intelligent Condescending
Arogant
Rich
Formulas Science
Brain ScansSchematics
Computers
Technology
Prototypes
Humorous
Likes video games
MessyEats junk food
PostersMerchandice
Rude
ColourfulT-shirts
Low self-esteem
Dedicated to hiswork
Quirky
Games Consoles
TOPHER BRINKJoss Whedon’s
Dollhouse(2009)
TO DO
What Next? RESEARCH
TO DO
What Next? CASE STUDIES
Heavy Rain : The part with the finger….
TO DO
What Next? CASE STUDIES
Compare and contrast Fahrenheit and Heavy Rain
TO DO
What Next? INVESTIGATE
Bioshock 1
TO DO
What Next? TEST
Give Topher a home…and put it to the test