Hobbs, grafe scary maze game ppt namle

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Schadenfreude on YouTube: Online Pranking as a Topic for Media Literacy Education in the United States and in Germany 2011 NAMLE Conference Philadelphia, USA Silke Grafe Ruhr-Universität Bochum Department of Education Bochum, Germany Renee Hobbs Temple University Media Education Lab Philadelphia, PA, USA

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Transcript of Hobbs, grafe scary maze game ppt namle

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Schadenfreude on YouTube: Online Pranking as a Topic for Media Literacy

Education in the United States and in Germany

2011 NAMLE Conference Philadelphia, USA

Silke GrafeRuhr-Universität BochumDepartment of EducationBochum, Germany

Renee Hobbs Temple University Media Education LabPhiladelphia, PA, USA

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Research questions

1. Are there differences between German and US examples of user-generated video depicting “scary maze game”?

2. Are there specific content features of these videos that contribute to their popularity?

Which classroom activities seem adequate to develop student skills of critical thinking, building empathy and moral reasoning?

Methodology

data collection:

sample: n = 200

video statistics from YouTube

content analysis

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Sources of images: lead.jpg, http://fc04.deviantart.net/fs71/f/2010/134/6/3/Man_Scared_Face_Reference_by_ahtibat_stock.jpg, http://im.videosearch.rediff.com/thumbImage/videoImages/videoImages1/youtube/rdhash4/W2R9YTXJeWE.gif

• YouTube as a mass medium

• viral videos

• from 2002: “scare pranks” or “scary mazes”

• YouTube search on “scary maze game” in July 2011:12.100 results

• global phenomenon

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Source of images: http://www.youtube.com/watch?v=oh87njiWTmw

“Scary Maze Prank-

The Original”

• viewers: > 22.000.000

• comments: > 47.000

• favorites: > 60.000

• likes: > 40.000

• dislikes: > 4.400

• most popular in:

• ratings: > 45.000

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Source of images: http://3.bp.blogspot.com/_wjH8uj9ArzE/SQqxRgf4ocI/AAAAAAAAB1E/9VJwNfNyhfo/s400/court+jester.jpg

Historical and theoretical background

• historically well documented: ancient and medieval literature

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Historical and theoretical background

• historically well documented: ancient and medieval literature

• television pranking: “CandidCamera”, “Verstehen Sie Spaß”

Source of images: http://www.causematters.com/wp-content/uploads/candid_camera.jpg, www.welt.de/multimedia/archive/01070/ard60_87_verstehen_1070479p.jpg

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Historical and theoretical background

• historically well documented: ancient and medieval literature

• Schadenfreude, ridicule and (destructive) humor

• television pranking: “CandidCamera”, “Verstehen Sie Spaß”

Source of images: http://mediamusings.dsc.rmit.edu.au/files/2011/05/mr-schadenfreude.png

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Differences between US and German videos

total length (sec.) 125 (110) 69 (65)

post scare reaction (sec.) 28 (49) 13 (18)

intro and/or titles (%)

editing

31.7 8.6

music (%) 12.9 7.5

slow motion (%) 14.9 6.5

looping of emotional response (%)

17.8 5.4

>

>

>>>>

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Selected results: Differences between US and German videos

victimAge

26.7 7.5

13-19 45.5 73.1

0-12

20 + 25.7 19.4

Gender

prankster

2.0 1.1

67.3 89.2

21.8 6.5

• no major differences between countries

• more male pranksters ( 57% in each country)

• no gender differences of victims

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Selected Results

Characteristics of Most Popular Scary Maze Game Videos

Example 1

Example 2

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Selected Results

Characteristics of Most Popular Scary Maze Game Videos

Example 3

Example 4

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approach

approach

appr

oach

approach

“media competence”

media literacy

Core Principles of Media Literacy Education

evaluate

access

produce analyze

reflect

become aware

media in a variety of forms

criticize

express

inquire

participate

communicate

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 Learning Outcomes: Students will

• recognize different ways to categorize online videos by personal pleasure, genre, purpose, author, and audience response.

A Lesson for Grades 7 – 12Exploring Online Videos: Exploring Online Videos:

• gain knowledge about the research method of content analysis.

• strengthen discussion, listening, speaking and analytic skills.

• use comparison-contrast to identify patterns in media messages.

• reflect on the ethical relationship between the author, subject and audience.

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Engage

Online Videos: What we like and dislike

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How to Categorize Internet Video?

• Videos I Like – Videos I Dislike• Music Video – Movies – Sports – Reality, etc.• Amateur – Professional• Information – Entertainment – Persuasion• Socially Acceptable – Controversial

Analyze

WHY IS IT IMPORTANT TO THINK ABOUT THESE WAYS OF CATEGORIZING INTERNET

VIDEOS?

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Transition: The Scary Maze Game Videos

Basic facts and student familiarity

Sharing our reactions

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Analyze: create a chart

Content AnalysisA systematic approach to examining patterns in the

content of media messages

WHAT PATTERNS IN SCARY MAZE VIDEOS CAN YOU FIND?

URL WHO IS THE VICTIM?  

HOW DOES THE VICTIM REACT?

WHO IS THE PRANKSTER?

HOW DOES THE PRANKSTER REACT?

       

       

       

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Learn and discuss

A Social Taboo Becomes Normalized

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Reflect

Reflecting on ethical issues and on our Social Responsibilities as Authors and Audience Members

Subject

(Victim)

Author

(Prankster)Audience

Discussing moral dilemmas: Imagine your best friend asks you to upload a scare prank video of his little sister to YouTube. What would you do?

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Silke GrafeRuhr-Universität BochumDepartment of EducationBochum, Germany

http://www.ife.rub.de/unterrichtsforschung

Email: [email protected]

Renee Hobbs Temple University Media Education LabPhiladelphia, PA, USA

http://mediaeducationlab.com

Email: [email protected]