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    _____________________

    Hitman 2: Silent Assassin

    _____________________

    If you want to make a contribution, email me.

    Okay, first of all, Hitman 2 was created by IO

    Interactive

    and is a trademark of EIDOS Interactive. This

    walkthrough

    is owned by me, because I wrote it. I took the hours to

    make it, so before you use any part of it email me first.

    It

    should not be remade in any way, not changed, translated,

    whatever the case may be. This walkthrough was simplyfor those people who are too annoyed by the difficulty of

    this game and just want to beat it the cheap way. This

    is

    an mission-focused walkthrough, so I'll be focusing on

    the

    missions. I've tried to add some stuff about weapons and

    so on too. First I'll touch on some basics of play, then

    we'll

    go straight to the missions. And also, there are

    numerous

    ways for completing each level, I'll just state the one Ifound easiest and most fun. Also, the approximate weapon

    reload times in the weapons section were all timed and

    written by me , and they are all copyright by me, and

    should

    not be reused in anyway.

    This faq was written and copyright by Riptor aka

    Shikamaru00 aka

    ThEoNe, see "contributing" to contact me.

    =====================

    Contents of This FAQ

    =====================

    1 - Basics

    2 - Game Screens

    3 - Playing Hitman 2

    4 - Mission Walkthrough

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    5 - Weapons

    6 - Items

    7 - Cheats and Tricks

    8 - Contributing to this FAQ

    9 - Credits/Version History

    ================

    BASICS

    ================

    Alright, before we indulge in anything completed, let's

    get

    the basics of Hitman 2. First of all, this game is a

    game of

    stealth, so if you're looking for a shooting fest, this

    is not for

    you. Also, better be prepared to be very patient,

    because

    some of these missions require intense precision to beat.

    Note that the game now has a scoring system for when

    you complete each level. The game measures how wellyou completed the level, including points on how much

    disruption you caused, innocents killed, and so on. In

    this

    sequel, you kill the target, do whatever else you need

    to

    do for the mission, and get out. Quietly.

    _ _

    _Basic Movements_

    W-A-S-D. Mouse. Nothing much more to it. Left-mouse

    button attacks with whatever you're holding. Right mouse

    opens your inventory. With the space bar, you toggle

    sneak mode on. Sneak mode is very important to this

    game.

    With sneak mode on, you can avoid making any noise so

    you can walk up to people from behind without them

    knowing. The game is precise on noise. If run or even

    walk, you'll attract attention. Oh yeah, shift is to

    run. Use

    R to reload. The E button serves as a use button, when

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    you move over something usable you will see a small list

    appear on the top-left. Press E to select one of these

    actions. Q is a quick inventory option. I use this as a

    quick

    weapon holster option. This is basically all you really

    needto know to play the game.

    _ _

    _Stealth_

    This game is all about stealth. I can't stress that

    enough. If

    you're seen by civilians walking around with a gun,

    they'll

    run to the nearest guard to tell him. If you actsuspicious,

    same thing. This isn't like other games where you could

    run around and even jump on top of someones head and

    they'll be as if nothing happened. If you're sneaking

    around and someone sees you, goodbye.

    _ _

    _Basic Weapons_

    Fiber wire. That is your main weapon to use in this

    game.It doesn't trigger any metal detectors and it's nice,

    quiet and

    quick. Sneak mode and Fiber wire are like brother and

    sister.

    They're supposed to be used together. Sneak up to a guy

    from behind and Fiber-wire him outta there. Other than

    that, you're 9mm SD (suppressed) comes in handy a lot.

    The ballers are you're trademark weapon.

    ================

    2 - GAME SCREEN

    ================

    _ _

    _In-Game_

    Alright, when you're playing the game, you'll notice a

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    whole

    bunch of bars and stuff at the top left corner. Here's

    what

    they mean:

    Health Bar

    The bar with the + sign on the left. This tells you how

    much health and how much damage you've taken. The

    lower this is, the more you better keep safe. Note that

    Hitman 2 is not like other games in that if you get shot

    with

    a pistol, you'll survive, but one or two shots with a

    powerful

    weapon will kill you instantly. And don't even get

    startedwith Sniper rifles.

    Threat Meter

    This bar is very important to the game. Basically, it

    tells

    you how suspicious the people around Mr. 47 are getting

    of him. If it's at nothing, you're safe. When it starts

    getting

    a little wider, than it's best to leave. When the black

    turns red,usually it means they've almost figured out your disguise

    and you should beat it!

    Compass

    This thing is kind of self-explanatory. I used it for

    this

    purpose, open your map and see where exactly you have

    to go, then follow the direction using the Compass.

    _ _

    _Map_

    The map is not too complicated if you know wat you're

    doing with it. As you may have guessed, it's a map of

    your

    surroundings. There are different levels for variou

    parts

    of whatever level your on. For instance, if you are in a

    building with different floors, and you'r on the first

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    floor,

    the map will show you the first floor. You can look at

    the other floors by going to the top-left and clicking on

    the name of the current map, and selecting whatever other

    part you want to see.

    Circle Points: This is what I call those the circles

    with a

    little arrow pointing out. The arrow refers to what

    direction

    the person is looking at (all of the circle points mean

    people).

    Here'sa list of what the circle points mean:

    Light Green: This is Mr. 47. You.

    Red: This is your target which is to be killed.

    Orange: Guards. These are counted as enemies in the

    mission score.

    Blue: Police. Should not be killed.

    Green: These are innocent bystanders and should not be

    killed.

    White: A very important person (V.I.P.). This isusually

    referring to someone crucial to the game or

    someone you have to protect.

    Exclamation Mark (In Circle) (!) : This is a Point of

    Interest

    (referred to as (!)

    from this

    point.)These are

    important

    and they should be

    checked

    out at all times.

    Blinking Red Hitman Logo: Agency Pickups. You usually

    don't

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    need to go to them to

    beat

    a

    mission but it sure makes it

    easier.

    Lightning Rod: These are power generators.

    Ladder with Arrow pointing up: These are ladders.

    (duh?)

    Circle with Arrow pointing down: These are referring to

    sewer hatches.

    Staircase: Staircase

    Green Box bobbing up and down: Elevators.

    EXIT Sign: After completing objects for a level, escape

    through the exit points to complete

    the level.

    Alright, that's basically all you need to know. On to

    themissions!

    ================

    PLAYING HITMAN 2

    ================

    Alright, now, you know the basics to get you started, but

    playing

    the game is a whole different matter if you don't knowwhat you're

    doing. Here's some info you'll need.

    -Silent Killing-

    Stealth means not drawing attention to you, and guns

    ablazing

    is not exactly stealth. So you'll need to perform Silent

    Kills. How?

    It's called Fibre-wiring. I've said this already once,

    to kill someone

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    silently, you go into sneak mode by hitting space bar,

    than

    sneak up behind them and click the mouse to Fibre-wire or

    Chloroform them.

    -Keeping Quiet-

    Noise is everything in this game. If you run, it makes a

    lot of noise,

    and if you walk, it still makes noise, just not as much.

    Sneaking

    or crouching makes no noise, so if you're trying to get

    past someone

    while their back is turned, do not run or walk, sneak.

    -Quick and Quiet Shots-

    Your 9mm SD is useful. A well aimed shot or two to the

    head of

    an opponent will take him out only alerting anyone

    closeby. Use

    it if there is someone you need dead but a little farther

    away than

    you.

    -Alerts-

    You do not want to alert the guards because then they'll

    be much

    harder to get past. If you're a postman and then

    somebody discovers

    what you've done, all the guards will be on alert for a

    suspicious

    postman. Don't do anything stupid like shoot a guy once

    without

    killing him than running away. You might think that if

    he's not deadyet than it won't count against your stealth, but all

    you've done

    by leaving him alive is let him contact all the other

    guards. If you

    shoot someone by accident, finish the job.

    -Suspicious Behaviour-

    If you go outside, do you see someone running around in

    front of

    you? No. So don't do it here, either. Running around

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    in front of

    people will never do anything good.

    -One Rifle at a Time-

    You put many handguns inside your jacket. But, like inreal life,

    you can hold only one rifle, and it cannot be hidden in

    your jacket.

    Holstering it just means putting it on your left hand.

    =======================

    MISSION WALKTHROUGH

    =======================

    And here comes the bulk. Missions are simply formed. In

    the beginning, you have a briefing of your mission with

    the

    objectives and usually a photograph of your target(s)

    and sometimes footage. The missions take place in

    various

    locations, and you are in that area until you complete

    all the

    missions in that location. For instance, say there

    are three missions in India. When you're finished the

    levelbefore the first of the India levels, then you return to

    your

    shed where you start the game, it's near your home.

    (Note: all the weapons you have collected will be in

    this

    shed.) When you start the next mission, you can choose

    the weapons you want to take. But the next three

    locations

    are all in one location, connected with each other, than

    youdon't choose your weapons (because you don't return

    back to your shed). Here's the layout of the following

    walkthrough. When a name appears in stars,

    that is the current location the following missions take

    place. This means all the following missions up

    until the next star-bordered name takes place in that

    location. The name of each mission is bordered

    with ==== Anyways, first mission:

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    ********************************************

    SICILY

    ********************************************

    ===========================================M1 - Gontranno Sanctuary

    ===========================================

    Objectives: None

    -Prelude-

    This is not really a mission, just an introduction to the

    game.

    --------------------------------------------------------------------------------

    -Mission-

    ---------------------------------------------------------

    -----------------------

    This is the first level. It's not really a mission, it's

    more of a

    preparation for the game. In this first level, the story

    begins

    with a small cutscene than just plops you into the

    action.

    Move Mr. 47 (Mr. Rieper's codename) around to get thefeel of it. Go to the ruins and follow the simple

    instructions. The bells from the church will ring. It's

    time

    for confession. If you open up the map you'll see a

    blinking

    circle with an "!" inside of it. This is a point of

    interest

    (hereafter referred to as just (!). In this level's

    case, it is the

    confession box. Go back between your shed and the ruins.Face west (direction is in the top left). You'll see a

    door.

    Go through it (Open it by pressing E and using the mouse

    wheel or W&S to select option). Turn right and walk up

    the small set of stairs. Turn left, then turn through

    the first

    hall on the right. Go up the stairs, and you're now

    inside

    the main hall of the church. In the back of the benches

    you'll see the confession box. Go inside. You'll see a

    cutscene, and another cutscene with the Priest being

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    kidnapped.

    You have to find the parcel the guy left. Go outside the

    same way you came in. Check you're map

    and you'll see the point of interest (Note: Clicking on

    thetop left description of where you are will allow

    you to switch between maps of the various floors in your

    level). Now move around you're shed and

    past the well and you'll see a big stairway. Go up the

    stairs and open the door. Keep walking straight

    and then when you're in the centre of the big garden

    place, turn left and pick up the parcel sitting there.

    View the cutscene. Now retrace your steps back to

    your shed. Another cutscene.

    Now you're in training for the game. Get out your

    ballers

    and follow the instructions. After the basic

    shooting procedure, head down to the toolshed, which is

    basically right across from your shed. Pick up

    the fibre which is on the wall that the door is on. Walk

    up

    to the scarecrow from behind. Hit space to sneak

    and sneak up to him and fibre-wire him. After you're

    done

    with the instructions, head down to the shed(your shed, not the tool shed). Go to the laptop and

    then

    continue the game.

    ---------------------------------------------------------

    ----------------------

    -Extras/Hints-

    ---------------------------------------------------------

    ----------------------

    None

    ---------------------------------------------------------

    ----------------------

    -Enemies/Civilians-

    ---------------------------------------------------------

    ----------------------

    *V.I.P.

    Father Vittorio

    ---------------------------------------------------------

    ----------------------

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    -Weapons/Items-

    ---------------------------------------------------------

    -----------------------

    *Items

    none

    *Weapons

    Ballers: Auto

    Fiber-Wire: Tool Shed

    Anasthaetic: Tool Shed

    *Ammo

    none

    =============================================

    M2 - Anathema=============================================

    Objectives: - Kill "Don" Giuseppe Giulliani

    - Take key to prison cell from Don

    - Rescue Vittorio in the basement

    - Escape

    -Prelude-

    Okay, let's start the first mission. First of all, you

    have to

    eliminate Don Giuseppe Giulliani, and take the key he'sholding, which is for the basement, where Father Vittorio

    is supposed to be held hostage in. After rescuing him,

    you have to escape from the villa. This level takes more

    thought than some of the others if you want that Silent

    Assassin rating. There are several approaches to beat

    it.

    The detailed one below is the one I found the

    best, but there are other ways to do it as well. You can

    change into the postman walking down the path, or

    the delivery boy, whatever. Let's begin.

    ---------------------------------------------------------

    -----------------------

    -Mission-

    ---------------------------------------------------------

    -----------------------

    Okay, you start out this level on a rocky hill of some

    sort.

    If you look at the gates to the villa to the left of you,

    you'll

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    see a postman walk by soon. Now, you can either wait for

    him to walk across the path and then stop to take a

    smoke,

    or just run behind him and do it. Take out your

    anaesthetics,

    and empty it all into him (press it and hold it untilfive bottle

    symbols on the top-right of the screen are gone). Take

    his

    flowers and then change into his clothes. You are now a

    postman. After doing this, hide his body (not behind the

    trees in front of the side door) and then turn around to

    where there is a delivery truck. If the delivery boy is

    not

    there (check your map to see if he's coming), then place

    allyour weapons in one of the delivery baskets. Now take

    the

    path going left to the main entrance (you can run as long

    you're not in the line of sight of any guards).

    And here's where it all begins. When you walk up to the

    gates, the guard will tell you to stop and check you for

    any

    weapons. If you left all of your weapons in the delivery

    boy's basket, then this won't be a problem. Continue

    through the gates and then through the main doors wherea guard with the shotgun is. The waitress inside will

    say

    thank you and take the flowers. She'll then go through

    the

    doors in the back. Stand still, do not walk or run

    anywhere,

    and the guard will follow the waitress. Now, move

    to the small alcove beneath the stairs on the left. Run

    around. The guard will come running back to inspect the

    noise. He'll look in your direction, but for some reasonhe

    doesn't notice you. Sneak up behind him with your

    anaesthetic out and empty your last five bottles into

    him.

    Take his clothes and his gun and drag him back to the

    alcove where you just hid (Note: If you drag him from

    the

    arm and his legs are sticking out of the alcove all you

    do is

    move to his legs and 47 will automatically drag him using

    his legs. This way, you can kind of fold his body out of

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    sight).

    Anyways, next walk through the door on the left that the

    guard came out of. You're in a small dining room now.

    Turn right and go through the door that you see. You're

    inanother hallway. Go straight forward into the door

    directly

    in front of you. Make sure there are no guards in the

    kitchen or going inside the kitchen by using your map.

    DO NOT RUN inside the kitchen. The cook is paranoid and

    will see through your disguise. Anyways, the delivery

    boy

    has delivered the basket containing your weapons already.

    Pick them up but make sure nobody sees you doing it,

    especially the cook. Once you've got your weapons,turn right and right again where you'll see stairs. Go

    up

    the stairs and open the door. Walk straight forward into

    the balcony, if you turn left and past the foor, you'll

    see

    that you can keep walking past the balcony on a ledge.

    Walk across the ledge (don't run!) until you get to the

    roof

    of the 1st floor. Walk along that roof until you get to

    thebalcony of the Don's office. Check the map(2nd floor) to

    see if he's inside. (Note: There's a guard who walks

    along

    the balcony, although he doesn't come to the side facing

    the roof that you came from. Just hide there if he's

    coming,

    then when he's left, go). Now, move to the other side

    of

    the balcony (where the guard I just mentioned comes from)

    and go through that door. The Don is facing the otherway

    , so hit "sneak" mode and then sneak up behind him and

    fiber-wire him. After doing this, retrace your steps and

    go

    back to the kitchen the same way you got here. Now, turn

    left go towards the door that you originally reached the

    kitchen with, but turn right instead of going through the

    door and you'll see a stairway going down from the

    kitchen. This is to the basement.

    Walk down the stairway and keep walking through the hall

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    until you get to the first door on your left. Open it

    and

    you'll see that Father Vittorio is not there. You'll

    contact

    Diana from Agency through your earcom and she'll confirm

    that Vittorio isn't there. Now all you have to do isescape

    (Note: The guards will be informed to watch out for a

    sneaky

    bodyguard soon, so be quick). Keep going through the

    basement hall until you get to steps leading outside. Go

    up the steps and then turn right. You'll see a door with

    a

    guard in front of it. Go past a guard until you're

    outside the

    entire villa then run to the exit for freedom! Enjoy theSuppressed Silverballers that you get from getting Silent

    Assassin on this mission. (Note:you can get a sniper

    rifle

    from the garage before you leave if you want it.)

    ---------------------------------------------------------

    -----------------------

    -Extras/Hints-

    ---------------------------------------------------------

    -----------------------

    *If you want to escape in James Bond style, then pick up

    the key to the car in the garage from one of the plain

    clothes guards (the one in white) who usually lounges

    around the pool area in the back. Get to the car and

    watch

    the cool cinematic.

    *You can get the sniper rifle from the garage at the

    beginning

    of the level and snipe the Don out from the mountains.

    *You can kill the postman and guard but you are risking

    your Silent Assassin rating.

    * If you don't empty a full five bottles into the postman

    and

    guard of anaesthatics than they'll wake up quickly and

    tell on you before you can do anything.

    * You can beat the level by shooting everything you see

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    *Sneak up to baskets behind the cook because if you walk

    she'll know you're there and she's really paranoid so

    she'll

    keep looking behind at you every couple of seconds, which

    means if you're picking up one of your guns while she

    turnsaround.......

    ---------------------------------------------------------

    -----------------------

    -Enemies/Innocents-

    ---------------------------------------------------------

    -----------------------

    *Enemy

    Black suited guardsPlain clothes guards

    Don Giulliani

    Lawyer in green suit

    *Innocent

    Postman

    Delivery boy

    Nurses

    Chef

    ---------------------------------------------------------

    -----------------------

    -Weapons/Items-

    ---------------------------------------------------------

    -----------------------

    *Items

    Flowers: Postman at front

    Room Key: Don

    Spoon: From CookGolf Club: Don's bedroom

    Car Key: Plain Clothes Guard (White shirt)

    Kitchen Knife: Kitchen

    *Weapons

    Deagle: Guard in white shirt, Study

    R93 Sniper: Garage

    Revolver: Don

    Shotgun: Guard in front of main doors

    9mm Pistol: Guards

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    *Ammo

    Shotgun Ammo: 2nd floor room, rooms north of kitchen,

    study

    Pistol Ammo: 2nd floor room, Study,

    MAG Ammo: 2nd floor, study

    2.45 ACP Ammo: Dining room, Garage

    **********************************************

    ST. PETERSBURG

    *********************************************

    =============================================

    M3 - St. Petersburg Stakeout

    =============================================

    Objectives: - Kill the General at the Meeting

    - Don't Harm Anyone Else at the Meeting

    - Return to the Subway Train to Escape

    -Prelude-

    Alright, this level starts off annoying and becomes fun

    later.

    One of the most annoying things in this level are thecivilians. When they see you with a gun, they'll yell

    this

    thing which sounds like "Safratz!" (most likely Russian

    for

    "A gun! A gun!"). This yell is so annoying I broke

    my keyboard when I kept hearing it. Anyways, as

    annoying as they are, leave them alone.

    ---------------------------------------------------------

    ------------------------Mission-

    ---------------------------------------------------------

    -----------------------

    Okay, you start with a short cutscene. Now, you're

    outside

    the train facing forward in the station. Turn right and

    go

    towards the lockers. (Note: Make sure no civilians see

    you with weapons!). Go to locker 137 and pick the lock.

    Open the door after it's been picked, check to see if

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    there

    are any civilians around, then pick up all your weaponry.

    Now by this point both the civilians in the metro should

    be going away from you at the same time. Grab the

    chance.

    Wait till they go past the stairway out of the metrowhich will be on your right, then go up the stairs.

    Follow

    the hallway up the (not moving) escalators.

    To the left, after climbing the escalator, you should see

    a

    doorway leading down steps. DO NOT GO. Move

    backwards about halfway down the escalator and check

    for guards. There should be 2, but one is probably on

    his way up and outside. Now move to the doorway butdon't stand directly in front of it. Down the steps

    there is

    one more guard who patrols the room. Wait until he goes

    right and out of view, then WALK down the steps slowly.

    Wait until he goes past some lockers or almost there and

    then go to a door which is on the right after you go down

    the steps.. Close the door behind you. Now, to the left

    is

    a locked door. Pick the lock and go through. (Hint: Pick

    locks

    faster by pressing map)

    There will be a hallway. Go down the hallways until you

    are at the sewers. Look around cause you'll be spending

    plenty of time in the sewers from this point on. Turn

    right

    and keep going until you get to a kind of bridge. Walk

    across the bridge then turn left and keep going until you

    get to the first hallway off the right. Go through the

    hallway till you get to the ladders (Note: Check your

    map.You should be at the north-eastern exit). Now go up the

    ladders (Note: When you are almost finished the ladder,

    being able to see the streets, check if there is a guard

    coming. He won't see you unless you come all the way

    up.)

    Once your out on the streets, check your map, make sure

    no guards can see you, then move torwards the truck on

    your right and change into the guard uniform in front of

    it.

    Now go back down the sewers and back out the hallway.

    This time, turn right and keep going right until you

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    reach

    the first hallway on the right. Go through the hallway

    and

    check your map, you should be at the north-western sewer

    hatch.

    Now go up the ladder and get out. Check to see if the

    coast is clear, then go down the slope which is south of

    the hatch you just came out of. Now you are on the

    streets.

    Check your map for a building that is north-west of the

    Pushkin building. It will have a (!) (Point of Interest)

    on it.

    Move towards that building with the aid of your map.

    Don't get too close to guards and if you're within range,

    walk, don't run. Don't draw attention. You're sniperrifle is

    suspicious enough from far away (Note: Holster your

    sniper rifle before you head for the building. It may

    not

    seem to do anything, but it does). Once you close to the

    building go through the door on the right (not the main

    doors). Now turn right through the doors, through the

    hallway to the next doors, then turn left to see a

    stairway.

    Go up the stairs, turn left, left again, then up the

    secondflight to the third floor.

    Now once you're on the third floor, do not go through the

    doors directly to the left. Instead proceed down the

    left

    hallway to another set of doors and go through them. If

    you followed the directions carefully you'll be in a room

    with two more double-doors, and two windows to the left,

    one of which is open. Get your sniper rifle ready and

    aimin at the window where the meeting is taking place.

    Diana

    will contact you with clues she's found about which one

    is

    the general you need. I personally think it's much more

    fun listening to the clues and then figuring out who it

    is,

    but if you're too lazy, I'll tell you which one the

    general is.

    (Note: Skip the next paragraph if you want to figure it

    out

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    yourself).

    Now, there are four generals in the meeting. One is

    almost

    out of sight in a brown jacket. Not the guy you want.

    There is one walking around. Not the one you want.There is a guy smoking a cigar wearing sunglasses. Not

    the one. The guy you want to kill is the one who is

    sitting

    closer to the window, drinking his hand (it's supposed to

    be a beer but I don't see a cup).

    After you kill him retrace your steps back to the metro

    station.

    Again, watch out for the patrolling guard and civilians.

    Head for the metro train and you're done. Your SilentAssassin prize is a Sawn Off Shotgun, this is a normal

    shotgun except since it is shorter (Sawn Off) you can

    holster it under your shirt or whatever like a handgun so

    you can carry it around with you unsuspiciosly instead of

    walking around with a huge shotgun in your hand.

    ---------------------------------------------------------

    -----------------------

    -Extras/Tips-

    ---------------------------------------------------------

    -----------------------

    - If you wasted too much time just bust into the building

    annihalating everything

    - The guards are smart. Don't go near them.

    - Kill the wrong general and Diana will whine at you,

    sounding very much like an angry mom

    - If you want an AK rifle, than kill the guard walkingpast

    the truck when you get the clothes and take his AK. Hide

    it in the sewers and pick it up on your way out. But

    then

    no keep Sniper Rifle. Choose what you want more.

    ---------------------------------------------------------

    -----------------------

    -Enemies/Innocents-

    ---------------------------------------------------------

    -----------------------

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    *Innocent

    Civilians

    *Police

    Grey coat guards

    *Enemy

    Brown suit guards

    ---------------------------------------------------------

    -----------------------

    -Weapons/Items-

    ---------------------------------------------------------

    -----------------------

    *Items

    Night Vision Goggles: Locker 137.

    *Weapons

    SVD Sniper Rifle: Locker 137

    9mm Pistol: Locker 137, Black Suit Guards

    AK Rifle: Regular Guards

    .54 Pistol: Some Guards

    *Ammo

    Pistol Ammo: Locker 137Sniper Ammo: Locker 137

    ==============================================

    M4 - Kirov Park Meeting

    ==============================================

    Objectives: -Kill General Makarov-Kill his mafia connection, Igor Kubasko

    -Prelude-

    This level is FUN! It's also probably one of the easiest

    levels in the entire game. All you have to do is kill

    two

    people in the park. Now, you can bust in and kill them

    than

    run away, but the method I wrote down is much more fun,

    plus you get the Silent Assassin rating. Anyways, here

    goes:

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    ---------------------------------------------------------

    -----------------------

    -Mission-

    ---------------------------------------------------------

    -----------------------

    Right when you begin the mission, you'll see a collection

    of

    dumpsters to the right of your line of sight. Run to

    them.

    Quickly, before the guard approaching sees. When the

    guard comes, hide behind a dumpster. The agency pick-up

    is between the two dumpsters closest to the road. Pick

    up

    the two car bombs. You don't really need anything elsefor

    this method. Now proceed to the sewer hatch in the

    middle

    of the road. Watch out for guards first, of course.

    In the sewer, go through the hallway and turn left, keep

    going left until you get to the first opening off the

    left.

    Go through the hallway and check your map. You should

    be at the southern-most sewer hatch. Go up the ladder.

    But wait! What's this? There's something blocking theladder. It's the limousine. That's good for you. Place

    the

    car bomb. Now get out of the hallway from the sewer

    hatch, go across the bridge, and turn right. Keep going

    until you get to the first opening on the left. Walk

    through

    the hallway and turn left and keep going until you get to

    the bridge off the right. Go across the bridge, turn

    left.

    Keep going left, ignore the first opening off the right,and

    go through the second. Check map, you'll be at the most

    northern hatch. Go up the ladder but watch out for the

    driver. Stay halfway in the hatch. Wait for the driver

    to

    come and take a leak on the building.

    Go behind him (sneak) and fibre-wire him. Take his

    clothes.

    Now walk back out the way he came in an you'll see a

    limo.

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    Walk up to it. You'll arouse no suspicion because you're

    after all, the limo driver. In fact, the guards don't

    even seem

    to notice that for some reason you're bending down and

    putting something bomb-looking under the car. Anyways,

    go back into the sewers and retrace your steps back tothe

    first sewer hatch you came from. Run to your speedboat

    to

    escape the level. (Note: You get Silent Assassin but it's

    not

    a perfect Silent Assassin. You can chloroform the driver

    if

    you want.)

    ---------------------------------------------------------

    -----------------------

    -Extras/Hints-

    ---------------------------------------------------------

    -----------------------

    -You can also win the level by going into a church and

    sniping them out, but this causes alerts

    -The driver does not leak for very long so be quick

    -Save the game before going back through the sewers to

    the exit and just watch the limousines blow up

    -Wait - if I just killed the driver, hows the limosine

    being

    driven?

    -The guards don't seem to notice if you pull out a gun as

    the driver

    ---------------------------------------------------------

    -----------------------

    -Enemies/Innocents-

    ---------------------------------------------------------

    -----------------------

    *Police

    Grey coat guards

    *Enemy

    Target guards

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    *Innocents

    Limo Driver

    ---------------------------------------------------------

    ----------------------

    -Weapons/Items----------------------------------------------------------

    ----------------------

    *Items

    None

    *Weapons

    SVD Sniper Rifle - Agency Pickup

    Car Bombs - Agency Pickup

    9mm Pistol - Bodyguards9mm Pistol SD - Agency pickup

    AK Rifles - Soldiers

    *Ammo

    Sniper Ammo - Agency Pickup

    Pistol Ammo - Agency Pickup

    ==============================================

    M5 - Tubeway Torpedo==============================================

    Objectives: -Find your equipment ot the Army depot.

    Marked "FCK"

    -Kill General Mikhail Bardachenko

    -Free the prisoner from 2nd basement

    -Prelude-

    One word sums this mission up. ANNOYING. This level is

    so frustrating, long, generic, sometimes boring,sometimes excessively hard.

    it's just annoying. That's all there is to it.

    ---------------------------------------------------------

    -----------------------

    -Mission-

    ---------------------------------------------------------

    -----------------------

    Note: The following method does not get you Silent

    Assassin. This method is the method which will not have

    you breaking your keyboard in frustration. For silent

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    assassin, kill no one, get guards clothes in the hq.

    room,

    and don't shoot cameras.

    Okay, I expect you've learned the basics by now, so no

    more detailed where to turn, walk stuff. Check your mapand go to where there's a big red arrow. When you go up

    the hatch, make sure the guard isn't there. Now go

    straight

    and hide behind the cargo. When the guard comes, he'll

    turn around. Sneak up behind him, don't kill him. The

    instant he goes away, check your map. The guard at the

    far end will go to answer the phone, and another guard

    who

    is at the west point will start to move. Grab this

    chance tomove across and hide inbetween a small U formed by cargo.

    Now when no guards are watching move towards the next

    cargo area. Hide there until the guard answers the

    phone.

    When he does walk across and then behind the cargo marked

    FCK. Pick up the stuff. Now keep watching for the

    guards

    and move back to last cargo stack. The west guard will

    probably be down off his platform. Wait till he goes

    back

    up, hidden behind a cargo stack until you dash back tothe

    U shaped cargo. If the guard is near the manhole you

    came

    from, don't go inside the U, just behind it, or he'll see

    you.

    Just keep checking your map, your surroundings until you

    have the perfect moment, then run inside the truck (by

    just

    running into it from behind).

    (Alternate ways: Shoot everybody and get inside the

    truck,

    or ignore the truck and go by sewers)

    Once inside the truck, go all the way back, and CROUCH.

    Crucuial. When the truck reaches the hq. do not get

    out.

    Check your map to see if the two guards up from you are

    facing the other way. Then get out. Your disguise

    doesn't

    shield the fact that there's something strange about a

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    guy

    kneeling behind crates in a truck. Okay get out, but use

    the truck as cover until the guy who's on the other side

    of

    the truck leaves and goes into base. When he does, if

    theother guard from behind the truck comes up, then sneak

    so

    he doesn't see you then go up the entrance to the base.

    When you're inside, there is one guard patrolling around

    here. Watch out for him. Go behind crates to avoid

    contact.

    Now move towards the basement elevator and go in and

    go to the 1st basement.

    (Note: There are security cameras all over the basementsso don't so anything stupid like pulling out your ballers

    or

    killing somebody)

    Okay, wait for the guard in front of the elevator to

    leave the

    corridor. Move forward and out of sight of the first

    camera,

    then get your 9mm Pistol SD and shoot. move down the

    corridor, out of sight of the next camera, and shoot it.

    Thenhide in alcove until the guard comes back. When he

    returns

    go around the corner and then you'll be in an area where

    there is a door in front of you and a fence door with an

    AK to the right. Go through that door then turn left.

    Shoot

    the table lamp and the two hanging bulbs. The place will

    now be in a frenzy. Walk calmly through the door left of

    the

    platform where the guards are sitting, into the serverroom.

    There'll be the server on the left. Shoot it (with 9mm).

    Now

    the colour on it should be red. Now go outside through

    the

    next door (Not back to control room) and you'll be in a

    corridor. All the cameras are all red now. Turn right

    and

    move towards the room with the (!) in it. Change into

    the

    officer uniform. Go back out (Don't go into guard room

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    by

    accident). Now move towards where there is a big

    explosion symbol on your map.

    Go to the symbol and you'll see the thin wall, so thin

    youcan almost see inside. Go close enough that it can be

    dropped, than get out the mini-bomb and drop it. A guard

    might come in, if he does, just hide behind the cargo.

    Now

    go towards the elevator icon. When the guard comes

    along,

    hide in an alcove. Go up to the elevator and go inside

    and

    press 2nd basement. Now move through the hallway DO

    NOT go through the first door to your left. You shouldnow hear very unconvincing chatter between the General

    and the prisoner. Now you want to go to the observation

    room, and there is a guard patrolling right in front of

    it's

    entrance. Wait till he goes into the guard room, then go

    down (walk calmly as the door to the guard room is open

    and they can see you) to the observation room, pick the

    lock and look through at where the general is beating the

    prisoner.

    Now, through the observation glass panel you'll see thegeneral beating the prisoner. Get out your 9mm pistol

    (ballers work better, actually). Aim directly at the

    general.

    If you do it right, then the bullet will go through the

    glass

    and also hit the general. This will not alert any

    guards. If

    you missed the general or if he doesn't die and you keep

    shooting, the guards will be alerted. Climb through the

    window to view a cutscene, then follow the prisoner backto the elevator and go inside. Press 1st basement to

    view

    another cutscene. Now walk calmly past the guard at his

    desk. He doesn't seem to notice that the prisoner is

    with

    you, and doesn't seem to care that the other guard

    pressed

    the alarm. Now head back to where you put the bomb.

    Don't go inside the room with the bomb. Make sure no

    guards can see you (by the way, on the way there there

    will

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    be a guard but don't mind him, just walk past him).

    Detonate the bomb. (Note: Make sure you are close enough.

    It's usually good enough to be inside the room with the

    bomb but far back. If you're too far, the guards who

    come

    rushing from the noise will start shooting you.

    While in the sewers, run right, then across the bridge,

    then

    keep going till you get to the exit (opening off the

    right,

    check map) but STOP running once the guards enter the

    sewers. Funny thing is they find it more suspicious if

    you're running like everyone else than if you're walking

    calmly while everyone else is in a frenzy. Go to the

    exit,view the cutscene, and that's it.

    ---------------------------------------------------------

    -----------------------

    -Extras/Hints-

    ---------------------------------------------------------

    -----------------------

    -To get Silent Assassin, don't shoot the cameras, it'll

    be

    much harder though. Only shot should be the general.

    -If you leave on the elevator without waiting for the

    prisoner to get on, the cutscene will show the guard

    pressing

    the alarm with the prisoner right beside him.

    -Even if the guards spot you in the truck, it will still

    go

    -If you detonate the bomb before you're close to theentrance than the guards will be in the sewers before

    you,

    making it much harder to get around.

    -Another way to play the mission is to place the pager on

    a

    table near the general than phone it to get his attention

    ---------------------------------------------------------

    -----------------------

    -Enemies/Innocents-

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    ---------------------------------------------------------

    -----------------------

    *Enemies

    Grey coat guards

    Grey coat officers

    *VIP

    Prisoner

    ---------------------------------------------------------

    -----------------------

    -Weapons/Items-

    ---------------------------------------------------------

    -----------------------

    *ItemsPhone - Agency Pickup

    Pager - Agency Pickup

    Night Vision Goggles - Agency Pickup

    *Weapons

    AK Rifle - Guards, Agency Pick-up #2

    9mm Pistol Sd - Pickup, General

    Combat Knife - General

    Deagle - Headquarter (!)

    *AmmoMAG Ammo - Headquarter (!)

    5.56 Ammo - Top-Left of HQ, Warehouse

    =============================================

    M6 - Invitation to a Party

    =============================================

    Objectives: -Kill the General

    -Secure Suitcase

    -Prelude-

    This level is fun to play at beginning with the first

    objective

    but the second one is kind of annoying. It's the last of

    the

    St. Petersburgh levels, and I'm sure you're tired of them

    by

    now. This level takes place in an embassy, actually it's

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    a

    party. You don't have an invitation so you can't waltz

    into

    the party. There are many ways to beat this level, the

    following is the one I like.

    ---------------------------------------------------------

    -----------------------

    -Mission-

    ---------------------------------------------------------

    -----------------------

    Here we go. You start out at the dock with your trusty

    speedboat behind you. There's a waiter smoking but leave

    him alone. Go to the agency pick-up. Don't get too

    closeto the patrolling black-suited guards. Pick up the

    poison

    and the 9mm if you need it. Now go to the eastern

    entrance

    to the embassy and lock-pick the door. Go inside and

    along the path but watch out for the guard who patrols

    around here. Stick behind some trees for cover if he

    comes

    near you. But he turns the other way eventually. When

    he does, go forward, all the way. You should see a

    garageto the left of you with a door beside it. Now open your

    map

    and check the Embassy Basement map. See where the

    guard at the eastern point is. Or you can just look

    through

    the keyhole. If he's moving away from the door, go

    through.

    Walk slowly, and then dash for the small little room type

    thing in front of you. Hide there till he goes the other

    way,then proceed to the hallway to the left. Now go into the

    door on the left of the hallway (It will have a (!) in

    the map).

    Change into the waiter clothes. You are now a waiter.

    Now move along the hallway to the kitchen. Ignore the

    guards and just walk. In the kitchen, move towards where

    there is a bucket next to a champagne glass. Pick up a

    champagne glass. move into the room to the right where

    noone can see you, then right click, and select poison,

    and

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    watch 47 put poison in the champagne glass. Now go back

    to the kitchen and move towards the south-western stairs.

    Go up the stairs and through the fancy-looking doors.

    Turn right and you're now in the hall. Go through the

    main

    doors on the left, and you're in the ballroom. Wait forthe

    general to come, and give him the champagne glass with

    poison.

    Check your map for the other red target and follow them.

    If

    you were fast, then the amabassador isn't there yet and

    you

    can go into the room behind the office and wait for them

    tocome. Chloroform the agent holding him up and take the

    briefcase (and the chocolate if you want). Now you want

    to go back to the first floor, hide the briefcase, get

    invitation

    guests clothes by just following them than chloroforming

    out

    of sight. Then pick up the briefcase than leave.

    ---------------------------------------------------------

    ------------------------Extras/Hints-

    ---------------------------------------------------------

    -----------------------

    -There's a cheque in this level that's supposed to do

    something

    but I still dno't know what

    ---------------------------------------------------------

    ------------------------Weapons/Items-

    ---------------------------------------------------------

    -----------------------

    *Items

    Door Key-Waiter By River

    Invitation - Guest

    Kitchen Knife - Kitchen

    Chocolate - Waiter, Safe

    Poison - Agency Pickup

    Champagne Glass - Kitchen

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    Broom - Waitresses

    *Weapons

    9mm Pistol SD - Agency Pickup

    .54 Pistol - Agent

    SMG - Basement, GuardsDeagle - 1st floor

    *Ammo

    SMG Ammo - Basement, 2nd floor, Basement north room

    Pistol Ammo - Agency Pickup, Basement, 1st floor

    MAG Ammo - 2nd floor, 1st room right of ballroom

    **********************************************

    JAPAN

    **********************************************

    =============================================

    M7 - Tracking Hayamato

    =============================================

    Objectives: -Kill Hayamoto Jr.

    -Plant Bug on Hyamato Jr.'s corpse

    -Escape

    -Prelude-

    Listen to the music inside the house. It's really good.

    Anyways, this level is pretty easy and short to play

    through, but it kind of paves the way for the next few

    Japanese missions which become increasingly harder.

    The target is Hayamoto Jr, a guy in a white suit. The

    mission

    takes place in a small building, with an easy pathway

    to beat it. In fact, I think it's probably one of theeasiest

    levels. Fun, too.

    ---------------------------------------------------------

    -----------------------

    -Mission-

    ---------------------------------------------------------

    -----------------------

    Alright, you begin the mission behind a big boulder, with

    two guards coming up in front of it. They will go a

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    little

    distance then turn around. Make sure the guard at the

    door to the right isn't there, than move along to the

    bush

    along the edge, than to the next huge boulder along the

    path. hide behind it until the guard moving along is allthe

    way down at the end of the path. Go to the big garage

    doors,

    open them, go inside, then close them. Okay, you're now

    in

    the garage, and there's a messed up car in there. Go up

    to

    the car, and sound the horn, the guard inside will come

    out

    to inspect the noise. Hide to the right of the doorbefore he

    comes in or he'll notice you.

    Now, go inside the door he came from (sneak, don't walk

    or

    run, that'll make noise and the guard'll turn around and

    see

    you). Go through the paper doors at the right of the

    room

    you're in. Now turn left and go through the next paper

    doorswhich are on the same side as the one you just came from.

    Now check your map, and wait for the guard behind there

    to go join all the other guards, out of your sight. Now

    sneak forwards (if you walk, they'll see you) and then

    go

    through the doors on the right. You should now be in a

    kind of living room type thing. Now go straight through

    the doors you see which lead into like a storage cabinet

    area. Now go through the doors (make sure no guards are

    there) and then through the door which is a little bit tothe

    left (has (!) on map).

    You'll see chef's robes beside the beds. Change into

    them,

    and go back outside into the hallway. If you turn left,

    you'll

    see the huge paper doors waving. Do not go into them

    yet.

    First, make sure the guard who goes in there is not

    there,

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    that he's going outside. Then go into the kitchen, don't

    mind the real chef, go straight into a small hallway the

    guard who patrols there went outside through, then

    through

    the door on the left. Cut the fugu fish. The guard

    shouldnot be back inside yet. Go outside again, then go to a

    small

    platter you see on the desk (I thought it was an ashtray

    at

    first). Place the transmitter and the fugu fish on it.

    Go back

    to where the fugu fish was and wait for the guard who

    patrols outside to come

    back in and go

    into the kitchen.

    When he's in the kitchen, get out of your hiding spot and

    go through the back door (where that guard came from).

    There is a guard who patrols in circles here. When he

    turns

    left off the rock path, go follow the path but stop

    before you

    go out in the open (stay between fence & building). If

    the

    guard is going in the opposite direction (not facing you,

    towards the exit), then hug the garage wall and moveforward until you can move no more because of the

    building.

    The guard will turn and then walk back towards the fence

    and he'll see you but he sees nothing suspicious about a

    chef standing still between a garage and a wall. When he

    passes into the big square area in front of the garage.

    Move south (to the southern fance wall). Hide behind the

    boulder to the right. Move forward towards those guards

    moving together (one in vest, other in suit). Go behind

    thebush in front of the boulder you started in. By this

    point

    you should have the objectives completed because the

    maid should have given the guy the food and he should've

    eaten it by now.

    Anyways, move towards the boulder you started behind.

    Before you make your exit, make sure both objectives are

    complete, because the transmitter should be completed

    first

    (when he eats the fish the transmitter goes in him

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    immediately),

    and the kill H. Jr. one should take a little while longer

    (the poison

    in the fish takes a while to kick in). Once both are

    complete,

    wit for the guards to be facing away from the exit and bepast the boulder before you run for the exit, and

    freedom.

    And your Silent Assassin rating.

    ---------------------------------------------------------

    -----------------------

    -Extras Hints-

    ---------------------------------------------------------

    -----------------------

    -I think if you wait by the exit and then immediately

    leave

    when kill Hayamto Jr.s objective is completed, than the

    "guards have found dead Hayamato Jr." alert won't show

    up and you'll have a perfect score.

    -When you're leaving the level, do not run, and do not

    let

    the guards see a chef exiting the area, it's not normal

    behaviour

    -The maid is better at seeing your disguise

    ---------------------------------------------------------

    ----------------------

    -Weapons/Items-

    ---------------------------------------------------------

    ----------------------

    *Items

    Poison Fugu Fish - Backroom in house

    Kitchen Knife - Backroom in house

    *Weapons

    SMG - Guards

    9mm Pistol - Some Guards

    *Ammo

    SMG Ammo - Garage

    Pistol Ammo - Left of (!) Room

    =============================================

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    M8 - Hidden Valley

    =============================================

    Objectives: -Find the Secret Passage

    -Prelude-This level is either frustrating, hard and annoying, or

    easy

    and simplistic, depending on the way you play it. If you

    decide to play it the brave way, there are snipers all

    over

    the area you visit, and they almost never miss. Walk two

    steps, and suddenly, "Sniper target acquired", and you're

    dead. If you take the easy way as listed below, then

    it'll be

    one of the easiest mission in the game.

    ---------------------------------------------------------

    -----------------------

    -Mission-

    ---------------------------------------------------------

    -----------------------

    From your starting point, move around the trees to your

    left,

    behind the ring of trees to avoid being spotted by

    snipers.Head towards the Agency Pickup but do not turn the corner

    of the building because there is a guard on the other

    side

    that you need to watch out for. Once turned the other

    way,

    go to the pick up and get your crossbow and so on. You

    don't really need them. Now before the guard turns

    around,

    go behind the truck. When he starts walking back, dash

    tothe nearest tree than slowly move towards the underground

    hatch near you.

    Go down the ladder but make sure the guard is not there

    (check map). When he gets out of the room, go down

    into

    the room fully. Wait until he goes into the next room

    before

    getting of the room your currently in and going out. Now

    dash straight outside of your little alcove room and hide

    between the two roads and between two pillars. The four

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    guards up at the beginning of the road should not have

    seen you. Wait for the next truck and then get on and

    crouch. The truck will start, now check your map. Wait

    for

    the truck to take you to the three patrolling guards,

    patrollingtogether. It should stop beside them. Wait for them to

    go

    past the truck, then get off the truck and hide behind

    the

    pillar right beside the truck. Now follow the patrolling

    guards, (not too closely, or they'll hear you and turn

    around).

    When they turn around a pillar, this is your cue to move

    forward. When they are all going in the other direction

    onthe opposite side, move to the next pillar. Now move to

    the

    right side of the pillars and run to where you see the

    truck

    that you just came in. (Note: Do not let the guards see

    you,

    keep to the right of the pillars)

    Now dash to the next pillar (beside the truck) and then

    the

    guard facing the back of the truck will come to thefront.

    When he does, move to the following pillar , and then

    sneak

    to the next one (you have to sneak because the guards

    are right in front of you, after all). You should now be

    at a

    pillar where you see a door. Now, the guards are

    facing the truck, so run, run and run from the right of

    the

    pillars and keep going down the main tunnel untilyou get to the next checkpoint area (where there should

    be a

    room to the south with one guard patrolling - check

    your map). Three guards are patrolling, but their

    pattern is

    done so that it leaves an opening for you to proceed

    every few seconds. Do this, wait for the truck, then let

    it

    take you all the way to the exit. (Note: If this gets

    too annoying

    for you, then snipe out the four guards who were around

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    the truck at the second check-point then get on the

    truck.)

    --------------------------------------------------------

    -----------------------

    -Extras/Hints----------------------------------------------------------

    -----------------------

    -You can just hop on the truck and wait for it to take

    you all

    the way to the entrance, but if you want to do this you

    have

    to have no guards see you or if they do, only when the

    truck is moving so it could take a lot of tries. Plus no

    SilentAssassin.

    -Don't even try to beat this level through the surface.

    -Even if you've killed all the guards, the truck will

    still go.

    -The Snipers on the surface almost never miss

    -Changing clothes won't help much because the guards will

    see an extra out-of-place guard and check for your I.D.(which you do not have)

    --------------------------------------------------------

    -----------------------

    -Weapons-

    ---------------------------------------------------------

    -----------------------

    *Items

    Nightvision Goggles - Agency Pickip

    *Weapons

    Crossbow - Agency Pickup

    SMG-SD6 - Guards (both white and black suited)

    Custom W2000 - Ninja Snipers

    *Ammo

    Crossbow Bolts - Agency Pickup

    SMG Ammo - Guards (both kinds)

    ==============================================

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    M9 - At the Gates

    ==============================================

    Objectives: -Get to the castle undetected

    -Wait for briefing

    -Prelude-

    This level is not really fun, more or less. You have the

    same

    basic landscape as the previous level, although there's

    no

    underground, and the surface is a lot easier to go

    through.

    However, snipers are still frequent, don't let your guard

    down. It's basically another A-B mission, no

    assassinationinvolved. And by the way, don't try shooting everything

    in sight unless you take out the snipers with your

    crossbow

    (if you bothered to bring it).

    --------------------------------------------------------

    -----------------------

    -Mission-

    ---------------------------------------------------------

    -----------------------

    Alright, here we are, landing in a frustrating snow

    covered

    area. Move towards the right towards a little hill along

    the

    side. There is a guard on this hill but he should be on

    the

    far side right now. Keep going until you're close enough

    to

    him and hide behind trees. When he starts heading north,

    empty five bottles of chloroform into him. Now movealong

    the edge of the mountains. Once you get to the point

    where

    if you turn north the castle is right in front of you,

    move

    towards the castle, not on the main path, and not too

    close

    to any guards. Turn right around where the path slopes

    down and go towards the right generator.

    There should be three rocks surrounding the generator

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    area.

    Hide behind the closest to you. Wait till the guard moves

    a

    little more away from you then go to the middle one. Now

    while he's still moving away, if you run to the last

    boulderin time, he should stop, but not see you. If this

    doesn't work,

    just wait for him to turn around. When he turns around,

    go into the generator fence (do not run). Go west of

    generator and you'll see the off switch. Turn it off.

    (Note: You can also just shoot at the little section

    which

    connects the two parts of the generator together to blow

    it

    up, the force of the explosion will kill the guard aroundit,

    but does not count as a kill for you (good thing)).

    Now move forward along the back of the castle, past the

    guard guarding the back in a line (you'll see the north-

    eastern back entrance but don't go in it), when he has

    his

    back to you then advance along the back and go to the

    north-western entrance to the castle. Enter the laser-

    deactivated entrance and you'll see that there is another

    laser doorway ahead of you, so you can't go anywhere.There is a concealed doorway to the right of you, hidden

    among the wooden wall to look like the wall. Open it.

    Turn

    left, and go through the door up on the stairs. Move

    along

    the room and go out on the far left exit. Move towards

    the

    laser doorway. To the south you should see stairs.

    Don't

    go through them, instead to the left there is a kind ofledge

    and snow leads up to them. Go up the little snow steps

    behind the stairs and then move along until the end where

    you should see a second building with a tiny ledge on it.

    Go onto the ledge, then press left and forward and run

    which will make you move along the ledge without falling.

    Fall down after the ledge turns (don't try to turn with

    it).

    Now if you keep going south you'll see the off switch for

    the second generator.

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    Now move along the rocks toward the ramp that you see.

    The ramp is going in the east direction. Go up the ramp

    and through the door (note: hide behind rocks because a

    guard will come out to patrol. When you're inside the

    door,

    hug the left wall with curtains so the ninjas on the roofwon't

    see you. Keep going and you'll see the third generator.

    Turn it off then go to the door nearest to you beside the

    sword rack. Check your map to see if the guard outside

    is

    looking in the direction of the door. When he's not

    looking

    move through the door then hug the wall of the door you

    just came from and move leftwards until you pass the

    building and can see where there used to be a laserdoorway.

    Go through, move up the ramp, turn right, head northwest,

    past two wooden doors, but do not go down the ramp, turn

    east and you'll see a previously laser-guarded doorway.

    Go through it. Turn right ,and go up stairs. Turn north,

    and

    you'll see the doorway with lamps. That is your exit.

    --------------------------------------------------------

    -----------------------

    -Extras/Hints----------------------------------------------------------

    ----------------------

    -Again, don't let the guards see you because they'll

    check

    your I.D. The disguise is mainly for the snipers not to

    shoot

    you from far away.

    -If there is a warning: "Now looking for suspiciousninja" ignore

    it because it doesn't do anything to your score.

    -It's possible to finish the level without getting the

    third

    generator

    -Shooting everything is again not a very intelligent

    idea.

    --------------------------------------------------------

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    -----------------------

    -Weapons/Items-

    ---------------------------------------------------------

    -----------------------

    *ItemsNone

    *Weapons

    Katana Sword - Ninjas (black suited)

    SMG SD6 - White Suited Guards

    Custom W2000 - Snipers

    *Ammo

    SMG Ammo - White Suited Guards

    =============================================

    M10 - Shogun Showdown

    =============================================

    Objectives -Eliminate Hayamoto

    -Secure the Missle Guidance System

    -Escape

    -Prelude-

    There's that music again. Don't be intimidated by thelarge

    number of floors in this level, they're all tiny.

    Overall I'd

    say this is another annoying level, it's not that much

    fun to

    play. The guards will get annoying after a while. And

    by

    the way, this mission directly continues with the last

    one,

    so where's 47's guard disguise? Oh well.

    ---------------------------------------------------------

    ----------------------

    -Mission-

    ---------------------------------------------------------

    -----------------------

    Okay, here we go. To the left of you is stairs. Before

    the

    stairs are two wooden walls. The right one has a

    concealed

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    doorway. Go through it, and up the stairs. Check the

    map

    for the guard there to face the other way. Now open go

    left

    and go to the crates at the end. (Note: Wooden

    floorboardsmake noise, try to step on the beams). Go towards the

    stairs going down without the guard spotting you and walk

    on the beams instead of floorboards because guards behind

    the laser doorway will spot you. Once your down, to the

    right is a concealed doorway. Go through it. Now check

    if

    there are any courtyard guards meditating in front of the

    Buddha statue, if there are, hide behind the huge red

    curtain on the left of you. When they leave, get the

    keycardon the wood panel then move forward. There's a kind of

    intersection ahead that a guard patrols through. If the

    guard is going forward (you can see him) follow behind

    (at a safe pace). If he's just approaching the

    intersection

    from a different direction, than wait at the curtain on

    the

    same side of the buddha statue.

    Now keep to the right of the hallway and pass the

    intersection because there is a ninja concealed up on theroof to your left. (Note: It's best to wait for the

    patrolling

    guard to already turn the corner ahead of you before

    proceeding. Once you pass the intersection, and turn the

    corner, hide until the patrolling guard turns that corner

    too,

    than move ahead and go through the door that you see.

    (Note: Another patrolling guard and ninja is here, use

    same

    trick) ( Note#2, if the guard is coming up towards theintersection ahead of you and he'll see you, then hide to

    the

    right of where he'll come out, beside the wavy curtain

    and

    he won't see you. Or you can always go all the way back,

    crouch in front of door's dark spot, and then shoot at

    the

    candle near where you are.

    When he's turned the corner, again hug the right wall and

    move towards that corner (note: the right wall-sticking

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    is

    to once again avoid a ninja who is also on the roof on

    the

    left instersection path). Go around the corner and once

    again is a door. Go through it (make sure the patrolling

    guard doesn't see you). Now check map to look inside thefirst door on your left. The guards should be facing

    away

    from the entrance. Sneak inside, through the bed and

    then

    off the laser fence. Make sure you're as away from the

    guards as possible. Pick up the bomb and bomb remote in

    that room. Sneak back out (I don't care what you say,

    but

    these guards should be able to see a guy in a puffy

    jacketwalking past them, even if you are sneaking). Anyways,

    now

    go back to the hallway and keep going down. Ignore the

    second room. Go into the square intersection and turn

    left

    and you'll see a door. That goes into the room I just

    told

    you to ignore. Sneak, and open it (make sure the guards

    inside are facing away first). They are watching T.V.

    The

    second you get in the room, step right. This make takeseveral tries before you get it right. It's best to open

    the

    door without standing in front, then wait for the guard

    farthest from you to sit forward on his knees.

    Anyways, go right and change into the black clothes that

    you see. Walk out. (Note: If you run up to the Heli-pad

    the

    guard won't notice you but if you walk he'll want to

    checkyour ID. If you go behind the helicopter the clever

    fellow

    will forget about you. Make sure the guard who can see

    you goes away, then place the bomb under the helicopter.

    Now if you look south-east you'll see the stairway going

    down. Go down and you'll be at your starting point. Go

    through the concealed door to the wooden-floored 1st

    floor again (deja-vu?). Anyways, this time turn off the

    key-card ahead and ignore the two guards. They'll be a

    little suspicious though. No red threat meter though.

    Now

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    ignore the stairs going up and go to the ones leading to

    the

    basement. Now go down, through the door, then through

    the door straight ahead to the left, not the one directly

    to

    the left of the one you came out of. Go down the nextflight

    of stairs, and deactivate the lasers. This is the

    museum.

    North-east of where you are is the missile guidance

    system.

    Pick it up. You might also want the .22 SD pistol which

    is in

    one of the display cases.

    Head back to the 1st floor ("floorboard floor") but don'tgo

    back outside into the floorboard area. Just go up the

    stairs

    up until the second floor. Go to the stairs at the other

    end

    of this floor. At the 3rd floor, go through the doors on

    the

    right, then through the doors on the left, then through

    the

    doors on the right and you should see an area with many

    monitors and such. Head inside that room and press thebutton. Now go back down to the 2nd, then 1st floor. Go

    out of the laser-protected area back into the "floorboard

    floor" and then through the right door where you came

    from.

    Go down stairs, through the door and you're back where

    you started this mission. Doesn't really matter if you

    run,

    because they're all running too. Look out and wait for

    a

    frantic Hayamato to escape on his helicopter (the buttonyou pressed was to sound the alarm). When the helicopter

    starts to lift, take out your bomb remote and detonate

    the

    bomb to hell! Then meekly run away to freedom.

    --------------------------------------------------------

    -----------------------

    -Extras/Hints-

    ---------------------------------------------------------

    -----------------------

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    -If you play the long way by just going up to the 6th

    floor,

    and killing the guy in person, than there is a woman who

    is

    on the 4th or 5th floor who you can save.

    -The ninja's on the roofs may not be as intelligent as

    the

    guards but they sure pose much more of a challenge.

    -Ignore the guards after you press the alarm. If a guard

    wants

    to check your I.D. on your way back to the exit keep

    walking

    away then hide in the alcove behind the wooden concealed

    door near the exit and they'll just forget all about you.

    -The .22 SD pistol has an integrated silencer.

    -I don't care what you say, but those guards playing

    chess

    should've been able to see you.

    ---------------------------------------------------------

    ----------------------

    -Weapons/Items-

    --------------------------------------------------------------------------------

    *Items

    Keycard - Northeast wings (!)

    Missile Guidance System - Museum

    Special Card - Lei Ling(woman on the 5th floor), Hayamoto

    Bomb Remote - Storage room (see below)

    *Weapons

    SMG SD6 - Storage room (near guards playing chess),guards, some black suited guards

    Deagle - some black suited guards

    Katana - Ninjas (black suited guards who sit on roofs)

    Bomb - Storage room (see above)

    .22 SD - Museum

    *Ammo

    SMG Ammo - Storage Room

    *********************************************

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    MALAYSIA

    *********************************************

    =============================================

    M11 - Basement Killing

    =============================================

    Objectives - Find and Kill Charlie in the Basement

    - Disable the Surveillance System for Direct

    Elevator

    -Prelude-

    Here's the first Malaysia mission. It's pretty fun,

    takes place

    in a bog corporation company. If you brought along arifle

    like an idiot, be prepared to dump it immediately before

    you

    get out of your booth. Nothing much else to say. By the

    way, get all the stuff you can at the weapon selection

    because you're starting in a new location.

    --------------------------------------------------------

    -----------------------

    -Mission-

    -------------------------------------------------------------------------------

    Alright, you're behind a booth. What do you do? Get

    out.

    Duh. (alchohol wears off)

    Huh? What? Oh yeah, malaysia. Anyways, head over to

    the agency pickup area. which you'll get to by going

    right,

    right, and right again. Go through the door, watch outfor

    the guard who patrols here. Make sure he's in the other

    room before you go in and take your stuff. Everything.

    If

    the guard is heading back (check your map) hide to the

    right of the door (his left when he enters) then let him

    walk

    past you and get out from behind him. Now go back out

    the door you came from and go to the door straight ahead.

    The laundry room (why is there a laundry room on the main

    floor of a big corporation building? So the customers

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    can

    have their shirts cleaned while they wait?).

    There is one laundry rom guard and another guard who just

    goes to the laundry room every now and then. When the

    first guard goes back to the guard room and the other isin

    the laundry room, go into the store room straight ahead

    and

    wait for the laundry room guard to leave the laundry

    section.

    Then go into the laundry room and drop the smoke bomb

    through the laundry chute. Go and hide behind the

    washing machines to the right for the guard to come back

    and when he hears the alarm and starts getting

    frightened,you can just go past him. Now head to west side of the

    building and go to the fire dept. and then through the

    door

    on the left. At the north of this room are firemens

    clothes,

    so pick change into them, and then pick up a fireman's

    axe.

    (Note: Do this all quickly while the place is in a frenzy

    so

    notbody notices you.) No go north and through the metal

    detectors (the guards think it's just the axe that'smaking

    them beep, instead of weapons). Go through the little

    opening on the east to get to the elevator and go to the

    basement.

    Now go straight then left into a room with monitors.

    Shoot

    the monitor at the left of the entire table. Then go

    down the

    flight of stairs. Pick lock the door and then go up toCharlie.

    You can sneak behind him and take him out with the

    fireman's

    axe (as implied by the mission starter screen). Or just

    shoot

    him. Now go back up the stairs and through the elevator

    to

    the left of the stairs. Mission accomplished.

    ALTERNATE PLAY

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    ---------------------------------------------------------

    -----------------------

    ------------------------------------------------

    Okay, I know I said I was only gonna state one way tobeat

    the mission but the next way to beat this mission was

    just

    so fun...I had to list it.

    First, go get your weapons from the agency pickup. Drop

    the weapons except for the smoke bomb through the laundry

    chute. Now go to the (men's) bathroom and wait for the

    pizza

    guy to come in. Fibre-wire him and take his clothes (andhide

    him). Go to the food dept. and make sure guards don't

    come too close to you. Wait for the order for Mr. Sidjan

    and than wait for the guy at the counter to pass you the

    food. (NOTE: I'm talking about the bathroom on the west

    side of the building)

    You proably know what comes next.

    ---------------------------------------------------------

    ------------------------

    -Extras/Hints-

    ---------------------------------------------------------

    -----------------------

    -

    - You cause no disruption by doing almost anything if you

    are a fireman during the alarm on the main floor

    -In the basement, the guards will be very suspicious ifyou're

    in the surveillance rooom

    -If you're quick enough, you can drop the bomb, run out

    of

    the laundry section before any guard comes in, and then

    be

    in front of the fire dept. right when the alarm starts

    so you

    have plenty of time left.

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    -If Duke Nukem 3D can have actual mirrors, why can't

    Hitman

    2?

    -They don't find it weird when a guy goes into the

    women'sbathroom.

    -If you go up to the counters at the beginning then you

    can ask

    each person how to get to the basement (short cutscenes).

    They all say no, obviously.

    -When you are the pizza boy, if you just go up to him

    with

    the pizza (don't kill him) he'll stand up, not take thepizza

    and then the chair he sat on moves by itself for some

    reason

    ---------------------------------------------------------

    -----------------------

    -

    -Weapons/Items-

    --------------------------------------------------------------------------------

    --

    *Items

    Pizza - Food Dept.

    *Weapons

    Fireman's Axe - Fire Dept.

    9mm Pistol - Agency Pickup

    Deagle - Ground floor, southeast roomSmoke Bomb - Agency pickup

    *Ammo

    MAG Ammo - Ground floor, southeast room

    Pistol ammo - Agency pickup, Basement storage

    ===============================================

    M12 - Graveyard Shift

    ===============================================

    Objectives: -Plant hacking device

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    -Escape

    -Prelude-

    Easy, short level. Get's annoying at the end with the

    skybridge.

    ---------------------------------------------------------

    -----------------------

    -

    -Mission-

    ---------------------------------------------------------

    -----------------------

    --

    Move forward, turn left, go towards the kitchen. Shootat the

    webcam which is filming the wonderfully exciting life of

    a

    cofee pot. Hide to the right of door (of the person

    walking in).

    Wait till the System Admin. (V.I.P. in map) gets the

    munchies

    and comes to the kitchen (although all he does is scratch

    his

    butt) then empty five bottles of anaesthetic into him.

    Takehis clothes and get out of there and then go past the

    elevator

    you started from and through the southern exit of the

    little

    hallway you were in.

    Turn right, ignore the guard and go left through the main

    doors

    that you see. You'll be in a room with a lot of

    cubicles. Ignorethe guy on his computer and don't get close to him.

    Check

    your map and head towards the system admin. room. Get

    the

    keycard on the table. Now head towards the room marked

    SERVER on your map. Plant the hacking device in the

    server.

    Now remember on the way to the system admin room there

    was a big bridge type thing with lights and so on.

    That's the

    skybridge. You want to go back there. You'll notice

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    there are

    no doors. You'll have to improvise, huh? Make sure

    there

    are no guards too close to you, then shoot the glass,

    jump

    through and hide behind the first tube thing. I noticedthat

    if I shot the right window with a .22 silenced than the

    guards

    in the building weren't alarmed, even though it said

    "guards

    alarmed by sound of breaking glass".

    Now on the skybridge there are two guards, you have to

    time

    their locations to move forward, all the while hidingfrom the

    gaurds looking through the window back at the building.

    If

    both guards are warming their hands through the left of

    the

    skybridge together, don't be afraid to sneak past them

    (Note:

    your noise of walking is not as easily heard because it's

    outside

    + rain). Note: Even if the guards see you if you just

    ignorethem and keep walking towards the hatch at the end of the

    skybridge

    they forget about you.

    ---------------------------------------------------------

    -----------------------

    -Extras/Hints-

    ---------------------------------------------------------

    ------------------------

    -This method gets Silent Assassin

    -The administrators are all playing games on their

    computers

    - what a fun job

    -Kill everything you see works with this level

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    ---------------------------------------------------------

    -----------------------

    -Weapons/Items-

    ---------------------------------------------------------

    -----------------------

    -

    *Items

    Keycard - System Administrator room

    Nightvision goggles - North-west (!)

    *Weapons

    9mm Pistol - System Admin room, guards

    Fire Axe - Eastern Guard room

    *AmmoPistol ammo - Guards, eastern guard room, System admin

    room,

    northwest (!), south-right (!)

    ==============================================

    M13 - The Jacuzzi Job

    ==============================================

    Objectives: -Kill Charlie Sidjan

    -Steal the Money

    -Steal the Statue

    -Prelude-

    One of the easiest levels to get Silent Assassin on.

    This is probably by far

    the smalles (as in actual area size) mission

    ---------------------------------------------------------

    -----------------------

    -Mission-

    --------------------------------------------------------------------------------

    -

    Uh-oh. Standing on a ledge a hundred floors up of a

    building

    isn't a really good idea, is it? Well, too bad, Mr. 47

    doesn't

    seem to care. Move along the ledge, crouching when you

    get to windows. Enjoy the beatiful Malaysian cityscape

    as

    you go along (yeah right). Anywas, keep ledging along

    till

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    you are the western balcony. Check your map for the

    northern

    western room with the (!) in it. You should see a green

    circle-point.

    It's the secretary inside playing solitare. She faces

    south-west but when she moves from south-west to north-east,

    then sneak inside the room past the secretary who is

    checking

    the safe. (This is where the money you're supposed to

    steal

    is.) Now go through the door north-west of you into the

    hallway and into the door directly ahead. You should now