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Transcript of Hit Man 2
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_____________________
Hitman 2: Silent Assassin
_____________________
If you want to make a contribution, email me.
Okay, first of all, Hitman 2 was created by IO
Interactive
and is a trademark of EIDOS Interactive. This
walkthrough
is owned by me, because I wrote it. I took the hours to
make it, so before you use any part of it email me first.
It
should not be remade in any way, not changed, translated,
whatever the case may be. This walkthrough was simplyfor those people who are too annoyed by the difficulty of
this game and just want to beat it the cheap way. This
is
an mission-focused walkthrough, so I'll be focusing on
the
missions. I've tried to add some stuff about weapons and
so on too. First I'll touch on some basics of play, then
we'll
go straight to the missions. And also, there are
numerous
ways for completing each level, I'll just state the one Ifound easiest and most fun. Also, the approximate weapon
reload times in the weapons section were all timed and
written by me , and they are all copyright by me, and
should
not be reused in anyway.
This faq was written and copyright by Riptor aka
Shikamaru00 aka
ThEoNe, see "contributing" to contact me.
=====================
Contents of This FAQ
=====================
1 - Basics
2 - Game Screens
3 - Playing Hitman 2
4 - Mission Walkthrough
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5 - Weapons
6 - Items
7 - Cheats and Tricks
8 - Contributing to this FAQ
9 - Credits/Version History
================
BASICS
================
Alright, before we indulge in anything completed, let's
get
the basics of Hitman 2. First of all, this game is a
game of
stealth, so if you're looking for a shooting fest, this
is not for
you. Also, better be prepared to be very patient,
because
some of these missions require intense precision to beat.
Note that the game now has a scoring system for when
you complete each level. The game measures how wellyou completed the level, including points on how much
disruption you caused, innocents killed, and so on. In
this
sequel, you kill the target, do whatever else you need
to
do for the mission, and get out. Quietly.
_ _
_Basic Movements_
W-A-S-D. Mouse. Nothing much more to it. Left-mouse
button attacks with whatever you're holding. Right mouse
opens your inventory. With the space bar, you toggle
sneak mode on. Sneak mode is very important to this
game.
With sneak mode on, you can avoid making any noise so
you can walk up to people from behind without them
knowing. The game is precise on noise. If run or even
walk, you'll attract attention. Oh yeah, shift is to
run. Use
R to reload. The E button serves as a use button, when
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you move over something usable you will see a small list
appear on the top-left. Press E to select one of these
actions. Q is a quick inventory option. I use this as a
quick
weapon holster option. This is basically all you really
needto know to play the game.
_ _
_Stealth_
This game is all about stealth. I can't stress that
enough. If
you're seen by civilians walking around with a gun,
they'll
run to the nearest guard to tell him. If you actsuspicious,
same thing. This isn't like other games where you could
run around and even jump on top of someones head and
they'll be as if nothing happened. If you're sneaking
around and someone sees you, goodbye.
_ _
_Basic Weapons_
Fiber wire. That is your main weapon to use in this
game.It doesn't trigger any metal detectors and it's nice,
quiet and
quick. Sneak mode and Fiber wire are like brother and
sister.
They're supposed to be used together. Sneak up to a guy
from behind and Fiber-wire him outta there. Other than
that, you're 9mm SD (suppressed) comes in handy a lot.
The ballers are you're trademark weapon.
================
2 - GAME SCREEN
================
_ _
_In-Game_
Alright, when you're playing the game, you'll notice a
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whole
bunch of bars and stuff at the top left corner. Here's
what
they mean:
Health Bar
The bar with the + sign on the left. This tells you how
much health and how much damage you've taken. The
lower this is, the more you better keep safe. Note that
Hitman 2 is not like other games in that if you get shot
with
a pistol, you'll survive, but one or two shots with a
powerful
weapon will kill you instantly. And don't even get
startedwith Sniper rifles.
Threat Meter
This bar is very important to the game. Basically, it
tells
you how suspicious the people around Mr. 47 are getting
of him. If it's at nothing, you're safe. When it starts
getting
a little wider, than it's best to leave. When the black
turns red,usually it means they've almost figured out your disguise
and you should beat it!
Compass
This thing is kind of self-explanatory. I used it for
this
purpose, open your map and see where exactly you have
to go, then follow the direction using the Compass.
_ _
_Map_
The map is not too complicated if you know wat you're
doing with it. As you may have guessed, it's a map of
your
surroundings. There are different levels for variou
parts
of whatever level your on. For instance, if you are in a
building with different floors, and you'r on the first
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floor,
the map will show you the first floor. You can look at
the other floors by going to the top-left and clicking on
the name of the current map, and selecting whatever other
part you want to see.
Circle Points: This is what I call those the circles
with a
little arrow pointing out. The arrow refers to what
direction
the person is looking at (all of the circle points mean
people).
Here'sa list of what the circle points mean:
Light Green: This is Mr. 47. You.
Red: This is your target which is to be killed.
Orange: Guards. These are counted as enemies in the
mission score.
Blue: Police. Should not be killed.
Green: These are innocent bystanders and should not be
killed.
White: A very important person (V.I.P.). This isusually
referring to someone crucial to the game or
someone you have to protect.
Exclamation Mark (In Circle) (!) : This is a Point of
Interest
(referred to as (!)
from this
point.)These are
important
and they should be
checked
out at all times.
Blinking Red Hitman Logo: Agency Pickups. You usually
don't
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need to go to them to
beat
a
mission but it sure makes it
easier.
Lightning Rod: These are power generators.
Ladder with Arrow pointing up: These are ladders.
(duh?)
Circle with Arrow pointing down: These are referring to
sewer hatches.
Staircase: Staircase
Green Box bobbing up and down: Elevators.
EXIT Sign: After completing objects for a level, escape
through the exit points to complete
the level.
Alright, that's basically all you need to know. On to
themissions!
================
PLAYING HITMAN 2
================
Alright, now, you know the basics to get you started, but
playing
the game is a whole different matter if you don't knowwhat you're
doing. Here's some info you'll need.
-Silent Killing-
Stealth means not drawing attention to you, and guns
ablazing
is not exactly stealth. So you'll need to perform Silent
Kills. How?
It's called Fibre-wiring. I've said this already once,
to kill someone
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silently, you go into sneak mode by hitting space bar,
than
sneak up behind them and click the mouse to Fibre-wire or
Chloroform them.
-Keeping Quiet-
Noise is everything in this game. If you run, it makes a
lot of noise,
and if you walk, it still makes noise, just not as much.
Sneaking
or crouching makes no noise, so if you're trying to get
past someone
while their back is turned, do not run or walk, sneak.
-Quick and Quiet Shots-
Your 9mm SD is useful. A well aimed shot or two to the
head of
an opponent will take him out only alerting anyone
closeby. Use
it if there is someone you need dead but a little farther
away than
you.
-Alerts-
You do not want to alert the guards because then they'll
be much
harder to get past. If you're a postman and then
somebody discovers
what you've done, all the guards will be on alert for a
suspicious
postman. Don't do anything stupid like shoot a guy once
without
killing him than running away. You might think that if
he's not deadyet than it won't count against your stealth, but all
you've done
by leaving him alive is let him contact all the other
guards. If you
shoot someone by accident, finish the job.
-Suspicious Behaviour-
If you go outside, do you see someone running around in
front of
you? No. So don't do it here, either. Running around
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in front of
people will never do anything good.
-One Rifle at a Time-
You put many handguns inside your jacket. But, like inreal life,
you can hold only one rifle, and it cannot be hidden in
your jacket.
Holstering it just means putting it on your left hand.
=======================
MISSION WALKTHROUGH
=======================
And here comes the bulk. Missions are simply formed. In
the beginning, you have a briefing of your mission with
the
objectives and usually a photograph of your target(s)
and sometimes footage. The missions take place in
various
locations, and you are in that area until you complete
all the
missions in that location. For instance, say there
are three missions in India. When you're finished the
levelbefore the first of the India levels, then you return to
your
shed where you start the game, it's near your home.
(Note: all the weapons you have collected will be in
this
shed.) When you start the next mission, you can choose
the weapons you want to take. But the next three
locations
are all in one location, connected with each other, than
youdon't choose your weapons (because you don't return
back to your shed). Here's the layout of the following
walkthrough. When a name appears in stars,
that is the current location the following missions take
place. This means all the following missions up
until the next star-bordered name takes place in that
location. The name of each mission is bordered
with ==== Anyways, first mission:
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********************************************
SICILY
********************************************
===========================================M1 - Gontranno Sanctuary
===========================================
Objectives: None
-Prelude-
This is not really a mission, just an introduction to the
game.
--------------------------------------------------------------------------------
-Mission-
---------------------------------------------------------
-----------------------
This is the first level. It's not really a mission, it's
more of a
preparation for the game. In this first level, the story
begins
with a small cutscene than just plops you into the
action.
Move Mr. 47 (Mr. Rieper's codename) around to get thefeel of it. Go to the ruins and follow the simple
instructions. The bells from the church will ring. It's
time
for confession. If you open up the map you'll see a
blinking
circle with an "!" inside of it. This is a point of
interest
(hereafter referred to as just (!). In this level's
case, it is the
confession box. Go back between your shed and the ruins.Face west (direction is in the top left). You'll see a
door.
Go through it (Open it by pressing E and using the mouse
wheel or W&S to select option). Turn right and walk up
the small set of stairs. Turn left, then turn through
the first
hall on the right. Go up the stairs, and you're now
inside
the main hall of the church. In the back of the benches
you'll see the confession box. Go inside. You'll see a
cutscene, and another cutscene with the Priest being
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kidnapped.
You have to find the parcel the guy left. Go outside the
same way you came in. Check you're map
and you'll see the point of interest (Note: Clicking on
thetop left description of where you are will allow
you to switch between maps of the various floors in your
level). Now move around you're shed and
past the well and you'll see a big stairway. Go up the
stairs and open the door. Keep walking straight
and then when you're in the centre of the big garden
place, turn left and pick up the parcel sitting there.
View the cutscene. Now retrace your steps back to
your shed. Another cutscene.
Now you're in training for the game. Get out your
ballers
and follow the instructions. After the basic
shooting procedure, head down to the toolshed, which is
basically right across from your shed. Pick up
the fibre which is on the wall that the door is on. Walk
up
to the scarecrow from behind. Hit space to sneak
and sneak up to him and fibre-wire him. After you're
done
with the instructions, head down to the shed(your shed, not the tool shed). Go to the laptop and
then
continue the game.
---------------------------------------------------------
----------------------
-Extras/Hints-
---------------------------------------------------------
----------------------
None
---------------------------------------------------------
----------------------
-Enemies/Civilians-
---------------------------------------------------------
----------------------
*V.I.P.
Father Vittorio
---------------------------------------------------------
----------------------
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-Weapons/Items-
---------------------------------------------------------
-----------------------
*Items
none
*Weapons
Ballers: Auto
Fiber-Wire: Tool Shed
Anasthaetic: Tool Shed
*Ammo
none
=============================================
M2 - Anathema=============================================
Objectives: - Kill "Don" Giuseppe Giulliani
- Take key to prison cell from Don
- Rescue Vittorio in the basement
- Escape
-Prelude-
Okay, let's start the first mission. First of all, you
have to
eliminate Don Giuseppe Giulliani, and take the key he'sholding, which is for the basement, where Father Vittorio
is supposed to be held hostage in. After rescuing him,
you have to escape from the villa. This level takes more
thought than some of the others if you want that Silent
Assassin rating. There are several approaches to beat
it.
The detailed one below is the one I found the
best, but there are other ways to do it as well. You can
change into the postman walking down the path, or
the delivery boy, whatever. Let's begin.
---------------------------------------------------------
-----------------------
-Mission-
---------------------------------------------------------
-----------------------
Okay, you start out this level on a rocky hill of some
sort.
If you look at the gates to the villa to the left of you,
you'll
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see a postman walk by soon. Now, you can either wait for
him to walk across the path and then stop to take a
smoke,
or just run behind him and do it. Take out your
anaesthetics,
and empty it all into him (press it and hold it untilfive bottle
symbols on the top-right of the screen are gone). Take
his
flowers and then change into his clothes. You are now a
postman. After doing this, hide his body (not behind the
trees in front of the side door) and then turn around to
where there is a delivery truck. If the delivery boy is
not
there (check your map to see if he's coming), then place
allyour weapons in one of the delivery baskets. Now take
the
path going left to the main entrance (you can run as long
you're not in the line of sight of any guards).
And here's where it all begins. When you walk up to the
gates, the guard will tell you to stop and check you for
any
weapons. If you left all of your weapons in the delivery
boy's basket, then this won't be a problem. Continue
through the gates and then through the main doors wherea guard with the shotgun is. The waitress inside will
say
thank you and take the flowers. She'll then go through
the
doors in the back. Stand still, do not walk or run
anywhere,
and the guard will follow the waitress. Now, move
to the small alcove beneath the stairs on the left. Run
around. The guard will come running back to inspect the
noise. He'll look in your direction, but for some reasonhe
doesn't notice you. Sneak up behind him with your
anaesthetic out and empty your last five bottles into
him.
Take his clothes and his gun and drag him back to the
alcove where you just hid (Note: If you drag him from
the
arm and his legs are sticking out of the alcove all you
do is
move to his legs and 47 will automatically drag him using
his legs. This way, you can kind of fold his body out of
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sight).
Anyways, next walk through the door on the left that the
guard came out of. You're in a small dining room now.
Turn right and go through the door that you see. You're
inanother hallway. Go straight forward into the door
directly
in front of you. Make sure there are no guards in the
kitchen or going inside the kitchen by using your map.
DO NOT RUN inside the kitchen. The cook is paranoid and
will see through your disguise. Anyways, the delivery
boy
has delivered the basket containing your weapons already.
Pick them up but make sure nobody sees you doing it,
especially the cook. Once you've got your weapons,turn right and right again where you'll see stairs. Go
up
the stairs and open the door. Walk straight forward into
the balcony, if you turn left and past the foor, you'll
see
that you can keep walking past the balcony on a ledge.
Walk across the ledge (don't run!) until you get to the
roof
of the 1st floor. Walk along that roof until you get to
thebalcony of the Don's office. Check the map(2nd floor) to
see if he's inside. (Note: There's a guard who walks
along
the balcony, although he doesn't come to the side facing
the roof that you came from. Just hide there if he's
coming,
then when he's left, go). Now, move to the other side
of
the balcony (where the guard I just mentioned comes from)
and go through that door. The Don is facing the otherway
, so hit "sneak" mode and then sneak up behind him and
fiber-wire him. After doing this, retrace your steps and
go
back to the kitchen the same way you got here. Now, turn
left go towards the door that you originally reached the
kitchen with, but turn right instead of going through the
door and you'll see a stairway going down from the
kitchen. This is to the basement.
Walk down the stairway and keep walking through the hall
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until you get to the first door on your left. Open it
and
you'll see that Father Vittorio is not there. You'll
contact
Diana from Agency through your earcom and she'll confirm
that Vittorio isn't there. Now all you have to do isescape
(Note: The guards will be informed to watch out for a
sneaky
bodyguard soon, so be quick). Keep going through the
basement hall until you get to steps leading outside. Go
up the steps and then turn right. You'll see a door with
a
guard in front of it. Go past a guard until you're
outside the
entire villa then run to the exit for freedom! Enjoy theSuppressed Silverballers that you get from getting Silent
Assassin on this mission. (Note:you can get a sniper
rifle
from the garage before you leave if you want it.)
---------------------------------------------------------
-----------------------
-Extras/Hints-
---------------------------------------------------------
-----------------------
*If you want to escape in James Bond style, then pick up
the key to the car in the garage from one of the plain
clothes guards (the one in white) who usually lounges
around the pool area in the back. Get to the car and
watch
the cool cinematic.
*You can get the sniper rifle from the garage at the
beginning
of the level and snipe the Don out from the mountains.
*You can kill the postman and guard but you are risking
your Silent Assassin rating.
* If you don't empty a full five bottles into the postman
and
guard of anaesthatics than they'll wake up quickly and
tell on you before you can do anything.
* You can beat the level by shooting everything you see
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*Sneak up to baskets behind the cook because if you walk
she'll know you're there and she's really paranoid so
she'll
keep looking behind at you every couple of seconds, which
means if you're picking up one of your guns while she
turnsaround.......
---------------------------------------------------------
-----------------------
-Enemies/Innocents-
---------------------------------------------------------
-----------------------
*Enemy
Black suited guardsPlain clothes guards
Don Giulliani
Lawyer in green suit
*Innocent
Postman
Delivery boy
Nurses
Chef
---------------------------------------------------------
-----------------------
-Weapons/Items-
---------------------------------------------------------
-----------------------
*Items
Flowers: Postman at front
Room Key: Don
Spoon: From CookGolf Club: Don's bedroom
Car Key: Plain Clothes Guard (White shirt)
Kitchen Knife: Kitchen
*Weapons
Deagle: Guard in white shirt, Study
R93 Sniper: Garage
Revolver: Don
Shotgun: Guard in front of main doors
9mm Pistol: Guards
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*Ammo
Shotgun Ammo: 2nd floor room, rooms north of kitchen,
study
Pistol Ammo: 2nd floor room, Study,
MAG Ammo: 2nd floor, study
2.45 ACP Ammo: Dining room, Garage
**********************************************
ST. PETERSBURG
*********************************************
=============================================
M3 - St. Petersburg Stakeout
=============================================
Objectives: - Kill the General at the Meeting
- Don't Harm Anyone Else at the Meeting
- Return to the Subway Train to Escape
-Prelude-
Alright, this level starts off annoying and becomes fun
later.
One of the most annoying things in this level are thecivilians. When they see you with a gun, they'll yell
this
thing which sounds like "Safratz!" (most likely Russian
for
"A gun! A gun!"). This yell is so annoying I broke
my keyboard when I kept hearing it. Anyways, as
annoying as they are, leave them alone.
---------------------------------------------------------
------------------------Mission-
---------------------------------------------------------
-----------------------
Okay, you start with a short cutscene. Now, you're
outside
the train facing forward in the station. Turn right and
go
towards the lockers. (Note: Make sure no civilians see
you with weapons!). Go to locker 137 and pick the lock.
Open the door after it's been picked, check to see if
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there
are any civilians around, then pick up all your weaponry.
Now by this point both the civilians in the metro should
be going away from you at the same time. Grab the
chance.
Wait till they go past the stairway out of the metrowhich will be on your right, then go up the stairs.
Follow
the hallway up the (not moving) escalators.
To the left, after climbing the escalator, you should see
a
doorway leading down steps. DO NOT GO. Move
backwards about halfway down the escalator and check
for guards. There should be 2, but one is probably on
his way up and outside. Now move to the doorway butdon't stand directly in front of it. Down the steps
there is
one more guard who patrols the room. Wait until he goes
right and out of view, then WALK down the steps slowly.
Wait until he goes past some lockers or almost there and
then go to a door which is on the right after you go down
the steps.. Close the door behind you. Now, to the left
is
a locked door. Pick the lock and go through. (Hint: Pick
locks
faster by pressing map)
There will be a hallway. Go down the hallways until you
are at the sewers. Look around cause you'll be spending
plenty of time in the sewers from this point on. Turn
right
and keep going until you get to a kind of bridge. Walk
across the bridge then turn left and keep going until you
get to the first hallway off the right. Go through the
hallway till you get to the ladders (Note: Check your
map.You should be at the north-eastern exit). Now go up the
ladders (Note: When you are almost finished the ladder,
being able to see the streets, check if there is a guard
coming. He won't see you unless you come all the way
up.)
Once your out on the streets, check your map, make sure
no guards can see you, then move torwards the truck on
your right and change into the guard uniform in front of
it.
Now go back down the sewers and back out the hallway.
This time, turn right and keep going right until you
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reach
the first hallway on the right. Go through the hallway
and
check your map, you should be at the north-western sewer
hatch.
Now go up the ladder and get out. Check to see if the
coast is clear, then go down the slope which is south of
the hatch you just came out of. Now you are on the
streets.
Check your map for a building that is north-west of the
Pushkin building. It will have a (!) (Point of Interest)
on it.
Move towards that building with the aid of your map.
Don't get too close to guards and if you're within range,
walk, don't run. Don't draw attention. You're sniperrifle is
suspicious enough from far away (Note: Holster your
sniper rifle before you head for the building. It may
not
seem to do anything, but it does). Once you close to the
building go through the door on the right (not the main
doors). Now turn right through the doors, through the
hallway to the next doors, then turn left to see a
stairway.
Go up the stairs, turn left, left again, then up the
secondflight to the third floor.
Now once you're on the third floor, do not go through the
doors directly to the left. Instead proceed down the
left
hallway to another set of doors and go through them. If
you followed the directions carefully you'll be in a room
with two more double-doors, and two windows to the left,
one of which is open. Get your sniper rifle ready and
aimin at the window where the meeting is taking place.
Diana
will contact you with clues she's found about which one
is
the general you need. I personally think it's much more
fun listening to the clues and then figuring out who it
is,
but if you're too lazy, I'll tell you which one the
general is.
(Note: Skip the next paragraph if you want to figure it
out
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yourself).
Now, there are four generals in the meeting. One is
almost
out of sight in a brown jacket. Not the guy you want.
There is one walking around. Not the one you want.There is a guy smoking a cigar wearing sunglasses. Not
the one. The guy you want to kill is the one who is
sitting
closer to the window, drinking his hand (it's supposed to
be a beer but I don't see a cup).
After you kill him retrace your steps back to the metro
station.
Again, watch out for the patrolling guard and civilians.
Head for the metro train and you're done. Your SilentAssassin prize is a Sawn Off Shotgun, this is a normal
shotgun except since it is shorter (Sawn Off) you can
holster it under your shirt or whatever like a handgun so
you can carry it around with you unsuspiciosly instead of
walking around with a huge shotgun in your hand.
---------------------------------------------------------
-----------------------
-Extras/Tips-
---------------------------------------------------------
-----------------------
- If you wasted too much time just bust into the building
annihalating everything
- The guards are smart. Don't go near them.
- Kill the wrong general and Diana will whine at you,
sounding very much like an angry mom
- If you want an AK rifle, than kill the guard walkingpast
the truck when you get the clothes and take his AK. Hide
it in the sewers and pick it up on your way out. But
then
no keep Sniper Rifle. Choose what you want more.
---------------------------------------------------------
-----------------------
-Enemies/Innocents-
---------------------------------------------------------
-----------------------
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*Innocent
Civilians
*Police
Grey coat guards
*Enemy
Brown suit guards
---------------------------------------------------------
-----------------------
-Weapons/Items-
---------------------------------------------------------
-----------------------
*Items
Night Vision Goggles: Locker 137.
*Weapons
SVD Sniper Rifle: Locker 137
9mm Pistol: Locker 137, Black Suit Guards
AK Rifle: Regular Guards
.54 Pistol: Some Guards
*Ammo
Pistol Ammo: Locker 137Sniper Ammo: Locker 137
==============================================
M4 - Kirov Park Meeting
==============================================
Objectives: -Kill General Makarov-Kill his mafia connection, Igor Kubasko
-Prelude-
This level is FUN! It's also probably one of the easiest
levels in the entire game. All you have to do is kill
two
people in the park. Now, you can bust in and kill them
than
run away, but the method I wrote down is much more fun,
plus you get the Silent Assassin rating. Anyways, here
goes:
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---------------------------------------------------------
-----------------------
-Mission-
---------------------------------------------------------
-----------------------
Right when you begin the mission, you'll see a collection
of
dumpsters to the right of your line of sight. Run to
them.
Quickly, before the guard approaching sees. When the
guard comes, hide behind a dumpster. The agency pick-up
is between the two dumpsters closest to the road. Pick
up
the two car bombs. You don't really need anything elsefor
this method. Now proceed to the sewer hatch in the
middle
of the road. Watch out for guards first, of course.
In the sewer, go through the hallway and turn left, keep
going left until you get to the first opening off the
left.
Go through the hallway and check your map. You should
be at the southern-most sewer hatch. Go up the ladder.
But wait! What's this? There's something blocking theladder. It's the limousine. That's good for you. Place
the
car bomb. Now get out of the hallway from the sewer
hatch, go across the bridge, and turn right. Keep going
until you get to the first opening on the left. Walk
through
the hallway and turn left and keep going until you get to
the bridge off the right. Go across the bridge, turn
left.
Keep going left, ignore the first opening off the right,and
go through the second. Check map, you'll be at the most
northern hatch. Go up the ladder but watch out for the
driver. Stay halfway in the hatch. Wait for the driver
to
come and take a leak on the building.
Go behind him (sneak) and fibre-wire him. Take his
clothes.
Now walk back out the way he came in an you'll see a
limo.
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Walk up to it. You'll arouse no suspicion because you're
after all, the limo driver. In fact, the guards don't
even seem
to notice that for some reason you're bending down and
putting something bomb-looking under the car. Anyways,
go back into the sewers and retrace your steps back tothe
first sewer hatch you came from. Run to your speedboat
to
escape the level. (Note: You get Silent Assassin but it's
not
a perfect Silent Assassin. You can chloroform the driver
if
you want.)
---------------------------------------------------------
-----------------------
-Extras/Hints-
---------------------------------------------------------
-----------------------
-You can also win the level by going into a church and
sniping them out, but this causes alerts
-The driver does not leak for very long so be quick
-Save the game before going back through the sewers to
the exit and just watch the limousines blow up
-Wait - if I just killed the driver, hows the limosine
being
driven?
-The guards don't seem to notice if you pull out a gun as
the driver
---------------------------------------------------------
-----------------------
-Enemies/Innocents-
---------------------------------------------------------
-----------------------
*Police
Grey coat guards
*Enemy
Target guards
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*Innocents
Limo Driver
---------------------------------------------------------
----------------------
-Weapons/Items----------------------------------------------------------
----------------------
*Items
None
*Weapons
SVD Sniper Rifle - Agency Pickup
Car Bombs - Agency Pickup
9mm Pistol - Bodyguards9mm Pistol SD - Agency pickup
AK Rifles - Soldiers
*Ammo
Sniper Ammo - Agency Pickup
Pistol Ammo - Agency Pickup
==============================================
M5 - Tubeway Torpedo==============================================
Objectives: -Find your equipment ot the Army depot.
Marked "FCK"
-Kill General Mikhail Bardachenko
-Free the prisoner from 2nd basement
-Prelude-
One word sums this mission up. ANNOYING. This level is
so frustrating, long, generic, sometimes boring,sometimes excessively hard.
it's just annoying. That's all there is to it.
---------------------------------------------------------
-----------------------
-Mission-
---------------------------------------------------------
-----------------------
Note: The following method does not get you Silent
Assassin. This method is the method which will not have
you breaking your keyboard in frustration. For silent
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assassin, kill no one, get guards clothes in the hq.
room,
and don't shoot cameras.
Okay, I expect you've learned the basics by now, so no
more detailed where to turn, walk stuff. Check your mapand go to where there's a big red arrow. When you go up
the hatch, make sure the guard isn't there. Now go
straight
and hide behind the cargo. When the guard comes, he'll
turn around. Sneak up behind him, don't kill him. The
instant he goes away, check your map. The guard at the
far end will go to answer the phone, and another guard
who
is at the west point will start to move. Grab this
chance tomove across and hide inbetween a small U formed by cargo.
Now when no guards are watching move towards the next
cargo area. Hide there until the guard answers the
phone.
When he does walk across and then behind the cargo marked
FCK. Pick up the stuff. Now keep watching for the
guards
and move back to last cargo stack. The west guard will
probably be down off his platform. Wait till he goes
back
up, hidden behind a cargo stack until you dash back tothe
U shaped cargo. If the guard is near the manhole you
came
from, don't go inside the U, just behind it, or he'll see
you.
Just keep checking your map, your surroundings until you
have the perfect moment, then run inside the truck (by
just
running into it from behind).
(Alternate ways: Shoot everybody and get inside the
truck,
or ignore the truck and go by sewers)
Once inside the truck, go all the way back, and CROUCH.
Crucuial. When the truck reaches the hq. do not get
out.
Check your map to see if the two guards up from you are
facing the other way. Then get out. Your disguise
doesn't
shield the fact that there's something strange about a
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guy
kneeling behind crates in a truck. Okay get out, but use
the truck as cover until the guy who's on the other side
of
the truck leaves and goes into base. When he does, if
theother guard from behind the truck comes up, then sneak
so
he doesn't see you then go up the entrance to the base.
When you're inside, there is one guard patrolling around
here. Watch out for him. Go behind crates to avoid
contact.
Now move towards the basement elevator and go in and
go to the 1st basement.
(Note: There are security cameras all over the basementsso don't so anything stupid like pulling out your ballers
or
killing somebody)
Okay, wait for the guard in front of the elevator to
leave the
corridor. Move forward and out of sight of the first
camera,
then get your 9mm Pistol SD and shoot. move down the
corridor, out of sight of the next camera, and shoot it.
Thenhide in alcove until the guard comes back. When he
returns
go around the corner and then you'll be in an area where
there is a door in front of you and a fence door with an
AK to the right. Go through that door then turn left.
Shoot
the table lamp and the two hanging bulbs. The place will
now be in a frenzy. Walk calmly through the door left of
the
platform where the guards are sitting, into the serverroom.
There'll be the server on the left. Shoot it (with 9mm).
Now
the colour on it should be red. Now go outside through
the
next door (Not back to control room) and you'll be in a
corridor. All the cameras are all red now. Turn right
and
move towards the room with the (!) in it. Change into
the
officer uniform. Go back out (Don't go into guard room
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by
accident). Now move towards where there is a big
explosion symbol on your map.
Go to the symbol and you'll see the thin wall, so thin
youcan almost see inside. Go close enough that it can be
dropped, than get out the mini-bomb and drop it. A guard
might come in, if he does, just hide behind the cargo.
Now
go towards the elevator icon. When the guard comes
along,
hide in an alcove. Go up to the elevator and go inside
and
press 2nd basement. Now move through the hallway DO
NOT go through the first door to your left. You shouldnow hear very unconvincing chatter between the General
and the prisoner. Now you want to go to the observation
room, and there is a guard patrolling right in front of
it's
entrance. Wait till he goes into the guard room, then go
down (walk calmly as the door to the guard room is open
and they can see you) to the observation room, pick the
lock and look through at where the general is beating the
prisoner.
Now, through the observation glass panel you'll see thegeneral beating the prisoner. Get out your 9mm pistol
(ballers work better, actually). Aim directly at the
general.
If you do it right, then the bullet will go through the
glass
and also hit the general. This will not alert any
guards. If
you missed the general or if he doesn't die and you keep
shooting, the guards will be alerted. Climb through the
window to view a cutscene, then follow the prisoner backto the elevator and go inside. Press 1st basement to
view
another cutscene. Now walk calmly past the guard at his
desk. He doesn't seem to notice that the prisoner is
with
you, and doesn't seem to care that the other guard
pressed
the alarm. Now head back to where you put the bomb.
Don't go inside the room with the bomb. Make sure no
guards can see you (by the way, on the way there there
will
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be a guard but don't mind him, just walk past him).
Detonate the bomb. (Note: Make sure you are close enough.
It's usually good enough to be inside the room with the
bomb but far back. If you're too far, the guards who
come
rushing from the noise will start shooting you.
While in the sewers, run right, then across the bridge,
then
keep going till you get to the exit (opening off the
right,
check map) but STOP running once the guards enter the
sewers. Funny thing is they find it more suspicious if
you're running like everyone else than if you're walking
calmly while everyone else is in a frenzy. Go to the
exit,view the cutscene, and that's it.
---------------------------------------------------------
-----------------------
-Extras/Hints-
---------------------------------------------------------
-----------------------
-To get Silent Assassin, don't shoot the cameras, it'll
be
much harder though. Only shot should be the general.
-If you leave on the elevator without waiting for the
prisoner to get on, the cutscene will show the guard
pressing
the alarm with the prisoner right beside him.
-Even if the guards spot you in the truck, it will still
go
-If you detonate the bomb before you're close to theentrance than the guards will be in the sewers before
you,
making it much harder to get around.
-Another way to play the mission is to place the pager on
a
table near the general than phone it to get his attention
---------------------------------------------------------
-----------------------
-Enemies/Innocents-
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---------------------------------------------------------
-----------------------
*Enemies
Grey coat guards
Grey coat officers
*VIP
Prisoner
---------------------------------------------------------
-----------------------
-Weapons/Items-
---------------------------------------------------------
-----------------------
*ItemsPhone - Agency Pickup
Pager - Agency Pickup
Night Vision Goggles - Agency Pickup
*Weapons
AK Rifle - Guards, Agency Pick-up #2
9mm Pistol Sd - Pickup, General
Combat Knife - General
Deagle - Headquarter (!)
*AmmoMAG Ammo - Headquarter (!)
5.56 Ammo - Top-Left of HQ, Warehouse
=============================================
M6 - Invitation to a Party
=============================================
Objectives: -Kill the General
-Secure Suitcase
-Prelude-
This level is fun to play at beginning with the first
objective
but the second one is kind of annoying. It's the last of
the
St. Petersburgh levels, and I'm sure you're tired of them
by
now. This level takes place in an embassy, actually it's
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a
party. You don't have an invitation so you can't waltz
into
the party. There are many ways to beat this level, the
following is the one I like.
---------------------------------------------------------
-----------------------
-Mission-
---------------------------------------------------------
-----------------------
Here we go. You start out at the dock with your trusty
speedboat behind you. There's a waiter smoking but leave
him alone. Go to the agency pick-up. Don't get too
closeto the patrolling black-suited guards. Pick up the
poison
and the 9mm if you need it. Now go to the eastern
entrance
to the embassy and lock-pick the door. Go inside and
along the path but watch out for the guard who patrols
around here. Stick behind some trees for cover if he
comes
near you. But he turns the other way eventually. When
he does, go forward, all the way. You should see a
garageto the left of you with a door beside it. Now open your
map
and check the Embassy Basement map. See where the
guard at the eastern point is. Or you can just look
through
the keyhole. If he's moving away from the door, go
through.
Walk slowly, and then dash for the small little room type
thing in front of you. Hide there till he goes the other
way,then proceed to the hallway to the left. Now go into the
door on the left of the hallway (It will have a (!) in
the map).
Change into the waiter clothes. You are now a waiter.
Now move along the hallway to the kitchen. Ignore the
guards and just walk. In the kitchen, move towards where
there is a bucket next to a champagne glass. Pick up a
champagne glass. move into the room to the right where
noone can see you, then right click, and select poison,
and
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watch 47 put poison in the champagne glass. Now go back
to the kitchen and move towards the south-western stairs.
Go up the stairs and through the fancy-looking doors.
Turn right and you're now in the hall. Go through the
main
doors on the left, and you're in the ballroom. Wait forthe
general to come, and give him the champagne glass with
poison.
Check your map for the other red target and follow them.
If
you were fast, then the amabassador isn't there yet and
you
can go into the room behind the office and wait for them
tocome. Chloroform the agent holding him up and take the
briefcase (and the chocolate if you want). Now you want
to go back to the first floor, hide the briefcase, get
invitation
guests clothes by just following them than chloroforming
out
of sight. Then pick up the briefcase than leave.
---------------------------------------------------------
------------------------Extras/Hints-
---------------------------------------------------------
-----------------------
-There's a cheque in this level that's supposed to do
something
but I still dno't know what
---------------------------------------------------------
------------------------Weapons/Items-
---------------------------------------------------------
-----------------------
*Items
Door Key-Waiter By River
Invitation - Guest
Kitchen Knife - Kitchen
Chocolate - Waiter, Safe
Poison - Agency Pickup
Champagne Glass - Kitchen
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Broom - Waitresses
*Weapons
9mm Pistol SD - Agency Pickup
.54 Pistol - Agent
SMG - Basement, GuardsDeagle - 1st floor
*Ammo
SMG Ammo - Basement, 2nd floor, Basement north room
Pistol Ammo - Agency Pickup, Basement, 1st floor
MAG Ammo - 2nd floor, 1st room right of ballroom
**********************************************
JAPAN
**********************************************
=============================================
M7 - Tracking Hayamato
=============================================
Objectives: -Kill Hayamoto Jr.
-Plant Bug on Hyamato Jr.'s corpse
-Escape
-Prelude-
Listen to the music inside the house. It's really good.
Anyways, this level is pretty easy and short to play
through, but it kind of paves the way for the next few
Japanese missions which become increasingly harder.
The target is Hayamoto Jr, a guy in a white suit. The
mission
takes place in a small building, with an easy pathway
to beat it. In fact, I think it's probably one of theeasiest
levels. Fun, too.
---------------------------------------------------------
-----------------------
-Mission-
---------------------------------------------------------
-----------------------
Alright, you begin the mission behind a big boulder, with
two guards coming up in front of it. They will go a
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little
distance then turn around. Make sure the guard at the
door to the right isn't there, than move along to the
bush
along the edge, than to the next huge boulder along the
path. hide behind it until the guard moving along is allthe
way down at the end of the path. Go to the big garage
doors,
open them, go inside, then close them. Okay, you're now
in
the garage, and there's a messed up car in there. Go up
to
the car, and sound the horn, the guard inside will come
out
to inspect the noise. Hide to the right of the doorbefore he
comes in or he'll notice you.
Now, go inside the door he came from (sneak, don't walk
or
run, that'll make noise and the guard'll turn around and
see
you). Go through the paper doors at the right of the
room
you're in. Now turn left and go through the next paper
doorswhich are on the same side as the one you just came from.
Now check your map, and wait for the guard behind there
to go join all the other guards, out of your sight. Now
sneak forwards (if you walk, they'll see you) and then
go
through the doors on the right. You should now be in a
kind of living room type thing. Now go straight through
the doors you see which lead into like a storage cabinet
area. Now go through the doors (make sure no guards are
there) and then through the door which is a little bit tothe
left (has (!) on map).
You'll see chef's robes beside the beds. Change into
them,
and go back outside into the hallway. If you turn left,
you'll
see the huge paper doors waving. Do not go into them
yet.
First, make sure the guard who goes in there is not
there,
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that he's going outside. Then go into the kitchen, don't
mind the real chef, go straight into a small hallway the
guard who patrols there went outside through, then
through
the door on the left. Cut the fugu fish. The guard
shouldnot be back inside yet. Go outside again, then go to a
small
platter you see on the desk (I thought it was an ashtray
at
first). Place the transmitter and the fugu fish on it.
Go back
to where the fugu fish was and wait for the guard who
patrols outside to come
back in and go
into the kitchen.
When he's in the kitchen, get out of your hiding spot and
go through the back door (where that guard came from).
There is a guard who patrols in circles here. When he
turns
left off the rock path, go follow the path but stop
before you
go out in the open (stay between fence & building). If
the
guard is going in the opposite direction (not facing you,
towards the exit), then hug the garage wall and moveforward until you can move no more because of the
building.
The guard will turn and then walk back towards the fence
and he'll see you but he sees nothing suspicious about a
chef standing still between a garage and a wall. When he
passes into the big square area in front of the garage.
Move south (to the southern fance wall). Hide behind the
boulder to the right. Move forward towards those guards
moving together (one in vest, other in suit). Go behind
thebush in front of the boulder you started in. By this
point
you should have the objectives completed because the
maid should have given the guy the food and he should've
eaten it by now.
Anyways, move towards the boulder you started behind.
Before you make your exit, make sure both objectives are
complete, because the transmitter should be completed
first
(when he eats the fish the transmitter goes in him
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immediately),
and the kill H. Jr. one should take a little while longer
(the poison
in the fish takes a while to kick in). Once both are
complete,
wit for the guards to be facing away from the exit and bepast the boulder before you run for the exit, and
freedom.
And your Silent Assassin rating.
---------------------------------------------------------
-----------------------
-Extras Hints-
---------------------------------------------------------
-----------------------
-I think if you wait by the exit and then immediately
leave
when kill Hayamto Jr.s objective is completed, than the
"guards have found dead Hayamato Jr." alert won't show
up and you'll have a perfect score.
-When you're leaving the level, do not run, and do not
let
the guards see a chef exiting the area, it's not normal
behaviour
-The maid is better at seeing your disguise
---------------------------------------------------------
----------------------
-Weapons/Items-
---------------------------------------------------------
----------------------
*Items
Poison Fugu Fish - Backroom in house
Kitchen Knife - Backroom in house
*Weapons
SMG - Guards
9mm Pistol - Some Guards
*Ammo
SMG Ammo - Garage
Pistol Ammo - Left of (!) Room
=============================================
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M8 - Hidden Valley
=============================================
Objectives: -Find the Secret Passage
-Prelude-This level is either frustrating, hard and annoying, or
easy
and simplistic, depending on the way you play it. If you
decide to play it the brave way, there are snipers all
over
the area you visit, and they almost never miss. Walk two
steps, and suddenly, "Sniper target acquired", and you're
dead. If you take the easy way as listed below, then
it'll be
one of the easiest mission in the game.
---------------------------------------------------------
-----------------------
-Mission-
---------------------------------------------------------
-----------------------
From your starting point, move around the trees to your
left,
behind the ring of trees to avoid being spotted by
snipers.Head towards the Agency Pickup but do not turn the corner
of the building because there is a guard on the other
side
that you need to watch out for. Once turned the other
way,
go to the pick up and get your crossbow and so on. You
don't really need them. Now before the guard turns
around,
go behind the truck. When he starts walking back, dash
tothe nearest tree than slowly move towards the underground
hatch near you.
Go down the ladder but make sure the guard is not there
(check map). When he gets out of the room, go down
into
the room fully. Wait until he goes into the next room
before
getting of the room your currently in and going out. Now
dash straight outside of your little alcove room and hide
between the two roads and between two pillars. The four
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guards up at the beginning of the road should not have
seen you. Wait for the next truck and then get on and
crouch. The truck will start, now check your map. Wait
for
the truck to take you to the three patrolling guards,
patrollingtogether. It should stop beside them. Wait for them to
go
past the truck, then get off the truck and hide behind
the
pillar right beside the truck. Now follow the patrolling
guards, (not too closely, or they'll hear you and turn
around).
When they turn around a pillar, this is your cue to move
forward. When they are all going in the other direction
onthe opposite side, move to the next pillar. Now move to
the
right side of the pillars and run to where you see the
truck
that you just came in. (Note: Do not let the guards see
you,
keep to the right of the pillars)
Now dash to the next pillar (beside the truck) and then
the
guard facing the back of the truck will come to thefront.
When he does, move to the following pillar , and then
sneak
to the next one (you have to sneak because the guards
are right in front of you, after all). You should now be
at a
pillar where you see a door. Now, the guards are
facing the truck, so run, run and run from the right of
the
pillars and keep going down the main tunnel untilyou get to the next checkpoint area (where there should
be a
room to the south with one guard patrolling - check
your map). Three guards are patrolling, but their
pattern is
done so that it leaves an opening for you to proceed
every few seconds. Do this, wait for the truck, then let
it
take you all the way to the exit. (Note: If this gets
too annoying
for you, then snipe out the four guards who were around
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the truck at the second check-point then get on the
truck.)
--------------------------------------------------------
-----------------------
-Extras/Hints----------------------------------------------------------
-----------------------
-You can just hop on the truck and wait for it to take
you all
the way to the entrance, but if you want to do this you
have
to have no guards see you or if they do, only when the
truck is moving so it could take a lot of tries. Plus no
SilentAssassin.
-Don't even try to beat this level through the surface.
-Even if you've killed all the guards, the truck will
still go.
-The Snipers on the surface almost never miss
-Changing clothes won't help much because the guards will
see an extra out-of-place guard and check for your I.D.(which you do not have)
--------------------------------------------------------
-----------------------
-Weapons-
---------------------------------------------------------
-----------------------
*Items
Nightvision Goggles - Agency Pickip
*Weapons
Crossbow - Agency Pickup
SMG-SD6 - Guards (both white and black suited)
Custom W2000 - Ninja Snipers
*Ammo
Crossbow Bolts - Agency Pickup
SMG Ammo - Guards (both kinds)
==============================================
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M9 - At the Gates
==============================================
Objectives: -Get to the castle undetected
-Wait for briefing
-Prelude-
This level is not really fun, more or less. You have the
same
basic landscape as the previous level, although there's
no
underground, and the surface is a lot easier to go
through.
However, snipers are still frequent, don't let your guard
down. It's basically another A-B mission, no
assassinationinvolved. And by the way, don't try shooting everything
in sight unless you take out the snipers with your
crossbow
(if you bothered to bring it).
--------------------------------------------------------
-----------------------
-Mission-
---------------------------------------------------------
-----------------------
Alright, here we are, landing in a frustrating snow
covered
area. Move towards the right towards a little hill along
the
side. There is a guard on this hill but he should be on
the
far side right now. Keep going until you're close enough
to
him and hide behind trees. When he starts heading north,
empty five bottles of chloroform into him. Now movealong
the edge of the mountains. Once you get to the point
where
if you turn north the castle is right in front of you,
move
towards the castle, not on the main path, and not too
close
to any guards. Turn right around where the path slopes
down and go towards the right generator.
There should be three rocks surrounding the generator
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area.
Hide behind the closest to you. Wait till the guard moves
a
little more away from you then go to the middle one. Now
while he's still moving away, if you run to the last
boulderin time, he should stop, but not see you. If this
doesn't work,
just wait for him to turn around. When he turns around,
go into the generator fence (do not run). Go west of
generator and you'll see the off switch. Turn it off.
(Note: You can also just shoot at the little section
which
connects the two parts of the generator together to blow
it
up, the force of the explosion will kill the guard aroundit,
but does not count as a kill for you (good thing)).
Now move forward along the back of the castle, past the
guard guarding the back in a line (you'll see the north-
eastern back entrance but don't go in it), when he has
his
back to you then advance along the back and go to the
north-western entrance to the castle. Enter the laser-
deactivated entrance and you'll see that there is another
laser doorway ahead of you, so you can't go anywhere.There is a concealed doorway to the right of you, hidden
among the wooden wall to look like the wall. Open it.
Turn
left, and go through the door up on the stairs. Move
along
the room and go out on the far left exit. Move towards
the
laser doorway. To the south you should see stairs.
Don't
go through them, instead to the left there is a kind ofledge
and snow leads up to them. Go up the little snow steps
behind the stairs and then move along until the end where
you should see a second building with a tiny ledge on it.
Go onto the ledge, then press left and forward and run
which will make you move along the ledge without falling.
Fall down after the ledge turns (don't try to turn with
it).
Now if you keep going south you'll see the off switch for
the second generator.
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Now move along the rocks toward the ramp that you see.
The ramp is going in the east direction. Go up the ramp
and through the door (note: hide behind rocks because a
guard will come out to patrol. When you're inside the
door,
hug the left wall with curtains so the ninjas on the roofwon't
see you. Keep going and you'll see the third generator.
Turn it off then go to the door nearest to you beside the
sword rack. Check your map to see if the guard outside
is
looking in the direction of the door. When he's not
looking
move through the door then hug the wall of the door you
just came from and move leftwards until you pass the
building and can see where there used to be a laserdoorway.
Go through, move up the ramp, turn right, head northwest,
past two wooden doors, but do not go down the ramp, turn
east and you'll see a previously laser-guarded doorway.
Go through it. Turn right ,and go up stairs. Turn north,
and
you'll see the doorway with lamps. That is your exit.
--------------------------------------------------------
-----------------------
-Extras/Hints----------------------------------------------------------
----------------------
-Again, don't let the guards see you because they'll
check
your I.D. The disguise is mainly for the snipers not to
shoot
you from far away.
-If there is a warning: "Now looking for suspiciousninja" ignore
it because it doesn't do anything to your score.
-It's possible to finish the level without getting the
third
generator
-Shooting everything is again not a very intelligent
idea.
--------------------------------------------------------
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-----------------------
-Weapons/Items-
---------------------------------------------------------
-----------------------
*ItemsNone
*Weapons
Katana Sword - Ninjas (black suited)
SMG SD6 - White Suited Guards
Custom W2000 - Snipers
*Ammo
SMG Ammo - White Suited Guards
=============================================
M10 - Shogun Showdown
=============================================
Objectives -Eliminate Hayamoto
-Secure the Missle Guidance System
-Escape
-Prelude-
There's that music again. Don't be intimidated by thelarge
number of floors in this level, they're all tiny.
Overall I'd
say this is another annoying level, it's not that much
fun to
play. The guards will get annoying after a while. And
by
the way, this mission directly continues with the last
one,
so where's 47's guard disguise? Oh well.
---------------------------------------------------------
----------------------
-Mission-
---------------------------------------------------------
-----------------------
Okay, here we go. To the left of you is stairs. Before
the
stairs are two wooden walls. The right one has a
concealed
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doorway. Go through it, and up the stairs. Check the
map
for the guard there to face the other way. Now open go
left
and go to the crates at the end. (Note: Wooden
floorboardsmake noise, try to step on the beams). Go towards the
stairs going down without the guard spotting you and walk
on the beams instead of floorboards because guards behind
the laser doorway will spot you. Once your down, to the
right is a concealed doorway. Go through it. Now check
if
there are any courtyard guards meditating in front of the
Buddha statue, if there are, hide behind the huge red
curtain on the left of you. When they leave, get the
keycardon the wood panel then move forward. There's a kind of
intersection ahead that a guard patrols through. If the
guard is going forward (you can see him) follow behind
(at a safe pace). If he's just approaching the
intersection
from a different direction, than wait at the curtain on
the
same side of the buddha statue.
Now keep to the right of the hallway and pass the
intersection because there is a ninja concealed up on theroof to your left. (Note: It's best to wait for the
patrolling
guard to already turn the corner ahead of you before
proceeding. Once you pass the intersection, and turn the
corner, hide until the patrolling guard turns that corner
too,
than move ahead and go through the door that you see.
(Note: Another patrolling guard and ninja is here, use
same
trick) ( Note#2, if the guard is coming up towards theintersection ahead of you and he'll see you, then hide to
the
right of where he'll come out, beside the wavy curtain
and
he won't see you. Or you can always go all the way back,
crouch in front of door's dark spot, and then shoot at
the
candle near where you are.
When he's turned the corner, again hug the right wall and
move towards that corner (note: the right wall-sticking
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is
to once again avoid a ninja who is also on the roof on
the
left instersection path). Go around the corner and once
again is a door. Go through it (make sure the patrolling
guard doesn't see you). Now check map to look inside thefirst door on your left. The guards should be facing
away
from the entrance. Sneak inside, through the bed and
then
off the laser fence. Make sure you're as away from the
guards as possible. Pick up the bomb and bomb remote in
that room. Sneak back out (I don't care what you say,
but
these guards should be able to see a guy in a puffy
jacketwalking past them, even if you are sneaking). Anyways,
now
go back to the hallway and keep going down. Ignore the
second room. Go into the square intersection and turn
left
and you'll see a door. That goes into the room I just
told
you to ignore. Sneak, and open it (make sure the guards
inside are facing away first). They are watching T.V.
The
second you get in the room, step right. This make takeseveral tries before you get it right. It's best to open
the
door without standing in front, then wait for the guard
farthest from you to sit forward on his knees.
Anyways, go right and change into the black clothes that
you see. Walk out. (Note: If you run up to the Heli-pad
the
guard won't notice you but if you walk he'll want to
checkyour ID. If you go behind the helicopter the clever
fellow
will forget about you. Make sure the guard who can see
you goes away, then place the bomb under the helicopter.
Now if you look south-east you'll see the stairway going
down. Go down and you'll be at your starting point. Go
through the concealed door to the wooden-floored 1st
floor again (deja-vu?). Anyways, this time turn off the
key-card ahead and ignore the two guards. They'll be a
little suspicious though. No red threat meter though.
Now
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ignore the stairs going up and go to the ones leading to
the
basement. Now go down, through the door, then through
the door straight ahead to the left, not the one directly
to
the left of the one you came out of. Go down the nextflight
of stairs, and deactivate the lasers. This is the
museum.
North-east of where you are is the missile guidance
system.
Pick it up. You might also want the .22 SD pistol which
is in
one of the display cases.
Head back to the 1st floor ("floorboard floor") but don'tgo
back outside into the floorboard area. Just go up the
stairs
up until the second floor. Go to the stairs at the other
end
of this floor. At the 3rd floor, go through the doors on
the
right, then through the doors on the left, then through
the
doors on the right and you should see an area with many
monitors and such. Head inside that room and press thebutton. Now go back down to the 2nd, then 1st floor. Go
out of the laser-protected area back into the "floorboard
floor" and then through the right door where you came
from.
Go down stairs, through the door and you're back where
you started this mission. Doesn't really matter if you
run,
because they're all running too. Look out and wait for
a
frantic Hayamato to escape on his helicopter (the buttonyou pressed was to sound the alarm). When the helicopter
starts to lift, take out your bomb remote and detonate
the
bomb to hell! Then meekly run away to freedom.
--------------------------------------------------------
-----------------------
-Extras/Hints-
---------------------------------------------------------
-----------------------
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-If you play the long way by just going up to the 6th
floor,
and killing the guy in person, than there is a woman who
is
on the 4th or 5th floor who you can save.
-The ninja's on the roofs may not be as intelligent as
the
guards but they sure pose much more of a challenge.
-Ignore the guards after you press the alarm. If a guard
wants
to check your I.D. on your way back to the exit keep
walking
away then hide in the alcove behind the wooden concealed
door near the exit and they'll just forget all about you.
-The .22 SD pistol has an integrated silencer.
-I don't care what you say, but those guards playing
chess
should've been able to see you.
---------------------------------------------------------
----------------------
-Weapons/Items-
--------------------------------------------------------------------------------
*Items
Keycard - Northeast wings (!)
Missile Guidance System - Museum
Special Card - Lei Ling(woman on the 5th floor), Hayamoto
Bomb Remote - Storage room (see below)
*Weapons
SMG SD6 - Storage room (near guards playing chess),guards, some black suited guards
Deagle - some black suited guards
Katana - Ninjas (black suited guards who sit on roofs)
Bomb - Storage room (see above)
.22 SD - Museum
*Ammo
SMG Ammo - Storage Room
*********************************************
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MALAYSIA
*********************************************
=============================================
M11 - Basement Killing
=============================================
Objectives - Find and Kill Charlie in the Basement
- Disable the Surveillance System for Direct
Elevator
-Prelude-
Here's the first Malaysia mission. It's pretty fun,
takes place
in a bog corporation company. If you brought along arifle
like an idiot, be prepared to dump it immediately before
you
get out of your booth. Nothing much else to say. By the
way, get all the stuff you can at the weapon selection
because you're starting in a new location.
--------------------------------------------------------
-----------------------
-Mission-
-------------------------------------------------------------------------------
Alright, you're behind a booth. What do you do? Get
out.
Duh. (alchohol wears off)
Huh? What? Oh yeah, malaysia. Anyways, head over to
the agency pickup area. which you'll get to by going
right,
right, and right again. Go through the door, watch outfor
the guard who patrols here. Make sure he's in the other
room before you go in and take your stuff. Everything.
If
the guard is heading back (check your map) hide to the
right of the door (his left when he enters) then let him
walk
past you and get out from behind him. Now go back out
the door you came from and go to the door straight ahead.
The laundry room (why is there a laundry room on the main
floor of a big corporation building? So the customers
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can
have their shirts cleaned while they wait?).
There is one laundry rom guard and another guard who just
goes to the laundry room every now and then. When the
first guard goes back to the guard room and the other isin
the laundry room, go into the store room straight ahead
and
wait for the laundry room guard to leave the laundry
section.
Then go into the laundry room and drop the smoke bomb
through the laundry chute. Go and hide behind the
washing machines to the right for the guard to come back
and when he hears the alarm and starts getting
frightened,you can just go past him. Now head to west side of the
building and go to the fire dept. and then through the
door
on the left. At the north of this room are firemens
clothes,
so pick change into them, and then pick up a fireman's
axe.
(Note: Do this all quickly while the place is in a frenzy
so
notbody notices you.) No go north and through the metal
detectors (the guards think it's just the axe that'smaking
them beep, instead of weapons). Go through the little
opening on the east to get to the elevator and go to the
basement.
Now go straight then left into a room with monitors.
Shoot
the monitor at the left of the entire table. Then go
down the
flight of stairs. Pick lock the door and then go up toCharlie.
You can sneak behind him and take him out with the
fireman's
axe (as implied by the mission starter screen). Or just
shoot
him. Now go back up the stairs and through the elevator
to
the left of the stairs. Mission accomplished.
ALTERNATE PLAY
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---------------------------------------------------------
-----------------------
------------------------------------------------
Okay, I know I said I was only gonna state one way tobeat
the mission but the next way to beat this mission was
just
so fun...I had to list it.
First, go get your weapons from the agency pickup. Drop
the weapons except for the smoke bomb through the laundry
chute. Now go to the (men's) bathroom and wait for the
pizza
guy to come in. Fibre-wire him and take his clothes (andhide
him). Go to the food dept. and make sure guards don't
come too close to you. Wait for the order for Mr. Sidjan
and than wait for the guy at the counter to pass you the
food. (NOTE: I'm talking about the bathroom on the west
side of the building)
You proably know what comes next.
---------------------------------------------------------
------------------------
-Extras/Hints-
---------------------------------------------------------
-----------------------
-
- You cause no disruption by doing almost anything if you
are a fireman during the alarm on the main floor
-In the basement, the guards will be very suspicious ifyou're
in the surveillance rooom
-If you're quick enough, you can drop the bomb, run out
of
the laundry section before any guard comes in, and then
be
in front of the fire dept. right when the alarm starts
so you
have plenty of time left.
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-If Duke Nukem 3D can have actual mirrors, why can't
Hitman
2?
-They don't find it weird when a guy goes into the
women'sbathroom.
-If you go up to the counters at the beginning then you
can ask
each person how to get to the basement (short cutscenes).
They all say no, obviously.
-When you are the pizza boy, if you just go up to him
with
the pizza (don't kill him) he'll stand up, not take thepizza
and then the chair he sat on moves by itself for some
reason
---------------------------------------------------------
-----------------------
-
-Weapons/Items-
--------------------------------------------------------------------------------
--
*Items
Pizza - Food Dept.
*Weapons
Fireman's Axe - Fire Dept.
9mm Pistol - Agency Pickup
Deagle - Ground floor, southeast roomSmoke Bomb - Agency pickup
*Ammo
MAG Ammo - Ground floor, southeast room
Pistol ammo - Agency pickup, Basement storage
===============================================
M12 - Graveyard Shift
===============================================
Objectives: -Plant hacking device
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-Escape
-Prelude-
Easy, short level. Get's annoying at the end with the
skybridge.
---------------------------------------------------------
-----------------------
-
-Mission-
---------------------------------------------------------
-----------------------
--
Move forward, turn left, go towards the kitchen. Shootat the
webcam which is filming the wonderfully exciting life of
a
cofee pot. Hide to the right of door (of the person
walking in).
Wait till the System Admin. (V.I.P. in map) gets the
munchies
and comes to the kitchen (although all he does is scratch
his
butt) then empty five bottles of anaesthetic into him.
Takehis clothes and get out of there and then go past the
elevator
you started from and through the southern exit of the
little
hallway you were in.
Turn right, ignore the guard and go left through the main
doors
that you see. You'll be in a room with a lot of
cubicles. Ignorethe guy on his computer and don't get close to him.
Check
your map and head towards the system admin. room. Get
the
keycard on the table. Now head towards the room marked
SERVER on your map. Plant the hacking device in the
server.
Now remember on the way to the system admin room there
was a big bridge type thing with lights and so on.
That's the
skybridge. You want to go back there. You'll notice
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there are
no doors. You'll have to improvise, huh? Make sure
there
are no guards too close to you, then shoot the glass,
jump
through and hide behind the first tube thing. I noticedthat
if I shot the right window with a .22 silenced than the
guards
in the building weren't alarmed, even though it said
"guards
alarmed by sound of breaking glass".
Now on the skybridge there are two guards, you have to
time
their locations to move forward, all the while hidingfrom the
gaurds looking through the window back at the building.
If
both guards are warming their hands through the left of
the
skybridge together, don't be afraid to sneak past them
(Note:
your noise of walking is not as easily heard because it's
outside
+ rain). Note: Even if the guards see you if you just
ignorethem and keep walking towards the hatch at the end of the
skybridge
they forget about you.
---------------------------------------------------------
-----------------------
-Extras/Hints-
---------------------------------------------------------
------------------------
-This method gets Silent Assassin
-The administrators are all playing games on their
computers
- what a fun job
-Kill everything you see works with this level
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---------------------------------------------------------
-----------------------
-Weapons/Items-
---------------------------------------------------------
-----------------------
-
*Items
Keycard - System Administrator room
Nightvision goggles - North-west (!)
*Weapons
9mm Pistol - System Admin room, guards
Fire Axe - Eastern Guard room
*AmmoPistol ammo - Guards, eastern guard room, System admin
room,
northwest (!), south-right (!)
==============================================
M13 - The Jacuzzi Job
==============================================
Objectives: -Kill Charlie Sidjan
-Steal the Money
-Steal the Statue
-Prelude-
One of the easiest levels to get Silent Assassin on.
This is probably by far
the smalles (as in actual area size) mission
---------------------------------------------------------
-----------------------
-Mission-
--------------------------------------------------------------------------------
-
Uh-oh. Standing on a ledge a hundred floors up of a
building
isn't a really good idea, is it? Well, too bad, Mr. 47
doesn't
seem to care. Move along the ledge, crouching when you
get to windows. Enjoy the beatiful Malaysian cityscape
as
you go along (yeah right). Anywas, keep ledging along
till
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you are the western balcony. Check your map for the
northern
western room with the (!) in it. You should see a green
circle-point.
It's the secretary inside playing solitare. She faces
south-west but when she moves from south-west to north-east,
then sneak inside the room past the secretary who is
checking
the safe. (This is where the money you're supposed to
steal
is.) Now go through the door north-west of you into the
hallway and into the door directly ahead. You should now