History in our hands 11.15.11
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Transcript of History in our hands 11.15.11
- 1. History in Our Hands Jennifer Sly Museum Education & Technology Specialist Jesse Heinzen Multimedia Producer
2. Minnesota Historical Society Minnesota History Center 26 Historic Sites 340 FTEs $32 Million Annual Budget 44,000 Sq Feet Exhibit Space 3. Reinventing the Field Tripfor the 21st Century 4. What?Create a new model for field trips that: Uses mobile and web technologies to capitalize on thenatural behaviors and learning styles of 21st CenturyLearners Promotes the development of 21st century skills 5. Why?21st Century Learner 6. Why?Field Trip21stCenturyLearnerClassroomFamilyThe Virtuous Circle 7. Mobile ApplicationIn Gallery EngagementGuide & FocusThink Record& &Solve Collect Create &Share 8. Digital BackpackHarvest ItemsVirtualDigitalItems ArtifactsRecord- ings 9. Classroom Toolkit Help Students CreateClassroom Digital AssetsToolkit Scrapbookscollected in History Videosthe museum Content Timelines Web 2.0 Tools Games BackpackStudent Contents Creations 10. Developed in conjunction with the Our Minnesota Exhibit 11. Developed in conjunction with the Our Minnesota Exhibit 12. Developed in conjunction with the Our Minnesota Exhibit 13. What weve doneTeacher Focus Groups 14. What weve doneParent / Student Focus Groups 15. What weve doneParent / Student Focus Groups 16. Newsflash from the Resistance: theword GREAT has been revealed as acomponent of the intercepted text. Irepeat, GREAT is a key word. 17. Where were atCollaboration Games, Learning & Societyarisgames.org 18. ARISStorytelling 19. ARISInventory 20. ARISAbility to Record 21. ARISLocation Based 22. ARISSimple Editor 23. ARISIdeal for Rapid Prototyping 24. Where were at Learning 25. Where were atDevelopment, Design, Prototyping 26. Where were atDevelopment, Design, Prototyping 27. Where were atDevelopment, Design, Prototyping 28. Where were atDevelopment, Design, Prototyping 29. Where were atDevelopment, Design, Prototyping 30. Where were atTesting 31. Where were atTesting Students are extremely comfortable and proficientwith mobile devices One to one devices preferred Quickly adapt to character interaction Instantfeedback 32. Where were atTesting 33. Next Steps Continue designing, prototyping, testing and refining Large school group testing Chaperone roles Player collaboration Develop classroom inventory interface Log analysis / Embedded assessment Scale and replayability Physical space interactions 34. History in Our Hands Jennifer Sly Museum Education & Technology Specialist Jesse Heinzen Multimedia Producer