History in our hands 11.15.11

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History in Our Hands Jennifer Sly Museum Education & Technology Specialist Jesse Heinzen Multimedia Producer

description

Minnesota Historical Society's History in Our Hands presentation by Jennifer Sly and Jesse Heinzen at Museum Computer Network 2011

Transcript of History in our hands 11.15.11

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History in Our Hands

Jennifer SlyMuseum Education & Technology Specialist

Jesse HeinzenMultimedia Producer

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Minnesota Historical Society

• Minnesota History Center

• 26 Historic Sites

• 340 FTEs

• $32 Million Annual Budget

• 44,000 Sq Feet Exhibit Space

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Reinventing the Field Tripfor the 21st Century

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Create a new model for field trips that:

• Uses mobile and web technologies to capitalize on the natural behaviors and learning styles of 21st Century Learners

• Promotes the development of 21st century skills

What?

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Why?

21st Century Learner

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Why?

The Virtuous Circle

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Mobile ApplicationIn Gallery Engagement

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Digital BackpackHarvest Items

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Classroom ToolkitHelp Students Create

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Developed in conjunction with the

Our Minnesota Exhibit

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Developed in conjunction with the

Our Minnesota Exhibit

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Developed in conjunction with the

Our Minnesota Exhibit

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What we’ve doneTeacher Focus Groups

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What we’ve doneParent / Student Focus Groups

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What we’ve doneParent / Student Focus Groups

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“Newsflash from the Resistance: the word GREAT has been revealed as a component of the intercepted text. I repeat, GREAT is a key word.”

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Where we’re atCollaboration – Games, Learning & Society

arisgames.org

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ARISStorytelling

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ARISInventory

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ARISAbility to Record

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ARISLocation Based

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ARISSimple Editor

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ARISIdeal for Rapid Prototyping

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Where we’re atLearning

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Where we’re atDevelopment, Design, Prototyping

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Where we’re atDevelopment, Design, Prototyping

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Where we’re atDevelopment, Design, Prototyping

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Where we’re atDevelopment, Design, Prototyping

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Where we’re atDevelopment, Design, Prototyping

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Where we’re atTesting

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Where we’re atTesting

• Students are extremely comfortable and proficient with mobile devices

• One to one devices preferred

• Quickly adapt to character interaction

• Instant feedback

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Where we’re atTesting

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Next Steps

• Continue designing, prototyping, testing and refining

• Large school group testing

• Chaperone roles

• Player collaboration

• Develop classroom inventory interface

• Log analysis / Embedded assessment

• Scale and replayability

• Physical space interactions

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Physical Interaction

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History in Our Hands

Jennifer SlyMuseum Education & Technology Specialist

Jesse HeinzenMultimedia Producer