HIPerSpace The Highly Interactive Parallelized Display Space.

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HIPerSpace The Highly Interactive Parallelized Display Space
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Transcript of HIPerSpace The Highly Interactive Parallelized Display Space.

Page 1: HIPerSpace The Highly Interactive Parallelized Display Space.

HIPerSpace

The Highly Interactive Parallelized Display Space

Page 2: HIPerSpace The Highly Interactive Parallelized Display Space.

HIPerSpace

Next generation research tool for high resolution digital displays

Tiled display of 30” LCD monitors each with 2560x1600 pixel resolution 14 columns of 5 screens 286,720,000 pixels of total resolution

Page 3: HIPerSpace The Highly Interactive Parallelized Display Space.

HIPerSpace

Driven by Dell XPS high end gaming rigs Core2Quad CPUs 4 Gigs of memory 2 Quadro FX5600 video cards

Each with 1.5 GB of memory Each card drives 2 4 MegaPixel screens

Dual gigabit NICs 1 on private 10-net LAN 1 on Optiputer next generation all fiber internet Plans to add 10Gb network cards

Page 4: HIPerSpace The Highly Interactive Parallelized Display Space.

OptiPortals

Multiple other ‘OptiPortal’ tiled displays deployed In Calit2 (120 MP) UC Irvine (200 MP) NASA Ames Research University of Melbourn (80 MP)

Page 5: HIPerSpace The Highly Interactive Parallelized Display Space.

What can you do with them?

Page 6: HIPerSpace The Highly Interactive Parallelized Display Space.

What can we do now?

Large image visualization High resolution images (several giga-pixel) Large collections of images Image overlays

Multiple high resolution movies (HD now, 4K soon) Video streaming/teleconferencing

Real time HD video/audio Real time Wii/360/PS3/PC streaming

Custom applications for scientific visualization

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What can’t we do now?

Currently 0 video games bummer

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Development Environment

Cent OS5 Linux/ROCKS cluster roll CGLX Middleware

Cross-Platform Cluster Graphic Library Allows an OpenGL GLUT style application to be

built to run on a tiled display Handles UI events and display synchronization

via network message interface Provides framework for developing higher

performance tiled display applications

Page 9: HIPerSpace The Highly Interactive Parallelized Display Space.

What is missing for video games?

User input is limited to mouse and keyboard events on a head node

There is no node-to-node messaging interface

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What support would you have?

Full time Research Scientist dedicated to CGLX development We’re anxious to find out at what point the design paradigm

fails Add reasonable features as needed

Sample code for developing CGLX applications Support from PhD students actively developing their

own CGLX applications Support from me with some of the advanced

networking stuff