Higher Education in the Ultra -Connected Age

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#EDULIVE Higher Education in the Ultra- Connected Age Susan Metros University of Southern California Justin Sipher St. Lawrence University

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Higher Education in the Ultra -Connected Age. Susan Metros University of Southern California Justin Sipher St. Lawrence University. Agenda. Why Connect? Connectedness in Context The “Ultra - Connected” Society Connected Learning Principles Learning Connections Examples - PowerPoint PPT Presentation

Transcript of Higher Education in the Ultra -Connected Age

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Higher Education in the Ultra-Connected Age

Susan MetrosUniversity of Southern California

Justin SipherSt. Lawrence University

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Agenda Why Connect? Connectedness in Context The “Ultra-Connected” Society Connected Learning Principles Learning Connections Examples Digital Natives and Learning Questions and Contacts

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Poll Why Connect? A. Because connection underpins basic

communicationB. Because we are curious beingsC. Because it allows us to expand boundariesD. Because technology affords us the ability to

connectE. All of the above

Other reasons to connect?

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Connectedness

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“Ultra-Connected” Society What does this mean and is it here?

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Poll How many hours a day are you digitally

connected?A. 0-6B. 6-12C. 12-18D. 18-24

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“Always on” Devices Previous – devices when used by people Current – devices in preparation of being used by people Future – userless device connections

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Infrastructure for “Ultra-Connected”

Network Bandwidth Consumption Device Density

Compatibility Power (AC)

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Service Delivery Evolution New IT expectations and responsibilities

Mobile friendly and mobile compatible Agility for landscape changes Champion privacy and security IT as architect and not contractor

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Connected Learning Framework

1. Values2. Learning Principles 3. Design Principles

ConnectedLearning.tv

Ito et al, 2013

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Connected Learning Values Equity Full participation Social Connection

Ito et al, 2013

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Connected Learning Principles Interest-powered Peer-supported Academically oriented

Ito et al, 2013

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Connected Learning Design Principles Shared purpose Production-centered Openly networked

Ito et al, 2013

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Learning Connections Examples

1. Reality Ends Here: USC School of Cinematic Arts Card Game

2. Traditional vs. Online Learning Environments

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Reality Ends HereUSC School of Cinematic Arts Card Game

http://reality.usc.edu#EDULIVE

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Reality Ends HereUSC School of Cinematic Arts Card Game

http://reality.usc.edu

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http://reality.usc.edu

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Reality Ends HereUSC School of Cinematic Arts Card Game

http://reality.usc.edu

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Reality Ends HereUSC School of Cinematic Arts Card Game

http://reality.usc.edu

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Reality Ends HereUSC School of Cinematic Arts Card Game

http://reality.usc.edu

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Reality Ends HereUSC School of Cinematic Arts Card Game

http://reality.usc.edu

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Teacher

Students

Traditional Learning Environment

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Teacher

Students

Instructional Designer

Recruiter

Teacher(SME)

Online Learning Environment

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Online Learning Environment

Desire2Learn

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Text Poll How is “ultra-connectedness” impacting

teaching and learning at your Institute?

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Grown-up digital

Digitally savvy

E-learning savvy

Assumptions

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Grown-up digital

Digitally savvy

E-learning savvy

Assumptions

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Grown-up digital

Digitally savvy

E-learning savvy

Assumptions

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Digital Natives and Learning Digital native ≠ Digitally savvy ≠ E-learning savvy. Our students will be exposed to and depend on

some form of e-learning in their life. We should expose them to and not shelter them

from this learning environment.

Should we think about one’s learning adaptability?

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Questions and Contacts

Justin [email protected]. Lawrence University

Susan [email protected] of Southern California