High-Tech Drones and Immersive Displays – Exploiting New Technologies for Digital Heritage:...

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High-Tech Drones and “Immersive” Displays: Exploiting New Technologies for Digital Heritage Prof. Bob Stone Director, Human Interface Technologies Team [email protected] OR [email protected]

Transcript of High-Tech Drones and Immersive Displays – Exploiting New Technologies for Digital Heritage:...

Page 1: High-Tech Drones and Immersive Displays – Exploiting New Technologies for Digital Heritage: Professor Robert Stone (University of Birmingham)

High-Tech Drones and “Immersive” Displays: Exploiting New Technologies for

Digital Heritage

Prof. Bob StoneDirector, Human Interface Technologies Team

[email protected] OR [email protected]

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VR/AR Main Project Areas

www.birmingham.ac.uk/stone and www.birmingham.ac.uk/hit-team

DEFENCE

HEALTHCARE & MEDICINE

HERITAGE

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Virtual Lowry, 1995

Virtual Stonehenge, 1996

Apart From a Few Early Attempts …

Virtual Scylla, 2006

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Restorative Natural (Forest/Coastal)

Environments for Healthcare

Healthcare is Where it all Started2010 ….

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Healthcare is Where it all Started2010 ….

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The Places We Chose …

Wembury Bay

Burrator & Sheepstor

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Bygone Days & Experiencesfrom Local Inhabitants and Societies

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Virtual Burrator

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Virtual Burrator Halt

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Augmented Lancaster OverBurrator Dam

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RAF Harrowbeer

The “Return” of Harry Truman

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Burrator Reservoir

What Lies Beneath

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Burrator Reservoir

What Lies Beneath

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The MUSV Survey Project

With Thanks To …

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The Burrator MUSV Survey

Project

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Burrator Initial Survey Area

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Import into Unity5 forReal-Time Visualisation

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Import into Unity5 forReal-Time Visualisation

Sheepstor Bridge

Sheepstor Road

Drake’s Leat

Quarry Remains

Steam Crane Track

Essworthy Farm

RiverMeavy

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Virtual Wembury

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The 1909 Wembury Docks That Never Were

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The 1909 Wembury Docks That Never Were

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Virtual Wembury Evening13 December 2012

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If the Docks Had Gone Ahead …

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HMS Amethyst Returns

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Also a Possible Visitor to Wembury

Docks?

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The Virtual A7 Project

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The 2014 Summer Dives

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The A7 Wreck Model

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The Maria (1774)

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The Virtual MARIA

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Hint … We Would Love to Do This … ;o)

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The GLAUCUS (September 1965)

Colin Irwin

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The Virtual GLAUCUS Project

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James Egan Layne(March, 1945; U-399)

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Drone (sUAV) Technologies for

Heritage

Pix4D Topographical Reconstruction from Aerial Video)

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Drone (sUAV) Technologies for

Heritage

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Hooe Lake (Plymouth) Wrecks

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Aircraft Crash Sites – The Next Challenge (Foxtor Mire)

Westland Whirlwinds P6975 & P6978 (29 December,1940)

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Aircraft Crash Sites – The Next Challenge (Foxtor Mire)

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The Anne (1678)

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AR Via Quad-/Hexacopter

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The Virtual ANNE

First-Person Viewing Version

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The “Augmented ANNE” ChallengeTablet Viewing (Beach Level)

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The “Augmented ANNE”

ChallengesUAV Viewing (Aerial)

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The “Augmented ANNE” ChallengesUAV / Drone Viewing (Aerial)

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The “Virtual & Augmented ANNE” Project:Public Engagement: 12 December 2014

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The “Virtual & Augmented Mayflower”Project

VR, AR, Avatars, Drones, Public Engagement ...

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• “Immersion”, “immersive” environments – they do NOT exist!

• NOBODY has invented the Holodeck, despite ridiculous claims online.

• Wearable technologies (e.g. Head-Mounted Displays, gloves, etc.) – ONLY if the application

and the human factors issues dictate that they are totally necessary (and safe to use!)

• CAVEs/Domes/Theatre-like facilities – appropriate applications? Expense? Functionality?

Academic experiences – the VIP plaything!

• 3D/Stereo viewing – over-hyped. 56% of the population who are between 18 and 38 years

of age have one or more problems with binocular vision.

• Engage and enhance experiences through good content design and stakeholder (public)

engagement, not by showing off “Gucci” interface devices.

Lessons Learned - Virtual

Reality

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• AR works well in the lab and in cities, but in coastal/rural areas?

• Registration techniques – which are best for the outside world?

• Wearable technologies – have a long, long way to go ...

• “Future Google Glass” (and emerging competitors) – do not hold your breath.

• Mobile technologies – developing well, but limitations in the outside world (again – safety?).

• Engage and enhance experiences through good content design and regular stakeholder

(public) engagement, not by showing off “Gucci” interface devices.

Lessons Learned – Augmented

Reality

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• Digital/Virtual Heritage presents significant development and

implementation opportunities and challenges – multiple contexts of use – museums, galleries,

town centres, open fields, vegetation-dominated sites, coastal paths,

underground, underwater …

• Memories are short! We’re seeing an almost-identical “techno-push” repeat of the 1990s.

• Particularly problematic with relatively cheap interactive technology coming from crowd-

funding initiatives (e.g. Kickstarter, Indiegogo, etc.).

• Too many people believe what they see in “gizmo” newsfeeds online and on YouTube!

• Define end user requirements and content before implementing technology – ALWAYS.

• Be aware of digital exclusion due to remoteness of communities.

• Understand your target audience(s) – their knowledge, skills and attitudes. Work with the

end users – involve the public – not just at the beginning and end of a project, but

throughout.

To Conclude …

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Prof. Bob StoneHuman Interface Technologies Team,

University of Birmingham (UK)

[email protected] OR [email protected]

www.birmingham.ac.uk/stone www.birmingham.ac.uk/hit-teamYouTube: https://goo.gl/3893RS

Thank you!