High-Tech Drones and Immersive Displays – Exploiting New Technologies for Digital Heritage:...
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Transcript of High-Tech Drones and Immersive Displays – Exploiting New Technologies for Digital Heritage:...
High-Tech Drones and “Immersive” Displays: Exploiting New Technologies for
Digital Heritage
Prof. Bob StoneDirector, Human Interface Technologies Team
VR/AR Main Project Areas
www.birmingham.ac.uk/stone and www.birmingham.ac.uk/hit-team
DEFENCE
HEALTHCARE & MEDICINE
HERITAGE
Virtual Lowry, 1995
Virtual Stonehenge, 1996
Apart From a Few Early Attempts …
Virtual Scylla, 2006
Restorative Natural (Forest/Coastal)
Environments for Healthcare
Healthcare is Where it all Started2010 ….
Healthcare is Where it all Started2010 ….
The Places We Chose …
Wembury Bay
Burrator & Sheepstor
Bygone Days & Experiencesfrom Local Inhabitants and Societies
Virtual Burrator
Virtual Burrator Halt
Augmented Lancaster OverBurrator Dam
RAF Harrowbeer
The “Return” of Harry Truman
Burrator Reservoir
What Lies Beneath
Burrator Reservoir
What Lies Beneath
The MUSV Survey Project
With Thanks To …
The Burrator MUSV Survey
Project
Burrator Initial Survey Area
Import into Unity5 forReal-Time Visualisation
Import into Unity5 forReal-Time Visualisation
Sheepstor Bridge
Sheepstor Road
Drake’s Leat
Quarry Remains
Steam Crane Track
Essworthy Farm
RiverMeavy
Virtual Wembury
The 1909 Wembury Docks That Never Were
The 1909 Wembury Docks That Never Were
Virtual Wembury Evening13 December 2012
If the Docks Had Gone Ahead …
HMS Amethyst Returns
Also a Possible Visitor to Wembury
Docks?
The Virtual A7 Project
The 2014 Summer Dives
The A7 Wreck Model
The Maria (1774)
The Virtual MARIA
Hint … We Would Love to Do This … ;o)
The GLAUCUS (September 1965)
Colin Irwin
The Virtual GLAUCUS Project
James Egan Layne(March, 1945; U-399)
Drone (sUAV) Technologies for
Heritage
Pix4D Topographical Reconstruction from Aerial Video)
Drone (sUAV) Technologies for
Heritage
Hooe Lake (Plymouth) Wrecks
Aircraft Crash Sites – The Next Challenge (Foxtor Mire)
Westland Whirlwinds P6975 & P6978 (29 December,1940)
Aircraft Crash Sites – The Next Challenge (Foxtor Mire)
The Anne (1678)
AR Via Quad-/Hexacopter
The Virtual ANNE
First-Person Viewing Version
The “Augmented ANNE” ChallengeTablet Viewing (Beach Level)
The “Augmented ANNE”
ChallengesUAV Viewing (Aerial)
The “Augmented ANNE” ChallengesUAV / Drone Viewing (Aerial)
The “Virtual & Augmented ANNE” Project:Public Engagement: 12 December 2014
The “Virtual & Augmented Mayflower”Project
VR, AR, Avatars, Drones, Public Engagement ...
• “Immersion”, “immersive” environments – they do NOT exist!
• NOBODY has invented the Holodeck, despite ridiculous claims online.
• Wearable technologies (e.g. Head-Mounted Displays, gloves, etc.) – ONLY if the application
and the human factors issues dictate that they are totally necessary (and safe to use!)
• CAVEs/Domes/Theatre-like facilities – appropriate applications? Expense? Functionality?
Academic experiences – the VIP plaything!
• 3D/Stereo viewing – over-hyped. 56% of the population who are between 18 and 38 years
of age have one or more problems with binocular vision.
• Engage and enhance experiences through good content design and stakeholder (public)
engagement, not by showing off “Gucci” interface devices.
Lessons Learned - Virtual
Reality
• AR works well in the lab and in cities, but in coastal/rural areas?
• Registration techniques – which are best for the outside world?
• Wearable technologies – have a long, long way to go ...
• “Future Google Glass” (and emerging competitors) – do not hold your breath.
• Mobile technologies – developing well, but limitations in the outside world (again – safety?).
• Engage and enhance experiences through good content design and regular stakeholder
(public) engagement, not by showing off “Gucci” interface devices.
Lessons Learned – Augmented
Reality
• Digital/Virtual Heritage presents significant development and
implementation opportunities and challenges – multiple contexts of use – museums, galleries,
town centres, open fields, vegetation-dominated sites, coastal paths,
underground, underwater …
• Memories are short! We’re seeing an almost-identical “techno-push” repeat of the 1990s.
• Particularly problematic with relatively cheap interactive technology coming from crowd-
funding initiatives (e.g. Kickstarter, Indiegogo, etc.).
• Too many people believe what they see in “gizmo” newsfeeds online and on YouTube!
• Define end user requirements and content before implementing technology – ALWAYS.
• Be aware of digital exclusion due to remoteness of communities.
• Understand your target audience(s) – their knowledge, skills and attitudes. Work with the
end users – involve the public – not just at the beginning and end of a project, but
throughout.
To Conclude …
Prof. Bob StoneHuman Interface Technologies Team,
University of Birmingham (UK)
[email protected] OR [email protected]
www.birmingham.ac.uk/stone www.birmingham.ac.uk/hit-teamYouTube: https://goo.gl/3893RS
Thank you!