Heuristic-search PDF Practice

download Heuristic-search PDF Practice

of 4

Transcript of Heuristic-search PDF Practice

  • 7/24/2019 Heuristic-search PDF Practice

    1/4

    1

    Heuristic Search

    2

    Heuristic Search

    Heuristicorinformed searchexploits additionalknowledge about the problem that helps direct search tomore promising paths.

    Aheuristic function, h(n), provides an estimate of the cosof the path from a given node to the closest goal state.

    Must be zero if node represents a goal state.-Example: Straight-line distance from current location to

    the goal location in a road navigation problem.

    Many search problems are NP-complete so in the worstcase still have exponential time complexity; however a gooheuristic can:

    -Find a solution for an average problem efficiently.

    -Find a reasonably good but not optimal solutionefficiently.

    3

    Best-First Search

    At each step, best-first search sorts the queue according to aheuristic function.

    function BEST-FIRST-SEARCH(problem,EVAL-FN)returnsa solution sequence

    inputs: problem, a problem

    Eval-Fn, an evaluation function

    Queueing-Fn

    a function that orders nodes by EVAL-FN

    returnGENERAL-SEARCH(problem,Queueing-Fn)

    Bucharest

    Giurgiu

    Urziceni

    Hirsova

    Eforie

    NeamtOradea

    Zerind

    Arad

    Timisoara

    LugojMehadia

    DobretaCraiova

    Sibiu

    Fagaras

    PitestiRimnicu Vilcea

    Vaslui

    Iasi

    Straightline distanceto Bucharest

    0160

    242

    161

    77

    151

    241

    366

    193

    178

    253

    329

    80

    199

    244

    380

    226

    234

    374

    98

    Giurgiu

    UrziceniHirsova

    Eforie

    Neamt

    Oradea

    Zerind

    Arad

    Timisoara

    Lugoj

    Mehadia

    Dobreta

    Craiova

    Sibiu Fagaras

    Pitesti

    Vaslui

    Iasi

    Rimnicu Vilcea

    Bucharest

    71

    75

    118

    111

    70

    75

    120

    151

    140

    99

    80

    97

    101

    211

    138

    146 85

    90

    98

    142

    92

    87

    86

    4

    Best-First Example

    Does not find shortest path to goal (through Rimnicu) since itonly focused on the cost remaining rather than the total cost.

    Arad

    h=366

    Arad

    Timisoara ZerindSibiu

    h=253 h=329 h=374

    Arad

    Timisoara ZerindSibiu

    h=329 h=374

    Arad OradeaFagaras Rimnicu

    h=380 h=193h=366 h=178

    Arad

    Timisoara ZSibiu

    h=329 h=37

    Arad OradeaFagaras Rimnicu

    h=380 h=193h=366

    Sibiu

    h=253

    Bucharest

    h=0

  • 7/24/2019 Heuristic-search PDF Practice

    2/4

    5

    Best-First Properties

    Not complete, may follow infinite path if heuristic rates eachstate on such a path as the best option. Most reasonableheuristics will not cause this problem however.

    Worst case time complexity is still O(b

    m

    ) where m is themaximum depth.

    Since must maintain a queue of all unexpanded states,space-complexity is also O(bm).

    However, a good heuristic will avoid this worst-casebehavior for most problems.

    6

    Beam Search

    Space and time complexity of storing and sorting the complequeue can be too inefficient.

    Beam search trims queue to the best noptions (nis called tbeam width) at each point.

    Focuses search more but may eliminate solution even for fin

    seach graphs

    Example for n=2.

    Arad

    h=366

    Arad

    Timisoara ZerindSibiu

    h=253 h=329 h=374

    Arad

    Timisoara ZerindSibiu

    h=329 h=374

    Arad OradeaFagaras Rimnicu

    h=380 h=193h=366 h=178

    Arad

    Timisoara ZSibiu

    h=329 h=37

    Arad OradeaFagaras Rimnicuh=380 h=193h=366

    Sibiu

    h=253

    Bucharest

    h=0

    7

    Hill-Climbing

    Beam search with a beam-width of 1 is calledhill-climbing.

    Pursues locally best option at each point, i.e. the bestsuccessor to the current best node.

    Subject to local maxima, plateaux, and ridges.

    evaluation

    current

    state

    8

    Minimizing Total Path Cost: A* Search

    A* combines features of uniform cost search (complete,optimal, inefficient) with best-first (incomplete, non-optimaefficient).

    Sort queue by estimated total cost of the completion of apath.

    f(n) = g(n) + h(n)

    If the heuristic function always underestimates the distancto the goal, it is said to beadmissible.

    If his admissible, then f(n) never overestimates the actualcost of the best solution through n.

  • 7/24/2019 Heuristic-search PDF Practice

    3/4

    9

    A* Example

    Finds the optimal path to Bucharest through Rimnicu and Pitesti

    AradArad

    Timisoara ZerindSibiu

    Sibiu

    Arad OradeaFagaras Rimnicu

    Arad

    Timisoara Zerind

    Sibiu

    Arad OradeaFagaras Rimnicu

    Arad

    Timisoara Zerind

    Craiova Pitesti Sibiu

    f=0+366

    =366

    f=140+253

    =393

    f=118+329

    =447

    f=75+374

    =449

    f=280+366

    =646

    f=239+178

    =417

    f=146+380

    =526

    f=118+329

    =447

    f=220+193

    =413

    f=75+374

    =449

    f=280+366

    =646

    f=239+178

    =417

    f=146+380

    =526

    f=118+329

    =447

    f=75+374

    =449

    f=300+253

    =553

    f=317+98

    =415

    f=366+160

    =526

    10

    Optimality of A*

    If his admissible, A* will always find a least cost path to thgoal.

    Proof by contradiction:

    Let Gbe an optimal goal state with a path cost f*

    Let G2be a suboptimal goal state supposedly found by A*Let nbe a current leaf node on an optimal path to G

    Since his admissible:f*>=f(n)

    If G2is chosen for expansion over nthen:f(n) >= f(G2)

    Therefore:f*>=f(G2)

    Since G2is a goal state, h(G2)=0, thereforef(G2) = g(G2)f*>= g(G2)

    Therefore G2is optimal.Contradiction.Q.E.D.

    11

    Other Properties of A*

    A* is complete as long as

    -Branching factor is always finite

    -Every operator adds cost at least > 0

    Time and space complexity still O(bm) in the worst casesince must maintain and sort complete queue of unexploredoptions.

    However, with a good heuristic can find optimal solutions formany problems in reasonable time.

    Again, space complexity is a worse problem than time.

    12

    Heuristic Functions

    8-puzzle search space

    -Typical solution length: 20 steps

    -Average branching factor: 3

    -Exhaustive search: 320=3.5 x 109

    -Bound on unique states: 9! = 362,880

    Admissible Heuristics:

    -Number of tiles out of place (h1): 7

    -City-block (Manhattan) distance (h2):2+3+3+2+4+2+0+2=18

    Start State Goal State

    2

    45

    6

    7

    8

    1 2 3

    4

    67

    81

    23

    45

    6

    7

    81

    23

    45

    6

    7

    8

    5

  • 7/24/2019 Heuristic-search PDF Practice

    4/4