Herosjourney

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Initiate Young hero or heroine who must face challenges and temptations in an effort to reach his/her goal

Transcript of Herosjourney

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Initiate

Young hero or heroine who must face challenges and temptations in an effort to reach his/her goal

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Mentor

Counselor, teacher and role model for the hero

Provides assistance, guidance, and a gift (weapon, food, magic,

information, etc)

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Loyal Retainer

Somewhat like a servant who is heroic

Duty is to protect the hero and reflect his nobility

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Magic Weapon

Usually given by the Mentor

Only the hero can use it to its fullest potential

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Faithful Companions

Loyal companions who are willing to risk or face any number of perils in order to be together

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Allies

Provide assistance and direction for the initiate

Appear throughout the journey

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Haven

A place of safety

The opposite of wilderness

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Light

Symbolizes and/or suggests hope, goodness, knowledge, renewal

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Herald

Issues the call which begins the hero’s journey

Can be a person or a piece of information

Upsets the balance of the hero’s world

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Friendly Beast

An animal which befriends man

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Warrior

Noble, honorable, courageous, self-reliant

A protector; quick to aid those in distress

Stands against unfair authorityMust at some time fight own inner

dragons

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Castle

A strong place of safety

May hold treasure, princess

May be enchanted or bewitched

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Evil Adversary Represents the forces of evil and

is almost as strong as the heroOffers worldly goods, fame, or

knowledge to the hero in an effort to bring him/her over to the evil

side Must be destroyed or neutralized

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Enemies

Seek to hinder the Hero on his journey and/or do harm to him

and his allies

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Creature of Nightmare

Some sort of monster-like creature that threatens the life of

the hero

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Tower

A strong place of evil

Likely to be the headquarters of the evil adversary

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Underworld

A place of death or great evil

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Wilderness

A place of danger and lawlessness

Threatens life / survival

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Darkness

Symbolizes the unknown, ignorance, evil, despair

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Ice / Snow

Symbolizes lack of feeling, death, indifference

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Whirlpool

Symbolizes the destructive power of nature

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Supernatural Intervention

A supernatural force intervenes on the side of the hero – and

sometimes against him

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Damsel in Distress

Vulnerable woman who must be rescued by the hero

Often used as a way to trap the hero

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Threshold Guardians

People, beings or situations which block the hero’s passage into the

journeyThey have two functions:

Protect the hero from taking journeys before he is ready

Once hero is ready, point the way

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Crossroads

A time or place of decision

When a realization is made and a change or penance results

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Evil Figure with the Ultimately Good Heart

An evil figure saved by the nobility or the love of the hero

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Outcast

A figure who is banished from a group from some crime

Usually destined to become a wanderer from place to place

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Unhealable Wound

Can be physical or psychological and cannot be fully healed

Causes suffering and pain

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Battle Between Good & Evil

Represents the battle between the two most important forces in

life

Goodness often encounters great odds in its battle with evil

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Water

Usually symbolizes creation, birth, growth, restoration of life,

purification