HeroQuest Sample file - DMs Guild · HeroQuest Introduction Welcome to the Sartar Companion. This...

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By Greg Stafford and Jeff Richard Sample file

Transcript of HeroQuest Sample file - DMs Guild · HeroQuest Introduction Welcome to the Sartar Companion. This...

Page 1: HeroQuest Sample file - DMs Guild · HeroQuest Introduction Welcome to the Sartar Companion. This HeroQuest Glorantha book supplements the previous Moon Design publication, Sartar:

Sartar Com

panionC

B77902

By Greg Stafford and Jeff Richard

The Sartar CompanionYour HeroQuest Adventures in the Kingdom of Heroes continue!

What’s in this book?The Sartar Companion contains 294 pages of pure Gloranthan gold, including:

• Full write-ups for locations including Apple Lane, Jonstown, the Jonstown Library, the Starfire Ridges, Clearwine Fort, Tarndisi’s Grove, Runegate, the Creek-Stream River, the Dragonewt Wilds, Old Wind Temple, and the New Lunar Temple of the Reaching Moon.

• 42 detailed random encounters and 31 special encounters - each a potential adventure in its own right.• Six full-length scenarios.• Full write-ups of 6 cults: Argan Argar, Babeester Gor, Eurmal, Heler, Kolat, and Odayla.

What is HeroQuest?HeroQuest is Robin Laws’ innovative, dynamic and flexible roleplaying game rules suitable for play in any genre or setting. It allows Game Masters to make decisions the way authors and screenwriters do when creating novels, TV episodes and movies. With HeroQuest you can play everything from a Victorian consulting detective solving mysteries to a world-shattering hero.

What is Glorantha?Glorantha is the fantasy world of legendary game designer Greg Stafford. A world of exotic myth and fantastic magic, Glorantha is self-contained and unique in its creation. An ancient world, rich in magic, and where myth is reality. Here the gods and heroes live, and act to protect their followers and further their own mysterious goals.

Right: The Ivory Chest containing the Three Treasures of Gringle Goodsell: the Eye of the Halfbird, the Lead Grimoire, and the Iron Cardinal’s Egg.

You must own HeroQuest Core Rules (2nd edition) and Sartar: Kingdom of Heroes to play this book. HeroQuest and Glorantha are registered trademarks of Issaries, Inc. All rights reserved.

Discover more at: www.moondesignpublications.com.

CB77902 $49.99 USD

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Page 2: HeroQuest Sample file - DMs Guild · HeroQuest Introduction Welcome to the Sartar Companion. This HeroQuest Glorantha book supplements the previous Moon Design publication, Sartar:

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HeroQuestHeroQuest

Sartar

Moon Design Publications3450 Wooddale Ct

Ann Arbor, MI 48104

gWs

hCompanion

Dragon PassVery few mortals have ever seen a True Dragon and survived the experience. The Dragonkill War killed all but a handful

of humans in Dragon Pass, forever scarring the region. For centuries humans feared Dragon Pass and its dragons.

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Page 3: HeroQuest Sample file - DMs Guild · HeroQuest Introduction Welcome to the Sartar Companion. This HeroQuest Glorantha book supplements the previous Moon Design publication, Sartar:

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HeroQuestHeroQuest

Written By Greg Stafford and Jeff Richard

With assistance by Simon Bray, Matthew Cole, Ian Cooper, and Martin Hawley.

Based on material by Greg Stafford, Sandy Petersen, Ken Rolston, Simon Bray, Nick Brooke, Ian Cooper, David Hall, Robin D. Laws, Michael O’Brien, Roderick Robertson, Stewart Stansfield, Malik Amoura, Peter

Metcalfe, Robin Mitra, Gregory Molle, Patrik Sandberg, Ingo Tschinke, John Hughes and many others.

Design & Layout by Rick Meints

Cover by Jon Hodgson

Illustrations by Dan Barker, Bernard Bittler, Simon Bray, Daniel Brereton, Damon Brown, Heather Bruton, William Church, Dario Corallo, Gene Day, Jed Dougherty, Sarah Evans, Lisa Free,

Stefano Gaudiano, Marian Gutowski, Ossi Hiekkala, Gill Hellion, Merle Insinga, Paul Jaquays, Ilkka Leskila, Rick Lippiet, Manoel Magalhaes, Juha Makkonen, Michael O’Connor, Luise Perenne, Jan Pospíšil,

Steve Purcell, Kevin Ramos, Markku Silvennoinen, Darran Sims, John Snyder, Peter Town, and Eric Vanel.

Cartography by Colin Driver, Todd Gardiner, Lisa Kasle, Gillian Pearce, and Carolyn Schultz Savoy.

Art Direction by Simon Bray - Project Management by Jeff RichardCopy Editing by Charles Alston, Matthew Cole, Martin Hawley and David Scott

Playtesters included Malik Amoura, Herve Carteau, Michael Clarke, Christian Einsporn, Daniel Fahey, Sven Grottke, Sally Head (and Olivia), Claudia Loroff, Robin Mitra, Gregory Molle, Andreas Pittelkow, Christine Reich, Mark Rowe, David Shaw,

Laure de Dieu de Ville, Leticia Wilke, and Marc Wilke.

Special thanks to David Hall and his Reaching Moon Megacorp crew, the Seattle Farmers Collective, and The Monday Nighters.

This edition is printed and distributed, under license, by Cubicle 7 Entertainment Limited of Riverside House, Osney Mead, Oxford, OX2 0ES, UK. For further information about other

Cubicle 7 Entertainment games please check out our website and forums at http://www.cubicle7.co.uk

Production Management by Dominic McDowall-Thomas

Copyright © 2012 Moon Design LLC. All King of Dragon Pass artwork is Copyright © A Sharp. All rights reserved. Reproduction of this work by any means without written permission from the publisher, except short excerpts for the purpose of reviews or

game play, is expressly prohibited. Glorantha and HeroQuest are trademarks of Issaries Inc and are used with permission.

Publication CB77902. Second Edition - Summer 2012. ISBN# 978-0-85774-105-8

Would you like to know more about Glorantha? See the extensive website at www.moondesignpublications.com

Credits

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Credits 2Introduction 4Jonstown 5The Jonstown Library 23Clearwine Fort 28Earth Temple 38The Starfire Ridges 40Colymar Wilds 47Runegate 55The Creekstream River 63Dragonewts 67Old Wind Temple 74The New Lunar Temple 80Sartar Rumors 85Sartar Encounters 89Trolls 142Special Encounters 157Scenarios

Return to Apple Lane 168The Hero and the Grove 180The Treasure of Two Face Hill 183Ghosts of the Ridge 196Law Staff Quest 208The Gifts of Stone 223The Crimson Bat Comes to Sartar 239

CultsArgan Argar oh 245Babeester Gor dt 250Eurmal ji 254Heler 7s 262

Kolat bg 269Odayla gC 278

Index 283

Maps and TablesLocation of Sartar and Kethaela 4Colymar Lands 6Black Alynx Inn 17Jonstown 18Jonstown Library 24Dragon Pass and the Holy Country 27Clearwine 37The Earth Temple 39The Starfire Ridges and Nymie Vale 44Colymar Wilds 49Runegate 61Dragonewt Stages 68Dragonewt Wilds 81The Dragon Inn 73Journey to Old Wind Temple 78New Lunar Temple 81Sartar Weather 89Movement Rates 89Encounter Regions 90Encounter Table 92Troll Size Comparison 142Special Encounters 157Apple Lane 172Gringle's Pawnshop 175Hillhaven Village 199Beast Valley 212Rich Post 215Journey to Battle Valley 229Battle Valley 230-231The Dooryard 233Path of the Crimson Bat 240Cloud Types 268Beast Charms 281

Table of Contents

May the axe of Babeester Gor avenge any theft of this book or its contents with great cruelty and pain! May She pursue its thieves into the Underworld and beyond!

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IntroductionWelcome to the Sartar Companion. This HeroQuest Glorantha book supplements the previous Moon Design publication, Sartar: Kingdom of Heroes, and describes several important locations, provides extensive and exemplary encounters, and contains several adventure scenarios for your Sartarite heroes.

This book follows the HeroQuest Core Rules and relies upon the background and rules in Sartar: Kingdom of Heroes. Importantly, non-player characters and adversaries are not given statistics as they are not necessary under the HeroQuest Core Rules (although the Narrator is certainly free to create statistics for NPCs if that helps her narrate a campaign).

Where in the WorldGlorantha is a fantasy world originally conceived by Greg Stafford in 1966 – well before the Age of Roleplaying Games. Glorantha is a complete universe, self-contained, and unique in its creation. The places, encounters, and adventures in this book are set in the Kingdom of Sartar, a small, strategically important confederation of independently-minded, ragtag tribes recently conquered by the supremely powerful chaos-worshiping Lunar Empire.

PlacesThe Sartar Companion provides extensive detail on a number of important locations in the Kingdom of Sartar: the city of Jonstown; the tribal centers of Clearwine and Runegate; the Starfire Ridges and the Colymar Wilds; and two powerful and mutually hostile temples – the Old Wind Temple and the New Lunar Empire. Descriptions of major inhabitants, important locations, and adventure seeds provide depth and breadth to aid the Narrator in bringing these places alive.

EncountersAs originally promised in Sartar: Kingdom of Heroes, the Sartar Companion contains an exceptionally extensive selection of 42 potential encounters and 31 unique special encounters to aid the Narrator in developing or improvising a variety of HeroQuest campaigns in Sartar.

AdventuresThe adventure scenarios in this book are written to complement the Colymar Campaign detailed in Sartar: Kingdom of Heroes. These scenarios are set

during the years 1618-1621, prior to the climactic events of late 1621 (although most of the scenarios can be run earlier or later with fairly minimal changes). The scenarios can also be run independently of the Colymar Campaign or as part of a different campaign of the Narrator’s devise.

CultsThe Sartar Companion contains detailed information on several minor Orlanthi cults that were not included in Sartar: Kingdom of Heroes.Location of

Dragon Pass and Kethaela

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Welcome to the CityWe entered Jonstown through the Main Gate. Bored Lunar mercenaries watched us as local officials performed the customary Sartarite Hospitality Greeting (offering us water and the safety of her walls, in return for our promise not to “steal from us, fight us, or say bad things about us.”). Once inside, I was briefly stunned by the noise of the main market; after so long in the countryside and the wilderness the hubbub of traders, animal handlers, crafters, and children can be disorienting.

The main street through Jonstown is paved with stone; the other streets are paved with wooden planks. The Sartarites use the streets as open sewers and the stench was sickening in the hot Fire Season sun. Inns lined the main street, and it was easy for us to arrange lodging. Alynxes, the large sacred cats of the Orlanthi, roamed the street, peering from rooftops or slinking through alleyways. These dog-sized cats are affectionate when hungry, fierce when defending their territory, and ubiquitous. At least they keep the rats and mice at bay.

We passed through the Lunar garrison - a fortress within the city – and went straight to the Library. Heralant said that the Sartarite scholars within that tall stone building would be able to answer our inquiry, as long as we brought enough silver!

Jonstown ConfederationThe city of Jonstown unites several of the Sartarite tribes in a confederation. These tribes share Jonstown as a place for trade and a meeting place where disputes between them can be heard and resolved. Jonstown also serves as a cult center for several Orlanthi gods.

Jonstown was founded by Sartar in 1482. After a generation of terrible strife between the Telmori werewolves and the Cinsina, Culbrea, Maboder, Malini and Torkani tribes, Sartar approached their warlord, Hauberk Jon, and offered to make peace with the Wolfrunners. Sartar made peace by finding the Telmori a new king to replace the one killed by Hauberk Jon and in return the tribes agreed to make Sartar’s city. He magically erected the walls and established the City Ring.

The four tribes currently comprising the Jonstown Confederation are:

Cinsina TribeThe Cinsina tribe is called the Wolfslayers because of their ancient victories over the Telmori. They are a large tribe, the second most populous in all Sartar (only the Colymar are larger), having gained three clans after Starbrow’s Rebellion. Their ruler, Queen Ivartha the Skinner, is a tough and independent Vingan hailing from the Red Cow clan. She has no fixed residence, traveling from clan to clan with her household and retinue. The Cinsina did not participate in Starbrow’s Rebellion and are said to be allied with the Lunar Duke Jomes Hostralos.

Culbrea TribeThe Culbrea were once the foremost tribe in Sartar, led by their heroic (and extremely long-lived) king Hofstaring Treeleaper. The guardians of the Hill of Orlanth Victorious, where Orlanth set off on the Lightbringers Quest, the Culbrea once rivaled the Colymar for prestige and power. Now they are but a pale remnant of their former glory; Hofstaring Treeleaper is dead and condemned to a Lunar Hell and the new king, Ranulf Turn-Tail, is a cowardly farmer. Half its clans have been forced to renounce the tribe and forced to swear loyalty to new kings. The Culbrea burn with hatred for the Lunars, but now fears them as well.

Jonstown

Next page: Map of the Colymar

tribal lands and lands around the city of Jonstown.

My Heroes Rescued Hofstaring TreeleaperIf the events of the Colymar Campaign in Sartar: Kingdom of Heroes have already been played out, it is possible that the heroes have liberated the soul of Hofstaring Treeleaper from the Lunar Hell he had been imprisoned in. In this case, Hofstaring is now offered regular sacrifices by the Culbrea as a tribal hero closely associated with the Orlanth cult.

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HeroQuestHeroQuestMalani TribeThe Malani tribe has a long and deserved reputation for violence and war. People say the Malani will fight over anything. For nearly three centuries, their kings (who serve Humakt God-of-War) have ruled from Two Ridge Fort and taken tribute from weaker neighbors. The current ruler, Queen Amalda Edrufsdotter is the daughter of the previous king. The Malani are noted mercenaries and refused to participate in Starbrow’s Rebellion (it is widely rumored that Kallyr could not afford the price demanded by Sarostip Cold-Eye).

Torkani TribeThe Torkani are the most distant tribe of the Jonstown Confederation, with their lands beneath the Indigo Mountains some 60 miles away from the city. The Torkani worship Argan Argar and are rumored to be allied with the trolls of the Indigo Mountains. Their ruler, currently Queen Yrsa Nightbeam, offers sacrifices to the powers of Darkness to protect the tribe. The Torkani did not participate in Starbrow’s Rebellion and fared better than most tribes afterwards as a result.

The Lost TribesTwo tribes that onced belonged to the Jonstown Confederation have been lost in the last generation, weakening the confederation and the city.

Dinacoli TribeThe Dinacoli Tribe was founded at Blue Boar Fort by the King of Tarsh in 1460 to protect the mainly Heortling clans of the Donalf Flats from the Telmori. The Dinacoli did not participate in the founding of Jonstown, remaining loyal to King Marofdul of Tarsh. They refused to recognize the Lunar kings of Tarsh, and rebelled along with the Wintertop Exiles. The Dinacoli pledged their loyalty to King Palashee Longaxe and later were staunch allies of King Tarkalor. With the death of King Tarkalor along with the hopes of the Tarsh Exiles at the Battle of Grizzly Peak, the Dinacoli joined the Kingdom of Sartar and became part of the Jonstown Confederation.

The Dinacoli fought against the Lunars in 1602 but did not support Starbrow’s Rebellion. After the rebellion failed in 1613, King Petrad pledged loyalty to Harvar Ironfist, king of the Vantaros tribe and Prince of the AldaChur Confederation. The Dinacoli no longer claim membership in the Jonstown Confederation or participate in its affairs, although individual Dinacoli tribesmembers still reside in the city.

Maboder TribeLike the Cinsina and Dinacoli tribes, the Maboder were formed out the Telmori Wars that ravaged the area. Safe behind the walls of Stonegate, the Maboder were a triaty with each clan taking wives from a specific clan (see Sartar: Kingdom of Heroes page 214). They practiced farming more than herding to give the Telmori less reason to raid and settled in close distance of their tribal fort.

When the Lunars invaded in 1602, the Maboder refused to aid their Prince in the defense of the kingdom. The Lunars granted the Maboder favorable status and many privileges. Confident in the Lunar alliance, the Maboder broke the ancient oaths with the Telmori with the Black Moon Massacre, where many of the Telmori women and pups were killed. Many of the other tribes were horrified by the Maboder oathbreaking, although others (like the Cinsina) supported it.

The vengeance of the Telmori was horrific. In the 1607, the Wolfrunners took Stonegate and killed or enslaved every man, woman, and child they could, annihilating the core of the Maboder tribe. With that, the Maboder disappear from history.

WulfslandThe Lunar army avenged their Maboder allies. Led by Jomes Hostralos, a career officer from Aggar who was familiar with fighting the Telmori, the Lunar army was made up of peltasts and all the tribesmen who hated the Telmori. Sartarite rebels and outlaws helped the Telmori (who had always been loyal to the House of Sartar).

Jomes was lucky and tough, and in single combat defeated the king of the Telmori and killed his wolfbrother. After this fight, the Telmori accepted Jomes’ terms. Hostages were given, the Telmori territory reduced, and some of their number outlawed from Sartar.

Jomes was named Wulf to designate his accomplishments and received great estates in the old Maboder lands – now known as Wulfsland – to reward him. Many veterans got land there, and they built the Wulf Fort to protect their interests. Jomes Wulf always wears the skin of the great beast he killed; despite being a Lunar general, he is well regarded by many Telmori-hating Orlanthi.

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