HeroForge v3.5.50 - The Forgotten Realmsforgotten-realms.wandering-dwarf.com/moonsea/heroforg… ·...

136
Summarize Class Abilities Hide Trained Only skills with no ranks Dodge Feat provides +1 dodge bonus to AC to all opponents as though a DEX mo Character is Living Greyhawk Character is Forgotten Realms Allow Complete Warrior Allow Players Guide to Faerun Allow Complete Divine Allow Magic of Faerun Allow Miniatures Handbook Allow Races of Faerun Allow Sword & Fist Allow Faiths and Pantheons Allow Defenders of the Faith Allow Book of Eldritch Might Allow Tome & Blood Allow Book of Eldritch Might II Allow Song & Silence Allow Book of Hallowed Might Allow Masters of the Wild Allow Manual of the Planes Allow Book of Vile Darkness Allow Book of Exalted Deeds Allow Draconomicon Include Core Greyhawk Pantheon Include Full Greyhawk Pantheon Include Core Forgotten Realms Pantheon Include Full Forgotten Realms Pantheon Include Draconomicon Gods

Transcript of HeroForge v3.5.50 - The Forgotten Realmsforgotten-realms.wandering-dwarf.com/moonsea/heroforg… ·...

Summarize Class AbilitiesHide Trained Only skills with no ranksDodge Feat provides +1 dodge bonus to AC to all opponents as though a DEX modifier.

Character is Living Greyhawk Character is Forgotten Realms

Allow Complete Warrior Allow Players Guide to FaerunAllow Complete Divine Allow Magic of FaerunAllow Miniatures Handbook Allow Races of FaerunAllow Sword & Fist Allow Faiths and PantheonsAllow Defenders of the Faith Allow Book of Eldritch MightAllow Tome & Blood Allow Book of Eldritch Might IIAllow Song & Silence Allow Book of Hallowed MightAllow Masters of the Wild Allow Manual of the Planes

Allow Book of Vile DarknessAllow Book of Exalted DeedsAllow Draconomicon

Include Core Greyhawk PantheonInclude Full Greyhawk PantheonInclude Core Forgotten Realms PantheonInclude Full Forgotten Realms PantheonInclude Draconomicon Gods

B2
This option is less a house rule, and more a way to condense the class abilities by removing the details.
D8
Don't check these for Living Greyhawk Characters

Level Class Skill Pts. Hit Dice Rolls1 1 0 0 0 02 1 0 0 03 1 0 0 04 1 0 0 05 1 0 0 06 1 0 0 07 1 0 0 08 1 0 0 09 1 0 0 0

10 1 0 0 011 1 0 0 012 1 0 0 013 1 0 0 014 1 0 0 015 1 0 0 016 1 0 0 017 1 0 0 018 1 0 0 019 1 0 0 020 1 0 0 0

Total Hit Points: 0Select a prestige class

to see if you qualify for it24

0

F1
Enter the number rolled for Hit Points in the green boxes.
C2
Why Are These Here? These numbers allow you to add classes quickly. If you want a 15th level Bard, just put a "3" in the first 15 rows.
B25
Type this number above to select this prestige class.

Experts: Specialist Wizard?Select ten class skills Select Domain #1

Prohibited Schools

Neutral clerics:

1stRisen Martyr 2nd

3rdCommoners: 4th

Select a simple weapon 5th6th

Druids/Rangers/Lions of Talisid: 7thSelect Animal Companion 8th

Paladins: Select a Mount Here 9thDedicated Paladin

Adepts/Sorcerers/Vsorcerers/Wizards: Select a Familiar Here

Select Domain #2Monks: Select Bonus Feats below1st2nd6thRangers: Select Favored Enemies below

O

O

O 1stO 2nd

O 3rdRangers: Select Combat style below 4th

5thRogues: Select special high-level abilities 6th10th 7th13th 8th

16th 9th19thFavored Souls: Select Energy Resistance below Spirit Shamans: Select Spirit Guide below

5th

Check this box if you rebuke undead and cast inflict spells.

J2
Only two of these skills may be Restricted.
J14
Be sure not to pick a weapon you're already proficient in.
L19
Check the Book of Hallowed Might for more information regarding Dedicated Paladins
J26
Favored Enemy: Bonuses apply to Bluff, Listen, Sense Motive, Spot, and Survival checks, and damage rolls.

10th Warmages: Select Advanced Learning below15th 3rd

6th11th

16th

0

Select Domain #1 0

Select Domain #2

Spirit Shamans: Select Spirit Guide below

Warmages: Select Advanced Learning below3rd6th11th

16th

1

0 0 0 0 0 0 0 0 0

1 1 1 1 1 1 1 1 11st 2nd 3rd 4th 5th 6th 7th 8th 9th

SKILL NAME 0 0 0 0 0 0 0 0 0Appraise¹ +0 0 0Balance¹ +0 0 0Bluff¹ +0 0 0Climb¹ +0 0 0Concentration¹ +0 0 0Craft skills…¹ 0

000000

Decipher Script +0 0 0Diplomacy¹ +0 0 0Disable Device +0 0 0Disguise¹ +0 0 0Escape Artist¹ +0 0 0Forgery¹ +0 0 0Gather Information¹ +0 0 0Handle Animal +0 0 0Heal¹ +0 0 0Hide¹ +0 0 0Intimidate¹ +0 0 0Jump¹ +0 0 0Knowledge (arcana) +0 0 0Knowledge (arch & eng) +0 0 0Knowledge (dungeoneering) +0 0 0Knowledge (geography) +0 0 0Knowledge (history) +0 0 0Knowledge (local) +0 0 0Knowledge (nature) +0 0 0Knowledge (nobilty) +0 0 0Knowledge (religion) +0 0 0Knowledge (the planes) +0 0 0Knowledge skills… 0

0000000

Listen¹ +0 0 0

Bon

us

Max

Rks

Ran

ks

Mag

ic

G5
Fields that are Green are class skills. Blue fields are cross-class skills. Gray fields are forbidden because the class for that level has not been selected.
A34
For LG, use the following LG MetaRegions in the spaces below. Core Sheldomar Velverdyva Border States Nyrond Splintered Suns

Move Silently¹ +0 0 0Open Lock +0 0 0Perform 0

00000

Profession 000000

Ride¹ +0 0 0Search¹ +0 0 0Sense Motive¹ +0 0 0Sleight of Hand +0 0 0Speak Language 0 0Spellcraft +0 0 0Spot¹ +0 0 0Survival¹ +0 0 0Swim¹ +0 0 0Tumble +0 0 0Use Magic Device +0 0 0Use Rope¹ +0 0 0

0 0 0 0 0 0 0 0 0 0 0

1 1 1 1 1 1 1 1 1 1 110th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th

0 0 0 0 0 0 0 0 0 0 0#################################################################################################################################

##############################################################################

0 Initial languages = Common + racial languages + 1st-level Int bonus0 Additional languages (Speak Language, Class Bonuses)

CommonAbyssalAquanAuranCelestialDraconicDruidicDwarvenElvenGiantGnollGnomeGoblinHalflingIgnanInfernalOrcSylvanTerranUndercommonLiteracyAmediBaklunish, AncientCold TongueFerralFlanKeoishKuo-toaLendorianLendorian ElvenNyrondeseOeridian, OldOlmanOrdaiRhopanSuloise, AncientUlaghaVelondiAglarondanAlzhedoChessentanChondathanChultanDamaranDambrathan

B25
Should only be checked if you paid for it with Speak Language.
B26
Greyhawk Languages
B43
Faerun Languages

DurpariHalruaanIlluskanLantaneseMidaniMulhorandiNexalanRashemiSerusanShaaranShouTashalanTuiganTurmicIluikUnthericAragrakhHulgorkynLorossNethereseRoushoumSeldruinThorass

B73
Type in additional languages here

0 Available Feats0 are bonus feats

Additional FeatsFree Feats

Standard FeatsBonus Feats

Player's HandbookGeneral Feats

Acrobatic

Agile

Alertness

Animal Affinity

Armor Proficiency (light)

Armor Proficiency (medium)

Armor Proficiency (heavy)

Athletic

Augment Summoning

Blind-Fight

Combat Casting

Combat Expertise

Improved Disarm

Improved Feint

Improved Trip

Whirlwind Attack

Combat Reflexes

Deceitful

Deft Hands

Diligent

Dodge

Mobility

Spring Attack

Endurance

Diehard

Eschew Materials

Exotic Weapon Proficiency

B4
These are bonus feats that may be provided by the DM, or due to magic items.
C5
Free feats are not checked, but are highlighted in teal.
B8
Available Bonus feats are highlighted Blue. Select the appropriate class on the right.

Extra Turning

Extra Turning

Extra Turning

Great Fortitude

Improved Counterspell

Improved Critical

Improved Familiar

Improved Initiative

Improved Turning

Improved Unarmed Strike

Improved Grapple

Deflect Arrows

Snatch Arrows

Stunning Fist

Investigator

Iron Will

Leadership

Lightning Reflexes

Magical Aptitude

Martial Weapon Proficiency

Mounted Combat

Mounted Archery

Ride-By Attack

Trample

Spirited Charge

Natural Spell

Negotiator

Nimble Fingers

Persuasive

Point Blank Shot

Far Shot

Precise Shot

Improved Precise Shot

Rapid Shot

Manyshot

Shot on the Run

Power Attack

Cleave

Great Cleave

Improved Bull Rush

Improved Overrun

Improved Sunder

Quick Draw

Rapid Reload

Run

Self-Sufficient

Shield Proficiency

Improved Shield Bash

Tower Shield Proficiency

Simple Weapon Proficiency

Skill Focus

Spell Focus

Greater Spell Focus

Spell Mastery

Spell Penetration

Greater Spell Penetration

Stealthy

Toughness

Toughness x2

Toughness x3

Track

Two-Weapon Fighting

Two-Weapon Defense

Improved Two-Weapon Fighting

Greater Two-Weapon Fighting

Weapon Finesse

Weapon Focus

Weapon Specialization

Greater Weapon Focus

Greater Weapon Specialization

C110
Insert spell masteries in these cells.

Item Creation Feats

Brew Potion

Craft Magic Arms and Armor

Craft Rod

Craft Staff

Craft Wand

Craft Wondrous Item

Forge Ring

Scribe Scroll

Metamagic Feats

Empower Spell

Enlarge Spell

Extend Spell

Heighten Spell

Maximize Spell

Quicken Spell

Silent Spell

Still Spell

Widen Spell

Monster ManualAbility Focus

Ability Focus x2

Ability Focus x3

Awesome Blow

Craft Construct

Empower Spell-Like Ability

Empower Spell-Like Ability x2

Empower Spell-Like Ability x3

Flyby Attack

Hover

Improved Natural Armor

Improved Natural Armor x2

Improved Natural Armor x3

Improved Natural Attack

Multiattack

Multiweapon Fighting

Quicken Spell-Like Ability

Quicken Spell-Like Ability x2

Quicken Spell-Like Ability x3

Snatch

Wingover

Complete WarriorGeneral Feats

Arcane Strike

Arterial Strike

Axiomatic Strike

Clever Wrestling

Close-Quarters Fighting

Dash

Defensive Strike

Defensive Throw

Destructive Rage

Earth's Embrace

Eagle Claw Attack

Extend Rage

Extra Rage

Extra Rage x2

Extra Rage x3

Extra Smiting

Extra Smiting x2

Extra Smiting x3

Extra Smiting x4

Extra Stunning

Extra Stunning x2

Extra Stunning x3

Eyes in the Back of Your Head

Faster Healing

Favored Power Attack

Fists of Iron

Fleet of Foot

Flick of the Wrist

Flying Kick

Freezing the Lifeblood

Greater Resiliency

Greater Two-Weapon Defense

Hamstring

Hold the Line

Improved Buckler Defense

Improved Combat Expertise

Improved Favored Enemy

Improved Mounted Archery

Improved Rapid Shot

Improved Toughness

Improved Two-Weapon Defense

Improved Weapon Familiarity

Instantaneous Rage

Intimidating Rage

Karmic Strike

Kiai Shout

Greater Kiai Shout

Monkey Grip

Pain Touch

Phalanx Fighting

Pin Shield

Power Critical

Prone Attack

Ranged Disarm

Ranged Pin

Ranged Sunder

Rapid Stunning

Rapid Stunning x2

Rapid Stunning x3

Roundabout Kick

Sharp-Shooting

Shield Charge

Shield Slam

Swarmfighting

Throw Anything

Weakening Touch

Zen Archery

Divine Feats

Divine Cleansing

Divine Resistance

Divine Might

Divine Shield

Divine Vigor

Sacred Vengeance

Tactical Feats

Cavalry Charger

Combat Brute

Elusive Target

Formation Expert

Giantbane

Raptor School

Shock Trooper

Sun School

Weapon Style Feats

Anvil of Thunder

Bear Fang

Crescent Moon

Hammer's Edge

High Sword Low Axe

Lightning Mace

Net and Trident

Quick Staff

Spinning Halberd

Three Mountains

Complete DivineGeneral Feats

Arcane Disciple

Augment Healing

Domain Focus

Empower Turning

Improved Smiting

Practiced Spellcaster

Quicken Turning

Spontaneous Healer

Spontaneous Summoner

Spontaneous Wounder

Divine Feats

Disciple of the Sun

Divine Metamagic

Divine Spell Power

Glorious Weapons

Domain Spontaneity

Elemental Smiting

Elemental Healing

Profane Boost

Sacred Boost

Sacred Healing

True Believer

Faith Feats

Pious Defense

Pious Soul

Pious Spellsurge

Item Creation Feats

Sanctify Relic

Metamagic Feats

Consecrate Spell

Corrupt Spell

Rapid Spell

Reach Spell

Transdimensional Spell

Wild Feats

Boar's Ferocity

Cheetah's Speed

Eagle's Wings

Elephant's Hide

Extra Wild Shape

Extra Wild Shape x2

Extra Wild Shape x3

Fast Wild Shape

Grizzly's Claws

Lion's Pounce

Oaken Resilience

Serpent's Venom

Swim Like a Fish

Wolverine's Rage

Miniatures HandbookGeneral Feats

Battlefield Inspiration

Battlefield Inspiration x2

Battlefield Inspiration x3

Danger Sense

Daunting Presence

Deft Opportunist

Distracting Attack

Double Hit

Extra Domain Spell

Foe Specialist

Goad

Hurling Charge

Mage Slayer

Martial Throw

Mounted Casting

Powerful Charge

Greater Powerful Charge

Pushback

Reckless Charge

Second Wind

Shieldmate

Improved Shieldmate

Sidestep

Metamagic Feats

Energy Affinity

Sudden Empower

Sudden Energy Affinity

Sudden Enlarge

Sudden Extend

Sudden Maximize

Sudden Quicken

Sudden Silent

Sudden Still

Sudden Widen

Sword & FistGeneral Feats

Blindsight, 5-foot radius

Circle Kick

Death Blow

Dirty Fighting

Dual Strike

Expert Tactician

Extra Stunning Attacks

Feign Weakness

Knock-Down

Lightning Fists

Mantis Leap

Off-Hand Parry

Power Lunge

Remain Conscious

Defenders of the FaithMetamagic Feats

Sacred Spell

Special Feats

Heighten Turning

Tome & BloodGeneral Feats

Arcane Defense

Arcane Preparation

Extra Slot

Extra Spell

Innate Spell

Spell Specialization

Ray

Energy Missile

Metamagic Feats

Chain Spell

Cooperative Spell

Delay Spell

Energy Admixture

Persistent Spell

Repeat Spell

Sanctum Spell

Sculpt Spell

Split Ray

Subdual Substitution

Twin Spell

Song & SilenceGeneral Feats

Alluring

Charlatan

Chink In The Armor

Extra Music

Green Ear

Jack of All Trades

Lingering Song

Multicultural

Obscure Lore

Pyro

Quicker Than the Eye

Requiem

Shadow

Snatch Weapon

Subsonics

Trustworthy

Metamagic Feats

Disguise Spell

Masters of the WildGeneral Feats

Animal Defiance

Animal Control

Brachiation

Dragon's Toughness

Dragon's Toughness x2

Dragon's Toughness x3

Dwarf's Toughness

Dwarf's Toughness x2

Dwarf's Toughness x3

Extra Favored Enemy

Favored Critical

Giant's Toughness

Giant's Toughness x2

Giant's Toughness x3

Improved Flight

Improved Swimming

Multidexterity

Plant Defiance

Plant Control

Resist Disease

Resist Poison

Resistance to Energy

Supernatural Critical

Item Creation Feats

Create Infusion

Wild Feats

Blindsight

Proportionate Wild Shape

Scent

Speaking Wild Shape

Book of Eldritch MightGeneral Feats

Dreamspeaking

Magical Talent

Eldritch Feats

Conjure Mastery

Item Image

Lace Spell: Elemental Energies

Lace Spell: Enemy Bane

Lace Spell: Holy

Lace Spell: Unholy

Lace Spell: Lawful

Lace Spell: Chaotic

Mirror Sight

Item Creation Feats

Etch Object Rune

Manufacture Magic Poison

Book of Eldritch Might IIGeneral Feats

Accompaniment

Amplify Song(Forte)

Intensify Song(Crescendo)

Sustain Song(Sostenuto)

Vivify Song(Maestoso)

Eldritch Feats

Aid Spellcasting

Lace Spell: Resistant

Lace Spell: Spellripper

Lace Spell: Unravel

Item Creation Feats

Create Soul Magic Spell

Book of Hallowed MightGeneral Feats

Accolade

Adoubement

Redeem

Reform

Tempt

Blessed Feats

Call Down Divine Wrath

Devout Faith

Redeeming Grace

Vow of Chastity

Vow of Fidelity

Vow of Obedience

Vow of Poverty

Vow of Silence

Vow of Stability

Oath Feats

Oath of Combat

Oath of Fealty

Oath of Magic

Swear an Oath

Book of Vile DarknessGeneral Feats

Boost Spell-like Ability

Boost Spell-like Ability x2

Boost Spell-like Ability x3

Boost Spell Resistance

Corrupt Spell-like Ability

Corrupt Spell-like Ability x2

Corrupt Spell-like Ability x3

Mortalbane

Mortalbane x2

Mortalbane x3

Poison Immunity

Violate Spell-like Ability

Violate Spell-like Ability x2

Violate Spell-like Ability x3

Metamagic Feats

Violate Spell

Vile Feats

Dark Speech

Disciple Of Darkness

Evil Brand

Lich Loved

Ki Strike(vile)

Sacrificial Mastery

Thrall To Demon

Verminfriend

Vile Martial Strike

Vile Natural Attack

Willing Deformity

Deformity (clawed hands)

Deformity (eyes)

Deformity (face)

Deformity (gaunt)

Deformity (obese)

Book of Exalted DeedsGeneral Feats

Ancestral Relic

Consecrate Spell-Like Ability

Purify Spell-like Ability

Resounding Blow

Subduing Strike

Exalted Feats

Animal Friend

Celestial Familiar

Celestial Mount

Consecrate Spell Trigger

Exalted Companion

Exalted Smite

Exalted Spell Resistance

Exalted Turning

Exalted Wild Shape

Favored of the Companions

Fist of the Heavens

Gift of Faith

Gift of Grace

Hands of a Healer

Holy Subdual

Intuitive Attack

Knight of Stars

Nemesis

Nimbus of Light

Holy Radiance

Stigmata

Nymph's Kiss

Purify Spell Trigger

Quell the Profane

Ranged Smite Evil

Righteous Wrath

Sacred Strike

Sacred Vow

Vow of Abstinence

Vow of Chastity

Vow of Nonviolence

Vow of Peace

Vow of Obedience

C672
Select the level you obtained the Nymph's Kiss feat.

Vow of Poverty

Vow of Purity

Sanctify Ki Strike

Holy Ki Strike

Sanctify Martial Strike

Sanctify Natural Attack

Sanctify Weapon

Servant of the Heavens

Touch of Golden Ice

Words of Creation

Metamagic Feats

Nonlethal Substitution

Purify Spell

Player's Guide to FaerunRegional Feats

Arcane Schooling

Artist

Axethrower

Blooded

Bloodline of Fire

Bullheaded

Cosmopolitan

Dauntless

Daylight Adaptation

Discipline

C684
Select the level you obtained the Vow of Poverty feat.

Dreadful Wrath

Education

Ethran

Fearless

Fleet of Foot

Foe Hunter

Forester

Forgeheart

Furious Charge

Horse Nomad

Knifefighter

Luck of Heroes

Magic in the Blood

Magical Training

Mercantile Background

Militia

Mind Over Body

Otherworldly

Resist Poison

Saddleback

Silver Palm

Smooth Talk

Snake Blood

Spellwise

Stormheart

Street Smart

Strong Soul

Surefooted

Survivor

Swift and Silent

Tattoo Focus

Thug

Thunder Twin

Tireless

Treetopper

Twin Sword Style

General Feats

Arcane Preparation

Blessed of the Seven Sisters

Favored of the Zulkirs

Gift of Discernment

Initiate of Bane

Initiate of Cyric

Initiate of Gond

Initiate of Helm

Initiate of Ilmater

Initiate of Lathander

Initiate of Malar

Initiate of Mystra

Initiate of Nature

Initiate of Selune

Initiate of Tyr

Lliira's Blessing

Magical Artisan

Portal Master

Reactive Counterspell

Shadow Weave Magic

Signature Spell

C784
Type in Signature Spells here

Spell Thematics

Spellcasting Prodigy (Cha)

Spellcasting Prodigy (Int)

Spellcasting Prodigy (Wis)

Spider Bite

Touch of Hate

Item Creation Feats

Inscribe Rune

Metamagic Feats

Delay Spell

Innate Spell

Insidious Magic

Pernicious Magic

Persistent Spell

Tenacious Magic

Twin Spell

Magic of FaerunSpell Girding

Spellfire Wielder

Item Creation

Attune Gem

Races of FaerunRegional Feats

Aftersight

Ancestral Spirit

Arachnid Rider

Arctic Adaptation

Azerblood

Batrider

Caravanner

Disentangler

Drow Eyes

Genie Lore

Gift Of Tongues

Grim Visage

Harem Trained

Iron Mind

Jotunbrud

Jungle Stamina

Landwalker

Metallurgy

Nobody's Fool

Oral History

Plague Resistant

Shadow Shield

Shadow Song

Skyrider

Spire Walking

Stoneshaper

Theocrat

General Feats

Blood of The Warlord

Breathing Link

Breathing Link

Breathing Link

Calishite Elementalist

Celestial Bloodline

Chondathan Missionary

Deepening Darkness

Duergar Mindshaper

Eldritch Linguist

Elemental Bloodline

Enervative Healing

Eyes Of Light

Fiendish Bloodline

Forest Gnome Phantasist

Gold Dwarf Dweomersmith

Hammer Fist

Headlong Rush

Healing Flames

Highborn Drow

Hin Wandermage

Improved Energy Resistance

Improved Levitation

Infernal Bargainer

Light To Daylight

Lightbringer

Lolth's Blessing

Low Blow

Improved Low Blow

Might Makes Right

Outsider Wings

Planetouched Animal Affinity

Primitive Caster

Rapid Swimming

Reckless Offensive

Rock Gnome Trickster

Runesmith

Sacred Tattoo

Shield Dwarf Warder

Southern Magician

Spell-like Ability Focus

Spell-like Ability Focus x2

Spell-like Ability Focus x3

Staggering Strike

Stone Colossus

Stone Slide

Stoneblood

Stonewalker Fist

Stonewalker Fist x2

Summon Earth Elemental

Svirfneblin Figment Master

Talfirian Song

Tattoo Magic

Water Adaptation

Faiths & PantheonsGeneral Feats

Lycanthropic Spell

DraconomiconGeneral Feats

Cunning Sidestep

Overhead Thrust

Deft Strike

Dragon Cohort

Dragon Familiar

Dragon Hunter

Dragon Hunter Bravery

Dragon Hunter Defense

Dragon Steed

Dragon Wild Shape

Dragoncrafter

Dragonfoe

Dragonbane

Dragondoom

Dragonfriend

Dragonsong

Dragonthrall

Frightful Presence

Sense Weakness

Dragon Feats

Adroit Flyby Attack

Improved Maneuverability

Large and in Charge

Power Climb

Power Dive

Metabreath Feats

Clinging Breath

Lingering Breath

Enlarge Breath

Heighten Breath

Maximize Breath

Quicken Breath

Recover Breath

Shape Breath

Split Breath

Spreading Breath

Extend Spreading Breath

Tempest Breath

Monstrous Feats

Awaken Frightful Presence

Awaken Spell Resistance

Draconic Knowledge

Embed Spell Focus

Endure Blows

Improved Speed

Improved Multiattack

Rapidstrike

Improved Rapid Strike

Shock Wave

Improved Snatch

Snatch and Swallow

Tail Constrict

Multisnatch

Rend

Suppress Weakness

Overcome Weakness

Tail Sweep Knockdown

Whirlwind Tail Sweep

Wingstorm

Savage SpeciesGeneral Feats

Area Attack

Assume Supernatural Ability

Improved Assume Supernatural Abili

Blowhard

Controlled Respiration

Crush

Cumbrous Dodge

Cumbrous Fortitude

Cumbrous Reflexes

Cumbrous Will

Fling Enemy

Gape Of The Serpent

Great Flyby Attack

Improved Flyby Attack

Improved Scent

Uncanny Scent

Inured To Energy

Involuntary Rage

Mighty Leaping

Pain Mastery

Power Dive

Quick Change

Reverberation

Roll With It

Scramble

Stamp

Supernatural Transformation

Thunderclap

Vicious Wound

Background Feats

Deep Denizen

Desert Dweller

Grass Trekker

Peak Hopper

Swamp Stalker

Treefriend

Winter's Child

Monstrous Feats

Bonus Breath

Detach

Dust Cloud

Extended Reach

Extra Item Space

Final Strike

Improved Multiattack

Improved Multiweapon Fighting

Greater Multiweapon Fighting

Improved Turn Resistance

Improved Web

Irresistible Gaze

Piercing Gaze

Mighty Roar

Greater Mighty Roar

Multigrab

Greater Multigrab

Rending Constriction

Multitasking

Multivoice

Narrowed Gaze

Pervasive Gaze

Poison Resistance

Poison Immunity

Prehensile Tail

Rapid Breath

Surrogate Spellcasting

Thick-skinned

Virulent Poison

Deadly Poison

Note:

Prerequisites

Armor Proficiency (light)

Armor Proficiency (light), Armor Proficiency (medium)

Spell Focus(conjuration)

Int 13+

Int 13+, Combat Expertise

Int 13+, Combat Expertise

Int 13+, Combat Expertise

Dex 13+, Int 13+, Dodge, Combat Expertise, Mobility, Spring Attack, BAB +4

Dex 13+

Dex 13+, Dodge

Dex 13+, Dodge, Mobility, BAB +4

Endurance

BAB +1 (also Str 13+ for bastard sword or dwarven waraxe)

Any time you change your class, or buy a feat/skill that is required for a feat,click on the Calculate button above to reflect the changes.

G1
Feats due to level
H1
Racial Feat
I1
Other Feats
J1
Bonus Feats
K1
Free Feats
L1
Available Feats
BI4
Item Creation Feat Selected
BF5
Prior Bonus Feats Selected
BG5
Current Bonus Feats Selected
BH5
Bonus Feats being selected for
BI5
Metamagic Feat Selected
BJ5
Magic Feats
H7
Metamagic, Item Creation, Spell Mastery
J7
Fighter
K7
Fighter
L7
Fighter
M7
Any
N7
Metamagic
O7
Metamagic
P7
Metamagic
Q7
Fighter or Metamagic
AO7
Metamagic
AQ7
Metamagic
AX7
Item Creation
AZ7
Metamagic
BD7
Fighter
BE7
Fighter
BF24
New, check prereq checkers
BF32
New, check prereq checkers
BF33
New, check prereq checkers

Ability to turn/rebuke undead

Ability to turn/rebuke undead

Ability to turn/rebuke undead

Proficient with weapon, BAB +8

Special

Ability to turn/rebuke undead

Dex 13+, Improved Unarmed Strike

Dex 13+, Improved Unarmed Strike

Dex 15+, Improved Unarmed Strike, Deflect Arrows

Dex 13+, Wis 13+, Improved Unarmed Strike, BAB +8

Character Level 6+

Ride skill

Ride skill, Mounted Combat

Ride skill, Mounted Combat

Ride skill, Mounted Combat

Ride skill, Mounted Combat, Ride-By Attack

Wis 13+, Ability to use Wild Shape

Point Blank Shot

Point Blank Shot

Dex 19+, Point Blank Shot, Precise Shot, BAB +11

Dex 13+, Point Blank Shot

Dex 17+, Point Blank Shot, Rapid Shot, BAB +6

Dex 13+, Dodge, Mobility, Point Blank Shot, BAB +4

Str 13+

Str 13+, Power Attack

Str 13+, Cleave, Power Attack, BAB +4

Str 13+, Power Attack

Str 13+, Power Attack

Str 13+, Power Attack

BAB +1

Weapon Proficiency with Crossbow

Shield Proficiency

Shield Proficiency

Wizard Level 1+

Spell Penetration

Dex 15+

Dex 15+, Two-Weapon Fighting

Dex 17+, Two-Weapon Fighting, BAB 6+

Dex 17+, Two-Weapon Fighting, Improved Two-Weapon Fighting, BAB 11+

BAB 1+

Proficient with Weapon, BAB 1+

Fighter level 4+, proficient with weapon, Weapon Focus(Templars select deity's weapon to get free feat)

Proficient with Weapon, Weapon Focus with Weapon, Fighter level 8+

Proficient, Weapon Focus, Greater Weapon Focus, and Weapon Specialization with Weapon, Ftr level 12+

Spellcaster level 3+

Spellcaster level 5+

Spellcaster level 9+

Spellcaster level 12+

Spellcaster level 5+

Spellcaster level 3+

Spellcaster level 12+

Spellcaster level 1+

Special Attack (not checked)

Special Attack (not checked)

Special Attack (not checked)

Str 25, Power Attack, Improved Bull Rush, size Large or larger

Craft Magic Arms and Armor, Craft Wondrous Item

Spell-like ability at caster level 6 or higher (not checked)

Spell-like ability at caster level 6 or higher (not checked)

Spell-like ability at caster level 6 or higher (not checked)

Fly Speed

Fly Speed

Natural armor, Con 13+

Natural armor, Con 13+

Natural armor, Con 13+

Natural weapon, base attack bonus +4

Three or more natural attacks (not checked)

Dex 13, three or more hands (only dex checked)

Spell-like ability at caster level 10 or higher (not checked)

Spell-like ability at caster level 10 or higher (not checked)

Spell-like ability at caster level 10 or higher (not checked)

Huge or larger

Fly Speed

BAB +4, Ability to cast 3rd level arcane spells

BAB +4, Sneak Attack +1d6

Ki strike(lawful), Stunning Fist

Small or Medium size, Improved Unarmed Strike

BAB +3

Dex 13, Int 13, Combat Expertise, Dodge

Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike

Rage or Frenzy Ability

Str 15, Improved Grapple or improved grab, Improved Unarmed Strike

Wis 13, Improved Sunder, Improved Unarmed Strike

Rage or Frenzy Ability

Ability to Rage

Class level 4+, Smite feature

BAB +2, Stunning Fist

Wis 13, BAB +1

Base Fort +5

BAB +4, Favored Enemy, Power Attack

BAB +2, Improved Unarmed Strike, Stunning Fist

Dex 15, Run

Dex 17, Sleight of Hand 5 ranks, Quick Draw

Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack

Wis 17, BAB +10, Improved Unarmed Strike, Stunning Fist

Damage Reduction

Dex 19, BAB +11, Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting

BAB +4, Sneak Attack +2d6

BAB +2, Combat Reflexes

Shield Proficiency

BAB +6, Int 13, Combat Expertise

BAB +5, Favored Enemy

Ride 1 rank, Mounted Archery, Mounted Combat

Manyshot, Point Blank Shot, Rapid Shot

Base Fort +2

Dex 17, BAB +6, Two-Weapon Defense, Two-Weapon Fighting

BAB +1

Rage or Frenzy Ability

Rage or Frenzy Ability

Dex 13, Combat Expertise, Dodge

Cha 13, BAB +1

Cha 13, BAB +9, Kiai Shout

BAB +1

Wis 15, BAB +2, Stunning Fist

BAB +1, Shield Proficiency

BAB +4, Two-Weapon Fighting

BAB +4, Weapon Focus

Dex 15, BAB +2, Lightning Reflexes

Dex 15, BAB +5, Point Blank Shot, Precise Shot

Dex 15, BAB +5, Point Blank Shot, Precise Shot

Str 13, BAB +5, Point Blank Shot, Precise Shot, Ranged Pin

BAB +6, Combat Reflexes, Stunning Fist

Str 15, Improved Unarmed Strike, Power Attack

BAB +3, Point Blank Shot, Precise Shot

BAB +3, Improved Shield Bash

BAB +6, Improved Shield Bash, Shield Charge

Small size, Dex 13, BAB +1

BAB +2, Dexterity 15+

Wis 17, BAB +2, Improved Unarmed Strike, Stunning Fist

Wis 13, BAB +1

Ability to turn/rebuke undead

Ability to turn/rebuke undead, Divine Cleansing

Str 13, Ability to turn/rebuke undead, Power Attack

Ability to turn/rebuke undead, Shield Proficiency

Ability to turn/rebuke undead

Ability to turn/rebuke undead

BAB +6, Mounted Combat, Spirited Charge, Trample

BAB +6, Improved Sunder, Power Attack

BAB +6, Dodge, Mobility

BAB +6

Medium or smaller size, BAB +6, Tumble 5 ranks

Wis 13, BAB +6, Jump 5 ranks

BAB +6, Improved Bull Rush, Power Attack

BAB +4, Flurry of Blows ability

Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus(warhammer or light hammer),

Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus(battleaxe, handaxe, or

Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus

Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, or scimitar),

Improved Trip, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, scimitar, short sword), Weap

Combat Reflexes, Two-Weapon Fighting, Weapon Focus(light mace)

Dex 15, Exotic Weapon Proficiency(net), Two-Weapon Fighting, Weapon Focus(trident)

Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus(quarterstaff)

Combat Reflexes, Two-Weapon Fighting, Weapon Focus(halberd)

Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus(heavy mace, morningstar, or greatclub)

Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity's alignment

Heal 4 ranks

Access to relevant domain

Ability to turn or rebuke undead

Cha 13, smite ability

Spellcraft 4 ranks

Ability to turn or rebuke undead

Knowledge (religion) 4 ranks, nonevil

Knowledge (nature) 4 ranks, partly neutral alignment

Knowledge (religion) 4 ranks, nongood

Ability to turn or rebuke undead, good alignment

Ability to turn or rebuke undead

Ability to turn or rebuke undead

Ability to turn or rebuke undead

Ability to turn or rebuke undead

Ability to rebuke elementals

Ability to turn elementals

Ability to turn or rebuke undead

Ability to turn or rebuke undead

Heal 8 ranks, ability to turn/rebuke undead

Worship one deity, alignment within one step of deity's

Knowledge (religion) 2 ranks

Knowledge (religion) 2 ranks

Knowledge (religion) 4 ranks

Any other item creation feat, caster level 7th

Any good alignment

Any evil alignment

Ability to use wild shape

Ability to use wild shape

Ability to use wild shape

Ability to wild shape into a Large creature

Ability to use wild shape

Ability to use wild shape

Ability to use wild shape

Ability to use wild shape

Ability to use wild shape

Ability to use wild shape

Ability to use wild shape

Ability to use wild shape

Cha 13

Cha 13

Cha 13

Improved Initiative

Cha 13, BAB +1

Dex 15, Combat Reflexes

BAB +1

Combat Reflexes, Improved Two-Weapon Fighting, Two-Weapon Fighting

Wis 15, access to one domain spell

BAB +4, Sneak Attack +1d6

Cha 13, BAB +1

BAB +6, Quick Draw

BAB +3, Spellcraft 2 ranks

Dex 17, Improved Unarmed Strike

Ride 1 rank, Mounted Combat

Medium or larger, BAB +1

Medium or larger, BAB +4, Powerful Charge

Str 17, Improved Bull Rush, Power Attack

BAB +1

BAB +1

BAB +4, Shieldmate

Knowledge(arcana) 5 ranks, spells of acid, electricity, fire, cold

Any metamagic feat

Energy Affinity

Any metamagic feat

Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still

BAB +4, Blind-Fight, Wisdom 19+

BAB +3, Improved Unarmed Strike, Dexterity 15+

BAB +2, Improved Initiative

BAB +2

BAB +3, Combat Reflexes

BAB +2, Dexterity 13+, Combat Reflexes

BAB +2, Stunning Fist

BAB +2, Improved Unarmed Strike

BAB +2, Improved Trip, Strength 15+

Monk level 4+, Dexterity 15+

Monk level 7+, 5 ranks in Jump

BAB +3, Two Weapon Fighting, Dex 13+

BAB +3, Power Attack

BAB +2, Endurance, Iron Will, Toughness

Extra Turning, Charisma 13+

Spell Focus

Able to cast arcane spells w/o preparation

Spellcaster level 4th+

Spellcaster level 3rd+

Quicken Spell, Silent Spell, Still Spell

Weapon Focus, Spellcaster Level 4th+

Any other metamagic feat

Any other metamagic feat

Any other metamagic feat

Energy Substitution, 5 ranks Knowledge(Arcana)

Extend Spell

Any other metamagic feat

Any other metamagic feat

Any other metamagic feat

Any other metamagic feat

Any other metamagic feat, 5 ranks Knowledge(Arcana)

Any other metamagic feat

Persuasive, Trustworthy

Combat Expertise

Bardic Music Ability

Bardic Music Ability, 10+ ranks in perform

Character Level 8+

Bardic Music Ability

Speak Language

Bardic Knowledge Ability

Dexterity 19+

Bardic Music Ability, 12+ ranks in perform

Improved Disarm

Bardic Music Ability, 10+ ranks in perform

Bardic Music Ability, 12+ ranks in perform

Climb 6 ranks, Jump 6 ranks, Str 13

Base Fort Save bonus +11

Base Fort Save bonus +5

Base attack bonus +5, at least one favored enemy

Base attack bonus +5, at least one favored enemy

Base Fort save bonus +8

Ability to fly (naturally, magically, or through shapechanging)

Ability to cast detect animals or plants

Animal Defiance, ability to cast speak with animals and animal friendship

Swim 6 ranks

Access to a form with three or more arms, Dex 15

Base Fort Save bonus +8

Favored enemy that is immune to critical hits, base attack bonus +7

Survival 4 ranks, Spellcaster level 3rd

Ability to use wild shape to become a dire bat

Ability to use wild shape, natural form neither Small nor Medium-size

Ability to use wild shape to become a wolf, Wis 11

Ability to use wild shape, Int 13

Wis 15+

Caster Level 7th+, Cha 17+

Caster Level 7th+, Int 17+

Caster Level 5th+, Int 17+

Caster Level 5th+, Int 17+

Caster Level 5th+, Int 17+

Ability to cast detect animals or plants

Plant Control, ability to cast speak with plants

Caster Level 5th+, Int 17+

Caster Level 5th+, Int 17+

Caster Level 5th+, Int 17+

Caster Level 5th+, Int 17+

Caster Level 5th+

Caster Level 5th+

Ability to cast spellsongs

Ability to cast spellsongs

Ability to cast spellsongs

Ability to cast spellsongs

Ability to cast spellsongs

Ability to cast arcane spells, Int 15+, Cha 15+

Caster Level 7th+, Int 17+

Caster Level 17th+, Magical Talent Feat, Int 17+, Cha 21+

Caster Level 10th+, Magical Talent Feat, Int 17+, Cha 15+

Caster Level 9th+, Knowledge(Arcana) 10 ranks

Holy/noble blood

Holy/noble blood, Accolade Feat

Reform Feat, Cha 15+, Good Alignment

Cha 15+, Good Alignment

Cha 15+, Evil Alignment

Devout Faith Feat, Ability to Turn Undead, Spellcaster Level 9+, Wisdom 18+

DM Approval

Devout Faith Feat, Ability to Turn Undead, Ability to remove curses or disease

Devout Faith Feat

Devout Faith Feat

Devout Faith Feat

Devout Faith Feat

Devout Faith Feat

Devout Faith Feat, Vow of Obedience Feat, Ability to Turn Undead, Membership in a religious hierarchy

Wis 15+, Swear an Oath Feat

Wis 15+, Swear an Oath Feat

Wis 15+, Swear an Oath Feat

Wis 15+

Any evil alignment

Any evil alignment

Any evil alignment

Any evil alignment

Any evil alignment

Any evil alignment

Any evil alignment

Any evil alignment

Base Will save bonus +5, Int 15, Cha 15

Evil Brand

Cha 15, Improved Unarmed Strike

Wis 15

Cha 15

Cha 15, Weapon Focus with the specified weapon

Natural attack that deals at least 1d8 points of damage, base attack bonus +5

Willing Deformity

Willing Deformity

Willing Deformity

Willing Deformity

Willing Deformity

Any good alignment, character level 3rd

Any good alignment

Any good alignment

Str 13, Power Attack, Intimidate 7 ranks

Cha 15, wild empathy class feature

Ability to aquire a new familiar, minimum level requirement.

Paladin level 4th

Craft Wand or Craft Staff, ability to turn undead

Ability to aquire a new animal companion, minimum level requirement.

Smite evil class ability

Cha 15, spell resistance

Ability to turn undead

Wild shape class abiliity, wild shaping class level 8th

Wis 15, Sanctify Ki Strike, Stunning Fist

Wis 13

Divine grace class ability

Cha 13, lay on hands class ability

Subduing Strike

Base attack bonus +1

Favored enemy class ability

Cha 15, Nimbus of Light

Nimbus of Light

Craft Wand or Craft Staff, ability to turn undead

Str 13, Power Attack, Resounding Blow, Base attack bonus +8

Smite evil class ability

Rage class ability

Sacred Vow

Sacred Vow

Sacred Vow

Sacred Vow, Vow of Nonviolence

Sacred Vow

Sacred Vow

Sacred Vow

Cha 15, Improved Unarmed Strike, Ki strike (lawful)

Cha 15, Improved Unarmed Strike, Ki strike (lawful), Sanctify Ki Strike

Cha 15, Weapon Focus with the specified weapon

One or more natural weapon attacks, base attack bonus +5

Ability to cast align weapon

Con 13

Int 15, Cha 15, Base Will save bonus +5

Any other metamagic feat, Knowledge (arcana) 5 ranks

Any good alignment

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Female, human(Rashemen)

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Int 10+ or Cha 10+, Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Specialized in a school of magic, Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Proficient with Martial Weapons, Meet Regional Requirement

Cast arcane spells as a bard or sorcerer.

Able to cast 6th-level arcane spells

Red Wizard 5th, Corrupt Spell

Cleric level 5th, patron Bane

Cleric level 3rd, patron Cyric

Cleric level 1st, patron Gond

cleric or paladin level 5th, patron Helm

cleric or paladin level 7th, patron Ilmater

Cleric level 1st, patron Lathander

Cleric or druid level 3rd, patron Malar

Cleric level 3rd, patron Mystra

Cleric or druid level 5th, patron Eldath, Mielikki, or Silvanus

Cleric, druid, Harper Agent, Hathran, or Ranger level 3rd, patron of Selune

Cleric level 7th, patron Tyr, War domain

Escape Artist 1 rank, Nimbus of Light

Any Item creation feat.

Craft Wondrous Item

Improved Counterspell, Improved Initiative.

Wis 15+ or patron deity (Shar)

Spell Mastery

Arcane spellcaster level 1

Can only be taken at 1st level

Can only be taken at 1st level

Can only be taken at 1st level

Verminfriend, patron Lolth

Vile spell, able to cast 5th-level divine spells, patron Bane

Int 13+, appropriate Craft skill, divine spellcaster level 3rd.

Any other metamagic feat

Silent spell, Still spell

Shadow Weave Magic

Shadow Weave Magic

Extend Spell

Shadow Weave Magic

Any other metamagic feat

Must be chosen at first level.

Intelligence 13+, Craft (gemcutting) skill, arcane speilcaster level 3rd+.

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement, Wis 13+

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement, Wis 13+

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Meet Regional Requirement

Orc, base Leadership score of 10+

Base Will save +2, Aquatic elf or water genasi

Base Will save +2, Aquatic elf or water genasi

Base Will save +2, Aquatic elf or water genasi

Aasimar, base Fortitude, Reflex, and Will saves +1

Chondathan human, ability to cast divine spells

Able to create darkness as a racial ability

Gray dwarf

Illuskan human, ability to cast divine spells

Base Fortitude save +4, Genasi (air, earth, fire, or water)

Fey’ri, ability to use enervation as a spell-like ability

Aasimar, Celestial Bloodline

Fey’ri, tanarukk, tiefling, base Fortitude, Reflex, and Will saves +1

Forest gnome

Gold dwarf

Dwarf, Str 13, Improved Unarmed Strike

Orc or half-orc, base attack bonus +4 or higher

Base Will save +3, Fire Genasi or Tanarukk

Drow Elf, base Will save +2

Lightfoot Halfling

Naturally resistant to a form of energy (acid, cold, electricity, fire, sonic) (not checked)

Naturally able to levitate as a spell-like ability(not checked)

Outsider

Able to use light as a spell-like ability (not checked)

Damaran human, able to cast divine spells, able to turn undead

Drow Elf, Wis 15, patron deity Lolth, able to cast 3rd-level divine spells

Dodge, Mobility, base attack bonus +4

Dodge, Mobility, Low Blow, base attack bonus +4

Str 13, Leadership

Aasimar or tiefling, base Fortitude, Reflex, and Will saves +2, Celestial Bloodline or Fiendish Bloodline

Aasimar, tiefling, earth genasi

Base Fortitude save +2, natural swim speed

Base attack bonus +2, Power Attack

Rock Gnome

4 ranks in Craft (rune)

Patron deity from the Mulhorandi or Untheric pantheon (not checked)

Shield dwarf

Mulan human, ability to cast 2nd-level spells

Spell-like ability (not checked)

Spell-like ability (not checked)

Spell-like ability (not checked)

Base attack bonus +6, sneak attack ability

Base Fortitude save +3, earth genasi

Base Fortitude save +4, earth genasi

Con 13, Urdunnir Dwaf

Improved Unarmed Strike, Urdunnir Dwarf

Improved Unarmed Strike, Urdunnir Dwarf

Deep gnome, character level 6th

Deep gnome

Bardic music class feature, Heighten Spell, Tethyrian human

Craft (calligraphy) or Craft (painting) skill, spellcaster level 3rd+

Half-aquatic elf

Lycanthrope, Control Shape 8 ranks

Clever Wrestling

Close-Quarters Fighting, Power Attack, Base attack bonus +6

Int 13, Combat Expertise, Spot 10 ranks, sneak attack +1d6

Character level 9th, Speak Language (Draconic)

Cha 13, Speak Language (Draconic), arcane spellcaster level 7th, ability to aquire a new famliar, compatible a

Wis 13

Wis 13, Dragon Hunter

Wis 13, Dragon Hunter

Cha 13, Ride 8 ranks, Speak Language (Draconic)

Wis 19, Knowledge (nature) 15 ranks, wild shape ability

Knowledge (arcana) 2 ranks

Int 13

Int 13, Dragonfoe, base attack bonus +6

Int 13, Dragonfoe, Dragonbane, base attack bonus +10

Cha 11, Speak Language (Draconic)

Cha 13, Knowledge (Arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic)

Speak Language (Draconic)

Cha 15, Intimidate 9 ranks

Int 13, Combat Expertise, Weapon Focus

Fly speed 90, Flyby Attack, Hover or Wingover

Fly speed 150, Hover or Wingover

Natural Reach 10 feet, size Large or Larger

Str 15, fly speed (average manueverability)

Str 15, fly speed (average manueverability)

Con 13, Breath weapon

Con 15, Breath weapon, Clinging Breath

Con 13, Breath weapon

Con 13, Breath weapon

Con 17, Breath weapon

Con 19, Breath weapon

Con 17, Breath weapon

Con 13, Breath weapon, size Small or larger

Con 13, Breath weapon, Shape Breath, size Small or larger

Con 13, Breath weapon, Shape Breath, size Small or larger

Con 13, Breath weapon, Shape Breath, Spreading Breath, size Small or larger

Con 13, Breath weapon, Power Attack, size Large or larger

Cha 11, dragon type

Con 13, dragon type

Con 13, dragon type, abilty to cast spells

Con 13, dragon type, Toughness

Str 13, dragon type

Three or more natural weapons, Multiattack

Dex 9, one or more pairs of natural weapons, aberration, dragon, elemental, magical beast, or plant type, Bas

Base attack +15, Rapidstrike

Str 13, dragon type, size Large, Power Attack, size Huge or larger

Int 19, true dragon, any three Knowledge skills

Snatch

Con 19, dragon type, Snatch, Improved Snatch

Dragon, Snatch, Improved Snatch

Str 17, Snatch

Two claw attacks, Str 13, Snatch, Power Attack

Energy vulnerability, Iron Will

Energy vulnerability, Iron Will, Suppress Weakness

Tail sweep attack

Tail sweep attack

Str 13, dragon type, fly speed 20, Hover, Power Attack, size Large or Larger.

Str 19, Huge size, Power Attack.

Wis 13, ability to assume a new form magically.

Wis 17, Assume Supernatural Ability, ability to assume a new form magically.

Con 20, Huge size, Power Attack.

Time limit on how long you can remain out of water, Endurance.

Huge size.

Dodge, Tumble 4 ranks.

Great Fortitude.

Lightning Reflexes.

Iron Will.

Str 23, Huge size, improved grab.

Swallow whole.

Fly speed, Flyby Attack.

Fly speed, Dodge, Flyby Attack, Mobility.

Scent ability.

Scent ability, Improved Scent.

Resistance to the energy type you specify when taking the feat.

Con 20, Toughness.

Str 21, Dodge, Mobility, jump 9 ranks or a racial bonus on Jump checks.

Con 20, Toughness

Str 15, fly speed (average maneuverability).

Dex 15, alternate form special quality

Sonic special attack

Con 20, Toughness

Huge size, feet, trample special attack

Innate spell-like ability.

Str 30, Improved Unarmed Strike, Power Attack

Combat Expertise, wounding special attack

Underground as sole terrain type.

Desert terrain type.

Plains terrain type.

Hill or mountain terrain type.

Marsh terrain

Forest terrain

Cold terrain

Breath weapon with limited uses per day, Extend Spell or Extend Spell-like Ability.

Con 19, regeneration.

Dex 19, Int 19, Huge size, Combat Reflexes, wings or tail.

Small or larger size, nonrigid body or a nonrigid attack form such as a tentacle, feeler, or pseudopod.

Multiple limbs or heads.

Acid, air, cold, earth, electricity, fire, or water subtype.

Three natural weapons, Multiattack

Dex 15, three arms, base attack bonus +9, Multidexterity, Multiweapon Fighting

Dex 19, three arms, base attack bonus +15, Improved Multiweapon Fighting, Multiweapon Fighting, Multidexter

Undead.

Ability to create webs as an extraordinary ability at least twice per day.

Gaze attack.

Cha 15, Int 13, gaze special attack, Irresistible Gaze.

Animal or magical beast; Large size.

Animal or magical beast; Large size, Mighty Roar.

Str 17, improved grab

Dex 15, Small size or smaller, improved evasion

Str 19, Dex 15, improved grab, Multigrab

Str 19, Dex 15, constrict ability, improved grab, Greater Multigrab, Multigrab, two constricting limbs.

Dex 15, Int 15, four or more arms, Improved Multiweapon Fighting, Multiarrack, Multiweapon Fighting

Dex 15, Int 15, two or more heads, Improved Two-Weapon Fighting, Multiattack, Quicken Spell, Two-Weapon F

Int 13, gaze attack

Int 13, gaze special attack

Poison special attack as an extraordinary ability

Poison special attack as an extraordinary ability, Poison Resistance

Str 13, tail attack, Two-Weapon Fighting

Breath weapon, Quicken Spell or Quicken Spell-like Ability

Wis 13, nonhumanoid or nonhumanlike form

Damage reduction.

Poison attack as an extraordinary ability

Con 19, poison special attack that deals ability damage as secondary damage, Virulent Poison

ArmorArmors(none)–– Light Armor ––Padded

Special Properties LeatherStudded leather

Name Chain shirtType

Bonus HideMax Dex Scale mail

ACP ChainmailASF Breastplate

SpeedWeight Splint mail

Banded mail

ShieldHalf-plateFull plate

Special Properties (none)Buckler

Name Light wooden shieldBonus Light steel shieldACP Heavy wooden shieldASF Heavy steel shield

Weight Tower shield

Weapon/Attack #1 Weapon/Attack #2 Weapon/Attack #3

Size Size Size

Ranged Ranged RangedUsage Usage Usage

Enhancement Bonus Enhancement Bonus Enhancement Bonus

Ammunition Bonus Ammunition Bonus Ammunition Bonus

Mighty Weapons Mighty Weapons Mighty Weapons

NameBonus

DamageCriticalRange

WeightTypeSize

OverridesName

BonusDamageCriticalRange

WeightTypeSize

Props

Within 30 Feet (Ranged) Within 30 Feet (Ranged) Within 30 Feet (Ranged) Within 30 Feet (Ranged)

Flurry of Blows Flurry of Blows Flurry of Blows Flurry of Blows

B16
Effort
Q16
Effort
AF16
Effort
B37
Overrides: Use these lines if you want to use something in place of the calculated figures.

Weapon/Attack #4 Weapon/Attack #5 Weapon/Attack #6

Size Size Size

Ranged Ranged RangedUsage Usage Usage

Enhancement Bonus Enhancement Bonus Enhancement Bonus

Ammunition Bonus Ammunition Bonus Ammunition Bonus

Mighty Weapons Mighty Weapons Mighty Weapons

Within 30 Feet (Ranged) Within 30 Feet (Ranged) Within 30 Feet (Ranged)

Flurry of Blows Flurry of Blows Flurry of Blows

AU16
Effort
BJ16
Effort
BY16
Effort

Feature Current AdjustmentSpeed 30 0

Armor Bonus 0Natural Armor Bonus 0

Fort Bonus 0Ref Bonus 0Will Bonus 0Turn Level 0 0

Turn Check 0 0Deflection Bonus 0

Misc AC Bonus 0Attack Bonus +0 0Melee Bonus +0 0

Ranged Bonus +0Damage Reduction

C2
Insert a bonus here for magic items that provide one, such as 'Boots of Striding & Springing'
C3
Insert magical adjustment to armor class here.
C5
Insert magical adjustment to your Fort save here
C6
Insert magical adjustment to your Ref save here
C7
Insert magical adjustment to your Will save here
C8
Insert magical adjustment to your Turn Level here
C9
Insert Magical Adjustment to your Turn Check Here
C10
Insert deflection adjustments to armor class here.
C11
Insert miscellaneous adjustments to armor class here.
C12
Insert misc modifier to attack bonus here.
C13
Insert misc modifier to melee bonus here.
C14
Insert misc modifier to ranged bonus here.
C15
Insert damage reduction here.

CHARACTER NAME PLAYER REGION

CLASS RACE GENDER ALIGNMENT DEITY

LEVEL SIZE TYPE AGE HEIGHT WEIGHT EYES HAIR CHARACTER RECORD SHEETABILITY NAME TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR HPSTRENGTH HIT POINTS

DEX AC = 10 + + + + + + + ###DEXTERITY ARMOR CLASS ###

TOTAL MISC MOD DAMAGE REDUCTIONCON

CONSTITUTION

TOUCH FLAT-FOOTED SKILLS MAX RANKS 3 / 1.5INT ARMOR CLASS ARMOR CLASS SKILL NAME RANKSINTELLIGENCE

WIS £ Appraise¹ INT = + 0 + 0 ###WISDOM INITIATIVE = + £ Balance¹ DEX* = + 0 + 0 ###

CHA MODIFIER £ Bluff¹ CHA = + 0 + 0TOTAL ###CHARISMA £ Climb¹ STR* = + 0 + 0 ###

SAVING THROWS TOTALCONDITIONAL MODIFIERS £ Concentration¹ CON = + 0 + 0 ###

FORTITUDE = + + + + £ Decipher Script INT = + 0 + 0 ###(CONSTITUTION) £ Diplomacy¹ CHA = + 0 + 0 ###

REFLEX = + + + + £ Disable Device INT = + 0 + 0 ###(DEXTERITY) £ Disguise¹ CHA = + 0 + 0 ###

WILL = + + + + £ Escape Artist¹ DEX* = + 0 + 0 ###(WISDOM) £ Forgery¹ INT = + 0 + 0 ###

£ Gather Information¹ CHA = + 0 + 0BASE ATTACK BONUS

###

£ Handle Animal CHA = + 0 + 0 ###

£ Heal¹ WIS = + 0 + 0GRAPPLE = + + +

###

£ Hide¹ DEX* = + 0 + 0MODIFIIER ###

TOTAL £ Intimidate¹ CHA = + 0 + 0 ###

£ Jump¹ STR* = + 0 + 0 ###

TOTAL BASE ATTACK BONUS £ Knowledge (arcana) INT = + 0 + 0 ###

MELEE = + + + + £ Knowledge (arch & eng) INT = + 0 + 0 ###ATTACK BONUS £ Knowledge (dungeoneering) INT = + 0 + 0 ###

RANGED = + + + + £ Knowledge (geography) INT = + 0 + 0 ###ATTACK BONUS £ Knowledge (history) INT = + 0 + 0TOTAL BASE ATTACK BONUS ###

£ Knowledge (local) INT = + 0 + 0 ###

£ Knowledge (nature) INT = + 0 + 0 ###

WEAPON £ Knowledge (nobilty) INT = + 0 + 0TOTAL ATTACK BONUS DAMAGE CRITICAL ###

£ Knowledge (religion) INT = + 0 + 0 ###

£ Knowledge (the planes) INT = + 0 + 0RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###

£ Listen¹ WIS = + 0 + 0 ###

£ Move Silently¹ DEX* = + 0 + 0AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £

###

£ Open Lock DEX = + 0 + 0 ###

WEAPON £ Ride¹ DEX = + 0 + 0TOTAL ATTACK BONUS DAMAGE CRITICAL ###

£ Search¹ INT = + 0 + 0 ###

£ Sense Motive¹ WIS = + 0 + 0RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###

£ Sleight of Hand DEX* = + 0 + 0 ###

£ Speak Language INT = + 0 + 0AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £

###

£ Spellcraft INT = + 0 + 0 ###

WEAPON £ Spot¹ WIS = + 0 + 0TOTAL ATTACK BONUS DAMAGE CRITICAL ###

£ Survival¹ WIS = + 0 + 0 ###

£ Swim¹ STR** = + 0 + 0RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###

£ Tumble DEX* = + 0 + 0 ###

£ Use Magic Device CHA = + 0 + 0AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £

###

£ Use Rope¹ DEX = + 0 + 0 ###

WEAPON £ = + +TOTAL ATTACK BONUS DAMAGE CRITICAL ###

£ = + + ###

£ = + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###

£ = + + ###

£ = + +AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £

###

£ = + + ###

WEAPON £ = + +TOTAL ATTACK BONUS DAMAGE CRITICAL ###

£ = + + ###

£ = + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###

£ = + + ###

£ = + +AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £

###

£ = + + ###

WEAPON £ = + +TOTAL ATTACK BONUS DAMAGE CRITICAL ###

£ = + + ###

£ = + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###

AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £

ABILITY SCORE

ABILITY MODIFIER

TEMPORARYSCORE

TEMPORARY MODIFIER

ARMOR BONUS

SHIELD BONUS

DEX MODIFIER

SIZE MODIFIER

NATURAL ARMOR

DEFLECT MOD

ARMOR CHECK

PENALTY

CR

OS

S-C

LAS

S

KEY ABILITY

SKILL MODIFIER

ABILITY MODIFIER

MISC. MODIFIER

DEX MODIFIER

MISC. MODIFIER

BASESAVE

ABILITY MODIFIER

MAGIC MODIFIER

MISC. MODIFIER

TEMPORARY MODIFIER

SPELL RESISTANCE

ARCANE SPELL FAILURE

BASE ATTACK

STR MODIFIER

SIZE MODIFIER

MISC. MODIFIER

STR MODIFIER

SIZE MODIFIER

MISC. MODIFIER

TEMPORARY MODIFIER

DEX MODIFIER

SIZE MODIFIER

MISC. MODIFIER

TEMPORARY MODIFIER

Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks.Skills marked with S are cross-class skills.* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.

SPECIAL ABILITIES/FEATS###

CAMPAIGN EXPERIENCE POINTS

GEAR

ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS

ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES

SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE

SPECIAL PROPERTIES

OTHER POSSESSIONSITEM Wgt ITEM Wgt

0

###

###

TOTAL WEIGHT CARRIED ###

NOTES LANGUAGES

1

2

3

4 CARRYING INFO TURN/REBUKE ATTEMPTS

5 ### ###

6 Times/Day Used

7

8

9 # of HD Turned/Rebuked

### Up to 0 2d6

### 1-3

### 4-6

### 7-9

### MONEY 10-12

### CP 13-15

### SP 16-18

### GP 19-21

### PP 22+

–– RACE ABILITIES ––• Base land speed of 30 feet.• Favored Class: Any–– CLASS ABILITIES ––• Proficient with Unarmed Strike.–– FEATS ––

Turning/Rebuking Check Modifier

LIGHT LOAD

MED LOAD

HEAVY LOAD Turning/

Rebuking Check

Most Powerful Undead Affected(Max HD)

If your cleric level is double the HD of the undead or more, the undead are

destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking,

but you must equal or exceed the check result of

the cleric who rebuked/turned.

LIFT OVER HEAD

LIFT OFF GROUND

PUSH DRAG

SPECIAL ABILITIES/FEATS ADDITIONAL NOTES

Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21

CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.

6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD

0

DOMAIN INFORMATION

Ocean AbilityYou have the supernatural ability to breathe water as water breathing spell for up to 120 rounds. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed.

1prep spell name school comp cast time range duration save SR description ref

1 Endure Elements abj vs 1a Touch 24 hrs Will neg(h) Yes(h) Exist comfortably in hot or cold environments. phb:2262 Sound Burst evo[sonic] vsf/df 1a Close Inst Fort prtl Yes Deals 1d8 sonic damage to subjects; may stun them. phb:2813 Water Breathing tra vsm/df 1a Touch 24 hrs* Will neg(h) Yes(h) Subjects can breathe underwater. phb:3004 Freedom of Movement abj vsmdf 1a Per or Tch 120 min Will neg(h) Yes(h) Subject moves normally despite impediments, auto-succeed grapple checks. phb:2335 Wall of Ice evo[cold] vsm 1a Med 12 min Ref neg* Yes Creates wall of hemisphere that can trap creatures inside. phb:2996 Otiluke's Freezing Sphere evo[cold] vsf 1a Long Inst or 12 rd Ref half* Yes Freezes water or deals cold damage. phb:258

Storm AbilityYou gain electricity resistance 5.

2prep spell name school comp cast time range duration save SR description ref

1 Entropic Shield abj vs 1a Personal 12 min(D) 0 0 Ranged attacks against you have 20% miss chance. phb:2272 Gust of Wind evo[air] vs 1a 60 ft. 1 rd Fort neg Yes Blows away or knocks down smaller creatures. phb:2383 Call Lightning evo[electricity] vs fr Med 12 min Ref half Yes Calls down lightning bolts (3d6 per bolt) from sky. phb:2074 Sleet Storm con(creation)[cold] vsm/df 1a Long 12 rd None No 40 ft. radius 20 ft. high cylinder hampers vision and movement. phb:2805 Ice Storm evo[cold] vsm/df 1a Long 1 full rd None Yes Hail deals 5d6 damage in cylinder 40 ft. across. phb:2436 Call Lightning Storm evo[electricity] vs fr Long 12 min Ref half Yes As call lightning, but 5d6 damage per bolt. phb:207

SPELL LISTprep spell name school comp cast time range duration save SR description ref

—— 0-Level Spells (Orisons) ——Create Water con(creation)[water] vs 1a Close Inst None No Creates 24 gallons of pure water. phb:215Cure Minor Wounds con(healing) vs 1a Touch Inst Will half(h)* Yes(h)* Cures 1 point of damage. phb:216Detect Magic div vs 1a 60 ft. [c]->12 min(D) None No Detects spells and magic items within 60 ft. phb:219Detect Poison div vs 1a Close Inst None No Detects poison in one creature or object. phb:219Guidance div vs 1a Touch 1 min[d] Will neg(h) Yes +1 on one attack roll, saving throw, or skill check. phb:238

Inflict Minor Wounds nec vs 1a Touch Inst Will half Yes Touch attack, 1 point of damage. phb:244Light evo[light] vm/df 1a Touch 120 min(D) None No Object shines like a torch. phb:248Mending tra vs 1a 10 ft. Inst Will neg(h,o) Yes(h,o) Makes minor repairs on an object. phb:253Purify Food and Drink tra vs 1a 10 ft. Inst Will neg(o) Yes(o) Purifies 12 cu. ft. of food or water. phb:267Read Magic div vsf 1a Personal 120 min Read scrolls and spellbooks. phb:269Resistance abj vsm/df 1a Touch 1 min Will neg(h) Yes(h) Subject gains +1 on saving throws. phb:272

SPELL SAVE DC

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)SPELLS

PER DAYMEDIUM RANGE(100 ft. + 10 ft. /

level)LONG RANGE(400 ft. + 40 ft. /

level)

Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21

CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.

6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD

SPELL LISTprep spell name school comp cast time range duration save SR description ref

Virtue tra vsdf 1a Touch 1 min. Fort neg(h) Yes(h) Subject gains 1 temporary hp. phb:298

No Light tra vs 1a Close 12 min None No Prevents normal light from illuminating. bovd:100Preserve Organ nec[evil] vsdf 10 min Touch 24 hrs Fort Neg Yes Protects one detached organ from decay for 24 hours. bovd:101Slash Tongue tra[evil] vs 1a Close 1 rd Fort Neg Yes Subject takes -1 penalty on attacks, saves and checks for 1 round. bovd:103Audible Whisper tra vs 1a Personal 120 min[d] Everyone within 100 feet can hear everything you say. bohm:30Clarity of Mind en(comp) vs 1a Personal 12 rd Grants +1 to Concentration checks. bohm:31—— 1st-Level Spells ——Bane en(comp)[fear,mind] vsdf 1a 50 ft. 12 min Will neg Yes Enemies take -1 on attack rolls and saves against fear. phb:203Bless en(comp)[mind] vsdf 1a 50 ft. 12 min None Yes(h) Allies gain +1 on attack rolls and saves against fear. phb:205Cause Fear nec[fear,mind] vs 1a Close 1d4 rd/1 rd* Will prtl Yes One creature of 5 HD or less flees for 1d4 rounds. phb:208Command en(comp)[lang,mind] v 1a Close 1 rd Will neg Yes One subject obeys selected command for 1 round. phb:211Comprehend Languages div vsm/df 1a Personal 120 min None No You understand all spoken and written languages. phb:212Cure Light Wounds con(healing) vs 1a Touch Inst Will half(h)* Yes(h)* Cures 1d8+5 damage. phb:215Curse Water nec[evil] vsm 1 min Touch Inst Will neg(o) Yes(o) Makes unholy water. phb:216Deathwatch nec[evil] vs 1a 30 ft. 120 min None No Reveals how near death subjects within 30 ft. are. phb:217Detect Chaos div vsdf 1a 60 ft. [c]->120 min(D) None No Reveals creatures, spells, or objects of selected alignment. phb:218Detect Evil div vsdf 1a 60 ft. [c]->120 min(D) None No Reveals creatures, spells, or objects of selected alignment. phb:218Detect Good div vsdf 1a 60 ft. [c]->120 min(D) None No Reveals creatures, spells, or objects of selected alignment. phb:219Detect Law div vsdf 1a 60 ft. [c]->120 min(D) None No Reveals creatures, spells, or objects of selected alignment. phb:219

Detect Undead div vsm/df 1a 60 ft. [c]->12 min(D) None No Reveals undead within 60 ft. phb:220Divine Favor evo vsdf 1a Personal 1 minute You gain +4 on attack and damage rolls. phb:224Doom nec[fear,mind] vsdf 1a Med 12 min Will neg Yes One subject takes -2 on attack rolls, damage rolls, saves, and checks. phb:225Endure Elements abj vs 1a Touch 24 hrs Will neg(h) Yes(h) Exist comfortably in hot or cold environments. phb:226Entropic Shield abj vs 1a Personal 12 min(D) Ranged attacks against you have 20% miss chance. phb:227Hide from Undead abj vsdf 1a Touch 120 min(D) Will neg(h)* Yes Undead can't perceive 12 subject(s). phb:241Inflict Light Wounds nec vs 1a Touch Inst Will half Yes Touch attack, 1d8+5 damage. phb:244Magic Stone tra vsdf 1a Touch 30 min[d] Will neg(h,o) Yes(h,o) Three stones gain +1 on attack, deal 1d6 +1 damage. phb:251Magic Weapon tra vsdf 1a Touch 12 min Will neg(h,o) Yes(h,o) Weapon gains +1 bonus. phb:251Obscuring Mist con(creation) vs 1a 20 ft. 12 min None No Fog surrounds you. phb:258Protection from Chaos abj[lawful] vsm/df 1a Touch 12 min (D) Will neg(h) No* +2 to AC and saves, counter mind control, hedge out elementals and outsiders. phb:266Protection from Good abj[evil] vsm/df 1a Touch 12 min (D) Will neg(h) No* +2 to AC and saves, counter mind control, hedge out elementals and outsiders. phb:266Protection from Law abj[chaotic] vsm/df 1a Touch 12 min (D) Will neg(h) No* +2 to AC and saves, counter mind control, hedge out elementals and outsiders. phb:266Remove Fear abj vs 1a Close 10 min* Will neg(h) Yes(h) Suppresses fear or gives +4 on saves against fear for 4 subjects. phb:271Sanctuary abj vsdf 1a Touch 12 rd Will neg No Opponents can't attack you, and you can't attack. phb:274Shield of Faith abj vsm 1a Touch 12 min Will neg(h) Yes(h) Aura grants +4 deflection bonus to Armor Class. phb:278Summon Monster I con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:285Nimbus of Light evo[light] vsdf 1a Personal 12 min/dis(D) Sunlight illuminates you until released as an attack for 1d8+12 damage. cd:170Omen of Peril div vf 1 rd Personal Inst You know how dangerous the future will be. cd:171

Resurgence abj vsdf 1a Touch Inst Will neg(h) Yes(h) You grant a subject a second chance at a saving throw. cd:177Vigor, Lesser con(healing) vs 1a Touch 15 rd Will neg(h) Yes(h) Creature heals 1 hp/round for 15 rounds. cd:186Angry Ache nec vs 1a Close 12 min Fort Neg Yes Subject takes -2 penalty on attack rolls. bovd:85Drug Resistance en vmdf 1a Touch 12 hr Fort Neg Yes Subject is immune to addiction. bovd:93Extract Drug con(creation) vsfCorrupt 1 min Touch Perm None No Creates drug from inanimate object. bovd:94Heartache en[mind,evil] vsdf 1a Close 1 rd Will Neg Yes Subject is helpless for 1 round. bovd:97

SPELL SAVE DC

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)SPELLS

PER DAYMEDIUM RANGE(100 ft. + 10 ft. /

level)LONG RANGE(400 ft. + 40 ft. /

level)

Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21

CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.

6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD

SPELL LISTprep spell name school comp cast time range duration save SR description ref

Sacrificial Skill en[evil] vsm 1a Personal 12 min You gain +5 bonus on Knowledge(religion) checks made during sacrifice. bovd:103

Seething Eyebane tra[acid,evil] vsCorrupt 1a Touch Inst Fort Neg Yes Subject is blinded and all within 5 ft. take 1d6 damage. bovd:103Slow Consumption nec[evil] vsLocation 1a Touch Perm Fort Neg Yes You absorb health and sustenance from helpless subject. bovd:103Sorrow en[mind,evil] vsm 1a Close 12 rd Will Neg Yes Subject takes -3 penalty on attacks, saves, and checks. bovd:104Spider Hand tra vs 1a Personal [c] Your hand becomes a Small monstrous spider. bovd:104Stupor en[mind] sm 1 min Touch 12 hrs Fort Neg Yes One helpless subject can take no actions, but can be moved. bovd:106Suspend Disease abj vsm 1a Touch 24 hrs Fort Neg Yes Keeps disease from harming creature for 24 hours. bovd:106Tongue of Baalebul tra[evil] vsmDrug 1rd Personal 12 hrs You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks. bovd:107Divine Inspiration div sac 1a Touch 1d4 rd None Yes Target gains +3 sacred bonus on attack rolls against evil creatures. boed:96Eyes of the Avoral tra s 1a Touch 12 rd Will neg Yes Subject gets +8 on Spot checks. boed:99Vision of Heaven en[mind] v 1a Close 1 rd Will neg Yes Evil creature is dazed for 1 round. boed:111Summon Undead I con(summon)[evil] vsf fr Close 12 rd None No Summons undead to fight for you(med skeleton, small zombie). pgtf:114Faith Healing con(healing) vs 1a Touch Inst Will(half) Yes Heal 13 damage to follower of same deity as you. mof:93Vision of Glory div vsdf 1a Touch 1 min (D) None Yes Target gains +1 morale bonus on next save. mof:131Armor Contingency con(calling) vsm 10 min Touch 12 hrs None No Summons armor in certain conditions. bohm:29Crystal Shard con(creation) vs 1a Long Inst None No Launches crystal that inflicts 1d8+2 damage. bohm:32Divert Charge abj vs 1a Personal 120 min([d]) Redirects movement of a charging attacker. bohm:32Pattern of Sibyllic Fate div vsdf 1a Close Inst Will neg Yes Reveals general outlook of a creature's future. bohm:35Redemptive Redress tra vsdf 1a Close 12 rd None No Compensates for, but does not dispel, the effects of a detrimental spell. bohm:36

Resist Touch abj vs 1a Close 120 min None No Adds +6 luck bonus to touch AC. bohm:36—— 2nd-Level Spells ——Aid en(comp)[mind] vsdf 1a Touch 12 min None Yes(h) +1 on attack rolls and saves against fear, 1d8+10 temporary hp/ phb:196Align Weapon tra[see text] vsdf 1a Touch 12 min Will neg(h,o) Yes(h,o) Weapon becomes good, evil, lawful, or chaotic. phb:197Augury div vsmf 1 min Personal Inst None No Learns whether an action will be good or bad. phb:202Bear's Endurance tra vsdf 1a Touch 12 min Will neg(h) Yes Subject gains +4 to Con. phb:203Bull's Strength tra vsm/df 1a Touch 12 min Will neg(h) Yes(h) Subject gains +4 to Str. phb:207Calm Emotions en(comp)[mind] vsdf 1a Med [c]->12 rd(D) Will neg Yes Calms creatures, negating emotion effects. phb:207Cure Moderate Wounds con(healing) vs 1a Touch Inst Will half(h)* Yes(h)* Cures 2d8+10 points of damage. phb:216Darkness evo[darkness] vm/df 1a Touch 120 min(D) None No 20-ft. radius of supernatural shadow. phb:216Death Knell nec[death,evil] vs 1a Touch Inst/10 min/HD sjct Will neg Yes Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. phb:217Delay Poison con(healing) vsdf 1a Touch 12 hrs Fort neg(h) Yes(h) Stops poison from harming subject. phb:217Desecrate evo[evil] vsmdf 1a Close 24 hrs None Yes Fills area with negative energy, making undead stronger. phb:218Eagle's Splendor tra vsm/df 1a Touch 12 min Will neg(h) Yes Subject gains +4 to Cha. phb:225Enthrall en(charm)[lang,mind,sonic] vs fr Med 1 hour or less Will neg* Yes Captivates all within range. phb:227Find Traps div vs 1a Personal 12 min Notice traps as a rogue does. phb:230Gentle Repose nec vsm/df 1a Touch 12 day Will neg(o) Yes(o) Preserves one corpse. phb:235Hold Person en(comp)[mind] vsf/df 1a Med 12 rd(D)* Will neg* Yes Paralyzes one humanoid. phb:241Inflict Moderate Wounds nec vs 1a Touch Inst Will half Yes Touch attack, 2d8+10 damage. phb:244

Make Whole tra vs 1a Close 120 min None No Repairs an object. phb:252Owl's Wisdom tra vsm/df 1a Touch 12 min Will neg(h) Yes Subject gains +4 to Wis. phb:259Remove Paralysis con(healing) vs 1a Close Inst Will neg(h) Yes(h) Frees one or more creatures from paralysis or slow effect. phb:271Resist Energy abj vsdf 1a Touch 120 min Fort neg(h) Yes(h) Subject Ignores 30 points of damage/attack from specified energy type. phb:272Restoration, Lesser con(healing) vs 3fr Touch Inst Will neg(h) Yes(h) Dispels magical ability penalty or repairs 1d4 ability damage. phb:272Shatter evo[sonic] vsm/df 1a Close Inst Will neg(o), Fort halYes(o) Sonic vibration damages objects or crystalline creatures. phb:278

SPELL SAVE DC

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)SPELLS

PER DAYMEDIUM RANGE(100 ft. + 10 ft. /

level)LONG RANGE(400 ft. + 40 ft. /

level)

Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21

CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.

6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD

SPELL LISTprep spell name school comp cast time range duration save SR description ref

Shield Other abj vsf 1a Close 12 hrs(D) Will neg(h) Yes(h) You take half of subject's damage. phb:278

Silence ill(glam) vs 1a Long 12 min(D) Will neg*, None(o) Yes*, no(o) Negates sound in 15-ft. radius. phb:279Sound Burst evo[sonic] vsf/df 1a Close Inst Fort prtl Yes Deals 1d8 sonic damage to subjects; may stun them. phb:281Spiritual Weapon evo[force] vsdf 1a Med 12 rd(D) None Yes Magic weapon attacks on its own. phb:283Status div vs 1a Touch 12 hrs Will neg(h) Yes(h) Monitors condition, position of allies. phb:284Summon Monster II con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:286Undetectable Alignment abj vs 1a Close 24 hrs Will neg(o) Yes(o) Conceals alignment for 24 hours. phb:297Zone of Truth en(comp)[mind] vsdf 1a Close 12 min Will neg Yes Subjects within range cannot lie. phb:303Brambles tra vsm 1a Touch 12 rd None No Wooden weapon grows spikes that deal 10 damage. cd:156Curse of Ill Fortune tra vsdf 1a Med 12 min Will neg Yes Target suffers -3 penalty on attacks, checks, and saves. cd:160Deific Vengeance con(summon) vsdf 1a Close Inst Will half Yes God's punishment deals 5d6 damage. cd:161Wave of Grief en[evil,mind] sm 1a Close 12 rd Will neg Yes Cone imposes -3 penalty on attacks, checks, and saves. cd:188Addiction en vsDrug 1a Touch Inst Fort Neg Yes Subject becomes addicted to a drug. bovd:84Boneblast nec[evil] vsmUndea 1a Touch Inst Fort Half, Fort Neg Yes 1d3 Con damage to subject. bovd:86Dance of Ruin nec[evil] vs 1rd Close Inst Reflex Half Yes Non-demons take 2d20 damage. bovd:90Darkbolt(BoVD) evo[darkness,evil] vs 1a Close Inst Fort prtl Yes Deals 6d8 damage and stuns 1 round. bovd:90Devil's Tongue tra[evil] sCorrupt 1a Personal 12 min Tongue grapples with a 15 ft. reach. bovd:92Eyes of the Zombie div[evil] vsfCorrupt 30 min Personal 12 hrs You see through a zombie's eyes. bovd:94Fangs of the Vampire King tra[evil] sCorrupt 1a Personal 12 min You gain a bite attack with +10 bonus that deals 1d6 damage and 1 Con damage. bovd:95

Lahm's Finger Darts tra[evil] vsCorrupt 1a Med Inst None Yes Your fingers become projectiles that deal 1d4 Dex damage. bovd:98Sadism en[evil] vsm 1a Personal 12 rd For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks. bovd:103Sap Strength en[evil] vsm 1a Touch Inst Fort Neg Yes Subject becomes exhausted. bovd:103Spider Legs tra vsf 1a Personal 12 min You grow long spider legs that have a speed of 30 ft., move on vertical surfaces. bovd:105Spores of the Vrock con(creation)[evil] vsmdf 1rd 0 ft. Inst Fort Neg Yes All within 5 ft. take 1d8 damage and 1d2 damage/round thereafter for 10 rounds. bovd:105Wither Limb nec[evil] vs 1a Close 12 rd Fort Neg Yes Reduce subject's speed to 5 ft., or target can't use objects or cast somatic spells. bovd:110Ease Pain con(healing) sdf 1a Touch Inst Will neg Yes Remove lingering effects of pain. boed:97Elation en[mind] vs 1a 80 ft. 12 rd Will neg Yes Allies gain +2 to Strength and Dexterity, +5 ft. of speed. boed:98Estanna's Stew con(healing) vsf 1rd 0 ft. Inst Will half(h) Yes Conjures stew that heals 1d6+1 per serving. boed:99Luminous Armor abj sac 1a Touch 12 hrs None Yes Light grants +5 armor bonus, dispels magical darkness; -4 to enemy melee attcks. boed:102Remove Addiction con(healing) vs 1a Touch Inst Fort Neg Yes Cures target of drug addictions. boed:105Divine Flame abj vs 1a 15 feet 12 rd Fort half Yes Creates an immobile ward against cold creatures; those entering take 5d4 dmg. dotf:85Divine Zephyr abj vs 1a 15 feet 12 rd Fort half Yes Creates an immobile ward against fire creatures; those entering take 5d4 dmg. dotf:85Knife Spray evo vs 1a Close Inst Ref half Yes Cone of droplets, d6+5 damage. dotf:87Filter abj vsd 1a Touch 120 min Will neg(h) h Protects against toxic and noxious elements in the air. t&b:89Gaze Screen abj vs 1a Touch 120 min Will neg(h) Yes Creature touched has a 50% chance to avoid gaze attacks. t&b:90Summon Undead II con(summon)[evil] vsf fr Close 12 rd None No Summons undead to fight for you(large skeleton, med zombie). pgtf:114Aura Against Flame abj vs 1a Personal 12 rd Ignore 12 fire dam/rnd and extinguish fires. mof:78Body Blades tra vs 1a Personal 12 min You attack as if armed, deal bonus damage, harm grapplers. mof:82

Hand of Divinity evo vsdf 1a Touch 12 min Will neg Yes +2 sacred/profane bonus to worshippers of your patron. mof:99Stone Bones tra vsf 1a Touch 120 min Will neg Yes Corporeal undead gains +3 natural armor bonus. mof:123Crystal of Reflection abj vsm 1a Touch 12 min[d] None No Reflects ray attacks back at attacker. bohm:32Grant Quarter (Bonds of Mercy) tra vsm 1a Med 12 day Will neg Yes Puts one helpless or willing creature per level into an extra-dimensional prison. bohm:33—— 3rd-Level Spells ——Animate Dead nec[evil] vsm 1a Touch Inst None No Creates undead skeletons and zombies. phb:198

SPELL SAVE DC

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)SPELLS

PER DAYMEDIUM RANGE(100 ft. + 10 ft. /

level)LONG RANGE(400 ft. + 40 ft. /

level)

Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21

CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.

6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD

SPELL LISTprep spell name school comp cast time range duration save SR description ref

Bestow Curse nec vs 1a Touch Perm Will neg Yes -6 to one stat, or -4 on attacks, saves, checks, or 50% chance of losing actions. phb:203

Blindness/Deafness nec v 1a Med Perm(D) Fort neg Yes Makes subject blind or deaf. phb:206Contagion nec[evil] vs 1a Touch Inst Fort neg Yes Infects subject with chosen disease. phb:213Continual Flame evo[light] vsm 1a Touch Perm None No Makes a permanent, heatless torch. phb:213Create Food and Water con(creation) vs 10 min Close 24 hrs* None No Feeds 36 humans (or 12 horses). phb:214Cure Serious Wounds con(healing) vs 1a Touch Inst Will half(h)* Yes(h)* Cures 3d8+12 damage. phb:216Daylight evo[light] vs 1a Touch 120 min(D) None No 60-ft. radius of bright light. phb:216Deeper Darkness evo[darkness] vm/df 1a Touch 12 day(D) None No Object sheds supernatural shadow in 60-ft. radius. phb:217Dispel Magic abj vs 1a Med Inst None No Cancels magical spells and effects. phb:223Glyph of Warding abj vsm 10 min Touch Perm until [d](D) See text No(o), Yes* Inscription harms those who pass it. phb:236Helping Hand evo vsdf 1a 5 miles 12 hrs None No Ghostly hand leads subject to you. phb:239Inflict Serious Wounds nec vs 1a Touch Inst Will half Yes Touch attack, 3d8+12 damage. phb:244Invisibility Purge evo vs 1a Personal 12 min(D) Dispels invisibility within 60 ft. phb:245Locate Object div vsf/df 1a Long 12 min None No Senses direction toward object (specific or type). phb:249Magic Circle against Chaos abj[lawful] vsm/df 1a Touch 120 min Will neg(h) No* As protection spells, but 10-ft. radius and 120 minutes. phb:249Magic Circle against Good abj[evil] vsm/df 1a Touch 120 min Will neg(h) No* As protection spells, but 10-ft. radius and 120 minutes. phb:250Magic Circle against Law abj[chaotic] vsm/df 1a Touch 120 min Will neg(h) No* As protection spells, but 10-ft. radius and 120 minutes. phb:250Magic Vestment tra vsdf 1a Touch 12 hrs Will neg(h,o) Yes(h,o) Armor or shield gains +3 enhancement bonus. phb:251Meld into Stone tra[earth] vsdf 1a Personal 120 min You and your gear merge with stone. phb:252

Obscure Object abj vsm/df 1a Touch 8 hrs(D)" Will neg(o) Yes(o) Masks object against scrying. phb:258Prayer en(comp)[mind] vsdf 1a 40 ft. 12 rd None Yes Allies +1 bonus on most rolls, enemies -1 penalty. phb:264Protection from Energy abj vsdf 1a Touch 120 min* Fort neg(h) Yes(h) Absorb 120 of damage from one kind of energy. phb:266Remove Blindness/Deafness con(healing) vs 1a Touch Inst Fort neg(h) Yes(h) Cures normal or magical conditions. phb:270Remove Curse abj vs 1a Touch Inst Will neg(h) Yes(h) Frees object or person from curse. phb:270Remove Disease con(healing) vs 1a Touch Inst Fort neg(h) Yes(h) Cures all diseases affecting subject. phb:271Searing Light evo vs 1a Med Inst None Yes Ray deals 5d8 damage, 10d6 against undead. phb:275Speak with Dead nec[lang] vsdf 10 min 10 ft. 12 min Will neg* No Corpse answers 6 question(s). phb:281Stone Shape tra[earth] vsm/df 1a Touch Inst None No Sculpts 22 cu. ft. of stone into any shape. phb:284Summon Monster III con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:286Water Breathing tra vsm/df 1a Touch 24 hrs* Will neg(h) Yes(h) Subjects can breathe underwater. phb:300Water Walk tra[water] vsdf 1a Touch 120 min(D) Will neg(h) Yes(h) Subject treads on water as if solid. phb:300Wind Wall evo[air] vsm/df 1a Med 12 rd None* Yes Deflects arrows, smaller creatures, and gases. phb:302Blessed Aim div vs 1a 60 ft. [c] Will neg(h) No +2 bonus for allies' ranged attacks cd:154Briar Web tra vsdf 1a Med 12 min Ref neg; see text No 20 ft. radius area entangles creatures and thorns deal 2d6 damage. cd:156Chain of Eyes div vs 1a Touch 12 hrs Will neg Yes You send magical sensor to infiltrate an area. cd:158Flame of Faith evo vsm 1a Touch 12 rd None No Gives weapon the flaming burst quality. cd:166Spikes tra vsm 1a Touch 12 hrs None No As brambles, but weapon gains +2 bonus and doubled threat range. cd:181Telepathic Bond, Lesser div[mind] vs 1a 30 ft. 120 min None No As Rary's Telepathic Bond, but you and one other creature. cd:183

Vigor con(healing) vs 1a Touch 22 rd Will neg(h) Yes(h) As lesser vigor, but 2hp/round for 22 rounds. cd:186Vigor, Mass Lesser con(healing) vs 1a 20 ft. 22 rd Will neg(h) Yes(h) As lesser vigor, but multiple targets for 22 rounds. cd:186Visage of the Deity, Lesser tra[evil/good] vsdf 1a Personal 12 rd You gain +4 Cha and resistance 10 to certain energy types. cd:187Wrack nec[evil] vs 1a Close 12 rd Fort neg Yes Renders creature helpless with pain. cd:190Absorb Mind div[evil] vsfCorrupt 1a Personal 12 min You gain 25% chance of knowing information in a brain eaten. bovd:84Boneblade nec[evil] vsfUndead 1a Touch 120 min None No Turns a bone into a magic weapon. bovd:86

SPELL SAVE DC

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)SPELLS

PER DAYMEDIUM RANGE(100 ft. + 10 ft. /

level)LONG RANGE(400 ft. + 40 ft. /

level)

Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21

CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.

6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD

SPELL LISTprep spell name school comp cast time range duration save SR description ref

Circle of Nausea evo[evil] vsf 1a 0 ft. 12 min Fort Neg Yes Foes denied all actions or take -2 penalty on attacks, saves, and skill checks. bovd:88

Clutch of Orcus nec[evil] vs 1a Med [c] Will Neg* No Deals 1d3 points of damage/round and paralyzes foe while you concentrate. bovd:88Devil's Eye div[evil] vs 1a Personal 12 min You can see darkness(even magical), up to 30 ft. bovd:92Flesh Ripper evo[evil] vsUndeadF 1a Close Inst None Yes Black claw deals 10d8 damage and critical hits deal bleeding wounds. bovd:96Love's Pain evo[mind,evil] vsCorrupt 1a Med Inst None Yes Deals 6d6 to subject's dearest loved one. bovd:98Masochism en[evil] vsm 1a Personal 12 rd For every 10 hp damage you take, you gain +1 on attacks, saves, and checks. bovd:99Red Fester nec[evil] vsCorrupt 1a Touch Inst Fort Neg Yes Subject takes 1d6 Str damage and 1d4 Cha damage. bovd:102Rotting Curse of Urfestra tra vsCorrupt 1a Touch Inst Fort Neg Yes Subject takes 1d6 Con damage per hour. bovd:102Serpents of Theggeron tra[evil] sCorrupt 1a Personal 12 min You arms become serpents with 10 ft. reach, +10 attack, 1d8 damage plus poison. bovd:103Shriveling nec[evil] vsDisease 1a Close Inst Ref half Yes Subject takes 12d4 damage. bovd:103Touch of Juiblex tra[evil] vsCorrupt 1a Touch Inst Fort Neg Yes Subject turns into green slime in 4 rounds. bovd:107Unliving Weapon nec[evil] vsm 1rd Touch 12 hrs Will Neg Yes Undead subject explodes for 6d6 damage when struck or at specific time. bovd:108Vile Lance evo[evil] vsmdf 1a Touch 120 min None No Creates a +2 shortspear that deals vile damage. bovd:108Blessed Sight div vs 1a Personal 12 min Evil auras become visible to you. boed:92Energize Potion tra vsm 1a Close Inst Ref half Yes Transforms potion into a grenade that deals energy damage in a 10-ft. radius burst. boed:98Heart's Ease en(comp)[mind] vsdf 1a Close Perm [d] Will Neg Yes Remove fear, despair, confusion, insanity, [mind] effects; restore 2d4 Wis dmg. boed:100Inspired Aim en(comp) v 1a 40 ft. [c] Will Neg Yes Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. boed:101Path of the Exalted div vfeat 1a Personal See text You receive divine guidance from a higher power. boed:103Remove Nausea con(healing) vdf 1a Touch Inst Will Neg Yes Cure a nauseated or sickened character. boed:105

Telepathy Tap div sac 1a Personal 12 rd Overhear creatures' telepathic communications. boed:110Curse of the Brute tra vs 1a Touch 12 rd Fort neg Yes Up to 12 (enh.) bonus to either Str, Dex or Con; Int and Cha go down the same. dotf:84Sweet Water div vsm 1a Long Inst None No Creates a well of fresh water up to 100 ft. down (if fresh water available). dotf:90Sword Stream evo vs 1a Close Inst Ref half Yes Cone of droplets, d8+10 damage. dotf:90Resist Energy, Mass abj vs 1a Touch 12 min None Yes Up to 12 subjects ignore 12 damage per round from elemental source. t&b:93Blindsight tra vs 1a Touch 12 min Will neg Yes(h) Grants blindsight out to 30 ft. pgtf:100Skull Watch nec vsf 1a Touch 12 hr[d] None No Skull shrieks when creature enters warded area. pgtf:111Summon Undead III con(summon)[evil] vsf fr Close 12 rd None No Summons undead to fight for you(huge skeleton, large zombie, ghoul). pgtf:114Amanuensis tra vsm 1a Close 120 min Will neg Yes Copy nonmagical text. mof:77Circle Dance div vs 1 min Personal Inst Indicates direction to known target. mof:84Dark Way ill(shadow) vsdf 1a Close 12 rd None Yes Creates temp. bridge of shadow supporting 2400lbs. mof:87Darkfire evo[fire] vs 1a 0-ft 12 rd None Yes As Produce Flame, but flames are visible with darkvision. mof:86Remedy Moderate Wounds con(healing) vs 1a Touch 22 rd Will neg Yes Target gains fast healing 1 for 16 rounds. mof:113Weapon of Impact tra vs 1a Close 120 min Will neg Yes As Keen Edge, but aids blunt weapons. mof:134Burrow tra vsm 1a Personal 12 min(D) Subject grows claws and gains burrow speed of 10 ft. rof:189Detect Metal and Minerals div vsm 1a 60 ft. [c]->120 min(D) None No Detects large accumulations of metal and other minerals. rof:189Handfang nec[evil] vs 1a Touch 12 rd see text No Biting mouth in your palm deals 1d8 damage and starts grapple. rof:190Plague Carrier nec[evil] vs 1a Touch Inst Fort neg Yes Infects subject with chosen disease, but with incubation period. rof:190Blast of Castigation evo vsdf 1a Med [c] 12 rd [d] Ref half Yes Energy attack inflicts 4d8 points of damage and continues to blast foe. bohm:30

Godspeed tra vsdf 1a Personal 12 min Movement rate increases to 60 feet and adds +2 to AC. bohm:33Peaceful Weapon evo vsdf 1a Close 12 rd Fort neg Yes Target weapon cannot inflict damage. bohm:35—— 4th-Level Spells ——Air Walk tra[air] vsdf 1a Touch 120 min None Yes(h) Subject treads on air as if solid (climb at 45-degree angle). phb:196Control Water tra[water] vsm/df 1a Long 120 min(D) None* No Raises or lowers bodies of water. phb:214Cure Critical Wounds con(healing) vs 1a Touch Inst Will half(h)* Yes(h)* Cures 4d8+12 damage. phb:215

SPELL SAVE DC

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)SPELLS

PER DAYMEDIUM RANGE(100 ft. + 10 ft. /

level)LONG RANGE(400 ft. + 40 ft. /

level)

Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21

CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.

6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD

SPELL LISTprep spell name school comp cast time range duration save SR description ref

Death Ward nec vsdf 1a Touch 12 min Will neg(h) Yes(h) Grants immunity to death spells and negative energy effects. phb:217

Dimensional Anchor abj vs 1a Med 12 min None Yes(o) Bars extra-dimensional movement. phb:221Discern Lies div vsdf 1a Close [c]->12 rd Will neg No Reveals deliberate falsehoods. phb:221Dismissal abj vsdf 1a Close Inst Will neg* Yes Forces a creature to return to native plane. phb:222Divination div vsm 10 min Personal Inst Provides useful advice for specific proposed actions. phb:224Divine Power evo vsdf 1a Personal 12 rd You gain attack bonus, +6 to Str, and 12 hps. phb:224Freedom of Movement abj vsmdf 1a Per or Tch 120 min Will neg(h) Yes(h) Subject moves normally despite impediments, auto-succeed grapple checks. phb:233Giant Vermin tra vsdf 1a Close 12 min None Yes Turns centipedes, scorpions, or spiders into giant vermin. phb:235Imbue with Spell Ability evo vsdf 10 min Touch Perm until [d](D) Will neg(h) Yes(h) Transfer spells to subject. phb:243Inflict Critical Wounds nec vs 1a Touch Inst Will half Yes Touch attack, 4d8+12 damage. phb:244Magic Weapon, Greater tra vsm/df 1a Close 12 hr Will neg(h,o) Yes(h,o) Weapon gains +3 bonus. phb:251Neutralize Poison con(healing) vsm/df 1a Touch 120 min Will neg(h,o) Yes(h,o) Immunizes subject against poison, detoxifies venom in or on subject. phb:257Planar Ally, Lesser con(calling)* vsdfxp 10 min Close Inst None No Exchange services with a 6 HD extraplanar creature. phb:261Poison nec vsdf 1a Touch Inst* Fort neg* Yes Touch deals 1d10 Con damage, repeats in 1 min. phb:262Repel Vermin abj vsdf 1a 10 ft. 120 min (D) None, Will neg* Yes Insects, spiders, and other vermin stay 10 ft. away. phb:271Restoration con(healing) vsm 3fr Touch Inst Will neg(h) Yes(h) Restores level and ability score drains. phb:272Sending evo vsm/df 10 min See text 1 rd* None No Delivers short message anywhere, instantly. phb:275Spell Immunity abj vsdf 1a Touch 120 min Will neg(h) Yes(h) Subject is immune to 3 spell(s). phb:282Summon Monster IV con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:286

Tongues div vm/df 1a Touch 120 min Will neg(h) No Speak any language. phb:294Beast Claws tra vsm 1a Personal 12 rd Your hands become slashing natural weapons. cd:151Castigate evo[sonic] v 1a 10 ft. Inst Fort half Yes Verbal rebuke deafens all who hear and damages those whose alignment differs. cd:158Doomtide ill(pattern) vsdf 1a 80 ft. 12 rd Will neg Yes Black mist obscures sight, dazes those inside. cd:163Energy Vortex evo[energy] vs 1a 20 ft. Inst Ref half Yes Burst of energy centered on you damages nearby creatures. cd:164Recitation con(creation) vsdf 1a 60 ft. 12 rd None Yes Your allies get bonus on attacks and saves, and your foes get penalties. cd:176Resurgence, Mass abj vsdf 1a Close Inst Will neg(h) Yes(h) As resurgence, but multiple targets. cd:177Revenance con(healing) vsdf 1a Touch 12 min None* Yes(h) Restores dead creature to life for 12 minutes. cd:178Weapon of the Deity tra vdf 1a 0 ft. 12 rd Your weapon gains enhancement bonus and special ability. cd:188Weather Eye div vsmdf 1 hr 0 ft. Inst None No You accurately predict weather up to one week ahead. cd:189Absorb Strength nec[evil] vsfCorrupt 1a Personal 120 min You gain 1/4 of a creature's Str and Con when he eats it. bovd:84Abyssal Might con(summon)[evil] vsmDemon 1a Personal 120 min You gain +2 to Str, Con, Dex, and SR. bovd:84Claws of the Savage tra[evil] vs 1a Touch 120 min None No Subject gains claws that deal damage based on size. bovd:88Damning Darkness evo[darkness,evil] vmdf 1a Touch 120 min[D] None No Darkness deals either 2d6 or 1d6 damage per round. bovd:89Hell's Power con(creation)[evil] vsmDevil 1a Personal 120 min You gain +2 AC and +1 to existing DR. bovd:97Identify Transgressor div[evil] vsDrugLoca10 min Personal Inst You learn the identity of one person. bovd:97Psychic Poison abj[evil] vsmdf 10 min Close 12 hrs None No Poisons those casting divination spells or [mind] spells at object, creature or area. bovd:101Stop Heart nec[evil] sDrug 1a Touch Inst Fort Neg Yes Subject drops to -8 hp immediately. bovd:106Luminous Armor, Greater abj sac 1a Touch 12 hrs None Yes Light grants +8 armor bonus, dispels magical darkness, -4 to enemy melee attcks. boed:102

Remove Fatigue tra s 10 min Touch Inst Fort Neg Yes Removes effects of fatigue as 8 hours of rest. boed:105Status, Greater div vsdf 1a Touch 12 hrs Will Neg Yes As status, but cast some spells through bond. boed:100Sunmantle abj ssac 1a Touch 12 rd None No As Daylight spell, plus DR 5/-, and deals attackers 5 damage per strike. boed:109Sustain tra vsm 1rd Touch 72 hrs None Yes Recipients need no food or drink for 72 hours. boed:109Harrier con(creation) vs 1a Close 12 rd(text) None No Summons an incorporeal bird of prey to fight for you. dotf:87Unfailing Endurance tra vs fr Touch 12 day None Yes +4 bonus against weakness or fatigue, endurance bonuses. dotf:91

SPELL SAVE DC

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)SPELLS

PER DAYMEDIUM RANGE(100 ft. + 10 ft. /

level)LONG RANGE(400 ft. + 40 ft. /

level)

Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21

CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.

6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD

SPELL LISTprep spell name school comp cast time range duration save SR description ref

Nchaser's Glowing Orb evo[light] vsf 1a Touch Perm None No Creates permanent magical light; you control brightness. pgtf:107

Summon Undead IV con(summon)[evil] vsf fr Close 12 rd None No Summons undead to fight for you(huge zombie, allip, ghast). pgtf:114Wall of Sand con(creation)[earth] vsmdf 1a Med [c] +12 rd None No Swirling sand blocks ranged attacks, slows movement through. pgtf:118Hand of Torm abj vsdf 1a 10-ft 12 hrs Fort neg Yes Immobile warded zone, stuns those with different patrons. mof:99Iron Bones tra vsf 1a Touch 120 min Will neg Yes Corporeal undead gain +5 natural armor bonus. mof:102Know Vulnerabilities div vs 1a Close Inst Will neg Yes Determines targets vulnerabilities and resistances. mof:104Wall of Chaos abj[chaotic] vs 1a Close 120 min Will neg Yes As Magic Circle against Law, except as one-sided wall. mof:131Wall of Evil abj[evil] vs 1a Close 120 min Will neg Yes As Magic Circle against Good, except as one-sided wall. mof:131Wall of Law abj[lawful] vs 1a Close 120 min Will neg Yes As Magic Circle against Chaos, except as one-sided wall. mof:131Aerial Summoning Dance con(summon) vsdf 3rds Close 12 rd None No You and four aarakocra summon a large air elemental via flying dance. rof:189Shape Metal tra vsmdf 1a Touch Inst Fort neg Yes As stone shape, but affects metal instead of stone. rof:191Aeonian Lantern con(creation) vs 1a Touch Perm [d] None No Magical lantern imparts –2 penalty to foes' attacks, saving throws, and checks. bohm:29Ethereal Prison tra vsf 1a Touch Perm [d] None Yes One helpless or willing creature is imprisoned on the Ethereal Plane forever. bohm:33Truth's Wings con(creation) vsdf 1a Personal 120 min Magical bird brings character to you. bohm:37—— 5th-Level Spells ——Atonement abj vsmfdfxp 1 hr Touch Inst None Yes Removes burden of misdeeds from subject. phb:201Break Enchantment abj vs 1 min Close Inst See text No Frees subjects from enchantments, alterations, curses, and petrification. phb:207Command, Greater en(comp)[lang,mind] v 1a Close 12 rd Will neg Yes As command, but affects 12 subjects. phb:211Commune div vsmdfxp 10 min Personal 12 rd None No Deity answers 12 yes-or-no questions. phb:211

Cure Light Wounds, Mass con(healing) vs 1a Close Inst Will half(h), Will hal Yes(h), YesCures 1d8+12 damage for many creatures. phb:216Dispel Chaos abj[lawful] vsdf 1a Touch 12 rd[d] See text See text +4 bonus against attacks by chaotic creatures. phb:222Dispel Good abj[evil] vsdf 1a Touch 12 rd[d] See text See text +4 bonus against attacks by good creatures. phb:222Dispel Law abj[chaotic] vsdf 1a Touch 12 rd[d] See text See text +4 bonus against attacks by lawful creatures. phb:223Disrupting Weapon tra vs 1a Touch 12 rd Will neg(h,o)* Yes(h,o) Melee weapon destroys undead. phb:223Flame Strike evo[fire] vsdf 1a Med Inst Ref half Yes 10 ft. radius, 40 ft. high cylinder smites foes with divine fire (12d6 damage). phb:231Inflict Light Wounds, Mass nec vs 1a Close Inst Will half Yes Deals 1d8+12 damage to many creatures. phb:244Insect Plague con(summon) vsdf fr Long 12 min None No Locust swarms attack creatures. phb:244Mark of Justice nec vsdf 10 min Touch Perm* None Yes Designates action that will trigger curse on subject. phb:252Plane Shift con(teleport) vsf 1a Touch Inst Will neg Yes As many as eight subjects travel to another plane. phb:262Raise Dead con(healing) vsmdf 1 min Touch Inst None* Yes(h) Restores life to subject who died as long as 12 days ago. phb:268Righteous Might tra vsdf 1a Personal 12 rd (D) Your size increases, and you gain combat bonuses. phb:273Scrying div(scrying) vsm/dff 1 hr See text 12 min Will neg Yes Spies on subject from a distance. phb:274Slay Living nec[death] vs 1a Touch Inst Fort prtl Yes Touch attack kills subject. phb:280Spell Resistance abj vsdf 1a Touch 12 min Will neg(h) Yes(h) Subject gains SR 24. phb:282Summon Monster V con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:286Symbol of Pain nec[evil] vsm 10 min 0 ft.; see text See text Fort neg Yes Triggered rune wracks nearby creatures with pain. phb:290Symbol of Sleep en(comp)[mind] vsm 10 min 0 ft.; see text See text Will neg Yes Triggered rune puts nearby creatures into catatonic slumber. phb:291True Seeing div vsm 1a Touch 12 min Will neg(h) Yes(h) Lets you see all things as they really are. phb:296

Unhallow evo[evil] vsm 24 hr Touch Inst See text See text Designates location as unholy. phb:297Wall of Stone con(creation)[earth] vsm/df 1a Med Inst See text No Creates a stone wall that can be shaped. phb:299Dance of the Unicorn abj vs 1a Personal 12 min(D) Purifying mist washes the air clean of smoke, dust, and poisons. cd:161Divine Agility tra vs 1a Touch 12 rd Will neg(h) No You improve creature's Reflex saves, Dexterity, and maneuverability in combat. cd:162Dragon Breath evo[good/evil] vsm/df 1a Personal 12 rd see text You choose a dragon type and mimic its breath weapon. cd:164Stalwart Pact evo vsdfxp 10 min Touch Trig->12rd Will neg(h) Yes(h) You gain combat bonuses automatically when reduced to half hit points or lower. cd:181

SPELL SAVE DC

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)SPELLS

PER DAYMEDIUM RANGE(100 ft. + 10 ft. /

level)LONG RANGE(400 ft. + 40 ft. /

level)

Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21

CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.

6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD

SPELL LISTprep spell name school comp cast time range duration save SR description ref

Subvert Planar Essence tra vsm/df 1a Med 12 rd Fort neg Yes Reduces target's DR and SR. cd:183

Vigor, Greater con(healing) vs 1a Touch 22 rd Will neg(h) Yes(h) As lesser vigor, but 4 hp/round. cd:186Charnel Fire nec[evil] vs 1 min Touch Inst None No Consumes one corpse or undead creature. bovd:87Claws of the Bebilith tra[evil] vsCorrupt 1a Personal 120 min You gain claws based on her size. bovd:88False Sending ill(glam) vsmdf 10 min see text 1 rd Will Neg Yes As sending, except you imitate someone else. bovd:95Forbidden Speech en[mind,evil] vsCorrupt 1 min Touch Perm Will Neg Yes Subject cannot speak about a certain topic. bovd:96Heartclutch tra[evil] vsDisease 1a Close Inst Fort prtl Yes Subject dies in 1d3 rounds or takes 3d6+12 damage. bovd:97Morality Undone en[mind,evil] vsmdf 1a Close 120 min Will Neg Yes Subject becomes evil. bovd:99Power Leech nec[evil] vsCorrupt 1a Med 12 rd Will Neg Yes You drain subject's ability score 1 point/round and gain +1 bonus per point. bovd:101Resonating Resistance tra vFiend 1a Personal 12 min Foes must check spell resistance twice against you. bovd:102Wall of Ooze con(creation) vsmdf 1a Med [c]+12 rd Fort prtl No Barrier of woven chains has 150 hp, paralyzes and deals 2d6 damage on touch. bovd:109Convert Wand tra vs 1a Touch 12 min None No Transforms a magic wand into a healing wand. boed:95Curtain of Light evo[light] vssac 1a Med 12 rd See text No Light deals 2d4 to evil out to 10 ft, 1d4 out to 20 ft. Passing through deals 2d6+12. boed:96Energetic Healing con(healing) vsdf 1a Touch 120 min/[d] None Yes Immune to one type of energy and heal 1/10th the damage done by that type. boed:98Inquisition en(comp)[mind] sac 1a Close See text Will Neg Yes Compels target to divulge information truthfully. boed:101Sacred Guardian div vscelestial 1a Touch 12 day None Yes You know the status of subject and can teleport or scry without error. boed:106Telepathy Block abj vs 1a Close 12 rd None No Blocks all telepathic communication within 80-ft. radius. boed:109Warding Gems con(healing) vsm 1a Close 12 hrs None No Store healing energy in gem, encircle the target, release healing power on cmd. boed:111Bear's Heart tra vs 1a 20 feet 12 rd Will neg No up to 12 allies gain +4 (enh) to Str, 12d4 temp. hp; at end, take 12 nonlethal dmg. dotf:81

Summon Undead V con(summon)[evil] vsf fr Close 12 rd None No Summons undead to fight for you(mummy, shadow, wight, vampire spawn). pgtf:114Crawling Darkness con(creation) vsdf fr Personal 12 min Tentacle cloud grants concealment and other bonuses. mof:86Monstrous Regeneration con(healing) vs 1a Touch 6 Will(half) Yes Grants the Regeneration ability. mof:109Commune with Earth div vs 10 min Personal Inst You gain knowledge of hills, mountains and underground areas. rof:189Contagion, Mass nec[evil] vs 1a Close Inst Fort neg Yes As contagion, but affects multiple creatures. rof:190Curse of Wounding tra vs 1a Touch Perm Will neg Yes 50 percent of attacks targeting creature that would normally miss now hit. bohm:32Shield of Light abj vsdf 1a Personal 12 rd[d] N&Y N&Y Grants +2 armor bonus and a +4 enh bonus to AC, undead cannot attack. bohm:37—— 6th-Level Spells ——Animate Objects tra vs 1a Med 12 rd None No Objects attack your foes. phb:199Antilife Shell abj vsdf fr 10 ft. 120 min(D) None Yes 10-ft. field hedges out living creatures. phb:199Banishment abj vsf 1a Close Inst Will neg Yes Banishes 24 HD of extraplanar creatures. phb:203Bear's Endurance, Mass tra vsdf 1a Close 12 min Will neg(h) Yes As bear's endurance, affects 12 subjects. phb:203Blade Barrier evo[force] vs 1a Med 12 min(D) Ref half, Ref neg* Yes Wall of blades deals 12d6 damage. phb:205Bull's Strength, Mass tra vsm/df 1a Close 12 min Will neg(h) Yes(h) As bull's strength, affects 12 subjects. phb:207Create Undead nec[evil] vsm 1 hr Close Inst None No Create ghouls, ghasts, mummies, or mohrgs. phb:215Cure Moderate Wounds, Mass con(healing) vs 1a Close Inst Will half(h), Will hal Yes(h), YesCures 2d8+12 damage for many creatures. phb:216Dispel Magic, Greater abj vs 1a Med Inst None No As dispel magic, but +20 on check. phb:223Eagle's Splendor, Mass tra vsm/df 1a Close 12 min Will neg(h) Yes As eagle's splendor, affects 12 subjects. phb:225Find the Path div vsf 3 rds Per or Tch 120 min None, Will neg(h) No, Yes(h) Shows most direct way to a location. phb:230

Forbiddance abj vsmdf 6 rds Med Perm See text Yes Blocks planar travel, damages creatures of different alignment. phb:232Geas/Quest en(comp)[lang,mind] v 10 min Close 12 day* None Yes As lesser geas, plus it affects any creature. phb:234Glyph of Warding, Greater abj vsm 10 min Touch Perm until [d](D) See text No(o), Yes* As glyph of warding, but up to 10d8 damage or 6th-level spell. phb:237Harm nec vs 1a Touch Inst Will half* Yes Deals 120 points of damage to target. phb:239Heal con(healing) vs 1a Touch Inst Will neg(h) Yes(h) Cures 120 points of damage, all diseases and mental conditions. phb:239Heroes' Feast con[creation] vsdf 10 min Close 1 hr +12 hrs* None No Food for 12 creatures cures and grants combat bonuses. phb:240

SPELL SAVE DC

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)SPELLS

PER DAYMEDIUM RANGE(100 ft. + 10 ft. /

level)LONG RANGE(400 ft. + 40 ft. /

level)

Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21

CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.

6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD

SPELL LISTprep spell name school comp cast time range duration save SR description ref

Inflict Moderate Wounds, Mass nec vs 1a Close Inst Will half Yes Deals 2d8+12 damage to many creatures. phb:244

Owl's Wisdom, Mass tra vsm/df 1a Close 12 min Will neg(h) Yes As owl's wisdom, affects 12 subjects. phb:259Planar Ally con(calling)* vsdfxp 10 min Close Inst None No As lesser planar ally, but up to 12 HD. phb:261Summon Monster VI con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:287Symbol of Fear nec[fear,mind] vsm 10 min 0 ft.; see text See text Will neg Yes Triggered rune panics nearby creatures. phb:290Symbol of Persuasion en(charm)[mind] vsm 10 min 0 ft.; see text See text Will neg Yes Triggered rune charms nearby creatures. phb:290Undeath to Death nec vsm/df 1a Med Inst Will neg Yes Destroys 12d4 HD of undead. phb:297Wind Walk tra[air] vsdf 1a Touch 12 hrs(D)* None and Will neg( No, Yes(h) You and your allies turn vaporous and travel fast. phb:302Word of Recall con(teleport) v 1a Unlimited Inst None, Will neg(h,o) No, Yes(h,oTeleports you back to designated place. phb:303Cometfall con(creation) vsdf 1a Med Inst Ref half No Comet falls atop foes, damaging them and knocking them prone. cd:159Vigorous Circle con(healing) vs 1a 20 ft. 22 rd Will neg(h) Yes(h) As mass lesser vigor except 3 hp/round for 22 rounds. cd:187Visage of the Deity tra[evil/good] vsdf 1a Personal 12 rd As lesser visage of the deity, but you become celestial or fiendish. cd:187Zealot Pact evo vsdfxp 10 min Touch Trig->12rd Will neg(h) Yes(h) You gain combat bonuses when you attack someone of opposing alignment. cd:191Cloud of the Achaierai con(creation)[evil] vsDisease 1a 0 ft. 120 min Fort prtl Yes Cloud deals 2d6 damage plus confusion. bovd:88Consume Likeness nec[evil] vsfCorrupt 1a Personal Perm You steal the appearance of a dead person, adding +10 on Disguise checks. bovd:89Fiendish Quickening tra vsFiend 1rd Personal 12 rd Your ability to teleport without error is quickened. bovd:95Snare Astral Traveler abj vs 1a Med 12 rd Will Neg Yes Captures one astral creature and holds it motionless. bovd:104Thousand Needles con(creation)[evil] vsm 1a Med 12 min Fort prtl Yes Subject takes 2d6 damage and -4 penalty on attacks, saves and checks. bovd:106Exalted Raiment abj vdfsac 1a Touch 12 min Will neg Yes Gain +2 sacred bonus to AC, DR 10/evil, SR 17, immunity to Con damage/drain. boed:99

Secure Corpse nec vsdf 1a Close 12 day None No Traps corpse inside holy symbol. boed:106Touch of Adamantine tra vs 1a Touch 12 min Will Neg Yes Weapon gains the properties of an adamantine weapon. boed:110Energy Immunity abj vs 1a Touch 24 hrs None Yes Subject is immune to damage from one elemental energy type. t&b:88Gate Seal abj vsm 1a Close Perm None No You permanently seal a gate or portal. frcs:70Stone Body tra vsm 1a Personal 12 min(D) Your body becomes living stone. pgtf:113Azuth's Exalted Triad tra vs 1a Personal Inst Cast a prepared spell three times. mof:78Suppress Glyph tra vs 1a 100-ft 12 min Will neg Yes You notice but do not trigger magical glyph trap. mof:126Blazing Light evo vsdf 1a Long Inst Ref half Yes Ray inflicts 12d8 points of damage, and undead suffer more. bohm:30Return and Avenge con(summon) vsdf 1a Close 12 rd([d]) None No Summoned celestial creature returns if destroyed and attacks slayer. bohm:36

SPELL SAVE DC

CLOSE RANGE(25 ft. + 5 ft. / 2

levels)SPELLS

PER DAYMEDIUM RANGE(100 ft. + 10 ft. /

level)LONG RANGE(400 ft. + 40 ft. /

level)