HeroForge v3.5.50 - The Forgotten Realmsforgotten-realms.wandering-dwarf.com/moonsea/heroforg… ·...
Transcript of HeroForge v3.5.50 - The Forgotten Realmsforgotten-realms.wandering-dwarf.com/moonsea/heroforg… ·...
Summarize Class AbilitiesHide Trained Only skills with no ranksDodge Feat provides +1 dodge bonus to AC to all opponents as though a DEX modifier.
Character is Living Greyhawk Character is Forgotten Realms
Allow Complete Warrior Allow Players Guide to FaerunAllow Complete Divine Allow Magic of FaerunAllow Miniatures Handbook Allow Races of FaerunAllow Sword & Fist Allow Faiths and PantheonsAllow Defenders of the Faith Allow Book of Eldritch MightAllow Tome & Blood Allow Book of Eldritch Might IIAllow Song & Silence Allow Book of Hallowed MightAllow Masters of the Wild Allow Manual of the Planes
Allow Book of Vile DarknessAllow Book of Exalted DeedsAllow Draconomicon
Include Core Greyhawk PantheonInclude Full Greyhawk PantheonInclude Core Forgotten Realms PantheonInclude Full Forgotten Realms PantheonInclude Draconomicon Gods
Level Class Skill Pts. Hit Dice Rolls1 1 0 0 0 02 1 0 0 03 1 0 0 04 1 0 0 05 1 0 0 06 1 0 0 07 1 0 0 08 1 0 0 09 1 0 0 0
10 1 0 0 011 1 0 0 012 1 0 0 013 1 0 0 014 1 0 0 015 1 0 0 016 1 0 0 017 1 0 0 018 1 0 0 019 1 0 0 020 1 0 0 0
Total Hit Points: 0Select a prestige class
to see if you qualify for it24
0
Experts: Specialist Wizard?Select ten class skills Select Domain #1
Prohibited Schools
Neutral clerics:
1stRisen Martyr 2nd
3rdCommoners: 4th
Select a simple weapon 5th6th
Druids/Rangers/Lions of Talisid: 7thSelect Animal Companion 8th
Paladins: Select a Mount Here 9thDedicated Paladin
Adepts/Sorcerers/Vsorcerers/Wizards: Select a Familiar Here
Select Domain #2Monks: Select Bonus Feats below1st2nd6thRangers: Select Favored Enemies below
O
O
O 1stO 2nd
O 3rdRangers: Select Combat style below 4th
5thRogues: Select special high-level abilities 6th10th 7th13th 8th
16th 9th19thFavored Souls: Select Energy Resistance below Spirit Shamans: Select Spirit Guide below
5th
Check this box if you rebuke undead and cast inflict spells.
0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 11st 2nd 3rd 4th 5th 6th 7th 8th 9th
SKILL NAME 0 0 0 0 0 0 0 0 0Appraise¹ +0 0 0Balance¹ +0 0 0Bluff¹ +0 0 0Climb¹ +0 0 0Concentration¹ +0 0 0Craft skills…¹ 0
000000
Decipher Script +0 0 0Diplomacy¹ +0 0 0Disable Device +0 0 0Disguise¹ +0 0 0Escape Artist¹ +0 0 0Forgery¹ +0 0 0Gather Information¹ +0 0 0Handle Animal +0 0 0Heal¹ +0 0 0Hide¹ +0 0 0Intimidate¹ +0 0 0Jump¹ +0 0 0Knowledge (arcana) +0 0 0Knowledge (arch & eng) +0 0 0Knowledge (dungeoneering) +0 0 0Knowledge (geography) +0 0 0Knowledge (history) +0 0 0Knowledge (local) +0 0 0Knowledge (nature) +0 0 0Knowledge (nobilty) +0 0 0Knowledge (religion) +0 0 0Knowledge (the planes) +0 0 0Knowledge skills… 0
0000000
Listen¹ +0 0 0
Bon
us
Max
Rks
Ran
ks
Mag
ic
Move Silently¹ +0 0 0Open Lock +0 0 0Perform 0
00000
Profession 000000
Ride¹ +0 0 0Search¹ +0 0 0Sense Motive¹ +0 0 0Sleight of Hand +0 0 0Speak Language 0 0Spellcraft +0 0 0Spot¹ +0 0 0Survival¹ +0 0 0Swim¹ +0 0 0Tumble +0 0 0Use Magic Device +0 0 0Use Rope¹ +0 0 0
0 0 0 0 0 0 0 0 0 0 0
1 1 1 1 1 1 1 1 1 1 110th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
0 0 0 0 0 0 0 0 0 0 0#################################################################################################################################
0 Initial languages = Common + racial languages + 1st-level Int bonus0 Additional languages (Speak Language, Class Bonuses)
CommonAbyssalAquanAuranCelestialDraconicDruidicDwarvenElvenGiantGnollGnomeGoblinHalflingIgnanInfernalOrcSylvanTerranUndercommonLiteracyAmediBaklunish, AncientCold TongueFerralFlanKeoishKuo-toaLendorianLendorian ElvenNyrondeseOeridian, OldOlmanOrdaiRhopanSuloise, AncientUlaghaVelondiAglarondanAlzhedoChessentanChondathanChultanDamaranDambrathan
DurpariHalruaanIlluskanLantaneseMidaniMulhorandiNexalanRashemiSerusanShaaranShouTashalanTuiganTurmicIluikUnthericAragrakhHulgorkynLorossNethereseRoushoumSeldruinThorass
0 Available Feats0 are bonus feats
Additional FeatsFree Feats
Standard FeatsBonus Feats
Player's HandbookGeneral Feats
Acrobatic
Agile
Alertness
Animal Affinity
Armor Proficiency (light)
Armor Proficiency (medium)
Armor Proficiency (heavy)
Athletic
Augment Summoning
Blind-Fight
Combat Casting
Combat Expertise
Improved Disarm
Improved Feint
Improved Trip
Whirlwind Attack
Combat Reflexes
Deceitful
Deft Hands
Diligent
Dodge
Mobility
Spring Attack
Endurance
Diehard
Eschew Materials
Exotic Weapon Proficiency
Extra Turning
Extra Turning
Extra Turning
Great Fortitude
Improved Counterspell
Improved Critical
Improved Familiar
Improved Initiative
Improved Turning
Improved Unarmed Strike
Improved Grapple
Deflect Arrows
Snatch Arrows
Stunning Fist
Investigator
Iron Will
Leadership
Lightning Reflexes
Magical Aptitude
Martial Weapon Proficiency
Mounted Combat
Mounted Archery
Ride-By Attack
Trample
Spirited Charge
Natural Spell
Negotiator
Nimble Fingers
Persuasive
Point Blank Shot
Far Shot
Precise Shot
Improved Precise Shot
Rapid Shot
Manyshot
Shot on the Run
Power Attack
Cleave
Great Cleave
Improved Bull Rush
Improved Overrun
Improved Sunder
Quick Draw
Rapid Reload
Run
Self-Sufficient
Shield Proficiency
Improved Shield Bash
Tower Shield Proficiency
Simple Weapon Proficiency
Skill Focus
Spell Focus
Greater Spell Focus
Spell Mastery
Spell Penetration
Greater Spell Penetration
Stealthy
Toughness
Toughness x2
Toughness x3
Track
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Greater Two-Weapon Fighting
Weapon Finesse
Weapon Focus
Weapon Specialization
Greater Weapon Focus
Greater Weapon Specialization
Item Creation Feats
Brew Potion
Craft Magic Arms and Armor
Craft Rod
Craft Staff
Craft Wand
Craft Wondrous Item
Forge Ring
Scribe Scroll
Metamagic Feats
Empower Spell
Enlarge Spell
Extend Spell
Heighten Spell
Maximize Spell
Quicken Spell
Silent Spell
Still Spell
Widen Spell
Monster ManualAbility Focus
Ability Focus x2
Ability Focus x3
Awesome Blow
Craft Construct
Empower Spell-Like Ability
Empower Spell-Like Ability x2
Empower Spell-Like Ability x3
Flyby Attack
Hover
Improved Natural Armor
Improved Natural Armor x2
Improved Natural Armor x3
Improved Natural Attack
Multiattack
Multiweapon Fighting
Quicken Spell-Like Ability
Quicken Spell-Like Ability x2
Quicken Spell-Like Ability x3
Snatch
Wingover
Complete WarriorGeneral Feats
Arcane Strike
Arterial Strike
Axiomatic Strike
Clever Wrestling
Close-Quarters Fighting
Dash
Defensive Strike
Defensive Throw
Destructive Rage
Earth's Embrace
Eagle Claw Attack
Extend Rage
Extra Rage
Extra Rage x2
Extra Rage x3
Extra Smiting
Extra Smiting x2
Extra Smiting x3
Extra Smiting x4
Extra Stunning
Extra Stunning x2
Extra Stunning x3
Eyes in the Back of Your Head
Faster Healing
Favored Power Attack
Fists of Iron
Fleet of Foot
Flick of the Wrist
Flying Kick
Freezing the Lifeblood
Greater Resiliency
Greater Two-Weapon Defense
Hamstring
Hold the Line
Improved Buckler Defense
Improved Combat Expertise
Improved Favored Enemy
Improved Mounted Archery
Improved Rapid Shot
Improved Toughness
Improved Two-Weapon Defense
Improved Weapon Familiarity
Instantaneous Rage
Intimidating Rage
Karmic Strike
Kiai Shout
Greater Kiai Shout
Monkey Grip
Pain Touch
Phalanx Fighting
Pin Shield
Power Critical
Prone Attack
Ranged Disarm
Ranged Pin
Ranged Sunder
Rapid Stunning
Rapid Stunning x2
Rapid Stunning x3
Roundabout Kick
Sharp-Shooting
Shield Charge
Shield Slam
Swarmfighting
Throw Anything
Weakening Touch
Zen Archery
Divine Feats
Divine Cleansing
Divine Resistance
Divine Might
Divine Shield
Divine Vigor
Sacred Vengeance
Tactical Feats
Cavalry Charger
Combat Brute
Elusive Target
Formation Expert
Giantbane
Raptor School
Shock Trooper
Sun School
Weapon Style Feats
Anvil of Thunder
Bear Fang
Crescent Moon
Hammer's Edge
High Sword Low Axe
Lightning Mace
Net and Trident
Quick Staff
Spinning Halberd
Three Mountains
Complete DivineGeneral Feats
Arcane Disciple
Augment Healing
Domain Focus
Empower Turning
Improved Smiting
Practiced Spellcaster
Quicken Turning
Spontaneous Healer
Spontaneous Summoner
Spontaneous Wounder
Divine Feats
Disciple of the Sun
Divine Metamagic
Divine Spell Power
Glorious Weapons
Domain Spontaneity
Elemental Smiting
Elemental Healing
Profane Boost
Sacred Boost
Sacred Healing
True Believer
Faith Feats
Pious Defense
Pious Soul
Pious Spellsurge
Item Creation Feats
Sanctify Relic
Metamagic Feats
Consecrate Spell
Corrupt Spell
Rapid Spell
Reach Spell
Transdimensional Spell
Wild Feats
Boar's Ferocity
Cheetah's Speed
Eagle's Wings
Elephant's Hide
Extra Wild Shape
Extra Wild Shape x2
Extra Wild Shape x3
Fast Wild Shape
Grizzly's Claws
Lion's Pounce
Oaken Resilience
Serpent's Venom
Swim Like a Fish
Wolverine's Rage
Miniatures HandbookGeneral Feats
Battlefield Inspiration
Battlefield Inspiration x2
Battlefield Inspiration x3
Danger Sense
Daunting Presence
Deft Opportunist
Distracting Attack
Double Hit
Extra Domain Spell
Foe Specialist
Goad
Hurling Charge
Mage Slayer
Martial Throw
Mounted Casting
Powerful Charge
Greater Powerful Charge
Pushback
Reckless Charge
Second Wind
Shieldmate
Improved Shieldmate
Sidestep
Metamagic Feats
Energy Affinity
Sudden Empower
Sudden Energy Affinity
Sudden Enlarge
Sudden Extend
Sudden Maximize
Sudden Quicken
Sudden Silent
Sudden Still
Sudden Widen
Sword & FistGeneral Feats
Blindsight, 5-foot radius
Circle Kick
Death Blow
Dirty Fighting
Dual Strike
Expert Tactician
Extra Stunning Attacks
Feign Weakness
Knock-Down
Lightning Fists
Mantis Leap
Off-Hand Parry
Power Lunge
Remain Conscious
Defenders of the FaithMetamagic Feats
Sacred Spell
Special Feats
Heighten Turning
Tome & BloodGeneral Feats
Arcane Defense
Arcane Preparation
Extra Slot
Extra Spell
Innate Spell
Spell Specialization
Ray
Energy Missile
Metamagic Feats
Chain Spell
Cooperative Spell
Delay Spell
Energy Admixture
Persistent Spell
Repeat Spell
Sanctum Spell
Sculpt Spell
Split Ray
Subdual Substitution
Twin Spell
Song & SilenceGeneral Feats
Alluring
Charlatan
Chink In The Armor
Extra Music
Green Ear
Jack of All Trades
Lingering Song
Multicultural
Obscure Lore
Pyro
Quicker Than the Eye
Requiem
Shadow
Snatch Weapon
Subsonics
Trustworthy
Metamagic Feats
Disguise Spell
Masters of the WildGeneral Feats
Animal Defiance
Animal Control
Brachiation
Dragon's Toughness
Dragon's Toughness x2
Dragon's Toughness x3
Dwarf's Toughness
Dwarf's Toughness x2
Dwarf's Toughness x3
Extra Favored Enemy
Favored Critical
Giant's Toughness
Giant's Toughness x2
Giant's Toughness x3
Improved Flight
Improved Swimming
Multidexterity
Plant Defiance
Plant Control
Resist Disease
Resist Poison
Resistance to Energy
Supernatural Critical
Item Creation Feats
Create Infusion
Wild Feats
Blindsight
Proportionate Wild Shape
Scent
Speaking Wild Shape
Book of Eldritch MightGeneral Feats
Dreamspeaking
Magical Talent
Eldritch Feats
Conjure Mastery
Item Image
Lace Spell: Elemental Energies
Lace Spell: Enemy Bane
Lace Spell: Holy
Lace Spell: Unholy
Lace Spell: Lawful
Lace Spell: Chaotic
Mirror Sight
Item Creation Feats
Etch Object Rune
Manufacture Magic Poison
Book of Eldritch Might IIGeneral Feats
Accompaniment
Amplify Song(Forte)
Intensify Song(Crescendo)
Sustain Song(Sostenuto)
Vivify Song(Maestoso)
Eldritch Feats
Aid Spellcasting
Lace Spell: Resistant
Lace Spell: Spellripper
Lace Spell: Unravel
Item Creation Feats
Create Soul Magic Spell
Book of Hallowed MightGeneral Feats
Accolade
Adoubement
Redeem
Reform
Tempt
Blessed Feats
Call Down Divine Wrath
Devout Faith
Redeeming Grace
Vow of Chastity
Vow of Fidelity
Vow of Obedience
Vow of Poverty
Vow of Silence
Vow of Stability
Oath Feats
Oath of Combat
Oath of Fealty
Oath of Magic
Swear an Oath
Book of Vile DarknessGeneral Feats
Boost Spell-like Ability
Boost Spell-like Ability x2
Boost Spell-like Ability x3
Boost Spell Resistance
Corrupt Spell-like Ability
Corrupt Spell-like Ability x2
Corrupt Spell-like Ability x3
Mortalbane
Mortalbane x2
Mortalbane x3
Poison Immunity
Violate Spell-like Ability
Violate Spell-like Ability x2
Violate Spell-like Ability x3
Metamagic Feats
Violate Spell
Vile Feats
Dark Speech
Disciple Of Darkness
Evil Brand
Lich Loved
Ki Strike(vile)
Sacrificial Mastery
Thrall To Demon
Verminfriend
Vile Martial Strike
Vile Natural Attack
Willing Deformity
Deformity (clawed hands)
Deformity (eyes)
Deformity (face)
Deformity (gaunt)
Deformity (obese)
Book of Exalted DeedsGeneral Feats
Ancestral Relic
Consecrate Spell-Like Ability
Purify Spell-like Ability
Resounding Blow
Subduing Strike
Exalted Feats
Animal Friend
Celestial Familiar
Celestial Mount
Consecrate Spell Trigger
Exalted Companion
Exalted Smite
Exalted Spell Resistance
Exalted Turning
Exalted Wild Shape
Favored of the Companions
Fist of the Heavens
Gift of Faith
Gift of Grace
Hands of a Healer
Holy Subdual
Intuitive Attack
Knight of Stars
Nemesis
Nimbus of Light
Holy Radiance
Stigmata
Nymph's Kiss
Purify Spell Trigger
Quell the Profane
Ranged Smite Evil
Righteous Wrath
Sacred Strike
Sacred Vow
Vow of Abstinence
Vow of Chastity
Vow of Nonviolence
Vow of Peace
Vow of Obedience
Vow of Poverty
Vow of Purity
Sanctify Ki Strike
Holy Ki Strike
Sanctify Martial Strike
Sanctify Natural Attack
Sanctify Weapon
Servant of the Heavens
Touch of Golden Ice
Words of Creation
Metamagic Feats
Nonlethal Substitution
Purify Spell
Player's Guide to FaerunRegional Feats
Arcane Schooling
Artist
Axethrower
Blooded
Bloodline of Fire
Bullheaded
Cosmopolitan
Dauntless
Daylight Adaptation
Discipline
Dreadful Wrath
Education
Ethran
Fearless
Fleet of Foot
Foe Hunter
Forester
Forgeheart
Furious Charge
Horse Nomad
Knifefighter
Luck of Heroes
Magic in the Blood
Magical Training
Mercantile Background
Militia
Mind Over Body
Otherworldly
Resist Poison
Saddleback
Silver Palm
Smooth Talk
Snake Blood
Spellwise
Stormheart
Street Smart
Strong Soul
Surefooted
Survivor
Swift and Silent
Tattoo Focus
Thug
Thunder Twin
Tireless
Treetopper
Twin Sword Style
General Feats
Arcane Preparation
Blessed of the Seven Sisters
Favored of the Zulkirs
Gift of Discernment
Initiate of Bane
Initiate of Cyric
Initiate of Gond
Initiate of Helm
Initiate of Ilmater
Initiate of Lathander
Initiate of Malar
Initiate of Mystra
Initiate of Nature
Initiate of Selune
Initiate of Tyr
Lliira's Blessing
Magical Artisan
Portal Master
Reactive Counterspell
Shadow Weave Magic
Signature Spell
Spell Thematics
Spellcasting Prodigy (Cha)
Spellcasting Prodigy (Int)
Spellcasting Prodigy (Wis)
Spider Bite
Touch of Hate
Item Creation Feats
Inscribe Rune
Metamagic Feats
Delay Spell
Innate Spell
Insidious Magic
Pernicious Magic
Persistent Spell
Tenacious Magic
Twin Spell
Magic of FaerunSpell Girding
Spellfire Wielder
Item Creation
Attune Gem
Races of FaerunRegional Feats
Aftersight
Ancestral Spirit
Arachnid Rider
Arctic Adaptation
Azerblood
Batrider
Caravanner
Disentangler
Drow Eyes
Genie Lore
Gift Of Tongues
Grim Visage
Harem Trained
Iron Mind
Jotunbrud
Jungle Stamina
Landwalker
Metallurgy
Nobody's Fool
Oral History
Plague Resistant
Shadow Shield
Shadow Song
Skyrider
Spire Walking
Stoneshaper
Theocrat
General Feats
Blood of The Warlord
Breathing Link
Breathing Link
Breathing Link
Calishite Elementalist
Celestial Bloodline
Chondathan Missionary
Deepening Darkness
Duergar Mindshaper
Eldritch Linguist
Elemental Bloodline
Enervative Healing
Eyes Of Light
Fiendish Bloodline
Forest Gnome Phantasist
Gold Dwarf Dweomersmith
Hammer Fist
Headlong Rush
Healing Flames
Highborn Drow
Hin Wandermage
Improved Energy Resistance
Improved Levitation
Infernal Bargainer
Light To Daylight
Lightbringer
Lolth's Blessing
Low Blow
Improved Low Blow
Might Makes Right
Outsider Wings
Planetouched Animal Affinity
Primitive Caster
Rapid Swimming
Reckless Offensive
Rock Gnome Trickster
Runesmith
Sacred Tattoo
Shield Dwarf Warder
Southern Magician
Spell-like Ability Focus
Spell-like Ability Focus x2
Spell-like Ability Focus x3
Staggering Strike
Stone Colossus
Stone Slide
Stoneblood
Stonewalker Fist
Stonewalker Fist x2
Summon Earth Elemental
Svirfneblin Figment Master
Talfirian Song
Tattoo Magic
Water Adaptation
Faiths & PantheonsGeneral Feats
Lycanthropic Spell
DraconomiconGeneral Feats
Cunning Sidestep
Overhead Thrust
Deft Strike
Dragon Cohort
Dragon Familiar
Dragon Hunter
Dragon Hunter Bravery
Dragon Hunter Defense
Dragon Steed
Dragon Wild Shape
Dragoncrafter
Dragonfoe
Dragonbane
Dragondoom
Dragonfriend
Dragonsong
Dragonthrall
Frightful Presence
Sense Weakness
Dragon Feats
Adroit Flyby Attack
Improved Maneuverability
Large and in Charge
Power Climb
Power Dive
Metabreath Feats
Clinging Breath
Lingering Breath
Enlarge Breath
Heighten Breath
Maximize Breath
Quicken Breath
Recover Breath
Shape Breath
Split Breath
Spreading Breath
Extend Spreading Breath
Tempest Breath
Monstrous Feats
Awaken Frightful Presence
Awaken Spell Resistance
Draconic Knowledge
Embed Spell Focus
Endure Blows
Improved Speed
Improved Multiattack
Rapidstrike
Improved Rapid Strike
Shock Wave
Improved Snatch
Snatch and Swallow
Tail Constrict
Multisnatch
Rend
Suppress Weakness
Overcome Weakness
Tail Sweep Knockdown
Whirlwind Tail Sweep
Wingstorm
Savage SpeciesGeneral Feats
Area Attack
Assume Supernatural Ability
Improved Assume Supernatural Abili
Blowhard
Controlled Respiration
Crush
Cumbrous Dodge
Cumbrous Fortitude
Cumbrous Reflexes
Cumbrous Will
Fling Enemy
Gape Of The Serpent
Great Flyby Attack
Improved Flyby Attack
Improved Scent
Uncanny Scent
Inured To Energy
Involuntary Rage
Mighty Leaping
Pain Mastery
Power Dive
Quick Change
Reverberation
Roll With It
Scramble
Stamp
Supernatural Transformation
Thunderclap
Vicious Wound
Background Feats
Deep Denizen
Desert Dweller
Grass Trekker
Peak Hopper
Swamp Stalker
Treefriend
Winter's Child
Monstrous Feats
Bonus Breath
Detach
Dust Cloud
Extended Reach
Extra Item Space
Final Strike
Improved Multiattack
Improved Multiweapon Fighting
Greater Multiweapon Fighting
Improved Turn Resistance
Improved Web
Irresistible Gaze
Piercing Gaze
Mighty Roar
Greater Mighty Roar
Multigrab
Greater Multigrab
Rending Constriction
Multitasking
Multivoice
Narrowed Gaze
Pervasive Gaze
Poison Resistance
Poison Immunity
Prehensile Tail
Rapid Breath
Surrogate Spellcasting
Thick-skinned
Virulent Poison
Deadly Poison
Note:
Prerequisites
Armor Proficiency (light)
Armor Proficiency (light), Armor Proficiency (medium)
Spell Focus(conjuration)
Int 13+
Int 13+, Combat Expertise
Int 13+, Combat Expertise
Int 13+, Combat Expertise
Dex 13+, Int 13+, Dodge, Combat Expertise, Mobility, Spring Attack, BAB +4
Dex 13+
Dex 13+, Dodge
Dex 13+, Dodge, Mobility, BAB +4
Endurance
BAB +1 (also Str 13+ for bastard sword or dwarven waraxe)
Any time you change your class, or buy a feat/skill that is required for a feat,click on the Calculate button above to reflect the changes.
Ability to turn/rebuke undead
Ability to turn/rebuke undead
Ability to turn/rebuke undead
Proficient with weapon, BAB +8
Special
Ability to turn/rebuke undead
Dex 13+, Improved Unarmed Strike
Dex 13+, Improved Unarmed Strike
Dex 15+, Improved Unarmed Strike, Deflect Arrows
Dex 13+, Wis 13+, Improved Unarmed Strike, BAB +8
Character Level 6+
Ride skill
Ride skill, Mounted Combat
Ride skill, Mounted Combat
Ride skill, Mounted Combat
Ride skill, Mounted Combat, Ride-By Attack
Wis 13+, Ability to use Wild Shape
Point Blank Shot
Point Blank Shot
Dex 19+, Point Blank Shot, Precise Shot, BAB +11
Dex 13+, Point Blank Shot
Dex 17+, Point Blank Shot, Rapid Shot, BAB +6
Dex 13+, Dodge, Mobility, Point Blank Shot, BAB +4
Str 13+
Str 13+, Power Attack
Str 13+, Cleave, Power Attack, BAB +4
Str 13+, Power Attack
Str 13+, Power Attack
Str 13+, Power Attack
BAB +1
Weapon Proficiency with Crossbow
Shield Proficiency
Shield Proficiency
Wizard Level 1+
Spell Penetration
Dex 15+
Dex 15+, Two-Weapon Fighting
Dex 17+, Two-Weapon Fighting, BAB 6+
Dex 17+, Two-Weapon Fighting, Improved Two-Weapon Fighting, BAB 11+
BAB 1+
Proficient with Weapon, BAB 1+
Fighter level 4+, proficient with weapon, Weapon Focus(Templars select deity's weapon to get free feat)
Proficient with Weapon, Weapon Focus with Weapon, Fighter level 8+
Proficient, Weapon Focus, Greater Weapon Focus, and Weapon Specialization with Weapon, Ftr level 12+
Spellcaster level 3+
Spellcaster level 5+
Spellcaster level 9+
Spellcaster level 12+
Spellcaster level 5+
Spellcaster level 3+
Spellcaster level 12+
Spellcaster level 1+
Special Attack (not checked)
Special Attack (not checked)
Special Attack (not checked)
Str 25, Power Attack, Improved Bull Rush, size Large or larger
Craft Magic Arms and Armor, Craft Wondrous Item
Spell-like ability at caster level 6 or higher (not checked)
Spell-like ability at caster level 6 or higher (not checked)
Spell-like ability at caster level 6 or higher (not checked)
Fly Speed
Fly Speed
Natural armor, Con 13+
Natural armor, Con 13+
Natural armor, Con 13+
Natural weapon, base attack bonus +4
Three or more natural attacks (not checked)
Dex 13, three or more hands (only dex checked)
Spell-like ability at caster level 10 or higher (not checked)
Spell-like ability at caster level 10 or higher (not checked)
Spell-like ability at caster level 10 or higher (not checked)
Huge or larger
Fly Speed
BAB +4, Ability to cast 3rd level arcane spells
BAB +4, Sneak Attack +1d6
Ki strike(lawful), Stunning Fist
Small or Medium size, Improved Unarmed Strike
BAB +3
Dex 13, Int 13, Combat Expertise, Dodge
Dex 13, Combat Reflexes, Dodge, Improved Trip, Improved Unarmed Strike
Rage or Frenzy Ability
Str 15, Improved Grapple or improved grab, Improved Unarmed Strike
Wis 13, Improved Sunder, Improved Unarmed Strike
Rage or Frenzy Ability
Ability to Rage
Class level 4+, Smite feature
BAB +2, Stunning Fist
Wis 13, BAB +1
Base Fort +5
BAB +4, Favored Enemy, Power Attack
BAB +2, Improved Unarmed Strike, Stunning Fist
Dex 15, Run
Dex 17, Sleight of Hand 5 ranks, Quick Draw
Str 13, Jump 4 ranks, Improved Unarmed Strike, Power Attack
Wis 17, BAB +10, Improved Unarmed Strike, Stunning Fist
Damage Reduction
Dex 19, BAB +11, Improved Two-Weapon Fighting, Two-Weapon Defense, Two-Weapon Fighting
BAB +4, Sneak Attack +2d6
BAB +2, Combat Reflexes
Shield Proficiency
BAB +6, Int 13, Combat Expertise
BAB +5, Favored Enemy
Ride 1 rank, Mounted Archery, Mounted Combat
Manyshot, Point Blank Shot, Rapid Shot
Base Fort +2
Dex 17, BAB +6, Two-Weapon Defense, Two-Weapon Fighting
BAB +1
Rage or Frenzy Ability
Rage or Frenzy Ability
Dex 13, Combat Expertise, Dodge
Cha 13, BAB +1
Cha 13, BAB +9, Kiai Shout
BAB +1
Wis 15, BAB +2, Stunning Fist
BAB +1, Shield Proficiency
BAB +4, Two-Weapon Fighting
BAB +4, Weapon Focus
Dex 15, BAB +2, Lightning Reflexes
Dex 15, BAB +5, Point Blank Shot, Precise Shot
Dex 15, BAB +5, Point Blank Shot, Precise Shot
Str 13, BAB +5, Point Blank Shot, Precise Shot, Ranged Pin
BAB +6, Combat Reflexes, Stunning Fist
Str 15, Improved Unarmed Strike, Power Attack
BAB +3, Point Blank Shot, Precise Shot
BAB +3, Improved Shield Bash
BAB +6, Improved Shield Bash, Shield Charge
Small size, Dex 13, BAB +1
BAB +2, Dexterity 15+
Wis 17, BAB +2, Improved Unarmed Strike, Stunning Fist
Wis 13, BAB +1
Ability to turn/rebuke undead
Ability to turn/rebuke undead, Divine Cleansing
Str 13, Ability to turn/rebuke undead, Power Attack
Ability to turn/rebuke undead, Shield Proficiency
Ability to turn/rebuke undead
Ability to turn/rebuke undead
BAB +6, Mounted Combat, Spirited Charge, Trample
BAB +6, Improved Sunder, Power Attack
BAB +6, Dodge, Mobility
BAB +6
Medium or smaller size, BAB +6, Tumble 5 ranks
Wis 13, BAB +6, Jump 5 ranks
BAB +6, Improved Bull Rush, Power Attack
BAB +4, Flurry of Blows ability
Str 13, Improved Sunder, Power Attack, Two-Weapon Fighting, Weapon Focus(warhammer or light hammer),
Str 15, Power Attack, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus(battleaxe, handaxe, or
Improved Disarm, Improved Two-Weapon Fighting, Two-Weapon Fighting, Weapon Focus(dagger), Weapon Focus
Str 15, Improved Bull Rush, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, or scimitar),
Improved Trip, Two-Weapon Fighting, Weapon Focus(bastard sword, longsword, scimitar, short sword), Weap
Combat Reflexes, Two-Weapon Fighting, Weapon Focus(light mace)
Dex 15, Exotic Weapon Proficiency(net), Two-Weapon Fighting, Weapon Focus(trident)
Combat Expertise, Dodge, Two-Weapon Fighting, Weapon Focus(quarterstaff)
Combat Reflexes, Two-Weapon Fighting, Weapon Focus(halberd)
Str 13, Cleave, Improved Bull Rush, Power Attack, Weapon Focus(heavy mace, morningstar, or greatclub)
Knowledge (religion) 4 ranks, Spellcraft 4 ranks, deity's alignment
Heal 4 ranks
Access to relevant domain
Ability to turn or rebuke undead
Cha 13, smite ability
Spellcraft 4 ranks
Ability to turn or rebuke undead
Knowledge (religion) 4 ranks, nonevil
Knowledge (nature) 4 ranks, partly neutral alignment
Knowledge (religion) 4 ranks, nongood
Ability to turn or rebuke undead, good alignment
Ability to turn or rebuke undead
Ability to turn or rebuke undead
Ability to turn or rebuke undead
Ability to turn or rebuke undead
Ability to rebuke elementals
Ability to turn elementals
Ability to turn or rebuke undead
Ability to turn or rebuke undead
Heal 8 ranks, ability to turn/rebuke undead
Worship one deity, alignment within one step of deity's
Knowledge (religion) 2 ranks
Knowledge (religion) 2 ranks
Knowledge (religion) 4 ranks
Any other item creation feat, caster level 7th
Any good alignment
Any evil alignment
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Ability to wild shape into a Large creature
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Ability to use wild shape
Cha 13
Cha 13
Cha 13
Improved Initiative
Cha 13, BAB +1
Dex 15, Combat Reflexes
BAB +1
Combat Reflexes, Improved Two-Weapon Fighting, Two-Weapon Fighting
Wis 15, access to one domain spell
BAB +4, Sneak Attack +1d6
Cha 13, BAB +1
BAB +6, Quick Draw
BAB +3, Spellcraft 2 ranks
Dex 17, Improved Unarmed Strike
Ride 1 rank, Mounted Combat
Medium or larger, BAB +1
Medium or larger, BAB +4, Powerful Charge
Str 17, Improved Bull Rush, Power Attack
BAB +1
BAB +1
BAB +4, Shieldmate
Knowledge(arcana) 5 ranks, spells of acid, electricity, fire, cold
Any metamagic feat
Energy Affinity
Any metamagic feat
Quicken Spell, Sudden Empower, Sudden Extend, Sudden Maximize, Sudden Silent, Sudden Still
BAB +4, Blind-Fight, Wisdom 19+
BAB +3, Improved Unarmed Strike, Dexterity 15+
BAB +2, Improved Initiative
BAB +2
BAB +3, Combat Reflexes
BAB +2, Dexterity 13+, Combat Reflexes
BAB +2, Stunning Fist
BAB +2, Improved Unarmed Strike
BAB +2, Improved Trip, Strength 15+
Monk level 4+, Dexterity 15+
Monk level 7+, 5 ranks in Jump
BAB +3, Two Weapon Fighting, Dex 13+
BAB +3, Power Attack
BAB +2, Endurance, Iron Will, Toughness
Extra Turning, Charisma 13+
Spell Focus
Able to cast arcane spells w/o preparation
Spellcaster level 4th+
Spellcaster level 3rd+
Quicken Spell, Silent Spell, Still Spell
Weapon Focus, Spellcaster Level 4th+
Any other metamagic feat
Any other metamagic feat
Any other metamagic feat
Energy Substitution, 5 ranks Knowledge(Arcana)
Extend Spell
Any other metamagic feat
Any other metamagic feat
Any other metamagic feat
Any other metamagic feat
Any other metamagic feat, 5 ranks Knowledge(Arcana)
Any other metamagic feat
Persuasive, Trustworthy
Combat Expertise
Bardic Music Ability
Bardic Music Ability, 10+ ranks in perform
Character Level 8+
Bardic Music Ability
Speak Language
Bardic Knowledge Ability
Dexterity 19+
Bardic Music Ability, 12+ ranks in perform
Improved Disarm
Bardic Music Ability, 10+ ranks in perform
Bardic Music Ability, 12+ ranks in perform
Climb 6 ranks, Jump 6 ranks, Str 13
Base Fort Save bonus +11
Base Fort Save bonus +5
Base attack bonus +5, at least one favored enemy
Base attack bonus +5, at least one favored enemy
Base Fort save bonus +8
Ability to fly (naturally, magically, or through shapechanging)
Ability to cast detect animals or plants
Animal Defiance, ability to cast speak with animals and animal friendship
Swim 6 ranks
Access to a form with three or more arms, Dex 15
Base Fort Save bonus +8
Favored enemy that is immune to critical hits, base attack bonus +7
Survival 4 ranks, Spellcaster level 3rd
Ability to use wild shape to become a dire bat
Ability to use wild shape, natural form neither Small nor Medium-size
Ability to use wild shape to become a wolf, Wis 11
Ability to use wild shape, Int 13
Wis 15+
Caster Level 7th+, Cha 17+
Caster Level 7th+, Int 17+
Caster Level 5th+, Int 17+
Caster Level 5th+, Int 17+
Caster Level 5th+, Int 17+
Ability to cast detect animals or plants
Plant Control, ability to cast speak with plants
Caster Level 5th+, Int 17+
Caster Level 5th+, Int 17+
Caster Level 5th+, Int 17+
Caster Level 5th+, Int 17+
Caster Level 5th+
Caster Level 5th+
Ability to cast spellsongs
Ability to cast spellsongs
Ability to cast spellsongs
Ability to cast spellsongs
Ability to cast spellsongs
Ability to cast arcane spells, Int 15+, Cha 15+
Caster Level 7th+, Int 17+
Caster Level 17th+, Magical Talent Feat, Int 17+, Cha 21+
Caster Level 10th+, Magical Talent Feat, Int 17+, Cha 15+
Caster Level 9th+, Knowledge(Arcana) 10 ranks
Holy/noble blood
Holy/noble blood, Accolade Feat
Reform Feat, Cha 15+, Good Alignment
Cha 15+, Good Alignment
Cha 15+, Evil Alignment
Devout Faith Feat, Ability to Turn Undead, Spellcaster Level 9+, Wisdom 18+
DM Approval
Devout Faith Feat, Ability to Turn Undead, Ability to remove curses or disease
Devout Faith Feat
Devout Faith Feat
Devout Faith Feat
Devout Faith Feat
Devout Faith Feat
Devout Faith Feat, Vow of Obedience Feat, Ability to Turn Undead, Membership in a religious hierarchy
Wis 15+, Swear an Oath Feat
Wis 15+, Swear an Oath Feat
Wis 15+, Swear an Oath Feat
Wis 15+
Any evil alignment
Any evil alignment
Any evil alignment
Any evil alignment
Any evil alignment
Any evil alignment
Any evil alignment
Any evil alignment
Base Will save bonus +5, Int 15, Cha 15
Evil Brand
Cha 15, Improved Unarmed Strike
Wis 15
Cha 15
Cha 15, Weapon Focus with the specified weapon
Natural attack that deals at least 1d8 points of damage, base attack bonus +5
Willing Deformity
Willing Deformity
Willing Deformity
Willing Deformity
Willing Deformity
Any good alignment, character level 3rd
Any good alignment
Any good alignment
Str 13, Power Attack, Intimidate 7 ranks
Cha 15, wild empathy class feature
Ability to aquire a new familiar, minimum level requirement.
Paladin level 4th
Craft Wand or Craft Staff, ability to turn undead
Ability to aquire a new animal companion, minimum level requirement.
Smite evil class ability
Cha 15, spell resistance
Ability to turn undead
Wild shape class abiliity, wild shaping class level 8th
Wis 15, Sanctify Ki Strike, Stunning Fist
Wis 13
Divine grace class ability
Cha 13, lay on hands class ability
Subduing Strike
Base attack bonus +1
Favored enemy class ability
Cha 15, Nimbus of Light
Nimbus of Light
Craft Wand or Craft Staff, ability to turn undead
Str 13, Power Attack, Resounding Blow, Base attack bonus +8
Smite evil class ability
Rage class ability
Sacred Vow
Sacred Vow
Sacred Vow
Sacred Vow, Vow of Nonviolence
Sacred Vow
Sacred Vow
Sacred Vow
Cha 15, Improved Unarmed Strike, Ki strike (lawful)
Cha 15, Improved Unarmed Strike, Ki strike (lawful), Sanctify Ki Strike
Cha 15, Weapon Focus with the specified weapon
One or more natural weapon attacks, base attack bonus +5
Ability to cast align weapon
Con 13
Int 15, Cha 15, Base Will save bonus +5
Any other metamagic feat, Knowledge (arcana) 5 ranks
Any good alignment
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Female, human(Rashemen)
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Int 10+ or Cha 10+, Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Specialized in a school of magic, Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Proficient with Martial Weapons, Meet Regional Requirement
Cast arcane spells as a bard or sorcerer.
Able to cast 6th-level arcane spells
Red Wizard 5th, Corrupt Spell
Cleric level 5th, patron Bane
Cleric level 3rd, patron Cyric
Cleric level 1st, patron Gond
cleric or paladin level 5th, patron Helm
cleric or paladin level 7th, patron Ilmater
Cleric level 1st, patron Lathander
Cleric or druid level 3rd, patron Malar
Cleric level 3rd, patron Mystra
Cleric or druid level 5th, patron Eldath, Mielikki, or Silvanus
Cleric, druid, Harper Agent, Hathran, or Ranger level 3rd, patron of Selune
Cleric level 7th, patron Tyr, War domain
Escape Artist 1 rank, Nimbus of Light
Any Item creation feat.
Craft Wondrous Item
Improved Counterspell, Improved Initiative.
Wis 15+ or patron deity (Shar)
Spell Mastery
Arcane spellcaster level 1
Can only be taken at 1st level
Can only be taken at 1st level
Can only be taken at 1st level
Verminfriend, patron Lolth
Vile spell, able to cast 5th-level divine spells, patron Bane
Int 13+, appropriate Craft skill, divine spellcaster level 3rd.
Any other metamagic feat
Silent spell, Still spell
Shadow Weave Magic
Shadow Weave Magic
Extend Spell
Shadow Weave Magic
Any other metamagic feat
Must be chosen at first level.
Intelligence 13+, Craft (gemcutting) skill, arcane speilcaster level 3rd+.
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement, Wis 13+
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement, Wis 13+
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Meet Regional Requirement
Orc, base Leadership score of 10+
Base Will save +2, Aquatic elf or water genasi
Base Will save +2, Aquatic elf or water genasi
Base Will save +2, Aquatic elf or water genasi
Aasimar, base Fortitude, Reflex, and Will saves +1
Chondathan human, ability to cast divine spells
Able to create darkness as a racial ability
Gray dwarf
Illuskan human, ability to cast divine spells
Base Fortitude save +4, Genasi (air, earth, fire, or water)
Fey’ri, ability to use enervation as a spell-like ability
Aasimar, Celestial Bloodline
Fey’ri, tanarukk, tiefling, base Fortitude, Reflex, and Will saves +1
Forest gnome
Gold dwarf
Dwarf, Str 13, Improved Unarmed Strike
Orc or half-orc, base attack bonus +4 or higher
Base Will save +3, Fire Genasi or Tanarukk
Drow Elf, base Will save +2
Lightfoot Halfling
Naturally resistant to a form of energy (acid, cold, electricity, fire, sonic) (not checked)
Naturally able to levitate as a spell-like ability(not checked)
Outsider
Able to use light as a spell-like ability (not checked)
Damaran human, able to cast divine spells, able to turn undead
Drow Elf, Wis 15, patron deity Lolth, able to cast 3rd-level divine spells
Dodge, Mobility, base attack bonus +4
Dodge, Mobility, Low Blow, base attack bonus +4
Str 13, Leadership
Aasimar or tiefling, base Fortitude, Reflex, and Will saves +2, Celestial Bloodline or Fiendish Bloodline
Aasimar, tiefling, earth genasi
Base Fortitude save +2, natural swim speed
Base attack bonus +2, Power Attack
Rock Gnome
4 ranks in Craft (rune)
Patron deity from the Mulhorandi or Untheric pantheon (not checked)
Shield dwarf
Mulan human, ability to cast 2nd-level spells
Spell-like ability (not checked)
Spell-like ability (not checked)
Spell-like ability (not checked)
Base attack bonus +6, sneak attack ability
Base Fortitude save +3, earth genasi
Base Fortitude save +4, earth genasi
Con 13, Urdunnir Dwaf
Improved Unarmed Strike, Urdunnir Dwarf
Improved Unarmed Strike, Urdunnir Dwarf
Deep gnome, character level 6th
Deep gnome
Bardic music class feature, Heighten Spell, Tethyrian human
Craft (calligraphy) or Craft (painting) skill, spellcaster level 3rd+
Half-aquatic elf
Lycanthrope, Control Shape 8 ranks
Clever Wrestling
Close-Quarters Fighting, Power Attack, Base attack bonus +6
Int 13, Combat Expertise, Spot 10 ranks, sneak attack +1d6
Character level 9th, Speak Language (Draconic)
Cha 13, Speak Language (Draconic), arcane spellcaster level 7th, ability to aquire a new famliar, compatible a
Wis 13
Wis 13, Dragon Hunter
Wis 13, Dragon Hunter
Cha 13, Ride 8 ranks, Speak Language (Draconic)
Wis 19, Knowledge (nature) 15 ranks, wild shape ability
Knowledge (arcana) 2 ranks
Int 13
Int 13, Dragonfoe, base attack bonus +6
Int 13, Dragonfoe, Dragonbane, base attack bonus +10
Cha 11, Speak Language (Draconic)
Cha 13, Knowledge (Arcana) 4 ranks, Perform 6 ranks, Speak Language (Draconic)
Speak Language (Draconic)
Cha 15, Intimidate 9 ranks
Int 13, Combat Expertise, Weapon Focus
Fly speed 90, Flyby Attack, Hover or Wingover
Fly speed 150, Hover or Wingover
Natural Reach 10 feet, size Large or Larger
Str 15, fly speed (average manueverability)
Str 15, fly speed (average manueverability)
Con 13, Breath weapon
Con 15, Breath weapon, Clinging Breath
Con 13, Breath weapon
Con 13, Breath weapon
Con 17, Breath weapon
Con 19, Breath weapon
Con 17, Breath weapon
Con 13, Breath weapon, size Small or larger
Con 13, Breath weapon, Shape Breath, size Small or larger
Con 13, Breath weapon, Shape Breath, size Small or larger
Con 13, Breath weapon, Shape Breath, Spreading Breath, size Small or larger
Con 13, Breath weapon, Power Attack, size Large or larger
Cha 11, dragon type
Con 13, dragon type
Con 13, dragon type, abilty to cast spells
Con 13, dragon type, Toughness
Str 13, dragon type
Three or more natural weapons, Multiattack
Dex 9, one or more pairs of natural weapons, aberration, dragon, elemental, magical beast, or plant type, Bas
Base attack +15, Rapidstrike
Str 13, dragon type, size Large, Power Attack, size Huge or larger
Int 19, true dragon, any three Knowledge skills
Snatch
Con 19, dragon type, Snatch, Improved Snatch
Dragon, Snatch, Improved Snatch
Str 17, Snatch
Two claw attacks, Str 13, Snatch, Power Attack
Energy vulnerability, Iron Will
Energy vulnerability, Iron Will, Suppress Weakness
Tail sweep attack
Tail sweep attack
Str 13, dragon type, fly speed 20, Hover, Power Attack, size Large or Larger.
Str 19, Huge size, Power Attack.
Wis 13, ability to assume a new form magically.
Wis 17, Assume Supernatural Ability, ability to assume a new form magically.
Con 20, Huge size, Power Attack.
Time limit on how long you can remain out of water, Endurance.
Huge size.
Dodge, Tumble 4 ranks.
Great Fortitude.
Lightning Reflexes.
Iron Will.
Str 23, Huge size, improved grab.
Swallow whole.
Fly speed, Flyby Attack.
Fly speed, Dodge, Flyby Attack, Mobility.
Scent ability.
Scent ability, Improved Scent.
Resistance to the energy type you specify when taking the feat.
Con 20, Toughness.
Str 21, Dodge, Mobility, jump 9 ranks or a racial bonus on Jump checks.
Con 20, Toughness
Str 15, fly speed (average maneuverability).
Dex 15, alternate form special quality
Sonic special attack
Con 20, Toughness
Huge size, feet, trample special attack
Innate spell-like ability.
Str 30, Improved Unarmed Strike, Power Attack
Combat Expertise, wounding special attack
Underground as sole terrain type.
Desert terrain type.
Plains terrain type.
Hill or mountain terrain type.
Marsh terrain
Forest terrain
Cold terrain
Breath weapon with limited uses per day, Extend Spell or Extend Spell-like Ability.
Con 19, regeneration.
Dex 19, Int 19, Huge size, Combat Reflexes, wings or tail.
Small or larger size, nonrigid body or a nonrigid attack form such as a tentacle, feeler, or pseudopod.
Multiple limbs or heads.
Acid, air, cold, earth, electricity, fire, or water subtype.
Three natural weapons, Multiattack
Dex 15, three arms, base attack bonus +9, Multidexterity, Multiweapon Fighting
Dex 19, three arms, base attack bonus +15, Improved Multiweapon Fighting, Multiweapon Fighting, Multidexter
Undead.
Ability to create webs as an extraordinary ability at least twice per day.
Gaze attack.
Cha 15, Int 13, gaze special attack, Irresistible Gaze.
Animal or magical beast; Large size.
Animal or magical beast; Large size, Mighty Roar.
Str 17, improved grab
Dex 15, Small size or smaller, improved evasion
Str 19, Dex 15, improved grab, Multigrab
Str 19, Dex 15, constrict ability, improved grab, Greater Multigrab, Multigrab, two constricting limbs.
Dex 15, Int 15, four or more arms, Improved Multiweapon Fighting, Multiarrack, Multiweapon Fighting
Dex 15, Int 15, two or more heads, Improved Two-Weapon Fighting, Multiattack, Quicken Spell, Two-Weapon F
Int 13, gaze attack
Int 13, gaze special attack
Poison special attack as an extraordinary ability
Poison special attack as an extraordinary ability, Poison Resistance
Str 13, tail attack, Two-Weapon Fighting
Breath weapon, Quicken Spell or Quicken Spell-like Ability
Wis 13, nonhumanoid or nonhumanlike form
Damage reduction.
Poison attack as an extraordinary ability
Con 19, poison special attack that deals ability damage as secondary damage, Virulent Poison
ArmorArmors(none)–– Light Armor ––Padded
Special Properties LeatherStudded leather
Name Chain shirtType
Bonus HideMax Dex Scale mail
ACP ChainmailASF Breastplate
SpeedWeight Splint mail
Banded mail
ShieldHalf-plateFull plate
Special Properties (none)Buckler
Name Light wooden shieldBonus Light steel shieldACP Heavy wooden shieldASF Heavy steel shield
Weight Tower shield
Weapon/Attack #1 Weapon/Attack #2 Weapon/Attack #3
Size Size Size
Ranged Ranged RangedUsage Usage Usage
Enhancement Bonus Enhancement Bonus Enhancement Bonus
Ammunition Bonus Ammunition Bonus Ammunition Bonus
Mighty Weapons Mighty Weapons Mighty Weapons
NameBonus
DamageCriticalRange
WeightTypeSize
OverridesName
BonusDamageCriticalRange
WeightTypeSize
Props
Within 30 Feet (Ranged) Within 30 Feet (Ranged) Within 30 Feet (Ranged) Within 30 Feet (Ranged)
Flurry of Blows Flurry of Blows Flurry of Blows Flurry of Blows
Weapon/Attack #4 Weapon/Attack #5 Weapon/Attack #6
Size Size Size
Ranged Ranged RangedUsage Usage Usage
Enhancement Bonus Enhancement Bonus Enhancement Bonus
Ammunition Bonus Ammunition Bonus Ammunition Bonus
Mighty Weapons Mighty Weapons Mighty Weapons
Within 30 Feet (Ranged) Within 30 Feet (Ranged) Within 30 Feet (Ranged)
Flurry of Blows Flurry of Blows Flurry of Blows
Feature Current AdjustmentSpeed 30 0
Armor Bonus 0Natural Armor Bonus 0
Fort Bonus 0Ref Bonus 0Will Bonus 0Turn Level 0 0
Turn Check 0 0Deflection Bonus 0
Misc AC Bonus 0Attack Bonus +0 0Melee Bonus +0 0
Ranged Bonus +0Damage Reduction
CHARACTER NAME PLAYER REGION
CLASS RACE GENDER ALIGNMENT DEITY
LEVEL SIZE TYPE AGE HEIGHT WEIGHT EYES HAIR CHARACTER RECORD SHEETABILITY NAME TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED
STR HPSTRENGTH HIT POINTS
DEX AC = 10 + + + + + + + ###DEXTERITY ARMOR CLASS ###
TOTAL MISC MOD DAMAGE REDUCTIONCON
CONSTITUTION
TOUCH FLAT-FOOTED SKILLS MAX RANKS 3 / 1.5INT ARMOR CLASS ARMOR CLASS SKILL NAME RANKSINTELLIGENCE
WIS £ Appraise¹ INT = + 0 + 0 ###WISDOM INITIATIVE = + £ Balance¹ DEX* = + 0 + 0 ###
CHA MODIFIER £ Bluff¹ CHA = + 0 + 0TOTAL ###CHARISMA £ Climb¹ STR* = + 0 + 0 ###
SAVING THROWS TOTALCONDITIONAL MODIFIERS £ Concentration¹ CON = + 0 + 0 ###
FORTITUDE = + + + + £ Decipher Script INT = + 0 + 0 ###(CONSTITUTION) £ Diplomacy¹ CHA = + 0 + 0 ###
REFLEX = + + + + £ Disable Device INT = + 0 + 0 ###(DEXTERITY) £ Disguise¹ CHA = + 0 + 0 ###
WILL = + + + + £ Escape Artist¹ DEX* = + 0 + 0 ###(WISDOM) £ Forgery¹ INT = + 0 + 0 ###
£ Gather Information¹ CHA = + 0 + 0BASE ATTACK BONUS
###
£ Handle Animal CHA = + 0 + 0 ###
£ Heal¹ WIS = + 0 + 0GRAPPLE = + + +
###
£ Hide¹ DEX* = + 0 + 0MODIFIIER ###
TOTAL £ Intimidate¹ CHA = + 0 + 0 ###
£ Jump¹ STR* = + 0 + 0 ###
TOTAL BASE ATTACK BONUS £ Knowledge (arcana) INT = + 0 + 0 ###
MELEE = + + + + £ Knowledge (arch & eng) INT = + 0 + 0 ###ATTACK BONUS £ Knowledge (dungeoneering) INT = + 0 + 0 ###
RANGED = + + + + £ Knowledge (geography) INT = + 0 + 0 ###ATTACK BONUS £ Knowledge (history) INT = + 0 + 0TOTAL BASE ATTACK BONUS ###
£ Knowledge (local) INT = + 0 + 0 ###
£ Knowledge (nature) INT = + 0 + 0 ###
WEAPON £ Knowledge (nobilty) INT = + 0 + 0TOTAL ATTACK BONUS DAMAGE CRITICAL ###
£ Knowledge (religion) INT = + 0 + 0 ###
£ Knowledge (the planes) INT = + 0 + 0RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###
£ Listen¹ WIS = + 0 + 0 ###
£ Move Silently¹ DEX* = + 0 + 0AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £
###
£ Open Lock DEX = + 0 + 0 ###
WEAPON £ Ride¹ DEX = + 0 + 0TOTAL ATTACK BONUS DAMAGE CRITICAL ###
£ Search¹ INT = + 0 + 0 ###
£ Sense Motive¹ WIS = + 0 + 0RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###
£ Sleight of Hand DEX* = + 0 + 0 ###
£ Speak Language INT = + 0 + 0AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £
###
£ Spellcraft INT = + 0 + 0 ###
WEAPON £ Spot¹ WIS = + 0 + 0TOTAL ATTACK BONUS DAMAGE CRITICAL ###
£ Survival¹ WIS = + 0 + 0 ###
£ Swim¹ STR** = + 0 + 0RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###
£ Tumble DEX* = + 0 + 0 ###
£ Use Magic Device CHA = + 0 + 0AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £
###
£ Use Rope¹ DEX = + 0 + 0 ###
WEAPON £ = + +TOTAL ATTACK BONUS DAMAGE CRITICAL ###
£ = + + ###
£ = + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###
£ = + + ###
£ = + +AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £
###
£ = + + ###
WEAPON £ = + +TOTAL ATTACK BONUS DAMAGE CRITICAL ###
£ = + + ###
£ = + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###
£ = + + ###
£ = + +AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £
###
£ = + + ###
WEAPON £ = + +TOTAL ATTACK BONUS DAMAGE CRITICAL ###
£ = + + ###
£ = + +RANGE WEIGHT TYPE SIZE SPECIAL PROPERTIES ###
AMMUNITION £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £ £
ABILITY SCORE
ABILITY MODIFIER
TEMPORARYSCORE
TEMPORARY MODIFIER
ARMOR BONUS
SHIELD BONUS
DEX MODIFIER
SIZE MODIFIER
NATURAL ARMOR
DEFLECT MOD
ARMOR CHECK
PENALTY
CR
OS
S-C
LAS
S
KEY ABILITY
SKILL MODIFIER
ABILITY MODIFIER
MISC. MODIFIER
DEX MODIFIER
MISC. MODIFIER
BASESAVE
ABILITY MODIFIER
MAGIC MODIFIER
MISC. MODIFIER
TEMPORARY MODIFIER
SPELL RESISTANCE
ARCANE SPELL FAILURE
BASE ATTACK
STR MODIFIER
SIZE MODIFIER
MISC. MODIFIER
STR MODIFIER
SIZE MODIFIER
MISC. MODIFIER
TEMPORARY MODIFIER
DEX MODIFIER
SIZE MODIFIER
MISC. MODIFIER
TEMPORARY MODIFIER
Skills marked with ¹ can be used normally even if the character has zero (0) skill ranks.Skills marked with S are cross-class skills.* ARMOR CHECK PENALTY applies. ** Twice ARMOR CHECK PENALTY applies.
SPECIAL ABILITIES/FEATS###
CAMPAIGN EXPERIENCE POINTS
GEAR
ARMOR/PROTECTIVE ITEM TYPE ARMOR BONUS MAX DEX BONUS
ACP SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES
SHIELD/PROTECTIVE ITEM ARMOR BONUS WEIGHT CHECK PENALTY SPELL FAILURE
SPECIAL PROPERTIES
OTHER POSSESSIONSITEM Wgt ITEM Wgt
0
###
###
TOTAL WEIGHT CARRIED ###
NOTES LANGUAGES
1
2
3
4 CARRYING INFO TURN/REBUKE ATTEMPTS
5 ### ###
6 Times/Day Used
7
8
9 # of HD Turned/Rebuked
### Up to 0 2d6
### 1-3
### 4-6
### 7-9
### MONEY 10-12
### CP 13-15
### SP 16-18
### GP 19-21
### PP 22+
–– RACE ABILITIES ––• Base land speed of 30 feet.• Favored Class: Any–– CLASS ABILITIES ––• Proficient with Unarmed Strike.–– FEATS ––
Turning/Rebuking Check Modifier
LIGHT LOAD
MED LOAD
HEAVY LOAD Turning/
Rebuking Check
Most Powerful Undead Affected(Max HD)
If your cleric level is double the HD of the undead or more, the undead are
destroyed/commanded rather than turned/rebuked. Dispelling rebuking/turning works like turning/rebuking,
but you must equal or exceed the check result of
the cleric who rebuked/turned.
LIFT OVER HEAD
LIFT OFF GROUND
PUSH DRAG
Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21
CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.
6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD
0
DOMAIN INFORMATION
Ocean AbilityYou have the supernatural ability to breathe water as water breathing spell for up to 120 rounds. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed.
1prep spell name school comp cast time range duration save SR description ref
1 Endure Elements abj vs 1a Touch 24 hrs Will neg(h) Yes(h) Exist comfortably in hot or cold environments. phb:2262 Sound Burst evo[sonic] vsf/df 1a Close Inst Fort prtl Yes Deals 1d8 sonic damage to subjects; may stun them. phb:2813 Water Breathing tra vsm/df 1a Touch 24 hrs* Will neg(h) Yes(h) Subjects can breathe underwater. phb:3004 Freedom of Movement abj vsmdf 1a Per or Tch 120 min Will neg(h) Yes(h) Subject moves normally despite impediments, auto-succeed grapple checks. phb:2335 Wall of Ice evo[cold] vsm 1a Med 12 min Ref neg* Yes Creates wall of hemisphere that can trap creatures inside. phb:2996 Otiluke's Freezing Sphere evo[cold] vsf 1a Long Inst or 12 rd Ref half* Yes Freezes water or deals cold damage. phb:258
Storm AbilityYou gain electricity resistance 5.
2prep spell name school comp cast time range duration save SR description ref
1 Entropic Shield abj vs 1a Personal 12 min(D) 0 0 Ranged attacks against you have 20% miss chance. phb:2272 Gust of Wind evo[air] vs 1a 60 ft. 1 rd Fort neg Yes Blows away or knocks down smaller creatures. phb:2383 Call Lightning evo[electricity] vs fr Med 12 min Ref half Yes Calls down lightning bolts (3d6 per bolt) from sky. phb:2074 Sleet Storm con(creation)[cold] vsm/df 1a Long 12 rd None No 40 ft. radius 20 ft. high cylinder hampers vision and movement. phb:2805 Ice Storm evo[cold] vsm/df 1a Long 1 full rd None Yes Hail deals 5d6 damage in cylinder 40 ft. across. phb:2436 Call Lightning Storm evo[electricity] vs fr Long 12 min Ref half Yes As call lightning, but 5d6 damage per bolt. phb:207
SPELL LISTprep spell name school comp cast time range duration save SR description ref
—— 0-Level Spells (Orisons) ——Create Water con(creation)[water] vs 1a Close Inst None No Creates 24 gallons of pure water. phb:215Cure Minor Wounds con(healing) vs 1a Touch Inst Will half(h)* Yes(h)* Cures 1 point of damage. phb:216Detect Magic div vs 1a 60 ft. [c]->12 min(D) None No Detects spells and magic items within 60 ft. phb:219Detect Poison div vs 1a Close Inst None No Detects poison in one creature or object. phb:219Guidance div vs 1a Touch 1 min[d] Will neg(h) Yes +1 on one attack roll, saving throw, or skill check. phb:238
Inflict Minor Wounds nec vs 1a Touch Inst Will half Yes Touch attack, 1 point of damage. phb:244Light evo[light] vm/df 1a Touch 120 min(D) None No Object shines like a torch. phb:248Mending tra vs 1a 10 ft. Inst Will neg(h,o) Yes(h,o) Makes minor repairs on an object. phb:253Purify Food and Drink tra vs 1a 10 ft. Inst Will neg(o) Yes(o) Purifies 12 cu. ft. of food or water. phb:267Read Magic div vsf 1a Personal 120 min Read scrolls and spellbooks. phb:269Resistance abj vsm/df 1a Touch 1 min Will neg(h) Yes(h) Subject gains +1 on saving throws. phb:272
SPELL SAVE DC
CLOSE RANGE(25 ft. + 5 ft. / 2
levels)SPELLS
PER DAYMEDIUM RANGE(100 ft. + 10 ft. /
level)LONG RANGE(400 ft. + 40 ft. /
level)
Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21
CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.
6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD
SPELL LISTprep spell name school comp cast time range duration save SR description ref
Virtue tra vsdf 1a Touch 1 min. Fort neg(h) Yes(h) Subject gains 1 temporary hp. phb:298
No Light tra vs 1a Close 12 min None No Prevents normal light from illuminating. bovd:100Preserve Organ nec[evil] vsdf 10 min Touch 24 hrs Fort Neg Yes Protects one detached organ from decay for 24 hours. bovd:101Slash Tongue tra[evil] vs 1a Close 1 rd Fort Neg Yes Subject takes -1 penalty on attacks, saves and checks for 1 round. bovd:103Audible Whisper tra vs 1a Personal 120 min[d] Everyone within 100 feet can hear everything you say. bohm:30Clarity of Mind en(comp) vs 1a Personal 12 rd Grants +1 to Concentration checks. bohm:31—— 1st-Level Spells ——Bane en(comp)[fear,mind] vsdf 1a 50 ft. 12 min Will neg Yes Enemies take -1 on attack rolls and saves against fear. phb:203Bless en(comp)[mind] vsdf 1a 50 ft. 12 min None Yes(h) Allies gain +1 on attack rolls and saves against fear. phb:205Cause Fear nec[fear,mind] vs 1a Close 1d4 rd/1 rd* Will prtl Yes One creature of 5 HD or less flees for 1d4 rounds. phb:208Command en(comp)[lang,mind] v 1a Close 1 rd Will neg Yes One subject obeys selected command for 1 round. phb:211Comprehend Languages div vsm/df 1a Personal 120 min None No You understand all spoken and written languages. phb:212Cure Light Wounds con(healing) vs 1a Touch Inst Will half(h)* Yes(h)* Cures 1d8+5 damage. phb:215Curse Water nec[evil] vsm 1 min Touch Inst Will neg(o) Yes(o) Makes unholy water. phb:216Deathwatch nec[evil] vs 1a 30 ft. 120 min None No Reveals how near death subjects within 30 ft. are. phb:217Detect Chaos div vsdf 1a 60 ft. [c]->120 min(D) None No Reveals creatures, spells, or objects of selected alignment. phb:218Detect Evil div vsdf 1a 60 ft. [c]->120 min(D) None No Reveals creatures, spells, or objects of selected alignment. phb:218Detect Good div vsdf 1a 60 ft. [c]->120 min(D) None No Reveals creatures, spells, or objects of selected alignment. phb:219Detect Law div vsdf 1a 60 ft. [c]->120 min(D) None No Reveals creatures, spells, or objects of selected alignment. phb:219
Detect Undead div vsm/df 1a 60 ft. [c]->12 min(D) None No Reveals undead within 60 ft. phb:220Divine Favor evo vsdf 1a Personal 1 minute You gain +4 on attack and damage rolls. phb:224Doom nec[fear,mind] vsdf 1a Med 12 min Will neg Yes One subject takes -2 on attack rolls, damage rolls, saves, and checks. phb:225Endure Elements abj vs 1a Touch 24 hrs Will neg(h) Yes(h) Exist comfortably in hot or cold environments. phb:226Entropic Shield abj vs 1a Personal 12 min(D) Ranged attacks against you have 20% miss chance. phb:227Hide from Undead abj vsdf 1a Touch 120 min(D) Will neg(h)* Yes Undead can't perceive 12 subject(s). phb:241Inflict Light Wounds nec vs 1a Touch Inst Will half Yes Touch attack, 1d8+5 damage. phb:244Magic Stone tra vsdf 1a Touch 30 min[d] Will neg(h,o) Yes(h,o) Three stones gain +1 on attack, deal 1d6 +1 damage. phb:251Magic Weapon tra vsdf 1a Touch 12 min Will neg(h,o) Yes(h,o) Weapon gains +1 bonus. phb:251Obscuring Mist con(creation) vs 1a 20 ft. 12 min None No Fog surrounds you. phb:258Protection from Chaos abj[lawful] vsm/df 1a Touch 12 min (D) Will neg(h) No* +2 to AC and saves, counter mind control, hedge out elementals and outsiders. phb:266Protection from Good abj[evil] vsm/df 1a Touch 12 min (D) Will neg(h) No* +2 to AC and saves, counter mind control, hedge out elementals and outsiders. phb:266Protection from Law abj[chaotic] vsm/df 1a Touch 12 min (D) Will neg(h) No* +2 to AC and saves, counter mind control, hedge out elementals and outsiders. phb:266Remove Fear abj vs 1a Close 10 min* Will neg(h) Yes(h) Suppresses fear or gives +4 on saves against fear for 4 subjects. phb:271Sanctuary abj vsdf 1a Touch 12 rd Will neg No Opponents can't attack you, and you can't attack. phb:274Shield of Faith abj vsm 1a Touch 12 min Will neg(h) Yes(h) Aura grants +4 deflection bonus to Armor Class. phb:278Summon Monster I con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:285Nimbus of Light evo[light] vsdf 1a Personal 12 min/dis(D) Sunlight illuminates you until released as an attack for 1d8+12 damage. cd:170Omen of Peril div vf 1 rd Personal Inst You know how dangerous the future will be. cd:171
Resurgence abj vsdf 1a Touch Inst Will neg(h) Yes(h) You grant a subject a second chance at a saving throw. cd:177Vigor, Lesser con(healing) vs 1a Touch 15 rd Will neg(h) Yes(h) Creature heals 1 hp/round for 15 rounds. cd:186Angry Ache nec vs 1a Close 12 min Fort Neg Yes Subject takes -2 penalty on attack rolls. bovd:85Drug Resistance en vmdf 1a Touch 12 hr Fort Neg Yes Subject is immune to addiction. bovd:93Extract Drug con(creation) vsfCorrupt 1 min Touch Perm None No Creates drug from inanimate object. bovd:94Heartache en[mind,evil] vsdf 1a Close 1 rd Will Neg Yes Subject is helpless for 1 round. bovd:97
SPELL SAVE DC
CLOSE RANGE(25 ft. + 5 ft. / 2
levels)SPELLS
PER DAYMEDIUM RANGE(100 ft. + 10 ft. /
level)LONG RANGE(400 ft. + 40 ft. /
level)
Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21
CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.
6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD
SPELL LISTprep spell name school comp cast time range duration save SR description ref
Sacrificial Skill en[evil] vsm 1a Personal 12 min You gain +5 bonus on Knowledge(religion) checks made during sacrifice. bovd:103
Seething Eyebane tra[acid,evil] vsCorrupt 1a Touch Inst Fort Neg Yes Subject is blinded and all within 5 ft. take 1d6 damage. bovd:103Slow Consumption nec[evil] vsLocation 1a Touch Perm Fort Neg Yes You absorb health and sustenance from helpless subject. bovd:103Sorrow en[mind,evil] vsm 1a Close 12 rd Will Neg Yes Subject takes -3 penalty on attacks, saves, and checks. bovd:104Spider Hand tra vs 1a Personal [c] Your hand becomes a Small monstrous spider. bovd:104Stupor en[mind] sm 1 min Touch 12 hrs Fort Neg Yes One helpless subject can take no actions, but can be moved. bovd:106Suspend Disease abj vsm 1a Touch 24 hrs Fort Neg Yes Keeps disease from harming creature for 24 hours. bovd:106Tongue of Baalebul tra[evil] vsmDrug 1rd Personal 12 hrs You gain +2 bonus on Bluff, Diplomacy, and Gather Information checks. bovd:107Divine Inspiration div sac 1a Touch 1d4 rd None Yes Target gains +3 sacred bonus on attack rolls against evil creatures. boed:96Eyes of the Avoral tra s 1a Touch 12 rd Will neg Yes Subject gets +8 on Spot checks. boed:99Vision of Heaven en[mind] v 1a Close 1 rd Will neg Yes Evil creature is dazed for 1 round. boed:111Summon Undead I con(summon)[evil] vsf fr Close 12 rd None No Summons undead to fight for you(med skeleton, small zombie). pgtf:114Faith Healing con(healing) vs 1a Touch Inst Will(half) Yes Heal 13 damage to follower of same deity as you. mof:93Vision of Glory div vsdf 1a Touch 1 min (D) None Yes Target gains +1 morale bonus on next save. mof:131Armor Contingency con(calling) vsm 10 min Touch 12 hrs None No Summons armor in certain conditions. bohm:29Crystal Shard con(creation) vs 1a Long Inst None No Launches crystal that inflicts 1d8+2 damage. bohm:32Divert Charge abj vs 1a Personal 120 min([d]) Redirects movement of a charging attacker. bohm:32Pattern of Sibyllic Fate div vsdf 1a Close Inst Will neg Yes Reveals general outlook of a creature's future. bohm:35Redemptive Redress tra vsdf 1a Close 12 rd None No Compensates for, but does not dispel, the effects of a detrimental spell. bohm:36
Resist Touch abj vs 1a Close 120 min None No Adds +6 luck bonus to touch AC. bohm:36—— 2nd-Level Spells ——Aid en(comp)[mind] vsdf 1a Touch 12 min None Yes(h) +1 on attack rolls and saves against fear, 1d8+10 temporary hp/ phb:196Align Weapon tra[see text] vsdf 1a Touch 12 min Will neg(h,o) Yes(h,o) Weapon becomes good, evil, lawful, or chaotic. phb:197Augury div vsmf 1 min Personal Inst None No Learns whether an action will be good or bad. phb:202Bear's Endurance tra vsdf 1a Touch 12 min Will neg(h) Yes Subject gains +4 to Con. phb:203Bull's Strength tra vsm/df 1a Touch 12 min Will neg(h) Yes(h) Subject gains +4 to Str. phb:207Calm Emotions en(comp)[mind] vsdf 1a Med [c]->12 rd(D) Will neg Yes Calms creatures, negating emotion effects. phb:207Cure Moderate Wounds con(healing) vs 1a Touch Inst Will half(h)* Yes(h)* Cures 2d8+10 points of damage. phb:216Darkness evo[darkness] vm/df 1a Touch 120 min(D) None No 20-ft. radius of supernatural shadow. phb:216Death Knell nec[death,evil] vs 1a Touch Inst/10 min/HD sjct Will neg Yes Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 level. phb:217Delay Poison con(healing) vsdf 1a Touch 12 hrs Fort neg(h) Yes(h) Stops poison from harming subject. phb:217Desecrate evo[evil] vsmdf 1a Close 24 hrs None Yes Fills area with negative energy, making undead stronger. phb:218Eagle's Splendor tra vsm/df 1a Touch 12 min Will neg(h) Yes Subject gains +4 to Cha. phb:225Enthrall en(charm)[lang,mind,sonic] vs fr Med 1 hour or less Will neg* Yes Captivates all within range. phb:227Find Traps div vs 1a Personal 12 min Notice traps as a rogue does. phb:230Gentle Repose nec vsm/df 1a Touch 12 day Will neg(o) Yes(o) Preserves one corpse. phb:235Hold Person en(comp)[mind] vsf/df 1a Med 12 rd(D)* Will neg* Yes Paralyzes one humanoid. phb:241Inflict Moderate Wounds nec vs 1a Touch Inst Will half Yes Touch attack, 2d8+10 damage. phb:244
Make Whole tra vs 1a Close 120 min None No Repairs an object. phb:252Owl's Wisdom tra vsm/df 1a Touch 12 min Will neg(h) Yes Subject gains +4 to Wis. phb:259Remove Paralysis con(healing) vs 1a Close Inst Will neg(h) Yes(h) Frees one or more creatures from paralysis or slow effect. phb:271Resist Energy abj vsdf 1a Touch 120 min Fort neg(h) Yes(h) Subject Ignores 30 points of damage/attack from specified energy type. phb:272Restoration, Lesser con(healing) vs 3fr Touch Inst Will neg(h) Yes(h) Dispels magical ability penalty or repairs 1d4 ability damage. phb:272Shatter evo[sonic] vsm/df 1a Close Inst Will neg(o), Fort halYes(o) Sonic vibration damages objects or crystalline creatures. phb:278
SPELL SAVE DC
CLOSE RANGE(25 ft. + 5 ft. / 2
levels)SPELLS
PER DAYMEDIUM RANGE(100 ft. + 10 ft. /
level)LONG RANGE(400 ft. + 40 ft. /
level)
Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21
CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.
6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD
SPELL LISTprep spell name school comp cast time range duration save SR description ref
Shield Other abj vsf 1a Close 12 hrs(D) Will neg(h) Yes(h) You take half of subject's damage. phb:278
Silence ill(glam) vs 1a Long 12 min(D) Will neg*, None(o) Yes*, no(o) Negates sound in 15-ft. radius. phb:279Sound Burst evo[sonic] vsf/df 1a Close Inst Fort prtl Yes Deals 1d8 sonic damage to subjects; may stun them. phb:281Spiritual Weapon evo[force] vsdf 1a Med 12 rd(D) None Yes Magic weapon attacks on its own. phb:283Status div vs 1a Touch 12 hrs Will neg(h) Yes(h) Monitors condition, position of allies. phb:284Summon Monster II con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:286Undetectable Alignment abj vs 1a Close 24 hrs Will neg(o) Yes(o) Conceals alignment for 24 hours. phb:297Zone of Truth en(comp)[mind] vsdf 1a Close 12 min Will neg Yes Subjects within range cannot lie. phb:303Brambles tra vsm 1a Touch 12 rd None No Wooden weapon grows spikes that deal 10 damage. cd:156Curse of Ill Fortune tra vsdf 1a Med 12 min Will neg Yes Target suffers -3 penalty on attacks, checks, and saves. cd:160Deific Vengeance con(summon) vsdf 1a Close Inst Will half Yes God's punishment deals 5d6 damage. cd:161Wave of Grief en[evil,mind] sm 1a Close 12 rd Will neg Yes Cone imposes -3 penalty on attacks, checks, and saves. cd:188Addiction en vsDrug 1a Touch Inst Fort Neg Yes Subject becomes addicted to a drug. bovd:84Boneblast nec[evil] vsmUndea 1a Touch Inst Fort Half, Fort Neg Yes 1d3 Con damage to subject. bovd:86Dance of Ruin nec[evil] vs 1rd Close Inst Reflex Half Yes Non-demons take 2d20 damage. bovd:90Darkbolt(BoVD) evo[darkness,evil] vs 1a Close Inst Fort prtl Yes Deals 6d8 damage and stuns 1 round. bovd:90Devil's Tongue tra[evil] sCorrupt 1a Personal 12 min Tongue grapples with a 15 ft. reach. bovd:92Eyes of the Zombie div[evil] vsfCorrupt 30 min Personal 12 hrs You see through a zombie's eyes. bovd:94Fangs of the Vampire King tra[evil] sCorrupt 1a Personal 12 min You gain a bite attack with +10 bonus that deals 1d6 damage and 1 Con damage. bovd:95
Lahm's Finger Darts tra[evil] vsCorrupt 1a Med Inst None Yes Your fingers become projectiles that deal 1d4 Dex damage. bovd:98Sadism en[evil] vsm 1a Personal 12 rd For every 10 hp damage you deal, you gain +1 on attacks, saves, and checks. bovd:103Sap Strength en[evil] vsm 1a Touch Inst Fort Neg Yes Subject becomes exhausted. bovd:103Spider Legs tra vsf 1a Personal 12 min You grow long spider legs that have a speed of 30 ft., move on vertical surfaces. bovd:105Spores of the Vrock con(creation)[evil] vsmdf 1rd 0 ft. Inst Fort Neg Yes All within 5 ft. take 1d8 damage and 1d2 damage/round thereafter for 10 rounds. bovd:105Wither Limb nec[evil] vs 1a Close 12 rd Fort Neg Yes Reduce subject's speed to 5 ft., or target can't use objects or cast somatic spells. bovd:110Ease Pain con(healing) sdf 1a Touch Inst Will neg Yes Remove lingering effects of pain. boed:97Elation en[mind] vs 1a 80 ft. 12 rd Will neg Yes Allies gain +2 to Strength and Dexterity, +5 ft. of speed. boed:98Estanna's Stew con(healing) vsf 1rd 0 ft. Inst Will half(h) Yes Conjures stew that heals 1d6+1 per serving. boed:99Luminous Armor abj sac 1a Touch 12 hrs None Yes Light grants +5 armor bonus, dispels magical darkness; -4 to enemy melee attcks. boed:102Remove Addiction con(healing) vs 1a Touch Inst Fort Neg Yes Cures target of drug addictions. boed:105Divine Flame abj vs 1a 15 feet 12 rd Fort half Yes Creates an immobile ward against cold creatures; those entering take 5d4 dmg. dotf:85Divine Zephyr abj vs 1a 15 feet 12 rd Fort half Yes Creates an immobile ward against fire creatures; those entering take 5d4 dmg. dotf:85Knife Spray evo vs 1a Close Inst Ref half Yes Cone of droplets, d6+5 damage. dotf:87Filter abj vsd 1a Touch 120 min Will neg(h) h Protects against toxic and noxious elements in the air. t&b:89Gaze Screen abj vs 1a Touch 120 min Will neg(h) Yes Creature touched has a 50% chance to avoid gaze attacks. t&b:90Summon Undead II con(summon)[evil] vsf fr Close 12 rd None No Summons undead to fight for you(large skeleton, med zombie). pgtf:114Aura Against Flame abj vs 1a Personal 12 rd Ignore 12 fire dam/rnd and extinguish fires. mof:78Body Blades tra vs 1a Personal 12 min You attack as if armed, deal bonus damage, harm grapplers. mof:82
Hand of Divinity evo vsdf 1a Touch 12 min Will neg Yes +2 sacred/profane bonus to worshippers of your patron. mof:99Stone Bones tra vsf 1a Touch 120 min Will neg Yes Corporeal undead gains +3 natural armor bonus. mof:123Crystal of Reflection abj vsm 1a Touch 12 min[d] None No Reflects ray attacks back at attacker. bohm:32Grant Quarter (Bonds of Mercy) tra vsm 1a Med 12 day Will neg Yes Puts one helpless or willing creature per level into an extra-dimensional prison. bohm:33—— 3rd-Level Spells ——Animate Dead nec[evil] vsm 1a Touch Inst None No Creates undead skeletons and zombies. phb:198
SPELL SAVE DC
CLOSE RANGE(25 ft. + 5 ft. / 2
levels)SPELLS
PER DAYMEDIUM RANGE(100 ft. + 10 ft. /
level)LONG RANGE(400 ft. + 40 ft. /
level)
Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21
CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.
6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD
SPELL LISTprep spell name school comp cast time range duration save SR description ref
Bestow Curse nec vs 1a Touch Perm Will neg Yes -6 to one stat, or -4 on attacks, saves, checks, or 50% chance of losing actions. phb:203
Blindness/Deafness nec v 1a Med Perm(D) Fort neg Yes Makes subject blind or deaf. phb:206Contagion nec[evil] vs 1a Touch Inst Fort neg Yes Infects subject with chosen disease. phb:213Continual Flame evo[light] vsm 1a Touch Perm None No Makes a permanent, heatless torch. phb:213Create Food and Water con(creation) vs 10 min Close 24 hrs* None No Feeds 36 humans (or 12 horses). phb:214Cure Serious Wounds con(healing) vs 1a Touch Inst Will half(h)* Yes(h)* Cures 3d8+12 damage. phb:216Daylight evo[light] vs 1a Touch 120 min(D) None No 60-ft. radius of bright light. phb:216Deeper Darkness evo[darkness] vm/df 1a Touch 12 day(D) None No Object sheds supernatural shadow in 60-ft. radius. phb:217Dispel Magic abj vs 1a Med Inst None No Cancels magical spells and effects. phb:223Glyph of Warding abj vsm 10 min Touch Perm until [d](D) See text No(o), Yes* Inscription harms those who pass it. phb:236Helping Hand evo vsdf 1a 5 miles 12 hrs None No Ghostly hand leads subject to you. phb:239Inflict Serious Wounds nec vs 1a Touch Inst Will half Yes Touch attack, 3d8+12 damage. phb:244Invisibility Purge evo vs 1a Personal 12 min(D) Dispels invisibility within 60 ft. phb:245Locate Object div vsf/df 1a Long 12 min None No Senses direction toward object (specific or type). phb:249Magic Circle against Chaos abj[lawful] vsm/df 1a Touch 120 min Will neg(h) No* As protection spells, but 10-ft. radius and 120 minutes. phb:249Magic Circle against Good abj[evil] vsm/df 1a Touch 120 min Will neg(h) No* As protection spells, but 10-ft. radius and 120 minutes. phb:250Magic Circle against Law abj[chaotic] vsm/df 1a Touch 120 min Will neg(h) No* As protection spells, but 10-ft. radius and 120 minutes. phb:250Magic Vestment tra vsdf 1a Touch 12 hrs Will neg(h,o) Yes(h,o) Armor or shield gains +3 enhancement bonus. phb:251Meld into Stone tra[earth] vsdf 1a Personal 120 min You and your gear merge with stone. phb:252
Obscure Object abj vsm/df 1a Touch 8 hrs(D)" Will neg(o) Yes(o) Masks object against scrying. phb:258Prayer en(comp)[mind] vsdf 1a 40 ft. 12 rd None Yes Allies +1 bonus on most rolls, enemies -1 penalty. phb:264Protection from Energy abj vsdf 1a Touch 120 min* Fort neg(h) Yes(h) Absorb 120 of damage from one kind of energy. phb:266Remove Blindness/Deafness con(healing) vs 1a Touch Inst Fort neg(h) Yes(h) Cures normal or magical conditions. phb:270Remove Curse abj vs 1a Touch Inst Will neg(h) Yes(h) Frees object or person from curse. phb:270Remove Disease con(healing) vs 1a Touch Inst Fort neg(h) Yes(h) Cures all diseases affecting subject. phb:271Searing Light evo vs 1a Med Inst None Yes Ray deals 5d8 damage, 10d6 against undead. phb:275Speak with Dead nec[lang] vsdf 10 min 10 ft. 12 min Will neg* No Corpse answers 6 question(s). phb:281Stone Shape tra[earth] vsm/df 1a Touch Inst None No Sculpts 22 cu. ft. of stone into any shape. phb:284Summon Monster III con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:286Water Breathing tra vsm/df 1a Touch 24 hrs* Will neg(h) Yes(h) Subjects can breathe underwater. phb:300Water Walk tra[water] vsdf 1a Touch 120 min(D) Will neg(h) Yes(h) Subject treads on water as if solid. phb:300Wind Wall evo[air] vsm/df 1a Med 12 rd None* Yes Deflects arrows, smaller creatures, and gases. phb:302Blessed Aim div vs 1a 60 ft. [c] Will neg(h) No +2 bonus for allies' ranged attacks cd:154Briar Web tra vsdf 1a Med 12 min Ref neg; see text No 20 ft. radius area entangles creatures and thorns deal 2d6 damage. cd:156Chain of Eyes div vs 1a Touch 12 hrs Will neg Yes You send magical sensor to infiltrate an area. cd:158Flame of Faith evo vsm 1a Touch 12 rd None No Gives weapon the flaming burst quality. cd:166Spikes tra vsm 1a Touch 12 hrs None No As brambles, but weapon gains +2 bonus and doubled threat range. cd:181Telepathic Bond, Lesser div[mind] vs 1a 30 ft. 120 min None No As Rary's Telepathic Bond, but you and one other creature. cd:183
Vigor con(healing) vs 1a Touch 22 rd Will neg(h) Yes(h) As lesser vigor, but 2hp/round for 22 rounds. cd:186Vigor, Mass Lesser con(healing) vs 1a 20 ft. 22 rd Will neg(h) Yes(h) As lesser vigor, but multiple targets for 22 rounds. cd:186Visage of the Deity, Lesser tra[evil/good] vsdf 1a Personal 12 rd You gain +4 Cha and resistance 10 to certain energy types. cd:187Wrack nec[evil] vs 1a Close 12 rd Fort neg Yes Renders creature helpless with pain. cd:190Absorb Mind div[evil] vsfCorrupt 1a Personal 12 min You gain 25% chance of knowing information in a brain eaten. bovd:84Boneblade nec[evil] vsfUndead 1a Touch 120 min None No Turns a bone into a magic weapon. bovd:86
SPELL SAVE DC
CLOSE RANGE(25 ft. + 5 ft. / 2
levels)SPELLS
PER DAYMEDIUM RANGE(100 ft. + 10 ft. /
level)LONG RANGE(400 ft. + 40 ft. /
level)
Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21
CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.
6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD
SPELL LISTprep spell name school comp cast time range duration save SR description ref
Circle of Nausea evo[evil] vsf 1a 0 ft. 12 min Fort Neg Yes Foes denied all actions or take -2 penalty on attacks, saves, and skill checks. bovd:88
Clutch of Orcus nec[evil] vs 1a Med [c] Will Neg* No Deals 1d3 points of damage/round and paralyzes foe while you concentrate. bovd:88Devil's Eye div[evil] vs 1a Personal 12 min You can see darkness(even magical), up to 30 ft. bovd:92Flesh Ripper evo[evil] vsUndeadF 1a Close Inst None Yes Black claw deals 10d8 damage and critical hits deal bleeding wounds. bovd:96Love's Pain evo[mind,evil] vsCorrupt 1a Med Inst None Yes Deals 6d6 to subject's dearest loved one. bovd:98Masochism en[evil] vsm 1a Personal 12 rd For every 10 hp damage you take, you gain +1 on attacks, saves, and checks. bovd:99Red Fester nec[evil] vsCorrupt 1a Touch Inst Fort Neg Yes Subject takes 1d6 Str damage and 1d4 Cha damage. bovd:102Rotting Curse of Urfestra tra vsCorrupt 1a Touch Inst Fort Neg Yes Subject takes 1d6 Con damage per hour. bovd:102Serpents of Theggeron tra[evil] sCorrupt 1a Personal 12 min You arms become serpents with 10 ft. reach, +10 attack, 1d8 damage plus poison. bovd:103Shriveling nec[evil] vsDisease 1a Close Inst Ref half Yes Subject takes 12d4 damage. bovd:103Touch of Juiblex tra[evil] vsCorrupt 1a Touch Inst Fort Neg Yes Subject turns into green slime in 4 rounds. bovd:107Unliving Weapon nec[evil] vsm 1rd Touch 12 hrs Will Neg Yes Undead subject explodes for 6d6 damage when struck or at specific time. bovd:108Vile Lance evo[evil] vsmdf 1a Touch 120 min None No Creates a +2 shortspear that deals vile damage. bovd:108Blessed Sight div vs 1a Personal 12 min Evil auras become visible to you. boed:92Energize Potion tra vsm 1a Close Inst Ref half Yes Transforms potion into a grenade that deals energy damage in a 10-ft. radius burst. boed:98Heart's Ease en(comp)[mind] vsdf 1a Close Perm [d] Will Neg Yes Remove fear, despair, confusion, insanity, [mind] effects; restore 2d4 Wis dmg. boed:100Inspired Aim en(comp) v 1a 40 ft. [c] Will Neg Yes Allies within 40 ft. gain +2 insight bonus on ranged attack rolls. boed:101Path of the Exalted div vfeat 1a Personal See text You receive divine guidance from a higher power. boed:103Remove Nausea con(healing) vdf 1a Touch Inst Will Neg Yes Cure a nauseated or sickened character. boed:105
Telepathy Tap div sac 1a Personal 12 rd Overhear creatures' telepathic communications. boed:110Curse of the Brute tra vs 1a Touch 12 rd Fort neg Yes Up to 12 (enh.) bonus to either Str, Dex or Con; Int and Cha go down the same. dotf:84Sweet Water div vsm 1a Long Inst None No Creates a well of fresh water up to 100 ft. down (if fresh water available). dotf:90Sword Stream evo vs 1a Close Inst Ref half Yes Cone of droplets, d8+10 damage. dotf:90Resist Energy, Mass abj vs 1a Touch 12 min None Yes Up to 12 subjects ignore 12 damage per round from elemental source. t&b:93Blindsight tra vs 1a Touch 12 min Will neg Yes(h) Grants blindsight out to 30 ft. pgtf:100Skull Watch nec vsf 1a Touch 12 hr[d] None No Skull shrieks when creature enters warded area. pgtf:111Summon Undead III con(summon)[evil] vsf fr Close 12 rd None No Summons undead to fight for you(huge skeleton, large zombie, ghoul). pgtf:114Amanuensis tra vsm 1a Close 120 min Will neg Yes Copy nonmagical text. mof:77Circle Dance div vs 1 min Personal Inst Indicates direction to known target. mof:84Dark Way ill(shadow) vsdf 1a Close 12 rd None Yes Creates temp. bridge of shadow supporting 2400lbs. mof:87Darkfire evo[fire] vs 1a 0-ft 12 rd None Yes As Produce Flame, but flames are visible with darkvision. mof:86Remedy Moderate Wounds con(healing) vs 1a Touch 22 rd Will neg Yes Target gains fast healing 1 for 16 rounds. mof:113Weapon of Impact tra vs 1a Close 120 min Will neg Yes As Keen Edge, but aids blunt weapons. mof:134Burrow tra vsm 1a Personal 12 min(D) Subject grows claws and gains burrow speed of 10 ft. rof:189Detect Metal and Minerals div vsm 1a 60 ft. [c]->120 min(D) None No Detects large accumulations of metal and other minerals. rof:189Handfang nec[evil] vs 1a Touch 12 rd see text No Biting mouth in your palm deals 1d8 damage and starts grapple. rof:190Plague Carrier nec[evil] vs 1a Touch Inst Fort neg Yes Infects subject with chosen disease, but with incubation period. rof:190Blast of Castigation evo vsdf 1a Med [c] 12 rd [d] Ref half Yes Energy attack inflicts 4d8 points of damage and continues to blast foe. bohm:30
Godspeed tra vsdf 1a Personal 12 min Movement rate increases to 60 feet and adds +2 to AC. bohm:33Peaceful Weapon evo vsdf 1a Close 12 rd Fort neg Yes Target weapon cannot inflict damage. bohm:35—— 4th-Level Spells ——Air Walk tra[air] vsdf 1a Touch 120 min None Yes(h) Subject treads on air as if solid (climb at 45-degree angle). phb:196Control Water tra[water] vsm/df 1a Long 120 min(D) None* No Raises or lowers bodies of water. phb:214Cure Critical Wounds con(healing) vs 1a Touch Inst Will half(h)* Yes(h)* Cures 4d8+12 damage. phb:215
SPELL SAVE DC
CLOSE RANGE(25 ft. + 5 ft. / 2
levels)SPELLS
PER DAYMEDIUM RANGE(100 ft. + 10 ft. /
level)LONG RANGE(400 ft. + 40 ft. /
level)
Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21
CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.
6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD
SPELL LISTprep spell name school comp cast time range duration save SR description ref
Death Ward nec vsdf 1a Touch 12 min Will neg(h) Yes(h) Grants immunity to death spells and negative energy effects. phb:217
Dimensional Anchor abj vs 1a Med 12 min None Yes(o) Bars extra-dimensional movement. phb:221Discern Lies div vsdf 1a Close [c]->12 rd Will neg No Reveals deliberate falsehoods. phb:221Dismissal abj vsdf 1a Close Inst Will neg* Yes Forces a creature to return to native plane. phb:222Divination div vsm 10 min Personal Inst Provides useful advice for specific proposed actions. phb:224Divine Power evo vsdf 1a Personal 12 rd You gain attack bonus, +6 to Str, and 12 hps. phb:224Freedom of Movement abj vsmdf 1a Per or Tch 120 min Will neg(h) Yes(h) Subject moves normally despite impediments, auto-succeed grapple checks. phb:233Giant Vermin tra vsdf 1a Close 12 min None Yes Turns centipedes, scorpions, or spiders into giant vermin. phb:235Imbue with Spell Ability evo vsdf 10 min Touch Perm until [d](D) Will neg(h) Yes(h) Transfer spells to subject. phb:243Inflict Critical Wounds nec vs 1a Touch Inst Will half Yes Touch attack, 4d8+12 damage. phb:244Magic Weapon, Greater tra vsm/df 1a Close 12 hr Will neg(h,o) Yes(h,o) Weapon gains +3 bonus. phb:251Neutralize Poison con(healing) vsm/df 1a Touch 120 min Will neg(h,o) Yes(h,o) Immunizes subject against poison, detoxifies venom in or on subject. phb:257Planar Ally, Lesser con(calling)* vsdfxp 10 min Close Inst None No Exchange services with a 6 HD extraplanar creature. phb:261Poison nec vsdf 1a Touch Inst* Fort neg* Yes Touch deals 1d10 Con damage, repeats in 1 min. phb:262Repel Vermin abj vsdf 1a 10 ft. 120 min (D) None, Will neg* Yes Insects, spiders, and other vermin stay 10 ft. away. phb:271Restoration con(healing) vsm 3fr Touch Inst Will neg(h) Yes(h) Restores level and ability score drains. phb:272Sending evo vsm/df 10 min See text 1 rd* None No Delivers short message anywhere, instantly. phb:275Spell Immunity abj vsdf 1a Touch 120 min Will neg(h) Yes(h) Subject is immune to 3 spell(s). phb:282Summon Monster IV con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:286
Tongues div vm/df 1a Touch 120 min Will neg(h) No Speak any language. phb:294Beast Claws tra vsm 1a Personal 12 rd Your hands become slashing natural weapons. cd:151Castigate evo[sonic] v 1a 10 ft. Inst Fort half Yes Verbal rebuke deafens all who hear and damages those whose alignment differs. cd:158Doomtide ill(pattern) vsdf 1a 80 ft. 12 rd Will neg Yes Black mist obscures sight, dazes those inside. cd:163Energy Vortex evo[energy] vs 1a 20 ft. Inst Ref half Yes Burst of energy centered on you damages nearby creatures. cd:164Recitation con(creation) vsdf 1a 60 ft. 12 rd None Yes Your allies get bonus on attacks and saves, and your foes get penalties. cd:176Resurgence, Mass abj vsdf 1a Close Inst Will neg(h) Yes(h) As resurgence, but multiple targets. cd:177Revenance con(healing) vsdf 1a Touch 12 min None* Yes(h) Restores dead creature to life for 12 minutes. cd:178Weapon of the Deity tra vdf 1a 0 ft. 12 rd Your weapon gains enhancement bonus and special ability. cd:188Weather Eye div vsmdf 1 hr 0 ft. Inst None No You accurately predict weather up to one week ahead. cd:189Absorb Strength nec[evil] vsfCorrupt 1a Personal 120 min You gain 1/4 of a creature's Str and Con when he eats it. bovd:84Abyssal Might con(summon)[evil] vsmDemon 1a Personal 120 min You gain +2 to Str, Con, Dex, and SR. bovd:84Claws of the Savage tra[evil] vs 1a Touch 120 min None No Subject gains claws that deal damage based on size. bovd:88Damning Darkness evo[darkness,evil] vmdf 1a Touch 120 min[D] None No Darkness deals either 2d6 or 1d6 damage per round. bovd:89Hell's Power con(creation)[evil] vsmDevil 1a Personal 120 min You gain +2 AC and +1 to existing DR. bovd:97Identify Transgressor div[evil] vsDrugLoca10 min Personal Inst You learn the identity of one person. bovd:97Psychic Poison abj[evil] vsmdf 10 min Close 12 hrs None No Poisons those casting divination spells or [mind] spells at object, creature or area. bovd:101Stop Heart nec[evil] sDrug 1a Touch Inst Fort Neg Yes Subject drops to -8 hp immediately. bovd:106Luminous Armor, Greater abj sac 1a Touch 12 hrs None Yes Light grants +8 armor bonus, dispels magical darkness, -4 to enemy melee attcks. boed:102
Remove Fatigue tra s 10 min Touch Inst Fort Neg Yes Removes effects of fatigue as 8 hours of rest. boed:105Status, Greater div vsdf 1a Touch 12 hrs Will Neg Yes As status, but cast some spells through bond. boed:100Sunmantle abj ssac 1a Touch 12 rd None No As Daylight spell, plus DR 5/-, and deals attackers 5 damage per strike. boed:109Sustain tra vsm 1rd Touch 72 hrs None Yes Recipients need no food or drink for 72 hours. boed:109Harrier con(creation) vs 1a Close 12 rd(text) None No Summons an incorporeal bird of prey to fight for you. dotf:87Unfailing Endurance tra vs fr Touch 12 day None Yes +4 bonus against weakness or fatigue, endurance bonuses. dotf:91
SPELL SAVE DC
CLOSE RANGE(25 ft. + 5 ft. / 2
levels)SPELLS
PER DAYMEDIUM RANGE(100 ft. + 10 ft. /
level)LONG RANGE(400 ft. + 40 ft. /
level)
Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21
CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.
6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD
SPELL LISTprep spell name school comp cast time range duration save SR description ref
Nchaser's Glowing Orb evo[light] vsf 1a Touch Perm None No Creates permanent magical light; you control brightness. pgtf:107
Summon Undead IV con(summon)[evil] vsf fr Close 12 rd None No Summons undead to fight for you(huge zombie, allip, ghast). pgtf:114Wall of Sand con(creation)[earth] vsmdf 1a Med [c] +12 rd None No Swirling sand blocks ranged attacks, slows movement through. pgtf:118Hand of Torm abj vsdf 1a 10-ft 12 hrs Fort neg Yes Immobile warded zone, stuns those with different patrons. mof:99Iron Bones tra vsf 1a Touch 120 min Will neg Yes Corporeal undead gain +5 natural armor bonus. mof:102Know Vulnerabilities div vs 1a Close Inst Will neg Yes Determines targets vulnerabilities and resistances. mof:104Wall of Chaos abj[chaotic] vs 1a Close 120 min Will neg Yes As Magic Circle against Law, except as one-sided wall. mof:131Wall of Evil abj[evil] vs 1a Close 120 min Will neg Yes As Magic Circle against Good, except as one-sided wall. mof:131Wall of Law abj[lawful] vs 1a Close 120 min Will neg Yes As Magic Circle against Chaos, except as one-sided wall. mof:131Aerial Summoning Dance con(summon) vsdf 3rds Close 12 rd None No You and four aarakocra summon a large air elemental via flying dance. rof:189Shape Metal tra vsmdf 1a Touch Inst Fort neg Yes As stone shape, but affects metal instead of stone. rof:191Aeonian Lantern con(creation) vs 1a Touch Perm [d] None No Magical lantern imparts –2 penalty to foes' attacks, saving throws, and checks. bohm:29Ethereal Prison tra vsf 1a Touch Perm [d] None Yes One helpless or willing creature is imprisoned on the Ethereal Plane forever. bohm:33Truth's Wings con(creation) vsdf 1a Personal 120 min Magical bird brings character to you. bohm:37—— 5th-Level Spells ——Atonement abj vsmfdfxp 1 hr Touch Inst None Yes Removes burden of misdeeds from subject. phb:201Break Enchantment abj vs 1 min Close Inst See text No Frees subjects from enchantments, alterations, curses, and petrification. phb:207Command, Greater en(comp)[lang,mind] v 1a Close 12 rd Will neg Yes As command, but affects 12 subjects. phb:211Commune div vsmdfxp 10 min Personal 12 rd None No Deity answers 12 yes-or-no questions. phb:211
Cure Light Wounds, Mass con(healing) vs 1a Close Inst Will half(h), Will hal Yes(h), YesCures 1d8+12 damage for many creatures. phb:216Dispel Chaos abj[lawful] vsdf 1a Touch 12 rd[d] See text See text +4 bonus against attacks by chaotic creatures. phb:222Dispel Good abj[evil] vsdf 1a Touch 12 rd[d] See text See text +4 bonus against attacks by good creatures. phb:222Dispel Law abj[chaotic] vsdf 1a Touch 12 rd[d] See text See text +4 bonus against attacks by lawful creatures. phb:223Disrupting Weapon tra vs 1a Touch 12 rd Will neg(h,o)* Yes(h,o) Melee weapon destroys undead. phb:223Flame Strike evo[fire] vsdf 1a Med Inst Ref half Yes 10 ft. radius, 40 ft. high cylinder smites foes with divine fire (12d6 damage). phb:231Inflict Light Wounds, Mass nec vs 1a Close Inst Will half Yes Deals 1d8+12 damage to many creatures. phb:244Insect Plague con(summon) vsdf fr Long 12 min None No Locust swarms attack creatures. phb:244Mark of Justice nec vsdf 10 min Touch Perm* None Yes Designates action that will trigger curse on subject. phb:252Plane Shift con(teleport) vsf 1a Touch Inst Will neg Yes As many as eight subjects travel to another plane. phb:262Raise Dead con(healing) vsmdf 1 min Touch Inst None* Yes(h) Restores life to subject who died as long as 12 days ago. phb:268Righteous Might tra vsdf 1a Personal 12 rd (D) Your size increases, and you gain combat bonuses. phb:273Scrying div(scrying) vsm/dff 1 hr See text 12 min Will neg Yes Spies on subject from a distance. phb:274Slay Living nec[death] vs 1a Touch Inst Fort prtl Yes Touch attack kills subject. phb:280Spell Resistance abj vsdf 1a Touch 12 min Will neg(h) Yes(h) Subject gains SR 24. phb:282Summon Monster V con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:286Symbol of Pain nec[evil] vsm 10 min 0 ft.; see text See text Fort neg Yes Triggered rune wracks nearby creatures with pain. phb:290Symbol of Sleep en(comp)[mind] vsm 10 min 0 ft.; see text See text Will neg Yes Triggered rune puts nearby creatures into catatonic slumber. phb:291True Seeing div vsm 1a Touch 12 min Will neg(h) Yes(h) Lets you see all things as they really are. phb:296
Unhallow evo[evil] vsm 24 hr Touch Inst See text See text Designates location as unholy. phb:297Wall of Stone con(creation)[earth] vsm/df 1a Med Inst See text No Creates a stone wall that can be shaped. phb:299Dance of the Unicorn abj vs 1a Personal 12 min(D) Purifying mist washes the air clean of smoke, dust, and poisons. cd:161Divine Agility tra vs 1a Touch 12 rd Will neg(h) No You improve creature's Reflex saves, Dexterity, and maneuverability in combat. cd:162Dragon Breath evo[good/evil] vsm/df 1a Personal 12 rd see text You choose a dragon type and mimic its breath weapon. cd:164Stalwart Pact evo vsdfxp 10 min Touch Trig->12rd Will neg(h) Yes(h) You gain combat bonuses automatically when reduced to half hit points or lower. cd:181
SPELL SAVE DC
CLOSE RANGE(25 ft. + 5 ft. / 2
levels)SPELLS
PER DAYMEDIUM RANGE(100 ft. + 10 ft. /
level)LONG RANGE(400 ft. + 40 ft. /
level)
Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21
CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.
6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD
SPELL LISTprep spell name school comp cast time range duration save SR description ref
Subvert Planar Essence tra vsm/df 1a Med 12 rd Fort neg Yes Reduces target's DR and SR. cd:183
Vigor, Greater con(healing) vs 1a Touch 22 rd Will neg(h) Yes(h) As lesser vigor, but 4 hp/round. cd:186Charnel Fire nec[evil] vs 1 min Touch Inst None No Consumes one corpse or undead creature. bovd:87Claws of the Bebilith tra[evil] vsCorrupt 1a Personal 120 min You gain claws based on her size. bovd:88False Sending ill(glam) vsmdf 10 min see text 1 rd Will Neg Yes As sending, except you imitate someone else. bovd:95Forbidden Speech en[mind,evil] vsCorrupt 1 min Touch Perm Will Neg Yes Subject cannot speak about a certain topic. bovd:96Heartclutch tra[evil] vsDisease 1a Close Inst Fort prtl Yes Subject dies in 1d3 rounds or takes 3d6+12 damage. bovd:97Morality Undone en[mind,evil] vsmdf 1a Close 120 min Will Neg Yes Subject becomes evil. bovd:99Power Leech nec[evil] vsCorrupt 1a Med 12 rd Will Neg Yes You drain subject's ability score 1 point/round and gain +1 bonus per point. bovd:101Resonating Resistance tra vFiend 1a Personal 12 min Foes must check spell resistance twice against you. bovd:102Wall of Ooze con(creation) vsmdf 1a Med [c]+12 rd Fort prtl No Barrier of woven chains has 150 hp, paralyzes and deals 2d6 damage on touch. bovd:109Convert Wand tra vs 1a Touch 12 min None No Transforms a magic wand into a healing wand. boed:95Curtain of Light evo[light] vssac 1a Med 12 rd See text No Light deals 2d4 to evil out to 10 ft, 1d4 out to 20 ft. Passing through deals 2d6+12. boed:96Energetic Healing con(healing) vsdf 1a Touch 120 min/[d] None Yes Immune to one type of energy and heal 1/10th the damage done by that type. boed:98Inquisition en(comp)[mind] sac 1a Close See text Will Neg Yes Compels target to divulge information truthfully. boed:101Sacred Guardian div vscelestial 1a Touch 12 day None Yes You know the status of subject and can teleport or scry without error. boed:106Telepathy Block abj vs 1a Close 12 rd None No Blocks all telepathic communication within 80-ft. radius. boed:109Warding Gems con(healing) vsm 1a Close 12 hrs None No Store healing energy in gem, encircle the target, release healing power on cmd. boed:111Bear's Heart tra vs 1a 20 feet 12 rd Will neg No up to 12 allies gain +4 (enh) to Str, 12d4 temp. hp; at end, take 12 nonlethal dmg. dotf:81
Summon Undead V con(summon)[evil] vsf fr Close 12 rd None No Summons undead to fight for you(mummy, shadow, wight, vampire spawn). pgtf:114Crawling Darkness con(creation) vsdf fr Personal 12 min Tentacle cloud grants concealment and other bonuses. mof:86Monstrous Regeneration con(healing) vs 1a Touch 6 Will(half) Yes Grants the Regeneration ability. mof:109Commune with Earth div vs 10 min Personal Inst You gain knowledge of hills, mountains and underground areas. rof:189Contagion, Mass nec[evil] vs 1a Close Inst Fort neg Yes As contagion, but affects multiple creatures. rof:190Curse of Wounding tra vs 1a Touch Perm Will neg Yes 50 percent of attacks targeting creature that would normally miss now hit. bohm:32Shield of Light abj vsdf 1a Personal 12 rd[d] N&Y N&Y Grants +2 armor bonus and a +4 enh bonus to AC, undead cannot attack. bohm:37—— 6th-Level Spells ——Animate Objects tra vs 1a Med 12 rd None No Objects attack your foes. phb:199Antilife Shell abj vsdf fr 10 ft. 120 min(D) None Yes 10-ft. field hedges out living creatures. phb:199Banishment abj vsf 1a Close Inst Will neg Yes Banishes 24 HD of extraplanar creatures. phb:203Bear's Endurance, Mass tra vsdf 1a Close 12 min Will neg(h) Yes As bear's endurance, affects 12 subjects. phb:203Blade Barrier evo[force] vs 1a Med 12 min(D) Ref half, Ref neg* Yes Wall of blades deals 12d6 damage. phb:205Bull's Strength, Mass tra vsm/df 1a Close 12 min Will neg(h) Yes(h) As bull's strength, affects 12 subjects. phb:207Create Undead nec[evil] vsm 1 hr Close Inst None No Create ghouls, ghasts, mummies, or mohrgs. phb:215Cure Moderate Wounds, Mass con(healing) vs 1a Close Inst Will half(h), Will hal Yes(h), YesCures 2d8+12 damage for many creatures. phb:216Dispel Magic, Greater abj vs 1a Med Inst None No As dispel magic, but +20 on check. phb:223Eagle's Splendor, Mass tra vsm/df 1a Close 12 min Will neg(h) Yes As eagle's splendor, affects 12 subjects. phb:225Find the Path div vsf 3 rds Per or Tch 120 min None, Will neg(h) No, Yes(h) Shows most direct way to a location. phb:230
Forbiddance abj vsmdf 6 rds Med Perm See text Yes Blocks planar travel, damages creatures of different alignment. phb:232Geas/Quest en(comp)[lang,mind] v 10 min Close 12 day* None Yes As lesser geas, plus it affects any creature. phb:234Glyph of Warding, Greater abj vsm 10 min Touch Perm until [d](D) See text No(o), Yes* As glyph of warding, but up to 10d8 damage or 6th-level spell. phb:237Harm nec vs 1a Touch Inst Will half* Yes Deals 120 points of damage to target. phb:239Heal con(healing) vs 1a Touch Inst Will neg(h) Yes(h) Cures 120 points of damage, all diseases and mental conditions. phb:239Heroes' Feast con[creation] vsdf 10 min Close 1 hr +12 hrs* None No Food for 12 creatures cures and grants combat bonuses. phb:240
SPELL SAVE DC
CLOSE RANGE(25 ft. + 5 ft. / 2
levels)SPELLS
PER DAYMEDIUM RANGE(100 ft. + 10 ft. /
level)LONG RANGE(400 ft. + 40 ft. /
level)
Cleric ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 ### 5 SPELL RANGES15 16 17 18 19 20 21
CASTER LVL 12 LEVEL 0 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 55 ft.
6 7 5 5 4 4 2 220 ft.SPELL SAVE +5 ### ### ### ### ### ### ### ### ### ### 880 ft.DC MOD
SPELL LISTprep spell name school comp cast time range duration save SR description ref
Inflict Moderate Wounds, Mass nec vs 1a Close Inst Will half Yes Deals 2d8+12 damage to many creatures. phb:244
Owl's Wisdom, Mass tra vsm/df 1a Close 12 min Will neg(h) Yes As owl's wisdom, affects 12 subjects. phb:259Planar Ally con(calling)* vsdfxp 10 min Close Inst None No As lesser planar ally, but up to 12 HD. phb:261Summon Monster VI con(summon)* vsf/df fr Close 12 rd(D) None No Calls extraplanar creature to fight for you. phb:287Symbol of Fear nec[fear,mind] vsm 10 min 0 ft.; see text See text Will neg Yes Triggered rune panics nearby creatures. phb:290Symbol of Persuasion en(charm)[mind] vsm 10 min 0 ft.; see text See text Will neg Yes Triggered rune charms nearby creatures. phb:290Undeath to Death nec vsm/df 1a Med Inst Will neg Yes Destroys 12d4 HD of undead. phb:297Wind Walk tra[air] vsdf 1a Touch 12 hrs(D)* None and Will neg( No, Yes(h) You and your allies turn vaporous and travel fast. phb:302Word of Recall con(teleport) v 1a Unlimited Inst None, Will neg(h,o) No, Yes(h,oTeleports you back to designated place. phb:303Cometfall con(creation) vsdf 1a Med Inst Ref half No Comet falls atop foes, damaging them and knocking them prone. cd:159Vigorous Circle con(healing) vs 1a 20 ft. 22 rd Will neg(h) Yes(h) As mass lesser vigor except 3 hp/round for 22 rounds. cd:187Visage of the Deity tra[evil/good] vsdf 1a Personal 12 rd As lesser visage of the deity, but you become celestial or fiendish. cd:187Zealot Pact evo vsdfxp 10 min Touch Trig->12rd Will neg(h) Yes(h) You gain combat bonuses when you attack someone of opposing alignment. cd:191Cloud of the Achaierai con(creation)[evil] vsDisease 1a 0 ft. 120 min Fort prtl Yes Cloud deals 2d6 damage plus confusion. bovd:88Consume Likeness nec[evil] vsfCorrupt 1a Personal Perm You steal the appearance of a dead person, adding +10 on Disguise checks. bovd:89Fiendish Quickening tra vsFiend 1rd Personal 12 rd Your ability to teleport without error is quickened. bovd:95Snare Astral Traveler abj vs 1a Med 12 rd Will Neg Yes Captures one astral creature and holds it motionless. bovd:104Thousand Needles con(creation)[evil] vsm 1a Med 12 min Fort prtl Yes Subject takes 2d6 damage and -4 penalty on attacks, saves and checks. bovd:106Exalted Raiment abj vdfsac 1a Touch 12 min Will neg Yes Gain +2 sacred bonus to AC, DR 10/evil, SR 17, immunity to Con damage/drain. boed:99
Secure Corpse nec vsdf 1a Close 12 day None No Traps corpse inside holy symbol. boed:106Touch of Adamantine tra vs 1a Touch 12 min Will Neg Yes Weapon gains the properties of an adamantine weapon. boed:110Energy Immunity abj vs 1a Touch 24 hrs None Yes Subject is immune to damage from one elemental energy type. t&b:88Gate Seal abj vsm 1a Close Perm None No You permanently seal a gate or portal. frcs:70Stone Body tra vsm 1a Personal 12 min(D) Your body becomes living stone. pgtf:113Azuth's Exalted Triad tra vs 1a Personal Inst Cast a prepared spell three times. mof:78Suppress Glyph tra vs 1a 100-ft 12 min Will neg Yes You notice but do not trigger magical glyph trap. mof:126Blazing Light evo vsdf 1a Long Inst Ref half Yes Ray inflicts 12d8 points of damage, and undead suffer more. bohm:30Return and Avenge con(summon) vsdf 1a Close 12 rd([d]) None No Summoned celestial creature returns if destroyed and attacks slayer. bohm:36
SPELL SAVE DC
CLOSE RANGE(25 ft. + 5 ft. / 2
levels)SPELLS
PER DAYMEDIUM RANGE(100 ft. + 10 ft. /
level)LONG RANGE(400 ft. + 40 ft. /
level)