Hard Landing Mission 1

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This mission is made by Adrian Hawthorn and is no way endorsed or sponsored by Games workshops or its Affiliates, this i s purely recreational and is not to be sold or copied without owners consent. Hard Landing: Mission 1 Briefing: Hello Generals, Today we begin our battle for the orbiting satellite Huqurin IV, as many of you know this Satellite is rich with ore’s and precious metals, you First objective is to get a beachhead on the planet , for without this our efforts will severely be undermined, this Moon has no living population to this date though ruins provide evidence of intelligent Pre-heresy human colony, whoever controls this planet controls any technology discovered, now for the bad news, as this moon has a very rough and barren terrain there is only one landing zone viable, now for the worst news of the two, opposing forces will be trying to land at this last landing zone your forces will fight for this zone only one can be victorious if neither can win it we will bomb it from orbit. Force allocation In this Battle you are allowed 1500pts, note must be taken as this is a beachhead assault no more than one heavy choice slot may be taken, as an equaliser one extra troop choice slot is given. Mission Objectives : The Objective of this game is to hold 1 of the 2 com relay stations in the middle of the board, These are setup 22” away from each other across the middle of the board, Setup is a 6 inch deployment zone using the dawn of war rules * NOTE no night fighting rule s apply as this moon doesn’t rotate at a normal speed *, To control a com relay Station a troop choice must be within 3” of it, any unit, individual characters, monstrous creatures or vehicles may contest the objective if they are within 6”.**** note winner receives the abilities to choose two units to upgrade instead of one*** refer to further email***loser only gets one Game length: After turn 6 the battle i mmediately ends, if a player has control of a objective, they win the first round, if both players control a objective then it is a draw, if neither player is in control of a objective, both forces evacuate the battlefield (automatic loss) as they retreat from the orbital bombardment. This game follows normal deployment rules par the rules instructed above, all must follow their relevant codex’s for deployment (e.g. Daemons), teleporting and deep strike reserves remain unchanged ***note Winner of this battle is the Attacker for the rest of the campaign unless otherwise stated************

Transcript of Hard Landing Mission 1

Page 1: Hard Landing Mission 1

8/2/2019 Hard Landing Mission 1

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This mission is made by Adrian Hawthorn and is no way endorsed or sponsored by Games workshops

or its Affiliates, this is purely recreational and is not to be sold or copied without owners consent.

Hard Landing: Mission 1

Briefing:

Hello Generals, Today we begin our battle for

the orbiting satellite Huqurin IV, as many of 

you know this Satellite is rich with ore’s and

precious metals, you First objective is to get a beachhead on the planet , for without this our efforts will

severely be undermined, this Moon has no living population to this date though ruins provide evidence of 

intelligent Pre-heresy human colony, whoever controls this planet controls any technology discovered, now for

the bad news, as this moon has a very rough and barren terrain there is only one landing zone viable, now for

the worst news of the two, opposing forces will be trying to land at this last landing zone your forces will fight

for this zone only one can be victorious if neither can win it we will bomb it from orbit.

Force allocation

In this Battle you are allowed 1500pts, note must be taken as this is a beachhead assault no more

than one heavy choice slot may be taken, as an equaliser one extra troop choice slot is given.

Mission Objectives :

The Objective of this game is to hold 1 of the 2 com relay stations in the middle of the board, These

are setup 22” away from each other across the middle of the board, Setup is a 6 inch deployment

zone using the dawn of war rules * NOTE no night fighting rules apply as this moon doesn’t rotate at

a normal speed *, To control a com relay Station a troop choice must be within 3” of it, any unit,

individual characters, monstrous creatures or vehicles may contest the objective if they are within

6”.**** note winner receives the abilities to choose two units to upgrade instead of one*** refer to

further email***loser only gets one

Game length: 

After turn 6 the battle immediately ends, if a player has control of a objective, they win the first

round, if both players control a objective then it is a draw, if neither player is in control of aobjective, both forces evacuate the battlefield (automatic loss) as they retreat from the orbital

bombardment. This game follows normal deployment rules par the rules instructed above, all must

follow their relevant codex’s for deployment (e.g. Daemons), teleporting and deep strike reserves

remain unchanged ***note Winner of this battle is the Attacker for the rest of the campaign unless

otherwise stated************