Handheld Gaming (Watching the Detectives) Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck,...
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Transcript of Handheld Gaming (Watching the Detectives) Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck,...
![Page 1: Handheld Gaming (Watching the Detectives) Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck, & Kurt Squire.](https://reader036.fdocuments.in/reader036/viewer/2022082818/56649ec95503460f94bd6343/html5/thumbnails/1.jpg)
Handheld Gaming(Watching the Detectives)
Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck, & Kurt Squire
![Page 2: Handheld Gaming (Watching the Detectives) Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck, & Kurt Squire.](https://reader036.fdocuments.in/reader036/viewer/2022082818/56649ec95503460f94bd6343/html5/thumbnails/2.jpg)
The Big Idea
• Handhelds are cheap, powerful, easy to use, and easy to store
• What to do with them?• Lend themselves to gaming and
interactive narrative• Lack of demonstrated gaming models (US)
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Handhelds the Smaller Idea
• Computational Power • Multimedia Machines • Portability
• Social interactivity • Context sensitivity • Connectivity • Individuality
![Page 4: Handheld Gaming (Watching the Detectives) Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck, & Kurt Squire.](https://reader036.fdocuments.in/reader036/viewer/2022082818/56649ec95503460f94bd6343/html5/thumbnails/4.jpg)
This Project
• Establish a vision for the design and delivery of handheld games
• Suggest multiple models of gameplay • Spec out the design needs for a platform
![Page 5: Handheld Gaming (Watching the Detectives) Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck, & Kurt Squire.](https://reader036.fdocuments.in/reader036/viewer/2022082818/56649ec95503460f94bd6343/html5/thumbnails/5.jpg)
Environmental Detectives
Imagine a classroom of students around Boston collecting data about an unfolding environmental disaster and cover-up in real time.
Students collect data by going to sensors that transmit information via docking stations or GPS. At different locations, players learn about sick families or the consequences of toxins on the environment.
![Page 6: Handheld Gaming (Watching the Detectives) Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck, & Kurt Squire.](https://reader036.fdocuments.in/reader036/viewer/2022082818/56649ec95503460f94bd6343/html5/thumbnails/6.jpg)
Game Flow
• Player works at Health Department & gets message from a worried mother
• Mercury point-source pollution• Players gather data, evolving in real time• Players compile data, build model, identify
suspects• Contests in time, masking, cover-ups
![Page 7: Handheld Gaming (Watching the Detectives) Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck, & Kurt Squire.](https://reader036.fdocuments.in/reader036/viewer/2022082818/56649ec95503460f94bd6343/html5/thumbnails/7.jpg)
Pollution candidates
• Perchloroethylene (PERC) from dry cleaners• Mercury• Fertilizer / Pesticide run-offs• Sulfur Dioxides• Ground Level Ozone (VOCs NOx)
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Rationale
• Probeware has been successful, but does not leverage computational power of handhelds.
• Modeling is a Cornerstone of Atmospheric Science
• Combine the dramatic potential of Eric Brokovich with the
• Case Study: Mexico City http://eaps.mit.edu/megacities/
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Sim Cambridge
![Page 10: Handheld Gaming (Watching the Detectives) Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck, & Kurt Squire.](https://reader036.fdocuments.in/reader036/viewer/2022082818/56649ec95503460f94bd6343/html5/thumbnails/10.jpg)
Location-Based Stories
![Page 11: Handheld Gaming (Watching the Detectives) Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck, & Kurt Squire.](https://reader036.fdocuments.in/reader036/viewer/2022082818/56649ec95503460f94bd6343/html5/thumbnails/11.jpg)
The Platform
• Map-based systems• The map displays your location
– GPS– Bluetooth– DataPort
• Location on map can trigger multimedia• Underlying simulation can determine what
media is played
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The Platform
• Timed Information triggers (also could be tied to simulation)
• Context-sensitive text display (i.e. I know that you were at the old mill).
• Accessing & writing central database • Ad hoc sharing communication• Visualization of movement• Location-based advertising
![Page 13: Handheld Gaming (Watching the Detectives) Walter Holland, Zachary Nataf, Kevin Johnson, Robin Hauck, & Kurt Squire.](https://reader036.fdocuments.in/reader036/viewer/2022082818/56649ec95503460f94bd6343/html5/thumbnails/13.jpg)
Conceptual Framework: Augmented Reality Games
• The handheld is the window into a simulated world
• Pedagogical & creative possibilities of virtual space
• Using real-world as contested spaces • Using interactions as elements of
gameplay• Link with multi media & authorship
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Next Steps
• Center for Environmental Health Sciences at MIT– Outreach Education Programs
• Center for Earth, Atmospheric, and Planetary Sciences (http://eaps.mit.edu/)– Content and ties to courses