Halloween Edition
description
Transcript of Halloween Edition
EVERYTHING IS MOVING!!!
Halloween Edition
Linear Motion
Motion is Relative – there is no place in the universe that isn’t moving, so we must state motion “relative” to something else.
Linear Motion Reference Frame – the spot designated “not
moving”… all motion is described relative to it (usually the ground).
Sometimes we will assign other places as reference frames. This changes the relative motion of ALL other objects.
SpeedA measure of distance covered in a time
period, or how fast it is moving.
S= d/t
distance
Ex. A car moves 60km in 3 hrs, it has a speed of20km/hr
Speed
distance
S= d/t
Which has a > speed? Why?Same distance < time
Speed: TypesInstantaneous Speed – how fast an
object is moving at an “instant” of time.Ex: Speedometer
Average Speed = total distance/ total time
Speed vs. velocity
V , velocity is a measure of distance covered in a time period, or how fast it is moving with a direction.
V = d/tEx. A witch that moves 60km North in 12 hrs has a velocity of: 5km/hr North
Constant vs Changing Velocity
Acceleration Δ Velocity
Δ time
Objects accelerate anytime their speed or direction changes.
How many accelerators in the car???
Δ (delta) means “change”
Gravity!Acceleration due to gravity (g) on Earth is about 10 m/s/s
REGARDLESS OF WEIGHT!!!What falls faster, a bowling ball or pebble?
Free Fall How Fast? How Far?
Time (s) Speed (m/s) Distance (m)
0 0 01 10 52 20 203 30 454 40 805 50 125
Equationt 10t ½ 10t2
Bluh, Bluh, Bluh, I Vant To Suck Your
Bluuuud!
v = d/t
Velocity
d = vtt = d/vvdt
a = Δv/Δt
Acceleration
Δv = aΔt Δt= Δv/aaΔv
Δt
d = ½ at2
Distance (free fall)
a = 2d/t2 t= √(d/½ a)
½ ad
t2
Equations (pg 1) When velocity is constant:
V =d/t d=Vt t=d/V When the object is accelerating:
a =ΔV/Δt ΔV =a Δt t= ΔV/ad=1/2at2
Remember, gravity is an acceleration and can be substituted for a in any of the equations when gravity is doing the accelerating.
Distance Time Graphs
Constant Velocity Graphed
Distance Time Graphs #2
Acceleration Graphed
Ideal Models and Air Resistance
Many examples will apply only in the “Ideal World” where air resistance/ friction doesn’t exist.
-10
m/s
2
+10
m/s
2
Speed & acceleration =
Zero!
40m/s
2 s
30m/s
-10m/s/s
-10m/s/s
1 s
20m/s
0 s
-10m/s/s
3 s 10m/s-10m/s/s
4 s 0m/s
-40m/s
6 s
-30m/s
+10m/s/s
+10m/s/s
7 s
-20m/s
8 s
+10m/s/s
5 s -10m/s+10m/s/s
4 s 0m/s
Baseball ends up in his hand!
0
60
30 90
120