Halide Boston vision meeting - We are what we do |...

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Halide High performance made easy Gaurav Chaurasia (MIT CSAIL) Slides courtesy: Jonathan Ragan-Kelley (Stanford)

Transcript of Halide Boston vision meeting - We are what we do |...

Page 1: Halide Boston vision meeting - We are what we do | Meetupfiles.meetup.com/4379272/Halide_Boston_vision_meeting.pdf · 2015-07-17 · Gaurav Chaurasia (MIT CSAIL) Slides courtesy:

Halide High performance made easy

Gaurav Chaurasia (MIT CSAIL)

Slides courtesy: Jonathan Ragan-Kelley (Stanford)

Page 2: Halide Boston vision meeting - We are what we do | Meetupfiles.meetup.com/4379272/Halide_Boston_vision_meeting.pdf · 2015-07-17 · Gaurav Chaurasia (MIT CSAIL) Slides courtesy:

Architects

Jonathan Ragan-Kelley (Stanford, ex-MIT)Andrew Adams (Google, ex-MIT)

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Current methodology for image processing

C++ multithreading, vectorizationCUDA/OpenCLOpenGL/RenderScript

libraries don’t solve this:BLAS, IPP, MKL, OpenCV, NVIDIA’s libs optimized kernels compose into inefficient pipelines (no fusion)

Optimization requires experimentation

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Local Laplacian Filters in Adobe Photoshop Camera Raw / Lightroom

1500 lines of expert-optimized C++ multi-threaded, SSE3 months of work 10x faster than reference C

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A simple example: 3x3 blur

void  box_filter_3x3(const  Image  &in,  Image  &blury)  {      Image  blurx(in.width(),  in.height());    //  allocate  blurx  array  

           blurx(x,  y)  =  (in(x-­‐1,  y)  +  in(x,  y)  +  in(x+1,  y))/3;    

           blury(x,  y)  =  (blurx(x,  y-­‐1)  +  blurx(x,  y)  +  blurx(x,  y+1))/3;  }

   for  (int  x  =  0;  x  <  in.width();  x++)    for  (int  y  =  0;  y  <  in.height();  y++)

   for  (int  y  =  0;  y  <  in.height();  y++)    for  (int  x  =  0;  x  <  in.width();  x++)

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void  box_filter_3x3(const  Image  &in,  Image  &blury)  {      __m128i  one_third  =  _mm_set1_epi16(21846);      #pragma  omp  parallel  for      for  (int  yTile  =  0;  yTile  <  in.height();  yTile  +=  32)  {          __m128i  a,  b,  c,  sum,  avg;          __m128i  blurx[(256/8)*(32+2)];  //  allocate  tile  blurx  array          for  (int  xTile  =  0;  xTile  <  in.width();  xTile  +=  256)  {              __m128i  *blurxPtr  =  blurx;              for  (int  y  =  -­‐1;  y  <  32+1;  y++)  {                  const  uint16_t  *inPtr  =  &(in[yTile+y][xTile]);                  for  (int  x  =  0;  x  <  256;  x  +=  8)  {                                        a  =  _mm_loadu_si128((__m128i*)(inPtr-­‐1));                    b  =  _mm_loadu_si128((__m128i*)(inPtr+1));                    c  =  _mm_load_si128((__m128i*)(inPtr));                    sum  =  _mm_add_epi16(_mm_add_epi16(a,  b),  c);                    avg  =  _mm_mulhi_epi16(sum,  one_third);                    _mm_store_si128(blurxPtr++,  avg);                    inPtr  +=  8;              }}              blurxPtr  =  blurx;              for  (int  y  =  0;  y  <  32;  y++)  {                  __m128i  *outPtr  =  (__m128i  *)(&(blury[yTile+y][xTile]));                  for  (int  x  =  0;  x  <  256;  x  +=  8)  {                      a  =  _mm_load_si128(blurxPtr+(2*256)/8);                      b  =  _mm_load_si128(blurxPtr+256/8);                      c  =  _mm_load_si128(blurxPtr++);                      sum  =  _mm_add_epi16(_mm_add_epi16(a,  b),  c);                      avg  =  _mm_mulhi_epi16(sum,  one_third);                      _mm_store_si128(outPtr++,  avg);  }}}}}  

9.9 → 0.9 ms/megapixelHand-optimized C++ 11x faster

(quad core x86)

Tiled, fusedVectorizedMultithreadedRedundant computationNear roof-line optimum

Page 7: Halide Boston vision meeting - We are what we do | Meetupfiles.meetup.com/4379272/Halide_Boston_vision_meeting.pdf · 2015-07-17 · Gaurav Chaurasia (MIT CSAIL) Slides courtesy:

HalideDecouple algorithm from schedule

Algorithm: what to compute

Schedule: where and when to compute

Easy for programmers to build pipelines

Easy for programmers to explore optimizations

Easy to retarget code to multiple platforms7

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The algorithm defines pipelines in functional form

Pipeline stages are functions from coordinates to values

Execution order and storage are unspecified

3x3 blur as a Halide algorithm:

blurx(x,  y)  =  (in(x-­‐1,  y)  +  in(x,  y)  +  in(x+1,  y))/3;  

blury(x,  y)  =  (blurx(x,  y-­‐1)  +  blurx(x,  y)  +  blurx(x,  y+1))/3;

Page 9: Halide Boston vision meeting - We are what we do | Meetupfiles.meetup.com/4379272/Halide_Boston_vision_meeting.pdf · 2015-07-17 · Gaurav Chaurasia (MIT CSAIL) Slides courtesy:

The scheduledefines intra-stage order, inter-stage interleaving

For each stage: 1) In what order should we

compute its values?2) When should we

compute its inputs?blurx

blury

input

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Func  box_filter_3x3(Func  in)  {      Func  blurx,  blury;      Var  x,  y,  xi,  yi;  

   //  The  algorithm  -­‐  no  storage,  order      blurx(x,  y)  =  (in(x-­‐1,  y)  +  in(x,  y)  +  in(x+1,  y))/3;      blury(x,  y)  =  (blurx(x,  y-­‐1)  +  blurx(x,  y)  +  blurx(x,  y+1))/3;  

   //  The  schedule  -­‐  defines  order,  locality;  implies  storage      blury.tile(x,  y,  xi,  yi,  256,  32).vectorize(xi,  8).parallel(y);      blurx.compute_at(blury,  x).store_at(blury,  x).vectorize(x,  8);  

   return  blury;  }

0.9 ms/megapixelHalide

Page 11: Halide Boston vision meeting - We are what we do | Meetupfiles.meetup.com/4379272/Halide_Boston_vision_meeting.pdf · 2015-07-17 · Gaurav Chaurasia (MIT CSAIL) Slides courtesy:

void  box_filter_3x3(const  Image  &in,  Image  &blury)  {      __m128i  one_third  =  _mm_set1_epi16(21846);      #pragma  omp  parallel  for      for  (int  yTile  =  0;  yTile  <  in.height();  yTile  +=  32)  {          __m128i  a,  b,  c,  sum,  avg;          __m128i  blurx[(256/8)*(32+2)];  //  allocate  tile  blurx  array          for  (int  xTile  =  0;  xTile  <  in.width();  xTile  +=  256)  {              __m128i  *blurxPtr  =  blurx;              for  (int  y  =  -­‐1;  y  <  32+1;  y++)  {                  const  uint16_t  *inPtr  =  &(in[yTile+y][xTile]);                  for  (int  x  =  0;  x  <  256;  x  +=  8)  {                                        a  =  _mm_loadu_si128((__m128i*)(inPtr-­‐1));                    b  =  _mm_loadu_si128((__m128i*)(inPtr+1));                    c  =  _mm_load_si128((__m128i*)(inPtr));                    sum  =  _mm_add_epi16(_mm_add_epi16(a,  b),  c);                    avg  =  _mm_mulhi_epi16(sum,  one_third);                    _mm_store_si128(blurxPtr++,  avg);                    inPtr  +=  8;              }}              blurxPtr  =  blurx;              for  (int  y  =  0;  y  <  32;  y++)  {                  __m128i  *outPtr  =  (__m128i  *)(&(blury[yTile+y][xTile]));                  for  (int  x  =  0;  x  <  256;  x  +=  8)  {                      a  =  _mm_load_si128(blurxPtr+(2*256)/8);                      b  =  _mm_load_si128(blurxPtr+256/8);                      c  =  _mm_load_si128(blurxPtr++);                      sum  =  _mm_add_epi16(_mm_add_epi16(a,  b),  c);                      avg  =  _mm_mulhi_epi16(sum,  one_third);                      _mm_store_si128(outPtr++,  avg);  }}}}}  

0.9 ms/megapixelC++

Func  box_filter_3x3(Func  in)  {      Func  blurx,  blury;      Var  x,  y,  xi,  yi;  

   //  The  algorithm  -­‐  no  storage,  order      blurx(x,  y)  =  (in(x-­‐1,  y)  +  in(x,  y)  +  in(x+1,  y))/3;      blury(x,  y)  =  (blurx(x,  y-­‐1)  +  blurx(x,  y)  +  blurx(x,  y+1))/3;  

   //  The  schedule  -­‐  defines  order,  locality;  implies  storage      blury.tile(x,  y,  xi,  yi,  256,  32)                .vectorize(xi,  8).parallel(y);      blurx.compute_at(blury,  x).store_at(blury,  x).vectorize(x,  8);            return  blury;  }

0.9 ms/megapixelHalide

Page 12: Halide Boston vision meeting - We are what we do | Meetupfiles.meetup.com/4379272/Halide_Boston_vision_meeting.pdf · 2015-07-17 · Gaurav Chaurasia (MIT CSAIL) Slides courtesy:

The Halide Compiler

Halide Functions Halide Schedule

Synthesizedloop nest, allocations

LLVM bitcode

x86(with SSE/AVX)

ARM(with NEON)

CUDA, OpenCL, OpenGL ES

Vectorization &peephole optimization

NaCl, PNaCl(in-browser)

C(source)

In progress: Metal, RenderScript, JavaScript

Compiler internal

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Local Laplacian Filters prototype for Adobe Photoshop Camera Raw / Lightroom

Reference: 300 lines C++

Adobe: 1500 lines3 months of work 10x faster (vs. reference)

Halide: 60 lines 1 intern-day

20x faster (vs. reference) 2x faster (vs. Adobe)

GPU: 90x faster (vs. reference) 9x faster (vs. Adobe)

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Don’t be scared of a new compiler

Halide is embedded in C++

Build a Halide pipeline using C++

Interleave your OpenCV, CUDA, C++, Python code with Halide snippets

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Decouple algorithm from organizationthrough a scheduling co-language

Summary

Simpler programs

Faster than hand-tuned code

Scalable across architectures

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Highly parallel recursive filters Beats NVIDIA’s API by 10xHigh Performance Graphics 2015, Los Angeles http://hgpu.org/?p=14181

High performance and low energy image processing on mobiles using client-server communication under review SIGGRAPH Asia 2015

Halide in research

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Halide in development

G+ Photos auto-enhanceData centerAndroidChrome (PNaCl)

n secret/unannounced projects

open source at http://halide-lang.org

Google 65 active developers> 200 pipelines 10s of kLOC in production

HDR+GlassNexus devices

>20 companieson Halide-Dev

Page 18: Halide Boston vision meeting - We are what we do | Meetupfiles.meetup.com/4379272/Halide_Boston_vision_meeting.pdf · 2015-07-17 · Gaurav Chaurasia (MIT CSAIL) Slides courtesy:

SpeedupFactor shorter

Blur 1.2 ⨉ 18 ⨉

Bilateral Grid 4.4 ⨉ 4 ⨉

Camera pipeline 3.4 ⨉ 2 ⨉

“Healing brush” 1.7 ⨉ 7 ⨉

Local Laplacian 1.7 ⨉ 5 ⨉

SpeedupFactor shorter

Bilateral Grid 2.3 ⨉ 11 ⨉

“Healing brush” 5.9* ⨉ 7* ⨉

Local Laplacian 9* ⨉ 7* ⨉

x86 GPU

SpeedupFactor shorter

Camera pipeline 1.1 ⨉ 3 ⨉

ARMGaussian Blur 1.5 ⨉ 5 ⨉

FFT (vs. FFTW) 1.5 ⨉ 10s

BLAS (vs. Eigen) 1 ⨉ 100s