Hacker Scouts: Guild Parent Orientation Note: if you did not attend this meeting, but are interested...
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Transcript of Hacker Scouts: Guild Parent Orientation Note: if you did not attend this meeting, but are interested...
Hacker Scouts: Guild
Parent Orientation
Note: if you did not attend this meeting, but are interested in your child enrolling in The Hacker Scouts Guild, be sure to email the Guild leader, _____ @ guild###@hacker-scouts.org
Also, fill out the survey at registration.hacker-scouts.org
Introductions
<introduce guild leader and main mentors>Background making
EducationTeaching experience
Disclaimer:This is totally new.
What is the Hacker Scouts?
Self improvement Motto: An unrelenting pursuit of knowledge
Promote positive values, community
Teach responsible use of technology
What is the Hacker Scouts?
Learning Skills Not Just Making
Teaching engineering practices
Not exactly a science class
A community
What is the Hacker Scouts?
How this is different from Open Lab? We are working toward a knowledge / project goal
More community
Much more structure
Emphasize individual advancement, pushing limits of knowledge
Hackerling Circuit
Scout Development Hackerling circuit
Skill Badges
Knowledge Trees (fractals)
Ranks - Apprentice, Journeyman, Master
Hackerlings
Journeyman
Master
Apprentice
Hacker Scout Rank Structure
Guild Organizational Structure
Scout positions: Scout leader
Crew/badge leaders
Quartermaster?
Documentation chief
These positions get elected after the hackerling circuit
Parent/volunteer roles: Guildmaster,
Assistant Guildmaster
Master of Documentation
Volunteer coordinator
Quartermaster
Fundraising leader
Skill badge leaders (1/badge)
Lots of helpers!
Typical meeting
Roll call
Announcements
open source – share what you have done/made in the last week
Icebreaker/simple activity
Split into crews and work on badges or a group project
Refreshments
Scouts all say what they learned, and what they could do to improve it
Closing – Core value lesson
Go home
2 Month agenda
Pre-teach a few basics
Hackerling circuit (this can actually take up to 3 months)
Pick goals, identify skills needed
Split into crews based on interest, skill - start on skill badges
6 Month Agenda
Working in crews towards a skill/project goal
Field trips to places that relate to learning goals
Guild/crew project
Who should join?
Age/skill 8-14 years
Specific making knowledge is not required
Thirst for knowledge is required
Participation Must commit to go to meetings.
Monetary Costs
Registration fee $75 Covers Hackerling circuit, tool belt,
other materials
After the hackerling circuit is complete, there is a monthly fee to cover:
Materials for projects $10-$20
Insurance ??
Possibly renting a space $10-$50
Field trips (Depends on location)
Hacker Scouts is a National Program!
Maker Scouts: Ages 4-7
Hacker Scouts: Ages 8-14
40 more cities
interested!!
Sign me up!
Go to:
registration.hacker-scouts.orgFill out the form.
We will contact you with more details.