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Transcript of HA5

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Assignment brief

Qualification Level 3 Extended Diploma in Creative Media Production – Games Design

Unit number and title

L3 Unit 66 3D Modelling – PartialL3 Unit 13 Understanding the Computer Games Industry – Partial

Start date 3rd March 2014

Deadline 28th March 2014

Assessor name Harry Arnold

Assignment title HA5 – Sidekick

The purpose of this assignment is for you to:Be able to devise 3D modelsBe able to create 3D models following industry practice

Be able to use project management techniques commonly used in the games industry

ScenarioHumans have always been intrigued with the idea of creating artificial life to assist with everyday existence.

You are going to conceive and design a robotic sidekick to accompany you through your avatar’s travels within the Linden Second Life community – www.secondlife.com It can then be put up for sale within the SL Marketplace.

Your robot will need to be fully fleshed out in terms of its appearance, function and character.

You will develop a design pack and then realise this into a 3D prototype, managing the project carefully through each stage of the production process.

Work to be submitted

NewTek Modeler exercisesProject CharterSchedule (weekly update minimum)Sidekick moodboardsSidekick ideas mapSidekick design pack Production Log (weekly update minimum)Presentation images of finished sidekick modelEvaluation

Tasks Grading Criteria

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Mapping

There is additional guidance that you will need to follow posted to Unit 66’s Moodle course and all evidence produced by you must be posted to your blog. Where you use the web to carry out your research make sure that you have cited all sources.

Initiation

Task 1 – Project CharterRead the assignment carefully and reflect on your Newtek Lightwave Modeler work to date and the skills acquired in using traditional drawing techniques, photography, Adobe Photoshop and Illustrator.

Make sure that the five NewTek LightWave tutorials have been completed and uploaded to Moodle. Produce a project charter for the assignment; paying particular attention to the timescale. This is the phase or step where you decide the parameters of the project, listing the reasons for the project, the goals of the project and any limitations.

Remember that you are trying to apply project management techniques to direct a project to a quality that reflects near-professional standards, working independently to professional expectations.

Unit 13P4, M4, D4

Planning

Task 2 - ScheduleCreate a schedule and start a production log (this will form evidence for tasks 3 – 7). This is where you break down the tasks within the project from start to finish and put in some milestones. These documents will need to be reviewed and updated at least once per week.

Remember that you are trying to apply project management techniques to direct a project to a quality that reflects near-professional standards, working independently to professional expectations.

Unit 13P4, M4, D4

Task 3 - ResearchProduce mood boards that explore existing robotic sidekicks and robotic technology. Source related imagery from as wide a range of sources as possible. Remember to cite all sources.

Remember that you are trying to generate thoroughly thought through ideas for 3D models showing creativity and flair and working independently to professional expectations. In addition, you are trying to apply project management techniques to direct a project to a quality that reflects near-professional standards, working independently to professional expectations.

Unit 66P2, M2, D2Unit 13P4, M4, D4

Task 4 – Ideas GenerationProduce an ideas map that explores what you would want from a sidekick. Consider its function and character. Write, draw, doodle.

Remember that you are trying to generate thoroughly thought through ideas for 3D models showing creativity and flair and working independently to professional expectations. In addition, you are trying to apply project management techniques to direct a project to a quality that reflects near-professional standards, working independently to professional expectations.

Unit 66P2, M2, D2Unit 13P4, M4, D4

Task 5 – Design PackProduce a design pack that explains what your sidekick will look like. Remember to follow the principle of form follows function. I.e. what it looks like is directly affected by what it does. You will need to produce sketches of your sidekick design from the front, back and side.

Shoot any additional reference imagery and textures, make measurements and draw diagrams to provide you with the information you need to model your character and any context you wish to place it in.

Your design pack will evolve as the modelling develops.

Remember that you are trying to generate thoroughly thought through ideas for 3D models showing creativity and flair and working independently to professional expectations. In addition, you are trying to apply project management techniques to direct a project to a quality that reflects near-professional standards, working independently to professional expectations.

Unit 66P2, M2, D2Unit 13P4, M4, D4

Execution

Task 6 - ProductionYou will draw together the skills you have developed in building the LightBot and associated applications (Adobe Illustrator and Photoshop) and build your character from your design pack using Newtek’s LightWave, both Modeler and Layout. Remember to assign surfaces to your character as you create each element, setting pivots and the parenting hierarchy.

Ensure that you save your work by date and incrementally.

Unit 66P3, M3, D3Unit 13P4, M4, D4

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Remember to review your progress against your plan regularly and update as necessary. Screenshots will be a useful form of evidence for your production log;

showing the development of your character and working process.

Remember that you are trying to create 3D models to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. In addition, you are trying to apply project management techniques to direct a project to a quality that reflects near-professional standards, working independently to professional expectations.

Task 7 - PresentationLoad your character object into Layout, and then shoot a range of virtual photographs and render them out as high resolution Jpegs. These will be combined with your design pack to form the basis of your character design. You will need to include a brief character profile of your sidekick.

Remember that you are trying to create 3D models to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. In addition, you are trying to apply project management techniques to direct a project to a quality that reflects near-professional standards, working independently to professional expectations.

Unit 66P3, M3, D3Unit 13P4, M4, D4

Closure

Task 8 - ReviewWrite an evaluation of your project. Use your plan, production log and blog posts to identify the strengths and weaknesses of your design process. Try to establish whether or not your finished product has achieved the aim of the project. Take into consideration anything said by interested parties.

Remember that you are trying to create 3D models to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations. In addition, you are trying to apply project management techniques to direct a project to a quality that reflects near-professional standards, working independently to professional expectations.

Unit 66P3, M3, D3Unit 13P4, M4, D4

This brief has been verified as being fit for purpose

Assessor

Signature Date

Internal verifier

Signature Date

Unit 66: 3D ModellingP1 summarise accurately theory and applications of 3D with some appropriate use of subject terminology. [IE]

M1 explain theory and applications of 3D with reference to detailed illustrative examples and with generally correct use of subject terminology.

D1 comprehensively explain theory and applications of 3D with elucidated examples and consistently using subject terminology correctly.

P2 generate outline ideas for 3D models working within appropriate conventions and with some assistance.[CT; SM]

M2 generate detailed ideas for 3D models showing some imagination and with only occasional assistance.

D2 generate thoroughly thought through ideas for 3D models showing creativity and flair and working independently to professional expectations.

P3 create 3D models following industry practice, working within appropriate conventions and with some assistance.[CT; SM; RL]

M3 create 3D models to a good technical standard following industry practice, showing some imagination and with only occasional assistance.

D3 create 3D models to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.

Unit 13: Understanding the Computer Games IndustryP1 describe organisational structures and job roles in the games industry, with some appropriate use of subject terminology.[IE]

M1 explain organisational structures and job roles in the games industry with reference to detailed illustrative examples and generally correct use of subject terminology.

D1 comprehensively explain organisational structures and job roles in the games industry with reference to elucidated examples and consistently using subject terminology correctly.

P2 describe current market trends and financial issues in the games industry with some appropriate use of subject terminology.[IE]

M2 explain current market trends and financial issues in the games industry with reference to detailed illustrative examples and generally correct use of subject terminology.

D2 comprehensively explain current market trends and financial issues in the games industry with reference to elucidated examples and consistently using subject terminology correctly.

P3 describe contractual, legal and ethical obligations in the games industry with some appropriate use of subject terminology.[IE]

M3 explain contractual, legal and ethical obligations in the games industry with reference to detailed illustrative examples and generally correct use of subject

D3 comprehensively explain contractual, legal and ethical obligations in the games industry with reference to elucidated examples and consistently using subject

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terminology. terminology correctly.

P4 apply

project management techniques to direct a project with some assistance.[SM]

M4 apply project management techniques to direct a project competently, and with only occasional assistance.

D4 apply project management techniques to direct a project to a quality that reflects near-professional standards, working independently to professional expectations.

P5 prepare personal career development material using basic formal language.[RL]

M5 prepare carefully produced personal career development material using generally correct formal language.

D5 prepare personal career development material to a quality that reflects near professional standards consistently using correct formal language.

Unit 1: Pre-production Techniques for the Creative Media IndustriesP1 outline requirements and sources of requirements for a specific media production.[IE]

M1 explain in some detail and competently present requirements and sources of requirements for a specific media production.

D1 comprehensively explain and present to a quality that reflects near-professional standards fully detailed requirements and sources of requirements for a specific media production.

P2 generate outline preproduction documentation for a specific media production with some assistance.

M2 generate competent, carefully presented and detailed pre-production documentation for a specific media production with only occasional assistance.

D2 generate thorough and comprehensively detailed pre-production documentation for a specific media production, working independently to professional expectations.

P3 apply pre-production planning to a specific media production working with some assistance.[TW, SM]

M3 apply pre-production planning to a specific media production competently with only occasional assistance.

D3 apply pre-production planning to a specific media production to a quality that reflects near-professional standards, working independently to professional expectations.

Unit 2: Communication Skills for Creative Media ProductionP1 use appropriate techniques to extract relevant information from written sources.

M1 use appropriate techniques to extract information from written sources with some precision.

D1 use appropriate techniques to extract comprehensive information from written sources.

P2 present a media production report which conveys relevant information.[IE]

M2 present a structured and detailed media production report which conveys information and explains conclusions with clarity.

D2 present a well-structured and substantial media production report which conveys information with precise exemplification and justifies conclusions with supporting arguments.

P3 review reports to make changes with occasional beneficial effects.[RL]

M3 review reports to make changes with frequent beneficial effects.

D3 review reports to make changes with consistently beneficial effects.

P4 deploy and manage appropriate technology to pitch a media production proposal.[SM]

M4 deploy and manage technology to pitch a media production proposal effectively and with some imagination.

D4 deploy and manage technology to pitch a media production proposal with creativity and flair and to near-professional standards.

P5 employ appropriate forms of address in a media production pitch to communicate ideas.[CT]

M5 employ forms of address in a media production pitch to communicate ideas effectively.

D5 employ forms of address in a media production pitch with flair to communicate ideas with impact.

Unit 3: Research Techniques for the Creative Media IndustriesP1 describe the nature and purposes of research in the creative media industries with some appropriate use of subject terminology.[IE]

M1 explain the nature and purposes of research in the creative media industries with detailed illustrative examples and with generally correct use of subject terminology.

D1 comprehensively explain the nature and purposes of research in the creative media industries with elucidated examples and consistently using subject terminology correctly.

P2 apply research methods and techniques with some assistance.[IE]

M2 apply research methods and techniques competently with only occasional assistance.

D2 apply research methods and techniques to near-professional standards working independently to professional expectations.

P3 present results of research. M3 present results of research competently.

D3 present results of research to near-professional standards.

:PLTS: This summary references where applicable, in the square brackets, the elements of the personal,learning and thinking skills applicable in the pass criteria. It identifies opportunities for learners to demonstrateeffective application of the referenced elesments of the skills.