GWC2012 - Enrique Celma - La gamificación según Intel

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Intel Confidential 1 Intel Corporation Iberia Gamification in & out 2012 Enrique Celma Education BDM IMA 1

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Transcript of GWC2012 - Enrique Celma - La gamificación según Intel

Page 1: GWC2012 - Enrique Celma - La gamificación según Intel

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Intel Corporation IberiaGamification in & out 2012

Enrique CelmaEducation BDM

IMA

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• Intel in 2009 decides to go For a user experience product Co:– Focus on Intel brand.– Associating Intel to Music and Fashion.

• We start thinking how to scale in a different way– “I need Intel In Education to be cool”– Is not any more about specs– Techies and frikies are over.

– Gaming, Univ. Programs… and Gamification appear!

When did it start for us? let’s have this top of our mind

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Gamification Out! How to expand a business

Governments

Parents

Governments +

Private Initiatives

Parents

GovernmentsRegionsDeputiesMunicipalities

Short Term MediumTerm

New Finance SchemeThe demand for technology will be driven not only by governments. Parents and private initiatives will be an active source of demand generation.

$

$

Enterprise business

Consumerbusiness

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Parents perceive the change

Generate demand for Technology

• Decreased school failure

• Overcoming the early school drops

• Increase academic performance

• Increase High degrees

Governments

• Extend their curricular activities

• Enhance the school values and differentiating factors

• Back to values of education

Schools• Educational

Programs• Digital

Content• Training

programas

Teachers

• In & Out School• Teacher and

Students Approach• Motivation. The Fun

Theory• Learning Powered by

Technology • Social Networks

Students

Money spending goes from Governments to Parents

Parents takes a relevant role for demandingTechnology for their Children Education

Intel must create and develop the necessary environment to accelerate the new demand through ALL existing Education

Community (“The Tribe”) creating value at the following levels:

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Motivation Formula

It’s Cool Recognnizes me I Progress

“I Like it” It’s cool.It’s speak my language

Every human Being needs to be recognized and recognize others…

I need to feel I progress in my life

Gamification

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TOOVARI Impact as DGP: BTS & Christmas & End of School (EOS)

Toovarii Course

BTS

EOSChristmas

Q1 Q2

Q3Q4

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Gamification In! How to expand a business

Motivating Your Sales Force with Gamification

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GRACIAS!!!

• Muchas gracias:

Enrique CelmaEducation BDMIntel [email protected]