Gw Power Cards v3

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    At-WillDark, PhysicalStandard Action Melee 1Target:One creatureAttack:Intelligence + your level vs. ReexHit:1d10 + Intelligence modier + twiceyour level physical damage, and the targetis immobilized until the start of your nextturn. If you move to a square that isntadjacent to the target, the immobilizationends.

    EncounterDarkImmediate Interrupt PersonalTrigger:You take electricity, re, laser orradiation damage

    Eect:You gain immunity to the triggeringdamage type until the start of your nextturn. You also gain temporary hit pointsequal to 10 + your Intelligence modier.

    EncounterDark, RadiationStandard Action Close burst 2Target:Each creature in burstAttack:Intelligence + your level vs. FortitudeHit:2d10 + Intelligence modier + your levelradiation damage.

    Eect:The target is slowed until the start ofyour next turn.

    At-WillAcid, BioStandard Action Melee 1Target:One creatureAttack:Constitution + your level vs.Fortitude

    Hit:2d8 + Constitution modier + twiceyour level acid damage, and you push thetarget 1 square.

    Encounter Bio, HealingImmediate Interrupt PersonalTrigger:You drop to 0 hit pointsEect:You regain hit points equal to 10 +your level.

    EncounterAcid, BioFree Action Melee 1Trigger:You end your turn adjacent to aprone creature

    Target:The triggering creatureAttack:Constitution + your level vs.Fortitude

    Hit:2d12 + Constitution modier + twiceyour level acid damage.

    Miss:Half damage.

    At-WillDarkStandard Action PersonalTarget:One creatureEect:You create a duplicate of yourself inan unoccupied square within 5 squares ofyou. The duplicate acts in the initiativeorder directly after you and can take all theactions that you can take, except that itcant use doppelganger powers, AlphaMutations, or Omega Tech. Its statistics arethe same as yours, except that it has only 1hit point. Your duplicate disappears when itdrops to 0 hit points or at the end of yournext turn.

    EncounterDark, TeleportationMinor Action PersonalEect:Choose an unoccupied square within5 squares of you. You simultaneouslyoccupy that square and your currentsquare. Before the start of your next turn,you can teleport to the chosen square as afree action.

    EncounterDark, PhysicalStandard Action Close burst 3Target:Each enemy in burstAttack:Intelligence + your level vs. ACHit:2d10 + Intelligence modier + your levelphysical damage.

    Eect:The burst creates a zone that lastsuntil the end of your next turn. The zone isdicult terrain for your enemies. Whilewithin the zone, you and your allies gaincover from attacks.

    When you get a hand on an enemy, your griptightens like a steel-jawed vise.

    You transform energy attacks into reserveenergy you use to protect and repair yourself.

    Youve learned to harness the radioactiveleakage from your power plant containment

    vessel to harm your foes.

    You spit at your foe. The spit is a combinationof excrement, scent gland uid, regurgitated

    food and stomach acid. Yep, its nasty.

    When others count you out, your roachexoskeleton gives you a second chance.

    You never know when your next meal might be.

    You create a duplicate of yourself fora short time.

    Youre literally in two places at once. You surround yourself with a crowd of duplicates, who lash out at and hinder

    nearby enemies.

    ANDROID NOVICE ANDROID UTILITY ANDROID EXPERT

    COCKROACH NOVICE COCKROACH UTILITY COCKROACH EXPERT

    DOPPELGANGER NOVICE DOPPELGANGER UTILITY DOPPELGANGER EXPERT

    MACHINE GRIP BE MY BATTERY DARK ENERGY MELTDOWN

    EAU DE ROACH HARD TO KILL OPPORTUNISTIC MEAL

    DOUBLE TROUBLE TWO PLACES AT ONCE MULTIPLICITY

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    At-WillDark, ElectricityStandard Action Melee 1Target:One creatureAttack:Wisdom + your level vs. FortitudeHit:1d10 + Wisdom modier + twice yourlevel electricity damage, and the targettakes a -2 penalty to all defenses until theend of your next turn.

    EncounterDark, Electricity, HealingStandard Action Melee 1Target:One allyEect:Choose one of the following options:The target regains hit points equal to yourWisdom modier + your level, or the targetmakes a saving throw with a bonus equal toyour Wisdom modier.

    EncounterDark, ElectricityStandard Action Ranged 5Target:One creatureAttack:Wisdom + your level vs. ReexHit:3d8 + Wisdom modier + twice yourlevel electricity damage.

    Miss:The ally nearest to the target gainstemporary hit points equal to 3d8 + yourWisdom modier.

    Encounter PsiStandard Action Ranged 3Target:One creatureAttack:Charisma + your level vs. FortitudeHit:The target is weakened until the end ofyour next turn. In addition, you or one al lywithin 5 squares of you gains temporary hitpoints equal to your Charisma modier.

    EncounterHealing, Psi, PsychicStandard Action Close burst 5Trigger:You and one ally in burst, or twoallies in burst

    Eect:One target of your choice takes 10psychic damage, and other target regains10 hit points and makes a saving throw.

    Encounter Psi, ZoneStandard Action Close burst 2Target:Each creature in burstAttack:Charisma + your level vs. WillHit:The target is immobilized (save ends).Eect:The burst creates a zone that lastsuntil the end of your next turn. Creatureswithin the zone cannot attack.

    At-Will Bio, PhysicalStandard Action Melee 1Target:One creatureAttack:Dexterity + your level vs. Reex.Make the attack two times.

    Hit (one attack):1d6 + Dexterity modier +twice your level physical damage.

    Hit (both attacks):2d6 + Dexterity modier+ twice your level physical damage, and thetarget is blinded until the start of your nextturn.

    Encounter BioMove Action PersonalEect:You jump a number of squares equalto your speed, either vertically or horizon-tally.

    Encounter Bio, PhysicalStandard Action Melee 1Target:One creatureEect:You can shift 3 squares before theattack.

    Attack:Dexterity + your level vs. ReexHit:3d10 + Dexterity modier + twice yourlevel physical damage.

    Eect:The target falls prone. If it stands upbefore the end of your next turn while youare adjacent to it, it takes 10 physicaldamage.

    You zap your enemy with an arc of electricity,making your foe jerk and dance like a spaz.

    You jolt an ally out of whatever funk hes in. You uncork a spectacular lightning bolt thatfries a foe or supercharges an ally.

    First, do no harmnot to anyone you like, anyway.

    You link the life forces of two allies together,allowing one to use his or her vitality to heal

    the other.

    You render the creatures around you incapableof ghting.

    You rake at your foes face with a lightning-fasturry of razor-sharp claws.

    Your springy muscles let you leap along distance.

    You bound upon your enemy and knock it to theground, then you lock your jaws around it.

    ELECTROKINETIC NOVICE ELECTROKINETIC UTILITY ELECTROKINETIC EXPERT

    EMPATH NOVICE EMPATH UTILITY EMPATH EXPERT

    FELINOID NOVICE FELINOID UTILITY FELINOID EXPERT

    ELECTRIC BOOGALOO STAND CLEAR! LIGHTNING BOLT

    VITALITY TRANSFER SHARE STRENGTH ZONE OF PACIFICATION

    SLASHING CLAWS POUNCE KILLING BITE

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    Encounter Bio, Physical, WeaponStandard Action Close burst 1Requirement:You must be wielding amelee weapon

    Target:Each enemy in burst you can seeAttack:Strength + your level + weaponaccuracy vs. AC

    Hit:1[W] + Strength modier physicaldamage, and you knock the target prone.

    Encounter BioMinor Action PersonalEect:You gain a +5 power bonus todamage rolls with melee attacks until thestart of your next turn.

    Encounter Bio, PhysicalStandard Action Melee 1Target:One creatureAttack:Strength + your level vs. FortitudeHit:2d12 + Strength modier + twice yourlevel physical damage, and you slide thetarget 5 squares.

    Eect:The target falls prone.

    At-WillDark, PhysicalStandard Action Ranged 10Target:One creatureAttack:Constitution + your level vs.Fortitude

    Hit:1d10 + Constitution modier + twiceyour level physical damage, and the targetis slowed until the end of your next turn.

    EncounterDarkImmediate Reaction PersonalTrigger:An enemy enters a square adjacentto you

    Target:The triggering enemyEect:You slide the target 6 squares.

    EncounterDark, PhysicalStandard Action Area burst 2 within 10Target:Each creature in burstAttack:Constitution + your level vs.Fortitude

    Hit:2d8 + Constitution modier + your levelphysical damage.

    Eect:You pull the target 2 squares towardthe burst squares origin, and the target fallsprone.

    Encounter Bio, PsychicStandard Action Close burst 2Target:Each creature in burstAttack:Wisdom + your level vs. WillHit:1d6 + Wisdom modier + your levelpsychic damage, and you slide the target 1square.

    Encounter BioImmediate Reaction PersonalTrigger:An enemy enters a square adjacentto you

    Eect:You y 2 squares without provokingopportunity attacks. If you dont land at theend of this movement, you fall.

    Encounter Bio, PhysicalStandard Action Melee 1Target:One creatureEect:Before making this attack, you can yyour speed.

    Attack:Wisdom + your level vs. ACHit:3d10 + Wisdom modier + twice yourlevel physical damage, and you knock thetarget prone.

    Miss:Half damage.

    You spin in a circle with your weapon, knockingdown a wide swath of foes.

    You ex your large muscles, bringing everyounce of strength to bear.

    You pick up your foe and toss it like a small toy.

    You unleash a ood of gravitons that swarmyour foe, dragging down its every step.

    An enemy moves next to you, and you send itaway in a ash of quantum radiance.

    You focus on a point and create a small blackhole that sucks people toward it.

    You make a piercing shriek that sends nearbycreatures reeling in terror.

    With a ap of your wings, you quickly moveaway from a foe.

    You leap into the air and then plummet intoyour foe in a devastating attack.

    GIANT NOVICE GIANT UTILITY GIANT EXPERT

    GRAVITY CONTROLLER NOVICE GRAVITY CONTROLLER UTILITY GRAVITY CONTROLLER EXPERT

    HAWKOID NOVICE HAWKOID UTILITY HAWKOID EXPERT

    BRICKBAT FOCUSED STRENGTH HURL FOE

    GRAVITATIONAL PULSE SIDEWAYS GRAVITY SINGULARITY

    TERRIFYING SHRIEK FLAP AWAY POWER DIVE

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    Encounter Psi, Physical, WeaponStandard Action Melee or Ranged weaponTarget:One creatureAttack:Wisdom + your level + weaponaccuracy vs. AC

    Hit:1[W] + Wisdom modier + your levelphysical damage, and the target grantscombat advantage until the end of theturn.

    Encounter PsiImmediate Interrupt PersonalTrigger:An enemy hits youEect:The triggering enemy rerolls thetarget and must accept the new result.

    Encounter Psi, Physical, WeaponStandard Action Melee orRanged weaponTarget:One creatureAttack:Wisdom + your level + weaponaccuracy +2 vs. AC

    Hit:1[W] + Wisdom modier + your levelphysical damage, and the target gainsvulnerable 5 to all damage until the start ofthe next turn.

    At-Will Psi, PsychicStandard Action Ranged 20Target:One creatureAttack:Charisma + your level vs. WillHit:1d10 + Charisma modier + twice yourlevel psychic damage.

    Encounter Psi, PsychicMinor Action PersonalEect:Until the end of your next turn, yougain a +3 power bonus to all defenses.

    Encounter Psi, PsychicStandard Action Ranged 10Target:One creatureAttack:Charisma + your level vs. WillHit:3d10 + Charisma modier + twice yourlevel psychic damage.

    Eect:The target gains vulnerable 5 psychicuntil the end of your next turn.

    At-Will Psi, PsychicStandard Action Ranged 10Target:One creatureAttack:Charisma + your level vs. WillHit:Charisma modier psychic damage, andthe target makes a basic attack as a freeaction against a creature of your choice.

    Encounter PsiMinor Action PersonalEect:You become invisible to all enemiesuntil the end of your next turn or until youattack.

    Encounter Psi, PsychicStandard Action Ranged 10Target:One creatureEect:Charisma modier psychic damage,and you slide the target a number ofsquares equal to its speed. The target thenmakes a basic attack against a creature ofyour choice, with a +4 power bonus to theattack roll and the damage roll.

    With a glance, you assess your foes weaknessesand strike to enhance that disadvantage.

    You anticipate your enemys attack andrespond accordingly.

    You perceive a weakness in your foes defensesand show your allies how to exploit it.

    You project a bolt of mental energy that slamsinto your foes psyche like a sucker punch.

    You surround yourself with a wall of purefury that makes your enemies want not to

    attack you.

    You unleash a mental onslaught upon yourenemy, boring a psychic hole into its mind.

    You give your foe a mental push. Before itknows whats happening, it attacks its ally.

    You convince your foes that youre notimportant enough to worry about.

    Youre a puppet master and you make your foedance like a puppet. Dance!

    HYPERCOGNITIVE NOVICE HYPERCOGNITIVE UTILITY HYPERCOGNITIVE EXPERT

    MIND BREAKER NOVICE MIND BREAKER UTILITY MIND BREAKER EXPERT

    MIND COERCER NOVICE MIND COERCER UTILITY MIND COERCER EXPERT

    UNCANNY STRIKE SAW IT COMING EXPLOIT WEAKNESS

    PSYCHIC ASSAULT PSYCHIC SHIELD MIND BREAK

    MENTAL PUSH NOTHING TO SEE HERE YOUR THOUGHTS...

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    Encounter Bio, PhysicalStandard Action Close burst2Target:Each enemy in burstAttack:Constitution + your level vs. ReexHit:1d6 + Constitution modier + your levelphysical damage, and the target is sloweduntil the end of your next turn.

    Encounter Bio, ZoneMove Action Close burst3Eect:The burst creates a zone that lastsuntil the end of your next turn. The zone isdicult terrain for your enemies. While thezone lasts, youre immobilized and immuneto forced movement, you have cover fromall attacks, and your melee attack rangeincreases by 2.

    Encounter Bio, PoisonStandard Action Melee 2Target:One creatureAttack:Constitution + your level vs. WillHit:1d8 + Constitution modier + twice yourlevel poison damage, and you dominate thetarget until the end of your next turn.

    Miss:The target takes a -5 penalty to attackrolls against you until the end of your nextturn.

    At-Will Fire, PsiStandard Action Ranged 5Target:One creatureAttack:Wisdom + your level vs. ReexHit:2d8 + Wisdom modier + twice yourlevel re damage.

    Encounter PsiMinor Action PersonalEect:You gain a y speed of 10 until theend of your next turn. If you dont landbefore this eect ends, you fall.

    Encounter Fire, PsiStandard Action Close blast 3Target:Each creature in blastAttack:Wisdom + your level vs. ReexHit:2d10 + Wisdom modier + your level redamage.

    Miss:Half damage.

    At-WillDark, RadiationStandard Action Ranged 5Target:One creatureAttack:Constitution + your level vs.Fortitude

    Hit:1d10 + Constitution modier + twiceyour level radiation damage, and the targettakes a -2 penalty to all defenses until theend of your next turn.

    EncounterDark, Radiation, TeleportationMove Action Close burst10Target:You and one or two allies in burstEect:Each target teleports to any othersquare in the burst, then regains hit pointsequal to 5 plus your level.

    EncounterDark, RadiationStandard Action Ranged 5Target:One creatureAttack:Constitution + your level vs.Fortitude

    Hit:2d10 + Constitution modier + twiceyour level radiation damage.

    Eect:The target is weakened until the endof your next turn.

    You ail at nearby foes with a thorn-coveredlimb.

    You cause a small thicket of plants to sproutfrom the ground around you, slowing your

    enemies.

    You grow a small, owering bloom and puhallucinogenic pollen into an enemy s face.

    You fan the ames of your er y aura. You propel yourself into the air on a pillar of re.

    You breathe out, unleashing a tide of ame.

    Your eyes glow cherry red as you loose a jaggedbolt of ionizing radiation at your foe.

    You bore tunnels through space with a pulse ofinvigorating radiation.

    You release a narrow beam of intense radiationat your foe.

    PLANT NOVICE PLANT UTILITY PLANT EXPERT

    PYROKINETIC NOVICE PYROKINETIC UTILITY PYROKINETIC EXPERT

    RADIOACTIVE NOVICE RADIOACTIVE UTILITY RADIOACTIVE EXPERT

    LASHING CREEPERS INSTANT GROVE INSIDIOUS POLLEN

    FIERY FLARE BLAZING ROCKET FLAMING BREATH

    RADIATION EYES HAWKING PORTAL GAMMA ERUPTION

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    Encounter Bio, PhysicalStandard Action Melee 1Target:One creatureAttack:Dexterity + your level vs. ReexHit:1d8 + Dexterity modier + t wice yourlevel physical damage, and the target isimmobilized until the end of your nextturn.

    Encounter BioMove Action PersonalEect:You shift a number of squares equalto your Dexterity modier.

    Encounter Bio, PhysicalStandard Action Melee 1Target:One creatureAttack:Dexterity + your level vs. FortitudeHit:2d10 + Dexterity modier physicaldamage.

    Eect:At the start of your next turn, thetarget takes physical damage equal to threetimes your level.

    At-WillDark, SonicStandard Action Close burst 1Target:Each creature in burstAttack:Strength + your level vs. FortitudeHit:1d6 + Strength modier + your levelsonic damage, and you knock the targetprone.

    EncounterDarkImmediate Interrupt PersonalTrigger:You are hit by an attack that pullsyou, pushes you, slides you or knocks youprone.

    Eect:You arent pulled, pushed, slid, orknocked prone by the attack.

    EncounterDark, PhysicalStandard Action Melee 1Target:One creatureAttack:Strength + your level vs. FortitudeHit:2d10 + Strength modier + twice yourlevel physical damage, and you push thetarget 3 squares.

    Eect:The target falls prone.

    Encounter Psi, Physical, WeaponStandard Action Melee or Ranged weaponTarget:One creatureEect:You can shift 2 squares before theattack.

    Attack:Dexterity + your level + weaponaccuracy vs. AC

    Hit:1[W] + Dexterity modier + your levelphysical damage, and you shift 2 squares.

    Encounter PsiMinor Action PersonalEect:You shift your speed.

    Encounter Psi, Physical, WeaponStandard Action Melee 1Target:One creatureAttack:Dexterity + your level + weaponaccuracy +2 vs. AC. Make the attack 4 times.

    Hit:1[W] physical damage.

    You swarm across your foe, biting it dozens oftimes as you tangle its limbs.

    You disperse across the ground and quicklyreform in a tactically advantageous spot.

    You swarm around your foe, delivering amultitude of tiny bites that all result in

    bleeding wounds.

    You stomp on the ground, sending a shockwave of energy into foes around you.

    You merge with the ground to keep frombeing knocked over or moved against your

    will.

    You clench a huge, rocky st and punch thepunks lights out.

    You move and strike and move before your foeeven knows its being attacked.

    You become a blur as you race across theground.

    You attack so quickly that your foe cant tellwhere one strike leaves o and the next

    begins.

    RAT SWARM NOVICE RAT SWARM UTILITY RAT SWARM EXPERT

    SEISMIC NOVICE SEISMIC UTILITY SEISMIC EXPERT

    SPEEDSTER NOVICE SPEEDSTER UTILITY SPEEDSTER EXPERT

    SWARM! COVER MORE GROUND DEATH BY A THOUSAND BITES

    SEISMIC STOMP GROUND ANCHOR CLOBBERIN TIME

    QUICK ATTACK WHIZZER SWIFT PUMMEL

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