GUILLOCHE patterns...machine differs to others was due to its disinclusion of a rotating base in...

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GUILLOCHE patterns FRANCIS SOLINAP | 312066716 | FSOL1133

Transcript of GUILLOCHE patterns...machine differs to others was due to its disinclusion of a rotating base in...

Page 1: GUILLOCHE patterns...machine differs to others was due to its disinclusion of a rotating base in order to create the partern. The machine consisted of a number of gears there were

GUILLOCHE patternsFRANCIS SOLINAP | 312066716 | FSOL1133

Page 2: GUILLOCHE patterns...machine differs to others was due to its disinclusion of a rotating base in order to create the partern. The machine consisted of a number of gears there were

Guilloche: HISTORYGuilloché is a common decorative engraving technique in which a very intracate, yet precise, repetitve pattern or design is mechanically engraved into an underlying material.

The machine used for the Guilloché is known as an en-gine-turning machine and involves the artist to be familiar with a technique of the same name, also called the rose engine lathe.

The engine-turning machine date back till the 1500-1600s. It was used on soft material like ivory and wood and it was later developed to engrave on metals such as gold and silver. Individuals who continue the craft, still use these machines however there are limited quantities to share.

Normally pronounced:

Gee-oh-SHAY

Comes from the French which means “Engine-Turning”

Guilloché Pattern engravingon a vacheron-constantin watch

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guilloche: characteristicsNowadays, the characteristic of the Guilloché Pattern are still very precise and intracate yet, at the same time,very simple. As mentioned earlier, it is a repetitive pattern that mainly consists of intersecting or overlapping spirals or other shapes creating an interwoven design.

Besides the craft-makers, Guilloché is now a term often used designers such as architects and are commonly seen on a variety of pieces. It is engraved on jewellry and watches, erected on stones or wood for architecture and printed on bank notes or certificates to protect against forged copies.

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The initial research consisited of both looking at different examples of Guilloché patterns, determining how the reptitive movement made the piece itself and watching videos of existing Guilloché drawing machines to see how the machine can be established.

From this, two examples were chosen that assisted the most in order to fulfill the brief and gave a more clear idea on what can be achieved for this project:

The Drawing Machine IIBy Resonance Studio (2012)

The Resonance Studio’s Guilloché drawing machine is largest mechanism that was found when conducting the initial research. Their machine was directly inspired by a drawing toy from the 1920s known as the ‘Hoot-Nanny: The Magic Designer’.

Their upscaled version consisted of a 24” disc of paper and servo-motors to run all three discs (The paper and the Cranks). Each crank can be adjusted to create a different pattern on the paper.

This machine gave the most guidance as it viewed what was necessary to create a machine that produced Guil-loché Patterns.

the drawing machineS

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Meccano Guilloché Drawing MachineBy Jordi Vallés of Club Meccano de Catalunya (2012)

This mechanism by Jordi Valles, also displayed in 2012 and stood out the most due to its simple form. How this machine differs to others was due to its disinclusion of a rotating base in order to create the partern.

The machine consisted of a number of gears there were all different shapes, a motor, and four brackets all cross-ing and connecting to each with holes running along from one side to another. Just like other machines, the holes can be adjusted to create different patterns.

This machine was successful as the machine itself was simple yet it was still able to create precise yet complex patterns.

With both these examples, it was able to serve as a strong starting point on the structure and how it can be innovated to create a unique machine at the end of course.

the drawing machineS

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Remote controlAfter establishing an idea on how a drawing machine would work, the next process is envisioning how a col-laboration between the drawing machine and the audi-ence can co-exist.

After looking through examples of forms of interaction, and determining how it can innovate the machine, one form stood out the most, Remote Control.

Live Action Graffiti Painting MachineBy Andreas Schoeller & Sebastian Silveira (2011)

This graffiti painting machine was an installment set up on a central wall in an inner courtyard. Created by An-dreas Schoeller and Sebastian Silveira in 2011, people are able to interact with this paining machine through a gaming controller.

This allows people are able to draw anything they want, without getting their hands dirty via the remote; the du-al-sticks for X- and Y- movement and a button to acti-vate the painting.

By applying the gaming remote as a form of interaction it can provide a successful collaboration between the machine and the audience.

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scholarly research: SOUNDHyperimprovisation: Computer-interactive Sound ImprovisationBy Roger Thorton Dean (2003)

This book focuses on the unique potential of comput-er-interactive sound improvisation. Written by musician/composer Roger T. Dean, he explores the achieve-ments and future possibilities of “Hyperimprovisation” which is aided by computer technology.

In one of his chapters, he futher details about how in-strumental improvisation, through the intermediacy of computers, can create the feeling of emergence be-tween the muscian and the machine. This allows musi-cians to create and modify large scales and long term structures.

By including that concept of emergence in that chapter and applying it into a drawing machine that develops Guilloché as well as including the interaction from an audience, it will be interesting to see the results that can rise from that.

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oksiConcept #1

Applying the gaming remote as a form of interaction, this first concept allows the audience to collaborate with the machine to produce precise and unique Guilloché patterns. The patterns produced will be from the us-er’s preference as he or she will be able to control the movement path of the pen.

While the canvas is rotataing, the user are able to the positioning of the brackets via the dual sticks on the remote therefore changing the pattern in real time. The user can either set a position and let the machine devel-op a symmetrical pattern or can add some creativity and produce a wild yet intricate and unique piece.

To add depth to the collaboration, by pressing the but-tons on the right of the remote, the pen can switch co-lour or can stop and be relocated to another position on the canvas therefore resulting to more a free and lively Guilloché pattern.

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oksi: storyboard

1. User picks up remote 2. Sees how the machine works and the connection of remote

3. Uses the left dual stick to move the left bracket up

4. Presses the top button to stop the pen and lifts it off canvas

5. Repositions the pen and press the top button to continue the work

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koiskConcept #2

As mentioned from the article, sound that is intergrated into a computer can used a form of emergence for the audience. This can adapted into the this concept as the form of collaboration between the machine and its audi-ence.

This concept consists of a microphone that would re-cord the users voice that will be uploaded into the machine. From there the machine will deconstruct the waveform, with higher frequencies having a more wid-er movement and lower frequencies will have smaller movments. This will then be comined therefore resulting create a repetitive pattern to draw on the canvas.

Once the machine is ready, it will then begin the draw-ing process and show the user what Guilloché Pattern was created from the sound of their voice.

The user can also play music into the microphone, which will also be recorded therefore producing a Guil-loché that could be unique.

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koisk: storyboard

1. Speak into the microphone 2. The uploaded voice will then be deconstructed and uploaded

3. The machine will then begin the drawing process

4. Will continue until finished or another voice is recorded

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bibliographyArticleshttp://mathworld.wolfram.com/GuillochePattern.htmlhttp://www.vancleefarpels.com/eu/en/article/606/guilloche-engraving-techniquehttp://www.subblue.com/projects/guilloche

Live Action Graffiti Painting Machinehttps://www.youtube.com/watch?v=08Par-io4cw

Meccano Guilloché Drawing Machinehttps://www.youtube.com/watch?v=Csf-62DfY48

The Drawing Machine II https://www.youtube.com/watch?v=BG9e06IWAxE

Hyperimprovisation: Computer-interactive Sound Improvisationhttp://books.google.com.au/books?id=lzc7axskdfcC&pg=PA178&lpg=PA178&dq=Hyper+Improvisation:+Com-puter-interactive+Sound+Improvisation&source=bl&ots=bnMNzUmRuM&sig=WRgVNlDtY9yToCtiMcszyAQKM-h4&hl=en&sa=X&ei=tDrxU5-sC8Lq8AWDvoDYCA&ved=0CB4Q6AEwAA#v=onepage&q=Hyper%20Improvisa-tion%3A%20Computer-interactive%20Sound%20Improvisation&f=false

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