GSummit SF 2014 - Hands-on Lab: Designing Impactful Gamification Programs by Steve Sims @stevebadge

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Copyright © 2014 Badgeville. All rights reserved G-Summit Workshop June 16, 2014 STEVE SIMS Chief Design Officer & Founder of The Behavior Lab

Transcript of GSummit SF 2014 - Hands-on Lab: Designing Impactful Gamification Programs by Steve Sims @stevebadge

Copyright © 2014 Badgeville. All rights reserved

G-Summit WorkshopJune 16, 2014

STEVE SIMS

Chief Design Officer & Founder of The Behavior Lab

Copyright © 2014 Badgeville. All rights reserved

REQUIREMENTS DESIGN VERIFICATIONIMPLEMENTATION OPTIMIZATION

Developing a Gamification Program:The Gamification Lifecycle

• Requirements - Gather Business Requirements

• Design - Design the Program

• Implement - Build the Program (Code and Art)

• Verification - Test the Program

• Optimize – Make it the Best it Can Be

The main focus of this workshop is to understand the concepts behind Gamification/Behavior Management as well as how to optimize your programs over time

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PART I:

Psychology of

Gamification (in 45 min)

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Rewards and Threats:

People are Always Running Towards Pleasure or Away From Pain

Gamification is mostly about the pleasure part So lets have a little fun…

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Gamification DerbyHorses Take Your Mark….

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Things You Have Just Seen/Experienced

• Rewards and Threats (Positive and Negative)

• 1’s and 2’s

• Power of Narrative

• Self Representation

• 4 S’s

(High Level Discussion of Intrinsic and Extrinsic Behavior)

• 4 Billy Goats of Behavior

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PART II:

You’ve Launched Your

Program. Now What?

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Your Program is Live

Congratulations!!!

Using all your new found understanding of

psychology and incredible design prowess,

you have unleashed the greatest

gamified/behavior management experience ever

upon the world.

So…

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Now What?

• How do you know your program is working?

• Who is it working for?

• How do you strengthen the pieces that are working?

• How do you fix the pieces that are not ?

• How do you make sure the program is

not dead in 3 months?

One Answer: Use the Wave Methodology

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Wave Methodology

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The Problem with Gamification

TYPICAL

IMPLEMENTATION

TYPICAL

‘SUCCESSFUL’ IMPLEMENTATION

Wave Implementation

ACTIVE USERS OVER TIME

SUSTAINED

ENGAGEMENT

‘novelty’ spike

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Why ‘Typical’ FailsWhat do most gamification programs leave out?

Most gamification programs fail to take into account user psychology.

Employees and customers

are people:

Their behavior is both complex

and predictable

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Case StudyThe Elliptical

• A few years ago,

my wife had to have an elliptical.

• Upon arrival

the elliptical was a huge success.

• NOW IT JUST TAKES UP SPACE.

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Novelty Doesn’t SustainWhy do users lose interest?

Engagement, Motivation and

Interest are complex topics.

Novelty can satisfy all three, but doesn’t last.

For long term results, you need to:

• Understand your users

• Grow the program as they grow

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Understanding Users……means understanding situations

You need to understand the company, users and the systems they

operate (as they are all interrelated)

• User Community - Communities are constantly in flux

• Companies - Companies evolve due to seasonal

cycles, priorities, business goals and process change

• Individuals - Employees and customers want to grow both

personally and professionally.

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ProgramNot a project

Building a program with user motivation in mind is a strong

foundation, but it’s only the beginning.

A gamified program is like

a garden:

• It needs lots of water

and sunlight

• It takes ongoing

attention to flourish

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GOOD GARDENINGThe things you need

To maintain a garden, you need:

• A window (to be able to see your results)

• A gardener (someone to fertilize and

plant flowers)

To maintain a gamification program, you

need:

• Analytics (to be able to see your results)

• A program manager (someone to create

content and expand the program)

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Wave Method

WAVE

IMPLEMENTATION

Active users over time

Sustained engagement

The wave method involves a ‘gardener’ monitoring the program and making

changes at key moments, to reinvigorate the user base

KEY MOMENTS

But what kind of changes?

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ANALYZE

ITERATE

EXPAND

COMPONENTS OF WAVE

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What Do I Analyze?

• What do I use to Analyze my program ?• What Areas Do I Analyze ? (There are 3 areas.. )• What Can the Analysis tell me ? (bonus points here).

Write Your Answers Down Now…..

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AnalyzeProgram Analysis looks at the data created by users’ interaction with

the environment and draws conclusions where possible

AREAS FOR ANALYSIS INCLUDE:

USER BASE

• Health (growing or shrinking)

• Active Users

• Visit Frequency ? Daily, Weekly, Monthly

ENGAGEMENT

• How much activity are users doing ?

• What activities are the doing the most/least ?

• How are they progressing ?

RETENTION

• How are new users retained in the experience?

• Sophisticated toolset to recognize users and elevate their status

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What Can I Iterate (Fix/Tune)?

Find Up to 5 things

Write Your Answers Down Now…..

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IterateIterating on a program involves tuning and tweaking the values of

existing content, with the goal of smooth ‘success curves’

THIS INCLUDES:

• Achievement milestones

• Level thresholds

• Messaging and Interface

• Relative points amounts

• Reward quality (effort to payout ratios)

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How Can I Expand My Program?

Find Up to 3 things

Write Your Answers Down Now…..

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Expand: ExtensionThe first phase of expansion is program extension. Extending a

program means to add additional content to the existing features

THIS INCLUDES:

• Extending the highest ranks of levels or status systems

• Refresh of tasks in repeating task systems

• Additional content to collections, sets or challenges

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Expand: PromotionTime sensitive content with an expected expiration. Typically highly promoted

THIS INCLUDES:

• Contests

• Challenges

• Themed content

• Sponsored tie-ins

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Expand: New Features/FunctionalityIntroduction of new features or new venues across the enterprise.

THIS INCLUDES:

• Status systems

• Affinity systems

• Karma systems

• Contests

• Social mechanics

• Change management

• Performance management

• Quantified Self

• Loyalty rewards

• Team challenges

• Learning management

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Questions?

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Thank You