Growing a hard core game on facebook - GDC Europe 2013

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Growing a Hard-Core Game on Facebook Leonard Frankel Head of Biz Dev, Plarium

description

Plarium is the second largest hard-core games developer on Facebook. Some of the popular titles include Stormfall and Soldiers Inc. In this talk I reviewed some of the techniques we used to grow our games on the platform such as utilizing Facebook's features, marketing techniques and so on. I also looked at some of the features and promotions we implemented and their effect on our revenues.

Transcript of Growing a hard core game on facebook - GDC Europe 2013

Page 1: Growing a hard core game on facebook - GDC Europe 2013

Growing a Hard-Core Game on Facebook

Leonard FrankelHead of Biz Dev, Plarium

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Company Overview●Established 4 summers ago●HQ in the start-up land Israel

● 3 studios world-wide● 350 employees & 70 open positions

Yes, I will share metrics

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Starting Up●First poker game in the Russian SNs

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14,000,000 Farmandia

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Plarium’s Strategy Games

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Plarium’s Strategy Games

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Plarium’s Strategy Games

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Improving Acceptance

Total DominationStormfall

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Improving Acceptance

Total Domination

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We’re on Facebook, now what?●Localize everything (Care for a hotdog?)

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We’re on Facebook, now what?●Localize everything (Care for a hotdog?)

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We’re on Facebook, now what?●Localize everything (Care for a hotdog?)●New countries – World bank, Facebook ads

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We’re on Facebook, now what?●Localize everything (Care for a hotdog?)●New countries – World bank, Facebook ads

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Increasing ROI●25 professionals in user acquisition●51 in supporting departments: Art, Development & BI and Support●Perfecting Facebook integration● Identifying gamers characteristics

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Sponsoring on Facebook●Open Graph

●Page posts

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Open Graph – Case Study●OG stories with emphasis on

● Achievements that players are proud of● Meaningful Actions and Objects

●January 2013 – 800k MAU● 13 million stories, 136 million impressions

●75% increase in viral users with Open Graph

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Total Domination - MAU

Open Graph integration

Players (m)

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Retargeting● Custom audiences

●Payers: “Your army awaits”, features●Non-payers are harder to lure back

●Action spec Targeting: games.plays

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Player Acquisition●CPIs are rising (Platform, Game’s age, Genre)●Facebook ARPDAU up 104.4% to 0.4$ - 0.5$

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Total Domination ARPDAU, $

ARPDAU, Moving Avg.

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Improving the Monetization

Date Nov-12Dec-12Dec-12 Jan-13 Jan-13 Feb-13 Feb-13 Mar-13 Mar-13 Apr-13 Apr-13 May-13May-13 Jun-13 Jun-13

StormfallARPDAU

● PvP Element

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Improving the Monetization

Date Nov-12Dec-12Dec-12 Jan-13 Jan-13 Feb-13 Feb-13 Mar-13 Mar-13 Apr-13 Apr-13 May-13May-13 Jun-13 Jun-13

StormfallARPDAU

● PvP Element● Holiday Promo

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Improving the Monetization

Date Nov-12Dec-12Dec-12 Jan-13 Jan-13 Feb-13 Feb-13 Mar-13 Mar-13 Apr-13 Apr-13 May-13May-13 Jun-13 Jun-13

StormfallARPDAU

● PvP Element● Holiday Promo● Troops Revive

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Improving the Monetization

Date Nov-12Dec-12Dec-12 Jan-13 Jan-13 Feb-13 Feb-13 Mar-13 Mar-13 Apr-13 Apr-13 May-13May-13 Jun-13 Jun-13

StormfallARPDAU

● PvP Element● Holiday Promo● Troops Revive● Immortal Guardians

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Improving the Monetization

Date Nov-12Dec-12Dec-12 Jan-13 Jan-13 Feb-13 Feb-13 Mar-13 Mar-13 Apr-13 Apr-13 May-13May-13 Jun-13 Jun-13

StormfallARPDAU

● PvP Element● Holiday Promo● Troops Revive● Immortal Guardians● Holiday Promo

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Improving the Monetization

Date Nov-12Dec-12Dec-12 Jan-13 Jan-13 Feb-13 Feb-13 Mar-13 Mar-13 Apr-13 Apr-13 May-13May-13 Jun-13 Jun-13

StormfallARPDAU

● PvP Element● Holiday Promo● Troops Revive● Immortal Guardians● Holiday Promo● Legendary Heroes

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Offer Wall Performance ●Nano payments, performance varies●2.6% of total revenues●Doubled paying users up to 2%-3%

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Thank You! Any questions?

[email protected]