Grooming the next generation of digital media players Oct 08.
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Transcript of Grooming the next generation of digital media players Oct 08.
![Page 1: Grooming the next generation of digital media players Oct 08.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649dce5503460f94ac1dae/html5/thumbnails/1.jpg)
Grooming the next generation of digital media players
Grooming the next generation of digital media players
Oct 08Oct 08
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confidential
A National Strategic Programme:
To Build a Sustainable Vibrant IDM Industry that is fueled
by
World
Class
R&D and Entrepreneurship
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confidential
Fuel a Vibrant Media SectorFuel a Vibrant Media Sector
Establish Singapore as Preferred location for IDM
R&D
Establish Singapore as Preferred location for IDM
R&D
Pioneers of Next Generation Media
Pioneers of Next Generation Media
Goals.... by 2015
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confidential
World Class Talent & Institutions
Institutes of Higher Learning (i.ROCK)
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confidential
Industry (FutureScape)
Market Leader in Niche Sectors
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confidential
Startups (i.JAM)
Grass Roots Innovation Culture
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confidential
IDM in EducationInnovators of the New
Media World
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confidential
i.MATCH
11 Demand DriversMatch-making
companies with over 60 investors
i.MATCH(Platform)
Joint call for proposals –Global distribution
platforms
i.MATCH(Funding)
i.MATCH(Demand)
i.MATCH(Events)
Industry
Startups
IHLsi.JAMMING
Over 400 participants
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confidential
Achieving High GrowthAttracting World Class R&D
IMINTU
Games
Experiential Media SysCALIT2, US
Rendering
Fraunhofer
Germany
PervasiveMedia
CUTE
Language
Mediation
Keio, Japan
CAS, PRC
Collaborative MediaUCI, US
Xtreme Search LabTsinghua, Georgia
Tech
Zhejiang, PRC
Visualisation & graphics
Games and Animation
Virtual, Mixed, Simulated Realities
Learning and Publishing
Online Rich Media
Mobile and Pervasive Media
Building Ecology of Ecologies
Quantum Leap in Grass Roots Innovation
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confidential
Building the
Games Industry Ecosystem
Development Publishing Distribution Operations
Singapore Games Industry: est. 550 emp
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confidential
MNCs MNCs
Local companies
Local companies
Building the
Virtual
World Industry Ecosystem
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Sports
Education
Defence
Design
Planning
Exhibition / Experience Entertainment
Telco/IT Healthcare
Co Creation
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confidential
Hiperware
i.JAM Budding Success• 90.7 million page impressions per month. • up to 125 times more page views per user than other Facebook applications
Tyler Projects
Finalist at Global Security Challenge
• #1 Game App on Friendster,• Over 400K installs over May-October 2008
First Meta
• First Virtual World Credit Card. • Asia Red Herring Top 100• Global Red Herring Top 200
Fresbo
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confidential
Sam Ge: Sam Ge: Social Social
RoboticsRobotics
Gan Woon Gan Woon Seng: Seng: Next Next
GeneratioGeneration Sound n Sound BeamBeam
Long Long Wyse: Wyse:
Music & Music & Network Network
AssembleAssemble
Jon Quah: Jon Quah: Smart Smart
Proximity Proximity Based Based Mobile Mobile AgentsAgents
Seah Hock Seah Hock Soon: Soon:
CACANI CACANI 2.02.0
Lawrence Lawrence Wong: Wong:
Life Life SpacesSpaces
Alex Alex Nareyek:Nareyek:
Automated Automated StorytellinStorytellin
gg
Tai Zue Tai Zue Cheng: Cheng: Surface Surface
TechnoloTechnologiesgies
Kay Kay O’HalloraO’Hallora
n: n: MultimodMultimod
al al Discourse Discourse AnalysisAnalysis
Roberto Roberto Dillon: Dillon: Music Music
emotion emotion driven driven gamegame
Zhou Zhou SuiPing: SuiPing:
Interactive Interactive Distributed Distributed EnvironmeEnvironme
nt nt EnvironmeEnvironme
ntnt
Chua Tat Chua Tat Seng:Seng:
Interactive Interactive Media Media SearchSearch
GG GG GameGame
GAMBGAMBIT IT
KEIO KEIO
CSIDCSIDM M
ecPresecPresenceence
PersonPersonal e-al e-
MotionMotion
MXRMXRCubeCube
G G ElemenElemen
tt
XiDXiD
PGKPGK
GoMobiGoMobilele
MediaMediaCorpsCorps
TQ TQ GlobalGlobal
SyStemSyStem@@
WorksWorks
SPHSPH
UfinityUfinity
First First MetaMeta
LocAsiaLocAsia
Mobile Mobile WorldWorld
User XUser XEvents Events CoreCore
HibernHibernatorator
TechSaTechSailorilor
HyperHyperWareWare
Tyler Tyler ProjectProject
ss
PatSnaPatSnapp
Virtual Virtual WorldsWorlds
GenomGenometrietri
ZopIMZopIM
ComiAsComiAsiaia
ALIFEALIFE
WidgeoWidgeo.US.US
Home Home SpaceSpace
iHipoiHipo
VersoniVersonicc
CammeCammerayray
SharedSharedCopyCopy
Motion Motion ElemenElemen
tstsElasticiElastici
tyty
WallwisWallwisherher
DaVinci DaVinci SketchSketch
padpad
ComiqsComiqs
DigiHoDigiHoodod
InCampInCampusus
HomeslHomeslyceyce
FresboFresbo
Co-Co-FlashFlash
FoldablFoldablee
vWorldvWorldss
ReceeRecee TeliwavTeliwavee
QwekiQweki
DocumDocumazingazing
Attracting World Class R&D
Achieving High Growth
Big Leaps in Grass Roots
Innovation
Towards a Vibrant IDM Sector
IHLs
INDUSTRY
Crustal Crustal GraphiGraphi
cscs
Sydus Sydus MobileMobile
muveemuvee
Real UReal U
BoontyBoonty
INDIVIDUALS
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confidential
Thank You
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confidential
Building National Capacity for IDM R&D
New R&D Centres &
Labs
New R&D Centres &
Labs
Supporting company R&DSupporting
company R&D
IMINTU
CUTE
>2,000 Researchers, Scientists, Engineers
>2,000 Researchers, Scientists, Engineers
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confidential
Rich VideoServices
Rich VideoServices
Digital Advertising
Digital Advertising
Vibrant Media Sector in Video & Advertising
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confidential
Vibrant Media Sector: Local Successes…..
More than 8M users
First Facebook MMORPG
First Singapore
Xbox Game
Leading Game App in
Friendster
Serving 216 countries
Sold to 80 local schools
Our Top 5 projects now reaches some 200 countries with
more than 10 million registered users.