"Gridd: Retroenhanced" - what is behind the scenes? - Andrea Tabacco, Lara Gianotti - Codemotion...
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Transcript of "Gridd: Retroenhanced" - what is behind the scenes? - Andrea Tabacco, Lara Gianotti - Codemotion...
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Gridd: retroenhancedWHAT IS BEHIND THE SCENES?Andrea Tabacco lara gianotti
Andrea tabaccoSenior designer and programmer
Lara gianottiJunior designerAndrea riccardiJunior programmerteam
Gridd: retroenhanced what is behind the scenes?
Our gameA few words about gridd
Gameplay trailer
Gridd: retroenhanced what is behind the scenes?
Level design progressionOld school Coin-op feeling
Both design and coding wiseFeedback design
Camera and perspective tricks
Core Features
Gridd: retroenhanced what is behind the scenes?
Both design and coding wise And constrainsProcedural frameworkUsing Unitys State Machine
Perspective tricksCamera Management
Gridd: retroenhanced what is behind the scenes?
Level design progressionProcedural framework
a pure next-gen coin-op experience
No full-time level designer Quick design management and prototypingNo hardcoded level designFree from dependencies between design and codingMultiple Game ModesConsistent coin-op experience, but high replay valueOur premises
Gridd: retroenhanced what is behind the scenes?
General game states managementSimple and traditional FSM
Three different states machines working behind the scenesLevel designLess conventional usage of the Animator State Machine
Enemies DesignAnimator State MachineThe Overall System
Gridd: retroenhanced what is behind the scenes?
Standard coded fsmGeneric Game states management
Gridd: retroenhanced what is behind the scenes?
Enemies fsmEnemies behavior management
Gridd: retroenhanced what is behind the scenes?
Level progression fsmUnconvetional usage of the animator state machine
Gridd: retroenhanced what is behind the scenes?
How the animator state machine interacts with scenes and game contents?
Asynchronous streaming of scenes.
Scenes management
Gridd: retroenhanced what is behind the scenes?
A gridds sceneLooking from the inside
Gridd: retroenhanced what is behind the scenes?
and from the outside
Gridd: retroenhanced what is behind the scenes?
Feedback designPerspective tricks and camera management
Perspective illusions
Visual tricks to match the expected feedbackProcedural direction
Attraction points and procedural camera movements
Procedural camera systemManaging a procedural direction
Gridd: retroenhanced what is behind the scenes?
Perspective illusions
Gridd: retroenhanced what is behind the scenes?
Camera attraction points
Gridd: retroenhanced what is behind the scenes?
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