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Greenlight Insights 2017 VR Study
Biggest Problem
“Teleportation breaks immersion and doesn’t work for
most games”-Pete Moss, “the VR guy” at Unity & Kent Bye from The Voices of VR Podcast (July 2016)
“If there’s one problem we’re most desperate for VR to
solve right now it’s locomotion”-Jamie Feltham of UploadVR, March 24th 2017
Virtuix Omni$1000+ retail
Flaws
● too expensive
● too big
● user fixed position
● requires SDK
● requires special “$100
footwear” + $200+
shipping
3D Rudder$179 retail
Flaws
● not versatile
● limited to seated
facing forward
Freedom
Locomotionopen beta - no $$ set
Flaws
● not versatile enough
● limited to standing
use
You Don’t Have Much Space
VR will mostly be used in
small spaces where physical
movement is limited
You Want to Sit Down... On Your Couch
You Want to See Your Feet
It’s Gotta Be the Shoes!!
Excellent Platform Scalability
TeamJeff Guard - Founder, business owner, VR enthusiast,
hyper curious tinkerer
Andrew Keener - CTO, IoT Hardware/Software
developer, avid gamer
Alec David - Lead Algorithm & App Developer, full-
stack, avid gamer
Ryan David - Tech Ops, software project manager, avid
gamer
William Fleming - Lead API and Backend Developer,
full-stack, avid gamer
Seeking Seed Investment● Raising $500k in Convertible Notes
● Funds team and product development for 12 months
● 12 Month Accomplishment Plan ○ Utility patent filed
○ Mobile app done
○ APIs done
○ Scalable backend done
○ Product hardware commercially tested
○ Product hardware production ready
○ Marketing ramp up and successful pre-order campaign
○ Big Splash at CES 2018