GRDE1016 Digital Design Process Semester 1,...

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Acknowledgement of Country We respectfully acknowledge the Indigenous Elders, custodians, their descendants and kin of this land past and Unit study package code: GRDE1016 Mode of study: Internal Tuition pattern summary: Note: For any specific variations to this tuition pattern and for precise information refer to the Learning Activities section. Workshop: 1 x 3 Hours Weekly This unit does not have a fieldwork component. Credit Value: 25.0 Pre-requisite units: Nil Co-requisite units: Nil Anti-requisite units: Nil Result type: Grade/Mark Approved incidental fees: Information about approved incidental fees can be obtained from our website. Visit fees.curtin.edu.au/incidental_fees.cfm for details. Unit coordinator: Title: Mr Name: Jarrad Gittos Phone: 08 9266 4170 Email: [email protected] Location: Building: 201 - Room: 514E Teaching Staff: Name: Jarrad Gittos Phone: 08 9266 4170 Email: [email protected] Location: Building: 201 - Room: 514E Name: Dr. Glen Spoors Phone: . Email: [email protected] Location: Building: . - Room: . Name: Wilson Wong Phone: . Email: [email protected] Location: Building: . - Room: . Administrative contact: Name: Sarah Norman-Brown Phone: . Email: [email protected] Location: Building: . - Room: . Learning Management System: Blackboard (lms.curtin.edu.au) Unit Outline GRDE1016 Digital Design Process Semester 1, 2017 Faculty of Humanities Department of Design GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities Page: 1 of 15 CRICOS Provider Code 00301J The only authoritative version of this Unit Outline is to be found online in OASIS

Transcript of GRDE1016 Digital Design Process Semester 1,...

Page 1: GRDE1016 Digital Design Process Semester 1, 2017ctl.curtin.edu.au/teaching_learning_services/unit...Project presentation 30 percentWeek: 10 Day: On your scheduled class time Time:

Acknowledgement of Country We respectfully acknowledge the Indigenous Elders, custodians, their descendants and kin of this land past and

Unit study package code: GRDE1016

Mode of study: Internal

Tuition pattern summary: Note: For any specific variations to this tuition pattern and for precise information refer to the Learning Activities section.

Workshop: 1 x 3 Hours Weekly

This unit does not have a fieldwork component.

Credit Value: 25.0

Pre-requisite units: Nil

Co-requisite units: Nil

Anti-requisite units: Nil

Result type: Grade/Mark

Approved incidental fees: Information about approved incidental fees can be obtained from our website. Visit fees.curtin.edu.au/incidental_fees.cfm for details.

Unit coordinator: Title: MrName: Jarrad GittosPhone: 08 9266 4170Email: [email protected]: Building: 201 - Room: 514E

Teaching Staff: Name: Jarrad GittosPhone: 08 9266 4170Email: [email protected]: Building: 201 - Room: 514E

Name: Dr. Glen SpoorsPhone: .Email: [email protected]: Building: . - Room: .

Name: Wilson WongPhone: .Email: [email protected]: Building: . - Room: .

Administrative contact: Name: Sarah Norman-BrownPhone: .Email: [email protected]: Building: . - Room: .

Learning Management System: Blackboard (lms.curtin.edu.au)

Unit Outline

GRDE1016 Digital Design Process Semester 1, 2017

Faculty of Humanities Department of Design

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 1 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

Page 2: GRDE1016 Digital Design Process Semester 1, 2017ctl.curtin.edu.au/teaching_learning_services/unit...Project presentation 30 percentWeek: 10 Day: On your scheduled class time Time:

present. The Centre for Aboriginal Studies aspires to contribute to positive social change for Indigenous Australians through higher education and research.

Syllabus This unit introduces students to Digital Design production processes. By leveraging case studies and investigative approaches, students will be exposed to the essential phases of informed observation, analysis, conceptualisation, production, testing and concept iteration within the context of Digital Design.

Introduction Digital Design Process addresses the fundamentals of the design process with specific context to the Digital Design and Animation & Game Design majors. In this unit, you will learn about the role of design in societies, research and applications to the design process, design workflows to assist in the design process, user focused design as well as presentation techniques. Throughout a series of practical exercises and activities, you will develop your conceptual and analytical skills for design problem solving.

The knowledge you gain from this unit will be directly applicable across the duration of your studies within Design, and will serve as a fundamental platform for the theoretical component of your studies within Digital Design and Animation & Game Design. To extract the most out of this unit, it is recommended that you attend each lesson and participate in every activity within the class.

 

Unit Learning Outcomes All graduates of Curtin University achieve a set of nine graduate attributes during their course of study. These tell an employer that, through your studies, you have acquired discipline knowledge and a range of other skills and attributes which employers say would be useful in a professional setting. Each unit in your course addresses the graduate attributes through a clearly identified set of learning outcomes. They form a vital part in the process referred to as assurance of learning. The learning outcomes tell you what you are expected to know, understand or be able to do in order to be successful in this unit. Each assessment for this unit is carefully designed to test your achievement of one or more of the unit learning outcomes. On successfully completing all of the assessments you will have achieved all of these learning outcomes.

Your course has been designed so that on graduating we can say you will have achieved all of Curtin's Graduate Attributes through the assurance of learning process in each unit.

On successful completion of this unit students can: Graduate Attributes addressed

1 Identify and articulate a user focused design problem in terms of its scope, requirements, end-users and deliverables

2 Apply design principles to a design solution

3 Evaluate, reflect upon and refine design solutions

4 Determine the design technologies and resources that will assist in the design process

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 2 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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Curtin's Graduate Attributes

Learning Activities This unit is structured around both collaborative design process, as well as solo design development. The unit is structured around three core assessible points, and one journal documentation component which focus on one central design problem brief. The unit is designed to simulate real-world design processes within an academic framework, whist introducing you to core ideas and foundations to do with design for digital delivery platforms.    Assessment item 1: Case study analysis This assessment is designed to introduce you to the process of analysing potential design problems to evaluate the best methods to solve the presented problems. It requires you to effectively investigate the issue and present a design brief highlighting all identified key considerations to solving the design problem. This activity enables you to properly identify target audiences, delivery platforms, existing solutions and suggest best delivery platforms in the activity of delivering a formal design brief.   Assessment item 2: Design proposal (GROUP) In groups, you will review the submitted design briefs to identify the strongest design brief submitted. From this, you will conceptualise a solution to the problem, leveraging learned design fundamentals and user focused design principles. You will develop a concept pitch, and deliver this in class to 'sell' your proposed design solution, which may be in the form of interface design, app design, game design or animation.   Assessment item 3: Design submission From the group presentation, you will develop your own design prototype, including visual development for your proposed design solution. This assessment is designed to develop your visual prototyping skills, and explore prototyping options for your developed concepts. It allows you to branch away from the presented design solution if you feel you can develop a stronger solution. Your project development must be paired with a development journal to showcase your development stages and design iterations.   Assessment item 4: Design journal The design journal should highlight your development stages from concept to prototype, and justify any design decisions with research which justifies the design decisions made. It will help reveal your understandings of the topics raised in this unit, and your understanding of the design process.

Learning Resources Other resources Lynda.com Online Training Curtin University provides free access to Lynda.com for this unit (in accordance with Lynda.com terms and conditions).  To access your account on Lynda.com, activate your account through the email activation. If you didn't receive an activation email, follow this link (http://www.lynda.com/login/loginhelp.aspx) and use your student number email ([email protected]) to change your account password. This service offers tutorial videos for a vast range of applications, tools, techniques, and even interviews with professionals. If you do not have access to Lynda.com, consult your tutor or unit coordinator to request access.

Apply discipline knowledge Thinking skills (use analytical skills to solve problems)

Information skills (confidence to investigate new ideas)

Communication skills Technology skillsLearning how to learn (apply principles learnt to new situations) (confidence to tackle unfamiliar problems)

International perspective (value the perspectives of others)

Cultural understanding (value the perspectives of others)

Professional Skills (work independently and as a team) (plan own work)

Find out more about Curtin's Graduate attributes at the Office of Teaching & Learning website: ctl.curtin.edu.au

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 3 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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Assessment Assessment schedule

Detailed information on assessment tasks

1. Assessment 1: Case Study Due in Week 4

Introduction This unit introduces you to the design process, more specifically the skills required to identify design problems, identify important factors influencing design problem solving through design research, conceptualise design solutions, design with users in mind, understand pitching and concept delivery just to name a few things…

This first activity will assess your ability to deconstruct design problems, identify key users within the presented design problem, and research your demographic to identify the best methods to solve the design problem. You will be tasked to thoroughly investigate the perceived problem and present a final case study report highlighting key aspects to focus on when solving the design problem.

The aim of this project is to assess your ability to successfully identify demographic research to suggest best approaches to solving design briefs, as well as your ability to articulate the needs and demands of the end user clearly and succinctly.

 

Learning Outcomes By completing your design case study, you should be able to:

l Identify and articulate a user focused design problem in terms of its scope, requirements, end-users and deliverables.

l Evaluate, reflect upon and refine design solutions. l Determine the design technologies and resources that will assist in the design process.

 

Case Study Minimum Requirements You will be provided a design problem in class to investigate. This problem will be shared amongst a number of students, providing a platform to discuss in class. The design problem will form a basis for the case study, and will act as the central point of investigation for the duration of your studies in this unit. If you are not able to make the first class for this unit, please contact your tutor as soon as possible.

The case study should act as a point of reference for the design concept presentation. As such, this is your opportunity to research integral information to help influence and direct your design conceptualisation. The research and case study analysis you deliver should be meaningful, relevant, and reinforced by research from credible sources.

Task Value % Date DueUnit Learning Outcome(s)

Assessed

1Case study 25 percent Week: 4

Day: Friday Time: 11:55 pm

1,3,4

2

Project presentation 30 percent Week: 10 Day: On your scheduled class time Time: In your class time

2,3,4

3Journal 10 percent Week: 14

Day: Friday Time: 11:55 pm

2,4

4Final project 35 percent Week: 14

Day: Friday Time: 11:55 pm

1,2,3

Faculty of Humanities Department of Design

 

 

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Page: 4 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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You will be assessed on your ability to deconstruct the design problem, identify existing design solutions and reflect on the success of these solutions, identify and investigate user demographics relevant to the design problem and research best methods to successfully solve the design problem. The quality of research you perform will be essential in the evaluation process, including your ability to clearly articulate your findings, leverage academic referencing conventions, and construct compelling arguments or statements for consideration in designing the solution to the presented problem.

 

Considerations for submission:

l Your case study should be between 1500-2000 words, not including references

l You may leverage images in your case study, they must be referenced correctly

l Clearly state the design problem at the start of your case study, and why it is a problem

l Identify existing solutions, if any, and highlight room for improvement

l Clearly state your target demographic

l Investigate how your target demographic engages with technology

l Research innovative solutions to related or similar design solutions (gamification, mobile app design, social initiatives etc)

l Clearly state why the delivery format/platform is the best strategy to solve the design problem (with research as backup)

l Reference using Chicago style referencing (reference guide link in unit outline)

 

Some additional suggestions:

l Ensure you have filled out the assignment cover sheet for the submission

l Ensure you have run a spelling & grammar check on your submission

l Cross check your submission with the supplied marking rubric prior to submission

l Logically structure your document, and try to visually style your document

l Run your document through Turnitin to ensure you have addressed any plagiarism concerns

l Double check your referencing with the referencing guide supplied by the Curtin Library

 

Deliverables Your submission should cover the elements above and include references for external sources.

l Ensure you have filled out the assignment cover sheet for the submission

l Save your file as a .pdf, following the naming conventions A1_GRDE1016_Surname_StudentNumber.pdf

 

Where to Submit: On the Blackboard website, go to the ‘Assignments’ section of the site and scroll down to find the Dropbox for Assignment 1. Upload your .PDF file to the dropbox by the due date.

Due date: Friday 24th March 2017, 11:55pm

*Late uploads without prior extension approval will be penalized at 10% per calendar day, as outlined by Curtin’s late submission policy.

 

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 5 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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2. Assessment 2: Project Presentation Due in Week 10

Introduction When generating design solutions, understanding how to design effectively is just one component of the design process. Understanding how you can pitch and present your design effectively is another component. This is directly applicable for client centric projects, Startup ventures, app and games marketing and even social activism projects.

This second assessment tasks you to work in groups to devise design solutions for the design problem explored in the first assessment. You will collectively review each team member’s contribution to the first assignment, collectively discuss the findings and devise a strategy to solve the design problem. You will work in these groups to assemble a project pitch which showcases your solution to the design solution. Your solution may be in the form of an app design, website, interactive experience, game or animation, and even a product design. It is encouraged that you explore a wide range of ideas before committing to one solution.

The aim of this assignment is to assess your ability to clearly articulate design strategies, and present design solutions in a convincing manner. The assessment also evaluates your ability to work collaboratively, problem solve and apply research performed in assignment 1 to design concepts.

 

Learning Outcomes By completing your design project presentation, you should be able to:

l Apply design principles to a design solution. l Evaluate, reflect upon and refine design solutions. l Determine the design technologies and resources that will assist in the design process.

 

Project Presentation Minimum Requirements You are tasked to take the research findings and ideas from Assignment 1 and work collaboratively to devise a best technical solution for the design problem. The solutions must be grounded by credible research performed in A1, and must take the form of a design pitch presentation which must not exceed 15 minutes of allocated time. The activity needs to demonstrate your ability to apply design research to design problems, work collaboratively to devise solutions and present your ideas as a team.

It is recommended that you organise regular group meet-ups outside of class time to work on your project. You will find some topics below to guide you with the development/pitching process, but it is recommended that you use each weekly lecture topic to assist you with the collaborative process for this presentation component of the unit.

You will be assessed on your ability to clearly articulate the design problem and explain how users are directly affected by the design problem, your ability to present solutions to the design problem, your ability to convince an audience that your solution addresses the design problem, and your ability to work collaboratively in team environments. This submission may directly influence your final assignment for this unit.

 Specific details on the format of the presentation will be outlined in class, as the unit structure directly relates to the assessment items.

 

 Suggestions for submission:

l Try and establish a group collaborative arrangement as soon as you form groups (days/times you will meet, including location – nominate a group leader)

l During the ideation process, think broadly when generating ideas (different delivery platforms and mediums suggested by research)

l Ensure that your solutions/ideas are grounded by credible research

l Devise a design focused visual presentation strategy – make your presentation look good

l Remember the role of the end user in your solution at all times to ensure a strong concept

l Leverage presented design workflows to assist you in progressing through this assignment

l Your presentation will not exceed 15 minutes in time, so make sure you practice prior to the event –

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 6 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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clear articulation is essential for this activity

l It is recommended that you nominate people to take different roles (such as researcher, designer, user experience expert etc.) to ensure everyone has equal participation

l Reference using Chicago style referencing (reference guide link in unit outline)

 

Some additional suggestions:

l Ensure you have filled out the assignment cover sheet for the submission

l Ensure you have run a spelling & grammar check on your submission

l Cross check your submission with the supplied marking rubric prior to submission

l Logically structure your presentation, and try to visually style your slides

l Double check your referencing with the referencing guide supplied by the Curtin Library

 

Deliverables You will need to prepare for an in-class presentation. All participants will need to submit the PowerPoint or PDF file to Blackboard, but you will also need to include a breakdown of each member’s roles in the collaborative project. This should be done by each team member to inform the tutor of the group’s working dynamic.

l Ensure you have filled out the assignment cover sheet for the submission

l Compress your files into a .zip, following the naming conventions A2_GRDE1016_Surname_StudentNumber.zip

 

Where to Submit: On the Blackboard website, go to the ‘Assignments’ section of the site and scroll down to find the Dropbox for Assignment 2. Upload your .ZIP file to the dropbox by the due date.

 

Due date: Before your class, week commencing 1st May 2017

*Late uploads without prior extension approval will be penalized at 10% per calendar day, as outlined by Curtin’s late submission policy.

 

3. Assessment 3A: Project Journal Due in Week 14

Introduction The reflective design process is an integral part to strengthening design outcomes. Being able to document your design process not only assists in informing teachers of how you developed your project, but also demonstrates to potential employers your ability to follow the design process.

This assessment point requires you to document your development process of the final project. This includes any design alterations based off feedback from your tutor and peers, user testing, design iterations and overall design development. You are encouraged to keep track of your developments over time, and reflect on the decision-making process as you document your development.  

 

Learning Outcomes By completing your final project prototype, you should be able to:

l Apply design principles to a design solution.

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 7 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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l Determine the design technologies and resources that will assist in the design process  

Project Journal Minimum Requirements The final project journal must clearly demonstrate the production steps, changes and in-class feedback applied to your final project. It must clearly demonstrate design iteration processes, and reflections on design alterations.

You can keep this as an electronic journal, or a physical journal, as long as your presented journal is neat and easy to read/understand. It is recommended that you reflect on each major development through your design process, which could include visual design alterations, interaction alterations, functionality and ‘flow’ design operations.

 

 Suggestions for submission:

l Keep your journal neat – don’t use lined paper for illustrations l Reflect on any major alterations you make – back it up with research where possible l Save everything in iterative files – don’t overwrite your work as you go (use version control, e.g

‘MyFile_date.extension’) l Include feedback discussions and reflections in the journal l Feel free to include any other design ideas or notes in the journal l Make sure you have your name and student ID on your work, especially if you have a physical journal

 

Some additional suggestions: l Ensure you have filled out the assignment cover sheet for the submission l Ensure you have run a spelling & grammar check on your submission (electronic, or proof reading) l Cross check your submission with the supplied marking rubric prior to submission

 

Deliverables You will need to either hand this journal to your tutor in person (if physical), or submit on Blackboard if you have an electronic journal. If you are handing in a physical journal, please submit a note/image of journal with the assignment cover sheet, so the tutor knows you have submitted it.

l Ensure you have filled out the assignment cover sheet for the submission l Save your documents to a .PDF, following the naming conventions

A3a_GRDE1016_Surname_StudentNumber.zip

 

Where to Submit: On the Blackboard website, go to the ‘Assignments’ section of the site and scroll down to find the Dropbox for Assignment 3a. Upload your .PDF file to the dropbox by the due date.

 

Due date: Before your class, week commencing 29th May 2017

*Late uploads without prior extension approval will be penalized at 10% per calendar day, as outlined by Curtin’s late submission policy.

 

4. Assessment 3B: Final Project Due in Week 14

Introduction Working collaboratively can sometimes be strenuous, and compromises mean you don’t always get to follow through with what you believe is the best design solution. This final project enables you to extend from the project pitch to create what you believe to be the best solution to the design problem you were working on.

You will leverage the work completed in both Assignment 1 and 2 to create a ‘demo’ or ‘prototype’ of your preferred solution to the design problem. Either you will continue on with the development of the presented

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 8 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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design, or ‘pivot’ in a different direction – this will be a solo project activity, so visual or conceptual differences between previous team members is encouraged.

You will need to document your development process for Assessment 3B – Journal to highlight your decision-making process, design iteration, and reflective design practices.

The aim of this assignment is to evaluate your conceptual design abilities, your ability to both visually style and design prototypes, but also your ability to iterate within a design process and justify design decisions. It is hoped that you will gain considerable experience on following through with the conceptual design process which will be useful for units to come.

 

Learning Outcomes By completing your final project prototype, you should be able to:

l Identify and articulate a user focused design problem in terms of its scope, requirements, end-users and deliverables.

l Apply design principles to a design solution. l Evaluate, reflect upon and refine design solutions.

 

Final Project Minimum Requirements The final project prototype must clearly demonstrate how your idea will function, look and engage with the end user. The prototype may vary depending on the medium of implementation, but must visually represent what you intend the final design to look like and how it would function.

You will be assessed on your ability to demonstrate visual styling and functionality through prototyping means. You will also be assessed on your ability to adapt to feedback suggestions and user testing. You are encouraged to continually seek advice and feedback from both your tutor and peers in the development of this prototype.

Below you will find a guide of suggested delivery means for each design approach:

 

Mobile/App design:

An adequate prototype for a mobile/app design would include: Visual styling of app branding, interface layout and information design, functionality of the app (what buttons will link to what page) – at least one section/interaction needs to be completely designed and implemented. You may use a prototyping app such as Adobe XD or InvisionApp to prototype your project.

 

Website design:

A minimum of four interface designs including visual branding, information design and navigation. The design must look resolved and functional. You may use a prototyping app such as Adobe XD or InvisionApp to prototype your project.

 

Game design:

You will need to flesh out your game concept including narrative, character designs (illustration), level designs and overall functionality of your game in a presented concept document – explicitly state how your game design interacts with the user, and how it solves the design brief.

 

Animation:

You will be required to do some final visual design mock-ups to demonstrate how your animation will look. You are also required to submit a project which resembles an animatic at the bare minimum – which demonstrates the goal of your animation, as well as timing/audio design.

 

Each prototype must be supported with a written justification/outcome for the presented design. This must talk about how your prototype addresses the design problem, and outline the design solutions impact on the end user.

 

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 9 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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 Suggestions for submission:

l Try not to over-complicate your project, be aware of the time constraints l Ensure your visual solution addresses the correct target audience l Be consistent with your visual styling l Leverage Lynda.com courses where possible to assist you with technical components of your

prototyping activity l Always keep the end user in mind, and user test where possible l Do not leave the assignment to the last minute – the earlier you can visually showcase your ideas, the

earlier you can receive feedback l If in doubt, please ask your tutor for advice

 

Some additional suggestions:

l Ensure you have filled out the assignment cover sheet for the submission l Ensure you have run a spelling & grammar check on your submission l Cross check your submission with the supplied marking rubric prior to submission l Logically structure your document, and include screenshots of your prototype if you are discussing

functionality of your prototype l Double check your referencing with the referencing guide supplied by the Curtin Library

 

Deliverables You will need to package up your design prototype, and document. Place your prototype in a folder titled ‘Prototype’, and place a .pdf document in the main folder for submission. Compress your files into a .zip, and upload this to Blackboard prior to the final class date.

l Ensure you have filled out the assignment cover sheet for the submission l Compress your files into a .zip, following the naming

conventions A3b_GRDE1016_Surname_StudentNumber.zip  

Where to Submit: On the Blackboard website, go to the ‘Assignments’ section of the site and scroll down to find the Dropbox for Assignment 3b. Upload your .ZIP file to the dropbox by the due date.

 

Due date: Before your class, week commencing 29th May 2017

*Late uploads without prior extension approval will be penalized at 10% per calendar day, as outlined by Curtin’s late submission policy.

 

Pass requirements

Students must achieve 50% or more to pass this unit.

Fair assessment through moderation

Moderation describes a quality assurance process to ensure that assessments are appropriate to the learning outcomes, and that student work is evaluated consistently by assessors. Minimum standards for the moderation of assessment are described in the Assessment and Student Progression Manual, available from policies.curtin.edu.au/policies/teachingandlearning.cfm

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

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The only authoritative version of this Unit Outline is to be found online in OASIS

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Late assessment policy

This ensures that the requirements for submission of assignments and other work to be assessed are fair, transparent, equitable, and that penalties are consistently applied.

1. All assessments students are required to submit will have a due date and time specified on this Unit Outline. 2. Students will be penalised by a deduction of ten percent per calendar day for a late assessment submission

(e.g. a mark equivalent to 10% of the total allocated for the assessment will be deducted from the marked value for every day that the assessment is late). This means that an assessment worth 20 marks will have two marks deducted per calendar day late. Hence if it was handed in three calendar days late and given a mark of 16/20, the student would receive 10/20. An assessment more than seven calendar days overdue will not be marked and will receive a mark of 0.

Assessment extension

A student unable to complete an assessment task by/on the original published date/time (e.g. examinations, tests) or due date/time (e.g. assignments) must apply for an assessment extension using the Assessment Extension form (available from the Forms page at students.curtin.edu.au/administration/) as prescribed by the Academic Registrar. It is the responsibility of the student to demonstrate and provide evidence for exceptional circumstances beyond the student's control that prevent them from completing/submitting the assessment task.

The student will be expected to lodge the form and supporting documentation with the unit coordinator before the assessment date/time or due date/time. An application may be accepted up to five working days after the date or due date of the assessment task where the student is able to provide an acceptable explanation as to why he or she was not able to submit the application prior to the assessment date. An application for an assessment extension will not be accepted after the date of the Board of Examiners' meeting.

Deferred assessments

Supplementary assessments

Supplementary assessments are not available in this unit.

Reasonable adjustments for students with disabilities/health circumstances likely to impact on studies

A Curtin Access Plan (CAP) is a document that outlines the type and level of support required by a student with a disability or health condition to have equitable access to their studies at Curtin.  This support can include alternative exam or test arrangements, study materials in accessible formats, access to Curtin’s facilities and services or other support as discussed with an advisor from Disability Services (disability.curtin.edu.au).  Documentation is required from your treating Health Professional to confirm your health circumstances.

If you think you may be eligible for a CAP, please contact Disability Services. If you already have a CAP please provide it to the Unit Coordinator at the beginning of each study period.

Referencing style

The referencing style for this unit is Chicago.

More information can be found on this style from the Library web site: http://libguides.library.curtin.edu.au/referencing.

Copyright © Curtin University. The course material for this unit is provided to you for your own research and study only. It is subject to copyright. It is a copyright infringement to make this material available on third party websites.

If your results show that you have been granted a deferred assessment you should immediately check OASIS for details.

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 11 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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Academic Integrity (including plagiarism and cheating) Any conduct by a student that is dishonest or unfair in connection with any academic work is considered to be academic misconduct. Plagiarism and cheating are serious offences that will be investigated and may result in penalties such as reduced or zero grades, annulled units or even termination from the course. Assessments under investigation will not be given a mark until the matter is concluded. This may result in the unit grade being withheld or a grade of Fail Incomplete (F-IN) until a decision has been made by the Student Disciplinary Panel. This may impact on enrolment in further units/study periods.

Plagiarism occurs when work or property of another person is presented as one's own, without appropriate acknowledgement or referencing. Submitting work which has been produced by someone else (e.g. allowing or contracting another person to do the work for which you claim authorship) is also plagiarism. Submitted work is subjected to a plagiarism detection process, which may include the use of text matching systems or interviews with students to determine authorship.

Cheating includes (but is not limited to) asking or paying someone to complete an assessment task for you or any use of unauthorised materials or assistance during an examination or test.

From Semester 1, 2016, all incoming coursework students are required to complete Curtin’s Academic Integrity Program (AIP). If a student does not pass the program by the end of their first study period of enrolment at Curtin, their marks will be withheld until they pass. More information about the AIP can be found at: https://academicintegrity.curtin.edu.au/students/AIP.cfm

Refer to the Academic Integrity tab in Blackboard or academicintegrity.curtin.edu.au for more information, including student guidelines for avoiding plagiarism.

Information and Communications Technology (ICT) Expectations Curtin students are expected to have reliable internet access in order to connect to OASIS email and learning systems such as Blackboard and Library Services.

You may also require a computer or mobile device for preparing and submitting your work.

For general ICT assistance, in the first instance please contact OASIS Student Support: oasisapps.curtin.edu.au/help/general/support.cfm

For specific assistance with any of the items listed below, please contact The Learning Centre: life.curtin.edu.au/learning-support/learning_centre.htm

l Using Blackboard, the I Drive and Back-Up files l Introduction to PowerPoint, Word and Excel

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 12 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

Page 13: GRDE1016 Digital Design Process Semester 1, 2017ctl.curtin.edu.au/teaching_learning_services/unit...Project presentation 30 percentWeek: 10 Day: On your scheduled class time Time:

Additional information Your responsibilities in the unit

l It is compulsory for students to attend all lectures and tutorials and participate in the proceedings. An attendance role will be taken at the beginning of all sessions. Latecomers will be noted as absent.

l If you miss a class, it will be your responsibility to find out what you have missed from your classmates. l If you contact your lecturer by email, you should allow 2 working days for a response. l It is your responsibility read this outline thoroughly.

 

Policies

Late Assignments, Extensions, Supplementary Examinations, Deferred Assessment

l In the case of a request for an extension due to medical circumstances, students must produce an original medical certificate. Extensions may only be given for a total amount of time considered valid by the lecturer and will not exceed the equivalent number of days specified on the medical certificate. The decision as to whether an extension be granted due to medical circumstances is strictly up your unit coordinator’s discretion.

l To apply for an assessment extension, use the follow form (http://students.curtin.edu.au/administration/documents/Application_forAssessmentExtension.pdf) and email the filled out form, with your supporting documentation to [email protected] and cc your unit coordinator/tutor into the email.

l Students are responsible for backing up and archiving their work throughout the semester.  Work being lost due to computer crashes, loss of media, or accidental or deliberate deletion by any party will NOT be taken as a legitimate reason for late or missing assignments.

l The work you submit for this unit must be your own work. Any components used in support, which are not your original work, must be fully referenced. Furthermore, the work you submit may not have been submitted in whole or in part for any other unit without prior permission.

l Marks are not final until the Board of Examiners approves them. It is possible your results could be scaled or otherwise adjusted before they are official.

 

Plagiarism in this unit:

Plagiarism is taken very seriously at Curtin University. When submitting an assignment in this unit you are declaring that you have created all work, and that it has not been previously submitted for assessment for another unit or at another institution.  When including images or text not created by you /or not entirely created by you (as research or to provide context) you must;

·      Reference these images or texts using Chicago referencing.

·      Include in-text references.

·      Include a reference list at the end of the file/document.  

Referencing is relevant to all forms of assessment including essays, process files/journals, art or design portfolios and/or reports.

It is a requirement of your enrolment that you refer to the Curtin University Academic Integrity website prior to submitting your work.

http://academicintegrity.curtin.edu.au/students/  

Failure to follow these guidelines and being found to be in breach of Curtin University’s Management of Plagiarism Policy will result in a penalty being applied to your assignment and/or your academic status.

Enrolment

It is your responsibility to ensure that your enrolment is correct - you can check your enrolment through the eStudent

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 13 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

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option on OASIS, where you can also print an Enrolment Advice.

Student Rights and Responsibilities It is the responsibility of every student to be aware of all relevant legislation, policies and procedures relating to their rights and responsibilities as a student. These include:

l the Student Charter l Values and Signature Behaviours l the University's policy and statements on plagiarism and academic integrity l copyright principles and responsibilities l the University's policies on appropriate use of software and computer facilities

Information on all these things is available through the University's "Student Rights and Responsibilities" website at: students.curtin.edu.au/rights.

Student Equity There are a number of factors that might disadvantage some students from participating in their studies or assessments to the best of their ability, under standard conditions. These factors may include a disability or medical condition (e.g. mental illness, chronic illness, physical or sensory disability, learning disability), significant family responsibilities, pregnancy, religious practices, living in a remote location or another reason. If you believe you may be unfairly disadvantaged on these or other grounds please contact Student Equity at [email protected] or go to http://eesj.curtin.edu.au/student_equity/index.cfm for more information

You can also contact Counselling and Disability services: http://www.disability.curtin.edu.au or the Multi-faith services: http://life.curtin.edu.au/health-and-wellbeing/about_multifaith_services.htm for further information.

It is important to note that the staff of the university may not be able to meet your needs if they are not informed of your individual circumstances so please get in touch with the appropriate service if you require assistance. For general wellbeing concerns or advice please contact Curtin's Student Wellbeing Advisory Service at: http://life.curtin.edu.au/health-and-wellbeing/student_wellbeing_service.htm

Recent unit changes Students are encouraged to provide unit feedback through eVALUate, Curtin's online student feedback system. For more information about eVALUate, please refer to evaluate.curtin.edu.au/info/.

Recent changes to this unit include:

This unit is a brand new unit within the Digital Design and Animation & Game Design majors. It has been developed for first semester, 2017.

To view previous student feedback about this unit, search for the Unit Summary Report at https://evaluate.curtin.edu.au/student/unit_search.cfm. See https://evaluate.curtin.edu.au/info/dates.cfm to find out when you can eVALUate this unit.

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 14 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS

Page 15: GRDE1016 Digital Design Process Semester 1, 2017ctl.curtin.edu.au/teaching_learning_services/unit...Project presentation 30 percentWeek: 10 Day: On your scheduled class time Time:

Program calendar Program Calendar – Semester 1 2017

 

Week Begin Date

Lesson topics Assessments

Orientation 20 February

Orientation Week

1. 27 February

The Role of Design in Society  

2. 6 March Meaningful Research and Analysis – Why We Do It

 

3. 13 March Thinking Design – Methodological Approaches  

4. 20 March Design Workflows – Production Processes A1 Due – Individual Report/Case Study

5. 27 March Interactions with Design and Technology – A user focused look at Design

 

6. 3 April Integrating Design Fundamentals  

7. 10 April Tuition Free Week

8. 17 April Tuition Free Week

9. 24 April Startups and Design – Art of the Pitch  

10. 1 May Project presentations & Evaluation A2 Due – Group Design Pitch

11. 8 May Communication Design Principles – Content Design

 

12. 15 May Fashionable Design – Understanding Trends  

13. 22 May Critical Analysis – Reflective Design Practices  

14. 29 May Future Design – Leveraging Technology A3 and A4 Due – Individual Redesign and Project Journal

15. 5 June Study Week

16. 12 June Examinations

17. 19 June Examinations

Faculty of Humanities Department of Design

 

 

GRDE1016 Digital Design Process Bentley Campus 18 Feb 2017 Department of Design, Faculty of Humanities

Page: 15 of 15CRICOS Provider Code 00301J

The only authoritative version of this Unit Outline is to be found online in OASIS